Commit Graph

31 Commits

Author SHA1 Message Date
ebayShopper
cd65d1d00f Revert hospital loot chance
This reverts commit 921eb6d.

Vanilla commit:

fba39c7c55
2017-12-22 17:40:07 -05:00
ebayShopper
7668152118 Remove some more glitched map objects
Vanilla commits:

db5aa2063c

88458846e9

1ec13bdfd0
2017-12-17 12:19:28 -05:00
ebayShopper
7fd8c750d2 Add Land_houseV_2T2 interior
Vanilla commits:

4607ceaff0

b1eba5c54b

7711839323

8f74d2bb24

Also applied corrections mentioned in #1996
2017-11-26 18:29:13 -05:00
ebayShopper
921eb6d935 Increase hospital loot chance
Vanilla commit:

47deb21f8f
2017-11-20 11:47:52 -05:00
ebayShopper
4953f33fdb Add configurable loot refresh timer
Vanilla commits:

2eb963dc3f

657aaba83a
2017-11-17 17:47:28 -05:00
ebayShopper
231a9e5d92 Fix floating loot positions in hotel
These were slightly off https://imgur.com/a/CuSV9
2017-11-17 13:31:47 -05:00
icomrade
78c980f14a update loot pos for TV tower + ATC 2017-06-16 13:34:59 -04:00
icomrade
36b67affee More lootPos 2017-04-30 10:18:25 -04:00
icomrade
0281c329b3 Loot pos updates
still need lootposSmall definitions. I think that these should be the
extent of new/changed buildings - aside from the TV/radio tower on green
mountain, which I cannot get the replacement model to spawn for
2017-04-29 19:10:56 -04:00
ebayShopper
a3df5ca2dc Remove unused legacy wrecks #1933 2017-04-09 14:30:54 -04:00
ebayShopper
5c0e8473df Add a few Namalsk and Takistan loot positions
This adds a few new buildings. Most buildings were just moved around
with no changes.

Vanilla commit:

0173614d0c
2017-03-05 11:13:19 -05:00
ebayShopper
a3f2b8db57 Fix a few floating loot pos small in firestation 2017-02-25 15:54:13 -05:00
ebayShopper
c24f70d8be Remove misspelled building class Land_buova4_winter
Reported by Epoch forums user Jamrock
2017-02-10 17:07:46 -05:00
ebaydayz
7857272d82 Add loot pos for some more sahrani and tavi building types
Vanilla commits:

578e0f5c0a

18d1852b56

bbebc56102

e70074e44f

56d0ab54cb

fa8c01bae4

Added some new building types. No existing buildings were removed or
changed, just moved around to sync order.
2017-01-09 17:01:13 -05:00
ebaydayz
74cc99ddad Remove identical lootPos comment
There was no difference between the lootpos except spacing after the
commas.
2016-11-30 12:17:06 -05:00
icomrade
c56e0d722c oops, these were already defined 2016-11-30 11:58:35 -05:00
icomrade
fc98864db9 LootPos for @MGTDB 2016-11-30 11:55:20 -05:00
ebaydayz
5fdbced171 Add more loot and zed positions for namalsk
Vanilla commits applied:

57511ad463

7745633e8e

0e237c0274

95d3f94f88

6e4598a3e1

081620cccb
2016-10-08 19:58:58 -04:00
ebaydayz
d3bd2ba4a1 Update vanilla barn loot pos
Vanilla commit:

b8eed6fc70
2016-10-08 12:07:07 -04:00
A Man
b751ffb278 Small loot position update
Adding Land_stan to loot positions. It is the same like the Camp. Increasing the high of loot positions to prevent loot from spawning in the ground.
2016-09-19 21:45:19 +02:00
A Man
fc0f0dc896 Updating loot table and loot chances (#1736)
* Update Generic.hpp

Adding some magazines

* Update Police.hpp

Adding Loot Group AmmoCivilian and removing magazines

* Update Industrial.hpp

Removing  Sandbags, Wire and Tank Traps from normal Industrial spawn and moved them to Military Industrial- Lowering spawn chance of Planks, Consumable and Generic. Ive tested the new loot chances and they working fine.

