Files
DayZ-Epoch/SQF/dayz_code/actions/fill_nearestVehicle.sqf
2013-11-06 16:37:51 +11:00

139 lines
3.8 KiB
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private ["_vehicle","_curFuel","_newFuel","_started","_finished","_animState","_isMedic","_abort","_canSize","_configVeh","_capacity","_nameText","_isOk","_findNearestVehicles","_findNearestVehicle","_IsNearVehicle","_isVehicle","_configSrcVeh","_capacitySrc","_nameTextSrc","_isFillok","_curFuelSrc","_newFuelSrc","_vehicleSrc"];
if(TradeInprogress) exitWith { cutText [(localize "str_epoch_player_24") , "PLAIN DOWN"] };
TradeInprogress = true;
_isVehicle = false;
_vehicleSrc = _this select 3;
if(!(isNull _vehicleSrc)) then {
_isVehicle = ((_vehicleSrc isKindOf "AllVehicles") and !(_vehicleSrc isKindOf "Man"));
// If fuel source is vehicle get actual capacity
_configSrcVeh = configFile >> "cfgVehicles" >> TypeOf(_vehicleSrc);
_capacitySrc = getNumber(_configSrcVeh >> "fuelCapacity");
_nameTextSrc = getText(_configSrcVeh >> "displayName");
};
// Get all nearby vehicles within 30m
_findNearestVehicles = nearestObjects [player, ["AllVehicles"], 30];
_findNearestVehicle = [];
{
//diag_log ("FILL = " + str(_x) + " = " + str(_vehicleSrc));
if (alive _x and !(_x == _vehicleSrc) and !(_x isKindOf "Man")) exitWith {
_findNearestVehicle set [(count _findNearestVehicle),_x];
};
} foreach _findNearestVehicles;
_IsNearVehicle = count (_findNearestVehicle);
if(_IsNearVehicle >= 1) then {
// select the nearest one
_vehicle = _findNearestVehicle select 0;
// Static vehicle fuel information
_configVeh = configFile >> "cfgVehicles" >> TypeOf(_vehicle);
_capacity = getNumber(_configVeh >> "fuelCapacity");
_nameText = getText(_configVeh >> "displayName");
_isOk = true;
// perform fuel up
while {_isOk} do {
// qty to add per loop
_canSize = (_capacity / 10);
cutText [format["Filling up %1, move to cancel.",_nameText], "PLAIN DOWN"];
// alert zombies
[player,20,true,(getPosATL player)] spawn player_alertZombies;
_finished = false;
// force animation
player playActionNow "Medic";
r_interrupt = false;
_animState = animationState player;
r_doLoop = true;
_started = false;
while {r_doLoop} do {
_animState = animationState player;
_isMedic = ["medic",_animState] call fnc_inString;
if (_isMedic) then {
_started = true;
};
if (_started and !_isMedic) then {
r_doLoop = false;
_finished = true;
};
if (r_interrupt) then {
r_doLoop = false;
};
sleep 0.1;
};
r_doLoop = false;
if(!_finished) then {
r_interrupt = false;
if (vehicle player == player) then {
[objNull, player, rSwitchMove,""] call RE;
player playActionNow "stop";
};
_abort = true;
};
if (_finished) then {
_isFillok = true;
// add checks for fuel level
if(_isVehicle) then {
_curFuelSrc = ((fuel _vehicleSrc) * _capacitySrc);
_newFuelSrc = (_curFuelSrc - _canSize);
// calculate new fuel
_newFuelSrc = (_newFuelSrc / _capacitySrc);
if (_newFuelSrc > 0) then {
PVDZE_veh_SFuel = [_vehicleSrc,_newFuelSrc];
PVDZE_veh_SFuel spawn local_setFuel;
publicVariable "PVDZE_veh_SFuel";
} else {
_isFillok = false;
_abort = true;
};
};
if (_isFillok) then {
// Get vehicle fuel levels again
_curFuel = ((fuel _vehicle) * _capacity);
_newFuel = (_curFuel + _canSize);
if (_newFuel > _capacity) then {_newFuel = _capacity; _abort = true; };
// calculate minimum needed fuel
_newFuel = (_newFuel / _capacity);
PVDZE_veh_SFuel = [_vehicle,_newFuel];
PVDZE_veh_SFuel spawn local_setFuel;
publicVariable "PVDZE_veh_SFuel";
// Play sound
[player,"refuel",0,false] call dayz_zombieSpeak;
cutText [format["%1 filled to %2 percent capacity.",_nameText,round(_newFuel*100)], "PLAIN DOWN"];
};
};
if(_abort) exitWith {};
sleep 1;
};
} else {
cutText [(localize "str_epoch_player_27"), "PLAIN DOWN"];
};
TradeInprogress = false;