Commit Graph

19 Commits

Author SHA1 Message Date
ebaydayz
5157228e67 Update all cutText to dayz_rollingMessages 2016-04-16 15:47:49 -04:00
ebaydayz
91f9b3e33b Make UI toggleable between three options
Admin can choose vanilla, classic epoch or classic epoch dark.

dayz_hungerThirst was replaced with dayz_NutritionSystem
2016-03-29 19:54:19 -04:00
ebaydayz
e2e6e79394 Minor formatting cleanup 2016-03-21 17:58:23 -04:00
ebaydayz
4bd9a9aa0b Update public variables
It makes no sense to rename the identical DayZ PVs to have an E in their
name. I don't see any good reason it was done in the first place. All it
accomplishes is breaking script compatibility between the two mods and
requiring different publicvariable.txt filters. The only time it makes
sense is for custom Epoch variables that aren't used in vanilla.

All admins have to do to update custom scripts is swap the names
according to the change log.

Note I've submitted a pull request to replace PVDZ_veh_Save with
PVDZ_obj_Save in official too because they are duplicates.
2016-03-18 21:39:22 -04:00
icomrade
c3ed4e49e1 Replace sleep with uiSleep
see the below links for more info. uiSleep is based off of a more
accurate method of tracking time, whereas sleep can fluctuate depending
on application performance since it is based on framerate.
https://community.bistudio.com/wiki/uiSleep
https://community.bistudio.com/wiki/sleep_vs_uiSleep
https://community.bistudio.com/wiki/sleep
2016-02-17 13:03:17 -05:00
Namindu
98b00ed2cd I forgot a ";" 2014-06-08 21:39:31 -07:00
Namindu
87a914ca9e apply "false" to the variable "_abort" 2014-06-08 13:39:41 -07:00
icomrade
e54b9983dd Replace forEach with Count
Use count where you do not need _forEachIndex variable, it's quicker
than forEach.
2014-05-27 15:37:57 -04:00
Skaronator
40e4239d42 More PVS/PVC Stuff 2014-01-16 14:39:53 +01:00
Zac Surplice
6a58370670 small change 2013-11-27 15:42:38 +11:00
[VB]AWOL
84874daa18 added thirst and hunger loss to all medic animation 2013-11-26 16:08:10 -06:00
Zac Surplice
cf2cdc037a localization #2 2013-11-06 19:34:53 +11:00
Zac Surplice
7e2b6febd0 localization #1 2013-11-06 16:37:51 +11:00
[VB]AWOL
af4b876cde private arrays part 1 2013-10-22 09:10:27 -05:00
Zac Surplice
d3f7e67647 player_build.sqf Enhancements and PV renames 2013-10-07 10:56:47 +11:00
[VB]AWOL
1c889add2b 1.0.1.8 DEV TEST 2013-08-09 12:54:36 -05:00
[VB]AWOL
9e5957b89d 1.0.1.7 DEV TEST
+ [CHANGED] Can now fill empty fuel barrels on standard fuel tanks.
+ [CHANGED] Increased range of crafting from 2m to 3m
+ [FIXED] Removed repair action from tow truck with VIL_asistvan_DZE
+ [ADDED] Tow truck VIL_asistvan_DZE can tow vehicles that fit within
the bounding box of the model.
+ [ADDED] Ability for fuel trucks to fill nearby vehicles 30m when
engine is running.
+ [CHANGED] Reworked Epoch events scheduler and made it more accurate.
+ [REMOVED] Road debris no longer spawn loot, helps with performance and
we have added extra loot positions in the world.
+ and more
2013-08-05 11:09:26 -05:00
vbawol
bcdfcdb47f Refuel at powered gas stations fill 10% capacity 2013-06-24 18:36:44 -05:00
vbawol
483279c126 Organize files a bit and removed non source pbo's 2013-06-24 06:26:15 -05:00