icomrade
9e2728af07
Merge pull request #1686 from Bruce-LXXVI/pullrequest/plotManagement
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Pullrequest/plot management
2016-05-01 11:05:54 -04:00
ebaydayz
ab7254a121
Add lower volume / earplugs hotkey and status UI icon
2016-04-30 21:19:24 -04:00
icomrade
7a11b508e1
No building in trader
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string needs localization
2016-04-30 18:05:58 -04:00
icomrade
b5c2c6c7bd
Fix remove object option
2016-04-29 20:48:16 -04:00
Bruce
59c731ba70
Added ZSCdefines. Checking plotfriends against dayz_playerUID.
2016-04-30 02:01:27 +02:00
Bruce
98bfee8bdf
added plotManagement by DevZupa
2016-04-30 02:01:15 +02:00
icomrade
6fa3365b70
check if player is alive for humanity change
2016-04-29 17:19:48 -04:00
icomrade
89eea668f5
better math
2016-04-29 17:00:56 -04:00
icomrade
8158245b83
Possible fix for #1645
2016-04-29 16:48:14 -04:00
ebaydayz
7f1b8db85a
Fix MeleeMagazines showing in crafting UI
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Vanilla development commit:
f2e1623ba1
2016-04-28 21:34:00 -04:00
ebaydayz
2b61ce850a
Allow sleeping at all tents
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Vanilla development commit:
e647be13c1
2016-04-28 20:30:18 -04:00
icomrade
b0afc402e2
Require Config Traders for Advanced Trading
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Since advanced trading can now handle vehicles I don't think there's any
point to have the old dialog if using advanced trading.
2016-04-28 18:59:50 -04:00
ebaydayz
034d898880
Update tent base class name
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DZ_storage_base is now the base class for all tent and stash types.
2016-04-28 13:53:21 -04:00
ebaydayz
f42496bb03
Move build checks to separate files
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For better organization
2016-04-28 11:52:23 -04:00
icomrade
e03b5bdb37
Merge remote-tracking branch 'origin/master'
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# Conflicts:
# CHANGE LOG 1.0.6.txt
2016-04-27 18:26:07 -04:00
icomrade
1585765ca6
Advanced trading by Zupa @Windmolders
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Stock configuration and basic integration. WE still need config based
trader setups.
2016-04-27 18:23:55 -04:00
ebaydayz
244b84e74b
Update weapon switch hotkey for DZE_TwoPrimaries=2
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Also forgot new dropped class for SledgeHammer
2016-04-27 16:11:40 -04:00
icomrade
7ea9a270f2
New building functions, vanilla building checks
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DZE_RequiredItemsCheck returns bool, displays an error of all the tools
the player is missing to build the item.
DZE_BuildChecks returns array of bools, canBuild and if the item is a
plotPole. Also has the ability to check if the player has required
tools to build using DZE_RequiredItemsCheck.
The vanilla build script still needs to be modified to work over water
and allow players to place floating objects, but now uses plot checks.
It would be easiest to just modify the configs to use the epoch building
scripts instead.
fnc_getSetPos now accepts a position as the second element of the input
array. the object will be set to this position if it is used. This
change requires no code updates
Note: scripts with build and/or tool checks should be updated to use the
new functions
2016-04-27 14:30:11 -04:00
icomrade
f102240821
Fix death board undefined variable error
2016-04-26 22:46:44 -04:00
Adaptivity
4dc46705f9
More progress on localization support
2016-04-25 15:47:09 +03:00
ebaydayz
1879fb8707
Fix siphon fuel
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ItemJerrycanEmpty no longer inherits from ItemJerrycan
2016-04-22 17:39:52 -04:00
ebaydayz
796c607173
Fix vanilla chop wood error
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Players can now chop wood either with hatchet in their hands (faster) or
via right click on toolbelt (slower).
2016-04-21 12:28:00 -04:00
ebaydayz
7da7b9e5dd
Correct PVDZ_plr_Save for player zombies
2016-04-20 17:00:38 -04:00
ebaydayz
14dacf269c
Add back player zombie faces
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Also moved player zombie attack from 'v' key to an addaction with
localized string.
2016-04-20 14:50:12 -04:00
ebaydayz
9d4bd9221a
Add exception in REsec for death messages
2016-04-20 11:53:30 -04:00
ebaydayz
f0c46a0764
Use Epoch player_harvest instead of player_chopWood
2016-04-19 16:51:20 -04:00
ebaydayz
ba480fb218
Improve some RPT logging
2016-04-19 14:01:38 -04:00
ebaydayz
58d54a8ce0
Add A and D keys to interrupt
2016-04-19 13:05:59 -04:00
ebaydayz
4d5dc060d2
Fix tame_dog errors
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Tame_dog_old and player_tameDog are not used.
