Commit Graph

27 Commits

Author SHA1 Message Date
icomrade
c2ce8aaf8b better fix for CH53 and add toggle for #1198 2016-05-03 11:14:26 -04:00
icomrade
ad4f3d7556 Kill and eject players from all vehicle types except boats
The code in the CH53 SFX file must remain there.

Boats/ships do not properly call the destruction EH files so this fix
doesn't work for them. maybe a killed event handler must be added from
the server?
2016-05-01 21:03:09 -04:00
icomrade
0e0a1e340f Safezone whitelist for eject/destruction fixes
This commit prevents players who destroy their vehicle in god-mode
safezones to be spared by the fixes in #2411973 and #ec7351d

Configurable variable for this change is DZE_SafeZonePosArray = [];

Update suggestion to use the stable branch of A2 OA in the changelog
2016-04-27 00:17:54 -04:00
icomrade
ec7351dbbc Kill and eject player when their vehicle explodes
Previous changes to the destruction effects file broke previous fixes
that resolved the world is on fire glitch. I reverted those in this
commit.

Note: the CH53 is still broken in this commit
2016-04-26 14:47:52 -04:00
ebaydayz
6de88c7b07 Update some WeaponHolder to WeaponHolderBase 2016-03-31 11:35:33 -04:00
icomrade
68da397c52 Finish Medical and Sleep to UiSleep 2016-03-05 22:34:25 -05:00
icomrade
6c1520b94a Fix #1440 2016-02-20 08:56:11 -05:00
icomrade
c3ed4e49e1 Replace sleep with uiSleep
see the below links for more info. uiSleep is based off of a more
accurate method of tracking time, whereas sleep can fluctuate depending
on application performance since it is based on framerate.
https://community.bistudio.com/wiki/uiSleep
https://community.bistudio.com/wiki/sleep_vs_uiSleep
https://community.bistudio.com/wiki/sleep
2016-02-17 13:03:17 -05:00
[VB]AWOL
6757429878 fixed #1317 2014-06-10 11:51:00 -05:00
icomrade
e54b9983dd Replace forEach with Count
Use count where you do not need _forEachIndex variable, it's quicker
than forEach.
2014-05-27 15:37:57 -04:00
icomrade
774441ef45 Deprecated/Slow Commands
Stop using them!
2014-05-27 15:03:53 -04:00
icomrade
514d21bdea Remove Spawn, fix oversight 2014-03-27 14:21:22 -04:00
icomrade
2fb92a00a1 Remove useless loop/waituntil 2014-03-27 01:02:05 -04:00
icomrade
6c360073c2 Fix loot spawn + BIS_air_destruction 2014-03-21 18:19:21 -04:00
HARLAN
ed08c76345 missing compile preprocessFileLineNumbers? 2013-11-26 18:32:10 -05:00
HARLAN
509b5ffd65 spacing 2013-11-26 18:29:12 -05:00
HARLAN
c4927a3bfa spacing 2013-11-26 18:27:39 -05:00
HARLAN
34c40e2919 spacing 2013-11-26 18:25:11 -05:00
HARLAN
9936b4645b spacing 2013-11-26 18:25:00 -05:00
HARLAN
5d374fa928 spacing 2013-11-26 18:23:52 -05:00
dayz10k
b34727d1a1 #796 error in BIS killed 2013-11-26 15:53:18 -05:00
dayz10k
f94da47546 #796 error in BIS killed 2013-11-26 15:05:26 -05:00
facoptere
53ff939d43 add missing BIS effects files 2013-11-19 09:57:17 +01:00
facoptere
6bb661ebf3 fix 2013-11-18 20:52:54 +01:00
facoptere
cbe40ab4be BIS lib update 2013-11-18 19:38:19 +01:00
[VB]AWOL
207f4e3b88 private arrays part 2 2013-10-22 10:16:20 -05:00
vbawol
cc989b18d8 REsec and BIS_effects fixes from 1.7.7 2013-07-08 08:30:40 -05:00