mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Continuation of 8035df0
This is important to have on publish to identify cheaters who spam
create objects in the database or create objects with bad inventory.
- Renamed variables to backport to vanilla
- Removed % and & due to code filtering in publicvariableval.txt
Changes in modular_build.sqf were the same as player_build.sqf.
Tested with building, upgrading buildable/vehicle/tent, downgrading,
buying a vehicle, destroying tent and removing an object.
84 lines
2.8 KiB
Plaintext
84 lines
2.8 KiB
Plaintext
private ["_class","_uid","_charID","_object","_worldspace","_key","_allowed","_obj","_inv","_objectID","_objectUID","_proceed","_activatingplayer","_clientKey","_exitReason","_playerUID"];
|
|
|
|
if (count _this < 8) exitWith {diag_log "Server_SwapObject error: Wrong parameter format";};
|
|
|
|
_charID = _this select 0;
|
|
_object = _this select 1;
|
|
_worldspace = _this select 2;
|
|
_class = _this select 3;
|
|
_obj = _this select 4;
|
|
_activatingplayer = _this select 5;
|
|
_inv = _this select 6;
|
|
_clientKey = _this select 7;
|
|
_proceed = false;
|
|
_objectID = "0";
|
|
_objectUID = "0";
|
|
_playerUID = getPlayerUID _activatingPlayer;
|
|
|
|
_exitReason = [_this,"SwapObject",(_worldspace select 1),_clientKey,_playerUID,_activatingPlayer] call server_verifySender;
|
|
if (_exitReason != "") exitWith {diag_log _exitReason};
|
|
|
|
if(!isNull(_obj)) then {
|
|
// Find objectID
|
|
_objectID = _obj getVariable ["ObjectID","0"];
|
|
// Find objectUID
|
|
_objectUID = _obj getVariable ["ObjectUID","0"];
|
|
if !(DZE_GodModeBase) then {
|
|
_obj removeAllMPEventHandlers "MPKilled";
|
|
};
|
|
// Remove old object
|
|
deleteVehicle _obj;
|
|
|
|
_proceed = true;
|
|
};
|
|
|
|
if(isNull(_object)) then {
|
|
_proceed = false;
|
|
};
|
|
|
|
if(_objectID == "0" && _objectUID == "0") then {
|
|
_proceed = false;
|
|
} else {
|
|
[_objectID,_objectUID] call server_deleteObjDirect;
|
|
};
|
|
|
|
_allowed = [_object, "Server"] call check_publishobject;
|
|
if (!_allowed || !_proceed) exitWith {
|
|
if(!isNull(_object)) then {
|
|
deleteVehicle _object;
|
|
};
|
|
diag_log ("Invalid object swap by playerUID:" + (getPlayerUID _activatingplayer));
|
|
};
|
|
|
|
// Publish variables
|
|
_object setVariable ["CharacterID",_charID,true];
|
|
|
|
//_object setVariable ["ObjectUID",_objectUID,true];
|
|
_object setVariable ["OEMPos",(_worldspace select 1),true];
|
|
|
|
//diag_log ("PUBLISH: Attempt " + str(_object));
|
|
|
|
//get UID
|
|
_uid = _worldspace call dayz_objectUID2;
|
|
|
|
//Send request
|
|
//_key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, 0 , _charID, _worldspace, [], [], 0,_uid];
|
|
_key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, 0 , _charID, _worldspace call AN_fnc_formatWorldspace, _inv, [], 0,_uid]; // Precise Base Building 1.0.5
|
|
|
|
//diag_log ("HIVE: WRITE: "+ str(_key));
|
|
_key call server_hiveWrite;
|
|
|
|
_object setVariable ["lastUpdate",diag_tickTime];
|
|
_object setVariable ["ObjectUID", _uid,true];
|
|
// _object setVariable ["CharacterID",_charID,true];
|
|
if (DZE_GodModeBase && {!(_class in DZE_GodModeBaseExclude)}) then {
|
|
_object addEventHandler ["HandleDamage",{false}];
|
|
} else {
|
|
_object addMPEventHandler ["MPKilled",{_this call vehicle_handleServerKilled;}];
|
|
};
|
|
// Test disabling simulation server side on buildables only.
|
|
_object enableSimulation false;
|
|
|
|
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
|
|
|
|
diag_log format["PUBLISH: Player %1(%2) upgraded or downgraded object to %3 with UID:%4 @%5",_activatingPlayer,_playerUID,_class,_uid,((_worldspace select 1) call fa_coor2str)]; |