Commit Graph

6615 Commits

Author SHA1 Message Date
AirwavesMan
b793a810b0 Update CHANGE LOG 1.0.7.txt 2020-10-31 10:53:31 +01:00
AirwavesMan
8fa9318850 Add MTVR Bird
The wonderfull model was made by @Helion4
2020-10-31 10:40:06 +01:00
AirwavesMan
e6680aaa2f Streamline Vehicle Eventhandlers
Almost all eventhandlers getting set already when creating the base class of the vehicles like AllVehicles. So it is not needed to set it after that again. Until a few exceptions I removed or added the needed vehicle eventhandlers.

All helicopters have a fired eventhandler now as it should be. So finally if a helicopters shoots all crew members are in combat. This is the same if flares getting fired.

The fired evenhandler will be only executed for players now no longer for the server.

Note: The CSJ Gyro addon getting loaded very early so those addons need all eventhandlers set.
2020-10-31 10:29:06 +01:00
AirwavesMan
1210ce1eea Update M200CheyTac.hpp 2020-10-31 10:19:38 +01:00
AirwavesMan
0b6df45690 Update BIS Effects and fix eject bug for Cessna
This commit fixes the cessna getOut bug. Sometimes if the cessna explodes and the player did not die he was trapped inside of the cessna wreck. Switching from getOut to eject fixes this problem.
Ive did a lot tests and it should be save to eject instead of getOut.
2020-10-31 10:19:27 +01:00
AirwavesMan
7851663842 Update 408CheyTac.hpp 2020-10-31 10:06:00 +01:00
AirwavesMan
420ad26902 Add winter camo nettings
Models made by @Helion4
2020-10-29 15:54:24 +01:00
AirwavesMan
ad8ca46482 Add enterable model for the storage shed
Model made by @Helion4

All map buildings and buildables will be replaced with the new model. Land_Shed_M01 still needs some loot positions.
2020-10-29 15:02:44 +01:00
AirwavesMan
e8169e415d Lower updated storage for upgraded sheds 2020-10-29 14:59:58 +01:00
AirwavesMan
215932d7f7 Add models and icons for lockbox winter
Models made by @Helion4
2020-10-29 14:59:14 +01:00
AirwavesMan
b26a4fcfef Update Grenades.hpp 2020-10-29 14:57:35 +01:00
AirwavesMan
e50a7de3e7 Update BarrettMRAD.hpp 2020-10-29 14:57:15 +01:00
AirwavesMan
5fa771d4e2 Update G3.hpp 2020-10-29 14:57:04 +01:00
AirwavesMan
5afd6fd37d Update check wallet for zombies
Check wallet on zombies will only be displayed if zombie coins are activated.
2020-10-29 14:56:52 +01:00
AirwavesMan
ff94503aab Update CHANGE LOG 1.0.7.txt 2020-10-28 19:05:14 +01:00
AirwavesMan
88053499e5 Add 6 new backpacks
Made by @Helion4
2020-10-28 19:03:22 +01:00
AirwavesMan
72b691bc85 Forgot about the backpacks 2020-10-28 14:04:48 +01:00
AirwavesMan
7a0a36a30f Move old changelog 2020-10-28 13:24:33 +01:00
AirwavesMan
c461899c23 Update CHANGE LOG 1.0.7.txt 2020-10-28 13:13:16 +01:00
AirwavesMan
758be28924 Add new female skins
Made by @Helion4

All ghillie suits, warm clothes and stalker suits with helmet can be worn by female players too now. The female base class got re-build. All female player models have the same attributs as the male models. For example: Armor or camouflage.

Also, all missing skins got added to loot and traders.
2020-10-28 13:05:56 +01:00
AirwavesMan
d5035a5750 Update configVariables.sqf 2020-10-28 12:28:52 +01:00
AirwavesMan
ea01b72a53 Add HK417 model
Made by @Helion4
2020-10-28 12:28:12 +01:00
AirwavesMan
46d2eff34f Update changeCode.sqf 2020-10-28 12:23:59 +01:00
AirwavesMan
096e3547ef Update battleye filters 2020-10-22 14:35:38 +02:00
AirwavesMan
e44988f6a4 Update CHANGE LOG 1.0.7.txt 2020-10-22 12:17:13 +02:00
AirwavesMan
8dc6ef8def Update player_harvest.sqf
Fix that trees going down directly after hit by a chainsaw or hatchet. This is a long time bug because DZE_TEMP_treedmg got not resetted after the tree was cut down.

