A Man
8a7d937999
Fix freezing player gear when changing clothes
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Thx to iben for the help
2022-04-16 17:09:59 +02:00
A Man
2620d0dd7d
Fix typos
2022-04-16 17:07:41 +02:00
A Man
da5e29acda
Return player to a standing pose if they were standing before
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Made by @Victor-the-Cleaner
2022-04-16 17:07:20 +02:00
A Man
e034c6efe5
Remove bury, butcher human, check wallet scroll action from bloodsuckers
2022-04-15 11:11:39 +02:00
A Man
4724aad0fd
Add Lift and Tow strings from A2Epoch_Logistic
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Thx @ZzBombardierzZ
2022-04-15 09:25:12 +02:00
A Man
03636463c6
Add snap switch left-handed option with F6
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Made by @Victor-the-Cleaner
2022-04-12 19:59:07 +02:00
A Man
d452c8be5a
Update createvehicle.txt
2022-04-12 19:54:40 +02:00
A Man
fb2bf9462d
Fix door penalty when door management was off
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DZE_doorManagementHarderPenalty had no effect when the door management was disabled.
Thanks @IsGoose for pointing that out
2022-04-12 11:35:24 +02:00
A Man
495d7dfa0d
Fix undefined variable when SingleCurrency is not used
2022-04-12 09:37:00 +02:00
A Man
9795527036
Small config update
2022-04-10 15:59:46 +02:00
A Man
278d6497bb
Move admin arrays for anti hacks checks
2022-04-10 15:23:25 +02:00
A Man
72b360e842
Cleanup old archive for beta start
2022-04-10 14:37:43 +02:00
A Man
b68476ce10
Update mission_check.sqf
2022-04-10 14:36:02 +02:00
A Man
3867ce224c
Update Changelog
2022-04-10 14:20:36 +02:00
A Man
33592b014e
Merge pull request #2166 from dreamforceinc/master
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Update stringtable.xml
2022-04-10 11:40:54 +02:00
8746f3d487
Update stringtable.xml
2022-04-10 12:34:31 +03:00
A Man
624acb3abe
Add 2 new items and 9 food versions
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Submitted by @Damian6666
New items:
- Sunflower Oil
- Dung
- Steak with fries
- Sushi
- Pumpkin soup
- Carrot soup
- Potato soup
- Garlic soup
- Vegetable platter
- Honey tea
- Honeycomb
2022-04-09 12:47:17 +02:00
A Man
0fd08dec2b
Add 18 new open map buildings with interior and loot positions
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This adds 18 new buildings and replaces the given buildings on any map. Every building has a complete new interior, loot and zombie positions.
Thanks to @Helion4 for the new buildings and @DeVloek for the loot and zombie positions.
2022-04-08 17:38:06 +02:00
A Man
6e1b48f787
Update AKM ammo description
2022-04-06 08:57:00 +02:00
A Man
f42ef2b88b
Add T810A PKT winter version
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Textures made by @DeVloek
2022-04-04 11:00:43 +02:00
A Man
a491e19399
Merge pull request #2165 from dreamforceinc/master
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Update stringtable.xml
2022-04-03 15:00:22 +02:00
fdea42c9f4
Update stringtable.xml
2022-04-03 15:10:34 +03:00
1f03958f5e
Update stringtable.xml
2022-04-03 13:50:58 +03:00
W0LF
a0224f6222
Merge branch 'EpochModTeam:master' into master
2022-04-03 10:53:14 +03:00
c30cba81a4
Update stringtable.xml
2022-04-03 10:51:38 +03:00
A Man
ac68b0ca93
Re-build missionfiles
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- Every missionfile has the configVariables.sqf added now since almost every server admin move their configVariables to the mission folder. Now it comes by default with it.
- The missionfile contains by default a custom variables and compiles.sqf too now. This makes it easier for server admins to add scripts.
