Commit Graph

6991 Commits

Author SHA1 Message Date
F507DMT a052ba767b Update server_onPlayerDisconnect.sqf (#2039)
* Update server_onPlayerDisconnect.sqf

fix dupe and save inventory bag, if object position in sea

* Update server_onPlayerDisconnect.sqf
2019-09-16 11:39:56 +12:00
A Man 096fc13150 Adding backpack support for zombies (#2033)
* Adding backpack support for zombies

* Adding backpack support for zombies

* Update CHANGE LOG 1.0.6.3.txt

* Fix jumping vehicles after fliping

* Update CHANGE LOG 1.0.6.3.txt
2019-09-16 11:38:38 +12:00
F507DMT c24504ac6b fix Offroad_DSHKM_Gue_DZE1 upgrade (#2036)
fix Offroad_DSHKM_Gue_DZE1 upgrade
2019-03-11 22:52:29 +13:00
F507DMT a430f79842 fix ArmoredSUV_PMC_DZE2 upgrade (#2037)
fix ArmoredSUV_PMC_DZE2 upgrade
2019-03-11 22:50:54 +13:00
F507DMT ac884f2e18 fix Pickup_PK_GUE_DZE1 upgrade (#2035)
fix Pickup_PK_GUE_DZE1 upgrade
2019-03-11 22:49:26 +13:00
F507DMT b798abf7fb Update player_switchModel.sqf (#2031)
delete all items, if used custom skins
2019-03-11 22:47:07 +13:00
F507DMT ca7a77e2ad Update player_switchWeapon.sqf (#2032)
* Update player_switchWeapon.sqf

It is forbidden to change weapons, when player swimming.

* Update player_switchWeapon.sqf
2019-03-11 22:44:33 +13:00
vbawol fcae42a7f8 Update CHANGE LOG 1.0.4.2.txt 2019-03-01 07:19:15 -06:00
vbawol cc67bf42d1 Update credits.txt 2019-03-01 07:18:30 -06:00
vbawol 590b997050 Update README.md 2019-03-01 07:17:38 -06:00
ebayShopper bad2b9a285 Update scripts.txt
for A2OA\Common\Ca\data\scripts\onplayerkilled.sqf

Vanilla commit:
https://github.com/DayZMod/Battleye-Filters/commit/4f9f7e9
2019-02-03 13:25:17 -05:00
oiad ac41428404 Change ComboLockUI to check if selected door is null
This then matches the safe/lockbox gui check which means modders can use
the GUI screens for setting /retreiving codes (as per my codeChange
script):

https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/Configs/RscDisplay/safegui.hpp#L306

https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/Configs/RscDisplay/safegui.hpp#L654

Also removed the check for the safeKeyPad since it's done further along
in `player_unlockVault` and also matches the lockbox ui.

Thanks to @AirwavesMan for reporting
2019-01-28 23:35:44 +13:00
ebayShopper 73118c249b Fix error in 634a01a #2029
Vanilla commit: https://github.com/DayZMod/DayZ/commit/42368d7
2019-01-26 11:28:10 -05:00
ebayShopper 156d2d043d Update publicvariableval.txt
vanilla commit:
https://github.com/DayZMod/Battleye-Filters/commit/8c43660
2019-01-20 14:16:11 -05:00
ebayShopper ebc952e94d Update add_recommended_mysql_events.sql
required declaration for functions in MySQL server 8.0+
2019-01-20 12:24:27 -05:00
vbawol 3c4c927dae Merge pull request #2028 from F507DMT/patch-8
Update player_countMagazinesWBackpack.sqf
2019-01-14 12:32:53 -08:00
F507DMT 967abbdcd9 Update player_countMagazinesWBackpack.sqf
There may be too long pauses with low FPS.
2019-01-15 01:58:39 +06:00
vbawol bcf54dd1a5 Merge pull request #2027 from F507DMT/patch-7
Update private tags
2019-01-07 09:24:29 -06:00
F507DMT b4e5a38db5 Update private tags 2019-01-07 21:23:08 +06:00
oiad 0391fef4ff Update private tags
This was breaking scripts that use a variable called `_chance`