* Update Hangar.hpp

Changing spawn chances of almost every item and adding PartEngine, PartGeneric, PartGlass to loot table. New hanger loot works good and feels much better than before.

* Update Military.hpp

Removing Loot Group Generic and Sandbags from Military and MilitarySpecial Loot. Adding Engine, Sandbags, Tank Traps, Wire and Loot Group Generic to MilitaryIndustrial. That works very well. 
If you looting baracks and finding most of the time sandbags and generic loot it is frustrating. Now it feels better and more balanced.

* Update Military.hpp

Updating loot chances
2016-08-15 12:40:59 -04:00
ebaydayz
de9d3feb0f Updated Some loot Locations.
Vanilla development commit:

db96d1c8c5

Note: does not affect buildings with Epoch loot positions. Vanilla
positions are commented out on those buildings.
2016-08-03 14:28:23 -04:00
A Man
2f613226ea Changed more Zombies Typs (#1700)
It does not feel right, when you enter a military area and see only Worker Zombies. I changed the Zombie Typs of the buildings to look more like a military area.
2016-06-20 21:48:45 -04:00
ebaydayz
bf3d03ba13 Only spawn small loot in lootPosSmall positions
I did not realize lootPosSmall positions can only fit small objects like
soda cans etc., so it is not okay to merge them with the main lootPos
arrays. This separates them back out.

This solution will work like 1.0.5.1 CfgLootSmall. <GroupName>Small is
used to spawn additional loot if the building type has lootPosSmall
positions available. It is not necessary to add a <GroupName>Small for
types that do not have lootPosSmall positions.

Some of these objects may still be too big or too small (knife,
binoculars, matchbox, etc.) for the positions and look out of place. If
that is the case please submit a pull with any problematic ones removed
from the <GroupName>Small groups (check if they aren't in 1051
CfgLootSmall first). Balance and rates may need adjustment as I just
took the normal groups and removed large objects from them while trying
to keep similar items to 1.0.5.1 CfgLootSmall.
2016-06-20 21:39:21 -04:00
ebaydayz
58d2443e77 Add back Epoch custom lootPos and lootPosSmall
Epoch has custom loot positions for many buildings. Most lootPos have
not changed in vanilla since pre 1.7.x.

The vanilla lootPos are now commented out and  custom Epoch ones are
added back. LootPosSmall positions are now included in lootPos and
marked with //DZE EXTRA

LootPosSmall are included and used by default in 1051, so it is simpler
to add them to the main lootPos lists instead of having a separate loop
in buildingSpawnLoot.sqf for them.
2016-06-18 19:58:58 -04:00
A Man
72ea372acf Update Military.hpp (#1695)
I just changed the spawing zombie typ for the military special loot. I noticed that there are only "z_new_worker2-4" zombies in the baracks and got a bit confused. So now we have the military zombies back.
2016-06-16 16:22:12 -04:00
ebaydayz
d07d31983b Remove legacy ammo boxes
AmmoBoxSmall_556 and AmmoBoxSmall_762 no longer exist and were causing
loot spawning errors.
2016-04-02 19:15:29 -04:00
icomrade
dde3215f9a CFGLoot should be done
Make sure there's no attachments or NEW _DZ weapons that support
attachments!!!!
2016-02-26 11:24:20 -05:00
icomrade
43b9da7c17 I hate loot tables 2016-02-25 13:23:15 -05:00
icomrade
71d045875b BuildingPos Done and Separated/Sorted 2016-02-25 11:43:55 -05:00
icomrade
dfb7bba743 CFG WEAPONS DONE 2016-02-21 13:09:16 -05:00