worldwidesorrow
80f34902f1
Update CHANGE LOG 1.0.7.txt
2019-11-17 19:25:20 -06:00
worldwidesorrow
d6bb6e592f
Merge pull request #2046 from worldwidesorrow/master
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Add new sound files for opening and closing vaults.
2019-11-17 19:20:49 -06:00
worldwidesorrow
76721e38d6
Add new sounds for opening vaults.
2019-11-17 19:16:14 -06:00
worldwidesorrow
61258c919a
Add new sounds for closing vaults.
2019-11-17 19:13:56 -06:00
worldwidesorrow
9c83ef28ae
Add new sound files for opening and closing vaults.
2019-11-17 19:10:15 -06:00
worldwidesorrow
c001c381c9
Add new sound files for opening and closing vaults.
2019-11-17 19:08:07 -06:00
worldwidesorrow
e96be4b484
Fixed default value for USEC_BloodQty
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Thanks to @IsGoose for finding this: https://github.com/EpochModTeam/DayZ-Epoch/issues/2045
2019-11-17 18:37:54 -06:00
A Man
786eae2956
Move trader category call to client only
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Server does not need the trader categories any longer. Also clean up the server_traders.sqf file. This file is redundant. If server admins want to change the trader categories, they just have to edit the path and add the file to the mission.
2019-11-16 19:28:57 +01:00
A Man
49378f62b3
Remove DB traders
2019-11-16 19:06:32 +01:00
A Man
37f623701e
Merge pull request #2044 from worldwidesorrow/master
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Updates to zombie and loot spawning
2019-11-13 10:03:12 +01:00
A Man
e1ee80d02e
Remove unused object_dismantle
2019-11-13 10:01:24 +01:00
worldwidesorrow
ed2da0d02b
Remove r_player_divideinvehicle
2019-11-11 20:43:16 -06:00
worldwidesorrow
ea527fe991
Update several things in this file.
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Move zombie and loot related operations from player_spawn_2. They should be in this file. They are used here for accurate counts before spawning zombies and loot.
Make better use of global variables for zombie and loot checks.
Add lazy eval where appropriate.
2019-11-11 20:27:16 -06:00
worldwidesorrow
7921687ef4
Remove redundancy.
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Variables are passed from player_spawnCheck so there is no need to gather the information to perform an isClass check.
2019-11-11 20:02:34 -06:00
worldwidesorrow
bedc52cc76
Remove redundant operations
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The isClass and config checks are done in player_spawnCheck. There is no reason to do that here. Those variables are being passed in an array during the function call. Global variables dayz_spawnZombies and dayz_maxControlledZombies used in spawn checks are adjusted in player_spawnCheck and zombie_generate. There is no reason to save to local variables.
2019-11-11 19:45:33 -06:00
worldwidesorrow
e734b03be0
Remove redundant checks already being performed elsewhere
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The checks are already being performed in player_spawnCheck and building_spawnZombies. There is no reason to perform them here.
2019-11-11 19:33:07 -06:00
worldwidesorrow
a05a70efb4
Move zombie and loot spawn checks to player_spawnCheck
2019-11-11 15:12:35 -06:00
A Man
5dd2fe6bc3
Remove unused player_chopWood
2019-11-11 11:07:25 +01:00
A Man
e7dbc5dd4c
Adding basic pve support
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Around 50% of all servers are pve servers. This commit adds a basic support and prevent the player vs. player damage. Also if pve is enabled and DZE_BackpackAntiTheft too, the backpack anti theft is active for the whole server.
2019-11-11 10:00:47 +01:00
A Man
6699d8d746
Move no longer used maps to archive.
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All files in the archive will no be updated. Ive added a copy of the current trader files too, so the old traders and trader cities can still be used with the current trader files.
Give me a hint if you think some of the files should be moved back.
