Commit Graph

124 Commits

Author SHA1 Message Date
ebaydayz
d01446414c Move Zupa dialog includes to config.cpp
@icomrade - configFile and missionConfigFile are in different scopes.
Admins can overwrite any dialog in RscDisplay with their own version
included in the mission without getting "class already defined" errors.
I tested to make sure it is possible. So there is no benefit to having
these includes in description.ext.
2016-05-19 18:43:23 -04:00
icomrade
6e430bdb84 Change self transfuse timeout to 2 min default
Also properly handle the infection chance
2016-05-06 11:52:36 -04:00
ebaydayz
085b6d32f9 Enable R3F weight by default
Since we are keeping "everything takes up one gear slot" weight should
be enabled by default. Moved to init.sqf so admins can easily change it.

Also added RedRyder and Anzio_20 weight.
2016-05-04 11:23:50 -04:00
icomrade
47070ae4f5 Move advanced trading configs to mission
allows customization by server owners
2016-04-28 19:30:43 -04:00
ebaydayz
bb66b4446c Add Anzio 20mm sniper by @arma2WillRobinson to addons list 2016-04-27 12:30:57 -04:00
ebaydayz
14dacf269c Add back player zombie faces
Also moved player zombie attack from 'v' key to an addaction with
localized string.
2016-04-20 14:50:12 -04:00
ebaydayz
4a32f34268 Fix mission briefing descriptions
There is no central hive, so every server is private. It's silly to have
that in the description.
2016-04-17 20:34:30 -04:00
ebaydayz
a3cfdd4058 Small changes to temperatur for QF11 (Testing)
df0164b53c

1cd6f5f06a
2016-04-17 11:24:39 -04:00
ebaydayz
110befba7f Swap bloodbags in traders and loot for classic system 2016-04-15 16:11:17 -04:00
ebaydayz
a8b9114dd8 Add default loadout variables comment in init.sqf 2016-04-10 10:15:03 -04:00
ebaydayz
268d2fe018 Make default BuildingLimit 150 again 2016-04-09 18:40:52 -04:00
ebaydayz
d229d10b6a Cleanup config variables 2016-04-09 16:47:51 -04:00
ebaydayz
181c47d2a4 Use config traders by default
Config traders load faster and use less network traffic. Should help
with server lag. Admins can still switch back to DB traders if they
wish.
2016-04-06 13:22:07 -04:00
ebaydayz
03b8c38c6a Add new items to config traders
Duplicate categories are now marked instead of being listed multiple
times. This makes the configs far easier to maintain. Admins can still
expand each individual category for further customization.
2016-04-06 13:05:35 -04:00
ebaydayz
4ce54fbb62 Update server_publishObject
The hive call in server_publishObject is the same between vanilla and
Epoch. The only difference is vanilla uses the _inventory area for
owner, lock code, etc. variables where as modular Epoch items just store
an empty array there.

The object classname does not need to be sent in the PV because it can
be obtained on the server.

PVDZE_veh_Publish was not used.
2016-04-02 15:24:20 -04:00
ebaydayz
3f6cd7de42 Fix some errors 2016-03-31 14:45:13 -04:00
ebaydayz
c54a52a103 Merge selfbloodbag and self_transfuse 2016-03-30 20:50:06 -04:00
ebaydayz
e1a0bfebc1 Update inits 2016-03-27 23:47:30 -04:00
ebaydayz
23caf14dc9 Update mission
It should no longer be necessary to load dayz_vehicles in the
mission.sqm addons. It was taken out of mission.sqm in vanilla around
1.8.

The dayz_logo_ca.paa file was identical to loadingscreen.paa
2016-03-27 15:18:28 -04:00
ebaydayz
ee13f4caf7 Remove friendlySaving for now
Achievements are saved in the state field, so we don't have room to save
friendlies there anymore. DZE_FriendlySaving is removed for now. I will
add it back later with a save to player profile instead.

The dayz_players variable is not used for anything. There were several
other unused variables in server_playerLogin.sqf.
2016-03-24 17:04:17 -04:00
ebaydayz
15a38afd82 Remove some unused files 2016-03-20 13:28:49 -04:00
ebaydayz
9ce5a20417 Cleanup variables.sqf
Epoch variables are grouped together now for easy comparison with
vanilla.
2016-03-19 19:58:37 -04:00
ebaydayz
4bd9a9aa0b Update public variables
It makes no sense to rename the identical DayZ PVs to have an E in their
name. I don't see any good reason it was done in the first place. All it
accomplishes is breaking script compatibility between the two mods and
requiring different publicvariable.txt filters. The only time it makes
sense is for custom Epoch variables that aren't used in vanilla.