- Having all configVariables in one place makes a map change much easier now.
- Only map specifc variables are still in init.sqf and should stay there.
2022-04-02 16:05:20 +02:00
A Man
bfa836bb2a
Add some logging from variables
2022-04-02 15:45:44 +02:00
A Man
e116caa815
Update fnc_isInsideBuilding
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Made by @Victor-the-Cleaner
- If the player is inside a building but near a large open doorway or full height windows, or out on a balcony, they may be considered outside.
- The UI visual stealth icon will update accordingly, so the player will know if they need to step back from open doors or windows to regain stealth.
- dayz_inside global variable will now only affect player temperature, stealth vs zombies, and blizzard effects.
- The new dayz_insideBuilding global variable stores the building name the player is currently inside of, or null if player is outside. This may be used for modding purposes.
2022-04-02 12:22:56 +02:00
A Man
5a37ed6fec
Update object_speak.sqf
2022-04-02 11:12:43 +02:00
e669872e02
Update stringtable.xml
2022-04-01 02:40:26 +03:00
A Man
4bc6b345e3
Merge pull request #2164 from dreamforceinc/master
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Update stringtable.xml
2022-03-31 21:10:19 +02:00
92d3341629
Update stringtable.xml
2022-03-31 20:44:06 +03:00
A Man
1a2cab03f4
Update add_recommended_mysql_events.sql
2022-03-29 15:37:04 +02:00
A Man
1b74c6ccc1
Add HMMWV Crows(M19, M2), Avenger and AAV as epoch versions
2022-03-28 20:58:26 +02:00
A Man
634ae8a123
Add weights and new items to CfgMagazines list
2022-03-27 13:10:12 +02:00
A Man
29e4a3339e
Add plant patch kits
2022-03-27 13:07:56 +02:00
A Man
59e04523be
Add comfrey patch, plant and seeds
2022-03-27 12:42:57 +02:00
A Man
7e191422e7
Add 4 stables and a bee hive
2022-03-27 12:07:13 +02:00
A Man
2abefb7d4f
Add 10 invisible helpers for server admins
2022-03-27 11:59:22 +02:00
A Man
6f249377db
Update DZE_rocks array to detect more rocks on napf and lingor
2022-03-27 10:32:59 +02:00
A Man
c1203b6c77
Fix wrong german translation
2022-03-26 21:10:08 +01:00
A Man
1d77254a1e
Move certain objects from misc to storage which have gear
2022-03-26 20:55:25 +01:00
A Man
0deefe2c27
Update CHANGE LOG 1.0.7.1.txt
2022-03-26 18:28:41 +01:00
A Man
67bdc72171
Keep global characterID only for special cases
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Only vehicles with a key and locked/lockable buildings need a global characterID. All other vehicles and buildings will have a characterID of "0".
2022-03-26 18:11:16 +01:00
A Man
fc6680c360
Remove OEMPos variable
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I do not see any use for this variable any longer. Ive tested building, upgrading lock/unlock objects. It seems it has no affect and can be replaced with the normal getPosATL from objects.
2022-03-26 14:53:12 +01:00
A Man
cf6ca366d3
Add global fnc_gearCount and fnc_sanitizeInput function
2022-03-25 15:09:34 +01:00
A Man
bae61cc31e
Update variables.sqf
2022-03-25 14:29:18 +01:00
A Man
d4e6e786d2
Remove global ObjectID and ObjectUID from server functions
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All ObjectIDs and ObjectUIDs are only visible on the server now no longer on the client.
2022-03-25 14:29:00 +01:00
A Man
2168d504bb
Remove more ObjectIDs and ObjectUIDs from certain scripts
2022-03-24 21:14:23 +01:00
A Man
3ffa072c8e
Remove ObjectID and ObjectUID from PVDZE_maintainArea
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This also fixes non maintained safes if they were open when the player maintains the base.
2022-03-24 18:05:37 +01:00