2019-11-09 14:49:40 +01:00
A Man
ae3a4fa2c8
Adding better logging for playerDied
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Also made some basic code changes for player_death
2019-11-08 20:32:07 +01:00
A Man
ba6b1ed57d
Merge pull request #2043 from worldwidesorrow/master
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Removing unused variable dayz_currentGlobalAnimals
2019-11-06 10:10:01 +01:00
worldwidesorrow
c6698db416
Removing unused variable dayz_currentGlobalAnimals
2019-11-05 14:30:41 -06:00
worldwidesorrow
f6a656fb1c
Removing unused variable dayz_currentGlobalAnimals
2019-11-05 14:29:41 -06:00
worldwidesorrow
fa67ecc39f
Removing unused variable dayz_currentGlobalAnimals
2019-11-05 14:28:34 -06:00
A Man
41d85b99c9
Merge pull request #2042 from ArmaWizard/master
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UpdateObject Optimization + replace switch with call in verifysender
2019-11-05 20:06:04 +01:00
Merlijn
2178b80ec7
Forgot coins
2019-11-05 11:44:00 +01:00
Merlijn
c0eff73d0f
Fix typo
2019-11-04 20:47:35 +01:00
Merlijn
6954452aa7
More server_updateobject optimization
2019-11-04 20:24:02 +01:00
Merlijn
8acc827b14
Merge pull request #1 from EpochModTeam/master
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test
2019-11-04 19:17:15 +01:00
A Man
3d8fa91c1d
Move arrows to epoch crafting only
2019-11-04 11:10:39 +01:00
A Man
a25e85e3d4
Fix s_player_hide_body fix
2019-11-04 11:02:48 +01:00
A Man
52c20fd512
Move fix bottle to epoch crafting
2019-11-04 10:59:06 +01:00
A Man
ba31c67bcb
Add display names for heli wrecks by @seelenapparat
2019-11-04 10:15:42 +01:00
A Man
c75d90bf42
Update Collaborators & Contributors
2019-11-04 10:07:18 +01:00
A Man
cc51eb7300
Fix mistake from 4accdee
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s_player_hide_body got deleted.
2019-11-04 10:04:26 +01:00
A Man
12bb378ea5
Streamline water bottle strings by @seelenapparat
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Water bottles are sorted by the object model in the gear now.
Remove old canteen configs since it is in under pet waterbottle now.
2019-11-04 10:01:46 +01:00
worldwidesorrow
85616130be
1.0.7 Updates - variables.sqf, compiles.sqf, and publicEH.sqf ( #2041 )
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* Move PVCDZ_OpenTarget_Reset to client only
* Move some functions to client only
fnc_usec_damageHandler, dayz_inflame_showMenu, dayz_inflame_showMenu_other, DZ_KeyDown_EH, dayz_EjectPlayer compiled on client only.
* Upload the reorganized variables.sqf
* Update Changelog
2019-11-04 10:07:37 +13:00
A Man
3da345b865
Move craft strings, wood piles, planks to epoch crafting
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There is no need to use the dayz mod craft if it can be done with the normal epoch craft.
Also allow crafting wood piles directly from wooden logs.
2019-11-02 14:45:54 +01:00
A Man
9d77578e97
Update russian strings by @RedLink-kam
2019-11-02 14:24:55 +01:00
A Man
a8b006b530
Update backpack descriptions
2019-11-02 10:52:28 +01:00
A Man
b0edf3cb75
Fill mixed gas into a chainsaw requires a chainsaw now
2019-11-02 09:57:05 +01:00
A Man
e9712c2b2c
Force knife, matches models if other mods were used
2019-11-01 18:31:49 +01:00
A Man
91a5ccf06a
Add proper medic anim
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The medic animation can be interrupted now. Also clean up the script from redundant code.
2019-11-01 16:07:39 +01:00
A Man
bc75ad8590
Adding combine matches
2019-11-01 16:01:20 +01:00
A Man
f24921ab1e
Updating server_updateObject
2019-10-31 20:41:15 +01:00
oiad
9105a69b8f
Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch
2019-10-31 08:20:56 +13:00
oiad
0617a77e1a
Fix Advanced Trading lag exploit
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Every button action that processes money/vehicles in some way should do
closeDialog before actions are called, currently it's possible to game
the system using a net limiter.
Thanks to Merlijn for the fix
2019-10-31 08:20:44 +13:00
A Man
0c20805524
Move low blood check to scheduler
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The old low blood check runs every frame until server restart. Having it in the scheduler does almost the same with much less performance impact.
2019-10-30 20:12:31 +01:00
A Man
4828c087ce
Adding more lazy evaluation for fn_selfactions
2019-10-30 20:08:57 +01:00