All admins have to do to update custom scripts is swap the names
according to the change log.

Note I've submitted a pull request to replace PVDZ_veh_Save with
PVDZ_obj_Save in official too because they are duplicates.
2016-03-18 21:39:22 -04:00
icomrade
61c64cb14a Fix Merge Conflict 1 2016-03-03 22:09:38 -05:00
ebaydayz
7b0253debc Spawn trader city objects locally on each machine
Also move dynamic_vehicle.sqf to the dayz_server\system folder
2016-02-29 23:43:12 -05:00
icomrade
64c251d95d Chernarus Mission File 2016-02-29 00:37:03 -05:00
ebaydayz
f9bec452a5 Consolidate dynamic_vehicle to one file
The only difference between them is the water maps include boats.
2016-02-26 13:29:28 -05:00
icomrade
9362b5c6f9 Missed Some 2016-02-17 14:31:20 -05:00
ebaydayz
441e9fb231 Update keyboard eventhandler and add rules.sqf
See: https://github.com/EpochModTeam/DayZ-Epoch/pull/1673
2016-02-16 21:59:29 -05:00
ebaydayz
edf9b71e12 Update description.ext to 1861 format
Tested with current 106 files without issue.
2016-02-12 17:41:23 -05:00
icomrade
546e59e959 auto login
I hate sitting in the lobby for the full 90 seconds before loading.
- Default login delay is 10 seconds, can be set in the mission
- Players cannot deselect or change character slots
- Players can click OK or disconnect before timeout
2015-12-29 17:59:40 -05:00
icomrade
76148fd83d Fixed in EOL 2015-12-18 13:15:13 -05:00
icomrade
d69b2e6d04 Mission fixes 2015-12-13 16:26:49 -05:00
armaWillRobinson
c8ded9b38d patch 2015-03-02 18:07:17 -08:00
ebaydayz
32096ce3a8 Update mission.sqm 2015-01-29 13:05:46 -05:00
vbawol
d8dd028c5f Merge pull request #1572 from MadHatter05/patch-1
OCD update to init.sqf - 11.chernarus
2014-10-01 16:43:24 -05:00
MadHatter05
8f37e9c106 OCD update to description.ext 2014-10-01 17:30:59 -04:00
MadHatter05
d4028afa65 OCD update to init.sqf - 11.chernarus 2014-10-01 17:28:40 -04:00
icomrade
8a2dcfcf10 Woops 2014-07-17 14:29:57 -04:00
icomrade
33e9c7669b GetPlayerUID compile, update skin change 2014-07-17 14:29:17 -04:00
[VB]AWOL
00383dd8d0 fixed typo in mission files 2014-06-01 02:45:20 -05:00
icomrade
a792520f62 woops 2014-03-20 17:17:06 -04:00
icomrade
9ba6d1159c add DefaultBackpackItems
- remove DefaultBackpackWeapon
- fix issue with skin switch fix
2014-03-20 17:14:18 -04:00
Skaronator
5e27942bd0 Change over to new DZE_ForceNameTagsInTrader System 2014-02-23 18:25:41 +01:00
Florian Kinder
4f82e8e380 Added variable DZE_ForceNameTagsInTrader 2014-02-21 00:53:44 +01:00
[VB]AWOL
94b47f3c3b Updated Axeman's lighting system disabled by default 2014-02-11 13:29:16 -06:00
Skaronator
ae47a6598e Chernarus 11 doesnt have this trader 2014-02-11 19:48:34 +01:00
icomrade
c796bdbe51 Fix include error, fix prefix filename
Prefixes were not applying when packed with Eliteness, changed name
accordingly.

Also, I just learned that the included init.sqf file must be in a
functions folder (probably due to the scriptName command at the
beginning)
2014-02-06 21:20:46 -05:00
icomrade
38cfc7a715 Fix init errors, improve antihack
Add True value checking, change all true loops to 1 == 1 (1 cannot be
overwritten).

This commit also fixes an error with the latest beta patches.
2014-02-06 14:42:40 -05:00
[VB]AWOL
ef779ba2e0 lower animal counts and removed unused variable MaxHeliCrashes 2014-01-16 16:35:31 -06:00