_chance = 30;
[player,"repair",0,false,50] call dayz_zombieSpeak;

_chance would get changed to 0
2019-01-05 11:12:29 +13:00
oiad 387f77b9da Update private tags 2019-01-05 09:32:12 +13:00
vbawol 44229f35e3 Merge pull request #2026 from F507DMT/patch-6
Update player_countMagazines.sqf
2019-01-04 07:24:38 -06:00
F507DMT 3dc7db7a7a Update player_countMagazines.sqf
Variables("_item","_val","_max") get lost in other scripts, causing errors.
2019-01-04 18:49:20 +06:00
A Man 3bbdcb9e88 Fix missing semicolon (#2024) 2018-10-10 06:21:45 +13:00
A Man 2e15009299 Adding 93 new zombie models (#2023)
* Adding 93 new zombie models based on arma 2 skins

* Adding zombie strings

* Adding new zombie loot groups

* Adding new zombie loot groups, update pilot and doctor loot group

* Adding some new zombies to crash sites

* Adding new hunter zombies to farm buildings

* Adding new hunter zombies to hunting buildings

* Adding new military zombies to military buildings

* Adding new zombies to residential buildings

* Adding new zombies to supermarket buildings

* New zombie documentation file

* Update CHANGE LOG 1.0.6.3.txt

* Capitalize all english zombie names at beginning
2018-10-09 19:35:06 +13:00
A Man e26fb24ab9 Fixing wrong cargo count of Refuel Trucks (#2021)
* Update Kamaz Refuel

* Update MTVR Refuel

* Update Ural Refuel

* Update V3S Refuel

* Wrong cargo count of Refuel Trucks
2018-08-13 08:23:20 +12:00
ebayShopper be777dd42a Fix distanceFoot database stat
Vanilla commit: https://github.com/DayZMod/DayZ/commit/741df600855f5f1c6c625aae6222d4539901dbe1
2018-07-29 13:54:57 -04:00
ebayShopper 2c4f06c984 Disable auto refuel, repair and rearm at WarfareBVehicleServicePoint
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/53bfc597d699404c3e2531eabffce1d1199c4a29
2018-07-29 12:21:00 -04:00
ebayShopper 392f8cb7b3 Update player_buildingDowngrade.sqf
Fixes #2018
2018-06-17 12:38:32 -04:00
ebayShopper 937741dc7d Update tame_dog.sqf
Fixes #2019
2018-06-17 11:50:36 -04:00
oiad c3cbca144e Add penalties for wrong safe/lockbox code
As per
https://github.com/EpochModTeam/DayZ-Epoch/commit/6f072982c3adb3655c214bae1a2f0b01e3e24e4a#diff-2b5340930b14ce1ae29d38ebc575c75a
2018-05-26 21:42:50 +12:00
oiad efc57840d2 Make upgrade localization overwrite displayed dayz_rollingMessages
By the look of it, I broke this file when I commited:
https://github.com/EpochModTeam/DayZ-Epoch/pull/1918/commits/d7a3b307531f226289f5031063efac90c63e1ff4
it seems it's to do with CRLF vs LF line endings.

Unfortunately, to fix it you have to commit the whole file again, zzz.
2018-05-21 23:04:02 +12:00
oiad 8f5a699278 Update localization 2018-05-21 22:50:39 +12:00
oiad a88eb092eb Update localization 2018-05-21 22:28:09 +12:00
A Man e36dbe0862 Changing picture of empty barrels, germany typo fix (#2016)
* Fix german typo

* Change item picture for the new empty barrels

Methylamin Barrel Empty and Oil Barrel Empty had the same item picture as a filled barrels. It is better to have on all empty barrels the same picture like the empty fuel barrel.
2018-05-09 06:57:04 +12:00
ebayShopper b80736f7a1 Update old hatchback translation
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/9215b54736fce8b673c8bff35c624b68d5f5a9b6
2018-04-28 12:20:32 -04:00
oiad 562b9cff10 Add missing craftables to maintain array
"GunRack_DZ","WoodCrate_DZ","OutHouse_DZ","StorageShed_DZ","WoodShack_DZ","Wooden_shed_DZ"
arent a child of any of the other objects to be maintained and aren't in
the list
2018-04-16 23:45:14 +12:00
oiad bac0071745 Remove duplicate "DZ_buildables"
DZ_buildables is already part of DZE_maintainClasses
2018-04-16 23:45:14 +12:00
ebayShopper d6cf70711a Add NV back to DMR_DZ and M4SPR_DZE after CorePatch
See:
https://github.com/Goliath86/CorePatch/blob/master/CorePatch_Weapons/description.txt#L18

