Vanilla commit:
e9b21a7e79
@icomrade we forgot to refresh keyboard_keys after the player changes
their controls in-game. The keyhandler was still using the old
keyboard_keys array since it is only set once at login time. The new
keys they set in-game wouldn't work until they relogged.
Everytime a piece of wood was spawned resulting from a chainsaw the
player would become more hungry and thirsty. Obviously in less than 10
seconds this would kill the player if they chopped multiple trees down.
Too many config variables made this unnecessarily complicated. Most
servers will want the defaults. For those that want to customize further
they can easily overwrite these files.
These seem like the most logical defaults to me. Allow all of these
people to manage and unlock by default:
- door owner
- plot owner
- plot friend
- plot admin
- door friend
- door admin
Door friends should be able to manage by default so they don't have to
wait for the owner to come back online to add someone as a door friend.
Plot friends and plot admins can get around the door by removing it and
building another one anyway, so locking them out is pointless. It is
still useful to have these as separate variables for servers that do not
require plot poles though.
Regular friendlies should not be included by default, since we have the
more fine grained plot friends and door friends lists for that. Regular
friendlies will probably be replaced by groups in the near future
anyway.
Please post a comment if there are any issues with these defaults I'm
forgetting. Thanks.
Only the owner, plot owner, plot friends and plot admins should be able
to see the plot boundary. Randoms just use it for griefing.
Also renamed the targetX variables to the more appropriate doorX in
fn_check_access since they are only used if the target is a door.
Vanilla commit:
589791e9f9
This was being falsely triggered before because the distance (3m) was
far too small and it was only counting fast moving vehicles. The player
can be damaged up to 25m away from the vehicle explosion.
The comment was incorrect. It can be easily checked by using the
included diag_log at the top of this file.
Most of the time the source will be local (zombie) or player (physics).
The next most common will be getting shot by a remote player, the least
common will be getting shot by a remote vehicle.
* Updating displaynames
Unfortunately I gave a few choppers their class names as displaynames. That should be better now.
* Adding DZE for UH1H_2 variant, displayname update
Adding the UH1H_DZE with no ammo. Adding better displaynames for the UH1H
* Updating german strings
Adding a lot german strings and correcting a few.
* Update stringtable.xml
* Update stringtable.xml
* Update stringtable.xml
The Epoch dome tents had more cargo space than the default vanilla ones,
so we have to use the level 1 upgraded version to prevent gear falling
out.
Also corrected swap for DesertTent.