Commit Graph

32 Commits

Author SHA1 Message Date
A Man
c245e6d3c6 Fix missing comma
Thx @TheFirstNoob
2021-05-24 20:08:19 +02:00
AirwavesMan
585a3d1f36 Update server_swapObject.sqf 2020-12-27 13:18:44 +01:00
AirwavesMan
9684a5d633 Update server_swapObject.sqf 2020-10-07 13:23:00 +02:00
AirwavesMan
95d528b82a Fix vehicle damage on upgrade
The vehicle damage and the fuel got not saved on upgrade. This results in a complete repaired vehicle after the upgrade.
2020-09-12 19:20:08 +02:00
AirwavesMan
673c705aeb Add upgradable safes and lockboxes
- Safes and lockboxes can be upgraded now.
- A winter lockbox version was added too. The current model and icon will be replaced later for the new lockbox.
- Calling Child 308 on the DB has no room for storing coins, this is why we need to update coins and gear after swaping the object. Same for upgrade vehicle
2020-09-12 01:18:57 +02:00
AirwavesMan
5e296fc092 Adding salivals Change Code to Epoch Core 2020-07-23 22:20:58 +02:00
AirwavesMan
61e4da527e Update server_swapObject.sqf 2020-06-10 14:02:01 +02:00
A Man
5724d452cb Add tools as requirement for upgrade buildings
player_upgrade.sqf can upgrade storage buildings too now.
2020-05-13 01:34:25 +02:00
A Man
f6e7a1a91e Add better logging for server_deleteObj 2020-04-03 14:54:58 +02:00
ebayShopper
9fd8293246 Update server_publishVehicle3.sqf
This partially reverts f2360a9

Moved cargo fill after setPos because holding vehicle at [0,0,0] (water
location) too long may cause it to explode.
2017-11-12 11:49:59 -05:00
ebayShopper
5a5323bdd7 Move large format strings to str formatText
These may exceed 2048 in some cases, so best to be safe and use str
formatText.

Partial revert of fbfb124 to more readable form
2017-11-05 12:12:26 -05:00
ebayShopper
4570c96f7f Update change log 2017-11-03 18:34:14 -04:00
ebayShopper
42e00475d6 Add sender verification to publish and swap object
Continuation of 8035df0

This is important to have on publish to identify cheaters who spam
create objects in the database or create objects with bad inventory.

- Renamed variables to backport to vanilla
- Removed % and & due to code filtering in publicvariableval.txt

Changes in modular_build.sqf were the same as player_build.sqf.

Tested with building, upgrading buildable/vehicle/tent, downgrading,
buying a vehicle, destroying tent and removing an object.
2017-11-03 16:09:14 -04:00
oiad
08796c65de Update server_swapObject.sqf 2017-08-31 00:07:16 +12:00
icomrade
8035df0ba0 Rudimentary auth for DeleteObj
limits distance to object, as well as validating random auth key.  added server_deleteObjDirect which is only for direct execution on the server, whereas server_deleteObj should be used for PVEH execution only
2017-07-29 21:09:20 -04:00
oiad
ea94ec4e8b Extend DZE_GodModeBase to built items (#1898)
This now makes buildables properly apply godmode instead of having to
wait till restart for:

* Being built
* Being upgraded
* Being downgraded
master
2017-02-26 13:50:11 -05:00
ebaydayz
134a614255 Remove FNC_getPlayerUID
It's been over two years since it was added. All servers should be
updated to steam ID by now.
2016-08-23 15:40:26 -04:00
icomrade
a3c3ccc3bf Fix door/plot management friends not writing to DB 2016-07-23 17:19:06 -04:00
ebaydayz
26e67270cb Update Precise Base Building to v1.0.5 by @Mikeeeyy
Note @icomrade : 1.0.6 test servers need to empty object_data or run the
SQL query linked below before applying this update.

http://epochmod.com/forum/topic/15813-release-v105-precise-base-building-persistent-bases-after-restart-updated-220915/#comment-118663
2016-05-07 13:06:20 -04:00
icomrade
575682b7c8 Add A Plot For Life modification by RimBlock
A Plot For Life also includes Precise Base Building by Mikeeeyy. Precise
base building has no variable to switch it on or off, I don't think it
should.

Seems to work well enough, this may conflict with the duplicate object
uid fix, it appears to spam my server rpt.
2016-05-02 20:42:37 -04:00
ebaydayz
cfff2454aa Update server_monitor 2016-03-26 20:46:42 -04:00
ebaydayz
e435d41f6c Update server_functions
The protective box is not needed on Chernarus.

If other maps need it we are better off spawning a permanent box around
the debug area once, instead of constantly creating new boxes every time
a player logs in.
2016-03-25 21:24:43 -04:00
icomrade
33e9c7669b GetPlayerUID compile, update skin change 2014-07-17 14:29:17 -04:00
icomrade
3491e4462d Add variable 2014-06-30 12:46:06 -04:00
icomrade
6f8efd8428 Legacy UID 2014-06-30 11:53:14 -04:00
icomrade
e54b9983dd Replace forEach with Count
Use count where you do not need _forEachIndex variable, it's quicker
than forEach.
2014-05-27 15:37:57 -04:00
Skaronator
c3112bc12d Include Base Building Godmode 2014-02-06 11:52:18 +01:00
[VB]AWOL
0fcf880a1d fixes to swap object code 2013-12-09 08:59:44 -06:00
[VB]AWOL
e92d212d16 added logging to swap object and changed to getPlayerUID 2013-11-26 14:12:23 -06:00
Zac Surplice
d3f7e67647 player_build.sqf Enhancements and PV renames 2013-10-07 10:56:47 +11:00
[VB]AWOL
757d8016fe 1.0.2.3 RC2 2013-09-19 13:53:47 -05:00
[VB]AWOL
cf1469aa8f Building upgrade and maintenance now use one function server side. 2013-09-18 03:39:50 -05:00