Consistent with f663cdc

Default A2OA versions can be used if no NVG is desired
2018-04-08 13:56:37 -04:00
ebayShopper d249227fa6 Fix 45Rnd_545x39_RPK error with A2OA CorePatch update
This magazine was removed in this commit: https://github.com/Goliath86/CorePatch/commit/fef9bcc

The CorePatch data update was pushed to A2OA stable branch on March 27th, 2018.

To avoid errors for this before Epoch 1.0.6.3 patch is released remove all instances of it from custom scripts, loot tables and trader files. Run the query below to remove all instances from the database.

Fixes  #2011
2018-04-07 14:37:24 -04:00
W0LF 0b8b6cba18 Update Russian translation (#2012) 2018-04-03 21:24:03 +12:00
oiad 9d86d46075 Update German translation
Thanks @Relentless
2018-03-31 21:29:16 +13:00
oiad f65dedf9ed Change DZE_limitPlots to be configurable
This allows you to now specificy a maximum amount of plots per player
for them to place.

This is disabled by default.
2018-03-31 15:53:56 +13:00
oiad 6efd94f638 Add sorted classname lists for all Epoch 1.0.6.2 items 2018-03-31 10:13:16 +13:00
oiad e1f655106e Add prelocked versions of cinder door/garage
This is as per the wooden versions, adds cinder_door_kit_locked and
cinder_garage_kit_locked.

The same could be done for the version with the door WITHOUT the door
lock, but I feel this is enough.
2018-03-30 23:49:45 +13:00
ebayShopper 21412b74d2 Move ItemKeys back to dayz_code
This reverts commit c4682e5

Fixes #2010
2018-02-06 18:55:35 -05:00
icomrade f03f2454c9 Update for A2 1.64 GetHit
Replaced vehicle sethit/setvariable method with sethit/gethit and removed setvariable "Hit_" commands for vehicles (hit_partname can now probably be added to the setvariable filters list).

Modified object_getHit.sqf return to now provide the selection name in order to reduce redundant config lookups. Returns '[Damage, Part Name]', instead of just 'Damage'

Modified vehicle_GetHitpoints.sqf to remove incorrect hipoints from returning. Previously this script would return all hitpoints from any vehicle the current vehicle config inherited from, even if the hitpoint didn't exist in the calling vehicle. this posed a problem since getHit on an invalid part name returns Nil
2018-01-21 17:26:35 -05:00
ebayShopper d48c9070e8 Revert the last two commits
This reverts commits b5f3f30 and 3e0ddef.

Discussed with oiad on discord:
- BIS_fnc_areEqual is much slower than short string comparisons
- String in array form is three times longer, which means more data sent over the network

This way keeps authKey as a string and still avoids pvval kicks.
2018-01-21 13:54:20 -05:00
oiad 3e0ddef7b1 Fix more dayz_serverKey from https://github.com/EpochModTeam/DayZ-Epoch/commit/b5f3f306de9e989a1106333e6feeb97f2e73a3d0
Thanks to @AirwavesMan for the heads up
Hopefully no more! :)
2018-01-21 12:48:52 +13:00
oiad b5f3f306de Fix publicVariableEval kicks from RNG fail
RNG can be a cruel mistress.
Fixes: Value Restriction #121 "PVDZE_veh_Publish2" =
[[99,[4763.93,7521.36,-0.000228882]],"CSJ_GyroCover",false,"ItemKeyBlack958",<NULL-object>,"iN4r7X7Psetsq"]

Thanks @AirwavesMan
2018-01-18 22:37:38 +13:00