Also, this commit makes sure that every tree gives at least 16 or more wood on harvesting. Ive added that to reduce the number of cut down trees to not affect the network traffic too much as it is the case at the moment. All trees and damage get sync over the network.
2020-10-22 12:05:56 +02:00
Merlijn
d3794a8662 Update z_at_calcBuyableList.sqf 2020-10-20 21:10:00 +02:00
AirwavesMan
57276dd61f Revert object_pickupAction back to execVM
I was not aware of the acutal behavior of the init eventHandler. The init eventhandler sends all the given arguments to the player before the mpframework got even load on the player, so it is basicly the same like the publicvariables. This means that the function object_pickupAction will be always nil because it gets defined far later after the init evenhandler fired already.
2020-10-14 21:09:57 +02:00
AirwavesMan
bd8606aaf5 Remove dayz_playerAchievements variable 2020-10-14 20:54:32 +02:00
AirwavesMan
1c1e785ef0 Update Wrecks.hpp 2020-10-11 13:34:00 +02:00
AirwavesMan
467802b5d7 Update FencesGates.hpp 2020-10-07 13:23:06 +02:00
AirwavesMan
9684a5d633 Update server_swapObject.sqf 2020-10-07 13:23:00 +02:00
AirwavesMan
1645784cbc Update string 2020-09-28 15:51:59 +02:00
AirwavesMan
38b354ce15 Fix missing semicolons 2020-09-28 15:51:48 +02:00
AirwavesMan
50aa06296f Add logging for unlocking doors 2020-09-28 14:20:36 +02:00
AirwavesMan
98c4f3dcb9 Add objectUID and objectID to logging 2020-09-28 13:41:37 +02:00
AirwavesMan
ca4ad3c2a3 Handle gate code after building 2020-09-28 13:41:01 +02:00
AirwavesMan
f1b7a3faae Increase fence use radius 2020-09-28 13:39:53 +02:00
AirwavesMan
c581f44a17 Update CHANGE LOG 1.0.7.txt 2020-09-28 11:43:20 +02:00
AirwavesMan
4aad93fef5 Add correct direction on player spawn
The sending of the direction was missing in 1.0.6. Now we have it back.
2020-09-28 11:39:07 +02:00
AirwavesMan
fd0e10ee98 Switch Functionary1_EP1_DZ to Functionary1_EP1
Functionary1_EP1_DZ is a player skin and should not be used as banker.
2020-09-28 11:34:55 +02:00
AirwavesMan
847d6b873f Increase upgrade distance 2020-09-23 13:36:36 +02:00
AirwavesMan
a3dbabe6c6 Update server_playerSetup.sqf 2020-09-23 13:34:20 +02:00
AirwavesMan
2c93ff985b Update stringtable.xml 2020-09-22 11:14:38 +02:00
AirwavesMan
3c566857c9 Fix heli upgrade 2020-09-22 11:12:40 +02:00
AirwavesMan
eaead47944 Update Loot_Spawn function call 2020-09-18 20:13:44 +02:00
AirwavesMan
b211a4b54c Update CHANGE LOG 1.0.7.txt 2020-09-16 22:09:22 +02:00
AirwavesMan
118dbfa6e9 Fix exorbitant damage from chainsaws and sledge hammers
Reduces the damage from chainsaws and sledge hammers to prevent the very fast destruction of cinder and metal buildings.

This is the only good way to prevent the high damage on cinder and metal. Eventhandlers for damage are not a good idea and can affect the server performace if to many are set.
2020-09-16 22:08:02 +02:00
AirwavesMan
6a30f5afce Update CHANGE LOG 1.0.7.txt 2020-09-15 20:07:35 +02:00
AirwavesMan
89bca2c94b Partly fix floating loot
This commit fixes partly the floating loot issue. The whole problem is not fixable. It is a problem with different components. The main point is that the position can be half water and half not. The second is the building collision and the collision of the loot object. Normally setPosATL should do its work but the object moves on the placement. Adding a special handling for buildings that are mostly over water did the best job so far.
With fixWaterPos = 1; in the building class which has those floating loot problems, the position gets converted to ASL which is better over water but not always. Some loot objects are still floating a bit but I could reach all of them. It is a way better as before.
2020-09-15 19:55:17 +02:00