2016-04-18 21:49:27 -04:00
ebaydayz
464c26861c
Add back Epoch animals in sched_animals
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player_animalCheck is not used
2016-04-18 14:19:41 -04:00
ebaydayz
2f45d46d05
Remove legacy stream_location functions
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These are no longer used for anything.
2016-04-17 21:23:25 -04:00
ebaydayz
e13b5dbdff
Fix RoadFlare RPT error
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Fixes:
Error in expression <ehicles","WeaponHolder"], 50];
{ [_x,0] spawn
object_roadFlare } count (allMissi>
Error position: <spawn
object_roadFlare } count (allMissi>
Error Type Script, expected Bool
2016-04-17 20:10:54 -04:00
ebaydayz
a994e7107c
Fix readd of halo keydown eventhandler
2016-04-17 18:44:58 -04:00
ebaydayz
f38c6ff72e
Fix server FPS logging
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No need to have a config variable for this, admin can easily change it
in server pbo.
2016-04-17 17:11:49 -04:00
ebaydayz
59a4459809
Fix spawn marker count for non-cherno maps
2016-04-17 15:32:47 -04:00
ebaydayz
a3cfdd4058
Small changes to temperatur for QF11 (Testing)
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df0164b53c
1cd6f5f06a
2016-04-17 11:24:39 -04:00
ebaydayz
3c4e1fa5a2
Add handling of multiline messages for now
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Eventually dayz_rollingMessages will be updated to use cutRsc instead of
titleText.
2016-04-16 19:33:29 -04:00
ebaydayz
5157228e67
Update all cutText to dayz_rollingMessages
2016-04-16 15:47:49 -04:00
ebaydayz
993ce14da6
Remove unnecessary key event handler reset
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No need to reset the key event handler again in player_monitor.fsm, it
is already done onPreloadFinished.
2016-04-15 20:16:13 -04:00
ebaydayz
110befba7f
Swap bloodbags in traders and loot for classic system
2016-04-15 16:11:17 -04:00
ebaydayz
577892c40e
Roll back to old dayz_objectUID2
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1.8.7 dayz_objectUID2 seems to generate keys that are too long for the
Epoch hive. So, we will keep the old method for now.
2016-04-13 18:41:36 -04:00
ebaydayz
3d4b15517c
Fix combat mode display on classic UI
2016-04-13 14:42:10 -04:00
ebaydayz
652ca51c2c
Update combattimeout from time to diag_tickTime
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Also organized change log
2016-04-12 21:04:17 -04:00
ebaydayz
27d57283a0
Fix server position sync after knockout
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All DayZ Mod Development commits since 1.8.7 release (Jan. 24) have now
been applied.
2016-04-12 14:51:22 -04:00
ebaydayz
6d3bf3b855
Fix object_monitorGear with R3F disabled
2016-04-09 20:36:36 -04:00
ebaydayz
99d9f12add
Add back R3F weight text in object_monitorGear
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The size of control 1001 was shortened in 1.8.7, so it is better to set
it on control 156. The initial text is always blank for that control
when cursorTarget isNull. Showing the weight carried when looking at an
object or vehicle is not necessary. It cuts off with long vehicle names
anyway.
2016-04-07 20:32:34 -04:00
ebaydayz
6a42ef40d3
Disable TownGenerator and plant spawner by default
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Junk and plant spawning is disabled by default. It can be enabled via
dayz_townGenerator config variable and positions blacklist (for trader
cities, etc.).
The trader objects spawn code was consolidated to functions.
2016-04-06 19:44:00 -04:00
ebaydayz
03b8c38c6a
Add new items to config traders
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Duplicate categories are now marked instead of being listed multiple
times. This makes the configs far easier to maintain. Admins can still
expand each individual category for further customization.
2016-04-06 13:05:35 -04:00
ebaydayz
666ace6d54
Cleanup duplicate and unused strings
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Cargo count is shown at the top of the gear menu now
2016-04-04 16:58:59 -04:00
ebaydayz
eda82156be
Move CfgServerTrader to dayz_code\configs folder
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Also moved the dayz_epoch_b stringtable into a dayz_epoch package in the
dayz_code stringtable.
This makes it easier to maintain and search for code strings. Epoch_b
only holds extra models and textures now.
2016-04-04 13:10:01 -04:00