Commit Graph

30 Commits

Author SHA1 Message Date
ebaydayz
b4be955a0d Update new runover death message 2016-09-28 18:57:09 -04:00
ebaydayz
66fd5bee57 Clear combat status on death
This prevents "player combat logged" message after a player dies. The
alive check should prevent this in onPlayerDisconect, but it is
apparently unreliable or slow to update.
2016-09-28 14:46:59 -04:00
ebaydayz
9b13bd0e5e Update new death messages 2016-09-27 15:08:41 -04:00
ebaydayz
56ea7d1382 Use PVEH instead of MPF for death messages
This way no exception needs to be added in REsec for rSpawn and
dayz_rollingMessages can be used instead of rTitleText.
2016-04-25 16:10:52 -04:00
ebaydayz
23b6ad2455 Add systemChat death message option 2016-04-21 13:27:05 -04:00
ebaydayz
9d4bd9221a Add exception in REsec for death messages 2016-04-20 11:53:30 -04:00
ebaydayz
3ed4a95c14 Rework death messages
MPHit does not always fire when a player is killed:
https://community.bistudio.com/wiki/ArmA_2:_Event_Handlers#MPHit

Using either MPHit or MPKilled is not a good idea here. There is already
a local 'killed' event handler which fires on player death
(player_death.sqf). That script sends a PV (priority message) to the
server which triggers server_playerDied. That means fnc_plyrHit needed
to finish sending its data to the server via public setVariables
(non-priority messages) before server_playerDied executed. Triggering
both these scripts at the same time was a bad idea.

Instead of sending the data to the server via setVariable I just
included it in PVDZ_plr_Death. This also lets us pass extra information
from the damage handler like ammo type, cause of death, etc. Still need
to test, but it should be more reliable and performant than
fnc_playerHit called from MPHit or MPKilled.
2016-03-23 19:52:04 -04:00
ebaydayz
f0757b1544 Send dayz_playerName as array
This avoids triggering PV value restrictions when the player has
keywords or special characters in their name.
2016-03-20 22:12:11 -04:00
icomrade
58acf95dc7 Server Done I Think 2016-02-29 00:29:23 -05:00
icomrade
a79e86ba33 Hopefully get names 100% of the time now 2014-06-13 14:13:51 -04:00
icomrade
b144c7dce6 Fix death messages 2014-06-09 13:01:56 -04:00
icomrade
e54b9983dd Replace forEach with Count
Use count where you do not need _forEachIndex variable, it's quicker
than forEach.
2014-05-27 15:37:57 -04:00
Skaronator
54ebc8aac0 Readd Infected System 2014-02-23 18:07:37 +01:00
Florian Kinder
d74602fb95 Updated Death system 2014-02-18 23:22:38 +01:00
Skaronator
326e758d29 Fix #991 (DayZ Mod 1.8 Way) 2014-01-18 16:02:05 +01:00
Skaronator
556093c1ce Revert "Fix #991"
This reverts commit 89a5a3b459.
2014-01-18 14:49:53 +01:00
Skaronator
a3fd8bd1ca Revert "More Fixes #991"
This reverts commit 7d15cfb1bf.
2014-01-18 14:49:53 +01:00
Skaronator
7d15cfb1bf More Fixes #991 2014-01-17 18:28:36 +01:00
Skaronator
89a5a3b459 Fix #991 2014-01-17 18:10:59 +01:00
[VB]AWOL
324ef14ca1 PDEATH logging 2013-11-11 23:40:36 -06:00
[VB]AWOL
9aac967402 cleanup plus opt. 2013-11-11 17:52:36 -06:00
[VB]AWOL
b19d85d32d TLDR
unused dayz_disco variables commented out
player sync already does 10m nearby  gear update so only perform if no
sync was.
moved dayz_recordlogin to under !isNull _object check to prevent db call
if player isnull.
2013-10-27 09:27:45 -05:00
[VB]AWOL
13d825778a private arrays server 2013-10-23 00:49:12 -05:00
[VB]AWOL
c384f18744 Removed Flies until cleanup is working again. 2013-09-18 03:36:10 -05:00
[VB]AWOL
da7fc2edd6 added back pkill message to server log 2013-08-31 14:54:58 -05:00
[VB]AWOL
313aa621ca fixed typo 2013-08-26 00:53:56 -05:00
[VB]AWOL
66ca0f757e added murder/death ui by maca134 2013-08-23 11:11:11 -05:00
Matthew McConnell
376e443e78 File throwing a couple of errors on player death 2013-08-21 23:44:56 +01:00
[VB]AWOL
9e5957b89d 1.0.1.7 DEV TEST
+ [CHANGED] Can now fill empty fuel barrels on standard fuel tanks.
+ [CHANGED] Increased range of crafting from 2m to 3m
+ [FIXED] Removed repair action from tow truck with VIL_asistvan_DZE
+ [ADDED] Tow truck VIL_asistvan_DZE can tow vehicles that fit within
the bounding box of the model.
+ [ADDED] Ability for fuel trucks to fill nearby vehicles 30m when
engine is running.
+ [CHANGED] Reworked Epoch events scheduler and made it more accurate.
+ [REMOVED] Road debris no longer spawn loot, helps with performance and
we have added extra loot positions in the world.
+ and more
2013-08-05 11:09:26 -05:00
vbawol
483279c126 Organize files a bit and removed non source pbo's 2013-06-24 06:26:15 -05:00