worldwidesorrow
6f2faa661c
Enable events and add new array.
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Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:12:10 -06:00
worldwidesorrow
7bc06e3749
Enable events and add new array.
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Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:10:21 -06:00
worldwidesorrow
d949e9d95a
Replacing with new version of this file.
2019-11-25 09:00:13 -06:00
worldwidesorrow
9e84635abb
Replacing with new version of this file.
2019-11-25 08:59:50 -06:00
worldwidesorrow
14dca91fae
Upload new versions of events to be run by the event spawner
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Epoch has been running the Vanilla Mod versions since the 1.0.6 update. These files are designed to run on Epoch's built in event spawner.
2019-11-25 08:58:44 -06:00
worldwidesorrow
4c1218a5cb
FPS diagnostic logging moved to scheduler.
2019-11-25 08:50:28 -06:00
worldwidesorrow
c32f5c56cc
This function has been moved to the scheduler.
2019-11-25 08:49:10 -06:00
worldwidesorrow
357d6c5aed
Remove server_spawnEvents from compiles.
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This function has been moved to the scheduler.
2019-11-25 08:47:57 -06:00
worldwidesorrow
820c785845
Upload event scheduler file.
2019-11-25 08:42:52 -06:00
worldwidesorrow
cb43ab8afb
Add FPS logging to scheduler.
2019-11-25 08:39:54 -06:00
worldwidesorrow
0a264b9670
Move FPS diagnostic logging and event spawner to the scheduler.
2019-11-25 08:38:36 -06:00
worldwidesorrow
d2df0bacbd
Update CHANGE LOG 1.0.7.txt
2019-11-22 12:01:19 -06:00
worldwidesorrow
bf9dc49be2
Add option for VectorUp on spawned objects.
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Some of the objects used in POIs require the use of the setVectorUp command in order to maintain an upright orientation on a sloped surface. This addition adds the option for including the object's up vector in the compact arrays.
Test file: https://github.com/worldwidesorrow/Svetlojarsk
2019-11-22 11:50:11 -06:00
worldwidesorrow
80f34902f1
Update CHANGE LOG 1.0.7.txt
2019-11-17 19:25:20 -06:00
worldwidesorrow
d6bb6e592f
Merge pull request #2046 from worldwidesorrow/master
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Add new sound files for opening and closing vaults.
2019-11-17 19:20:49 -06:00
worldwidesorrow
76721e38d6
Add new sounds for opening vaults.
2019-11-17 19:16:14 -06:00
worldwidesorrow
61258c919a
Add new sounds for closing vaults.
2019-11-17 19:13:56 -06:00
worldwidesorrow
9c83ef28ae
Add new sound files for opening and closing vaults.
2019-11-17 19:10:15 -06:00
worldwidesorrow
c001c381c9
Add new sound files for opening and closing vaults.
2019-11-17 19:08:07 -06:00
worldwidesorrow
e96be4b484
Fixed default value for USEC_BloodQty
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Thanks to @IsGoose for finding this: https://github.com/EpochModTeam/DayZ-Epoch/issues/2045
2019-11-17 18:37:54 -06:00
worldwidesorrow
ed2da0d02b
Remove r_player_divideinvehicle
2019-11-11 20:43:16 -06:00
worldwidesorrow
ea527fe991
Update several things in this file.
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Move zombie and loot related operations from player_spawn_2. They should be in this file. They are used here for accurate counts before spawning zombies and loot.
Make better use of global variables for zombie and loot checks.
Add lazy eval where appropriate.
2019-11-11 20:27:16 -06:00
worldwidesorrow
7921687ef4
Remove redundancy.
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Variables are passed from player_spawnCheck so there is no need to gather the information to perform an isClass check.
2019-11-11 20:02:34 -06:00
worldwidesorrow
bedc52cc76
Remove redundant operations
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The isClass and config checks are done in player_spawnCheck. There is no reason to do that here. Those variables are being passed in an array during the function call. Global variables dayz_spawnZombies and dayz_maxControlledZombies used in spawn checks are adjusted in player_spawnCheck and zombie_generate. There is no reason to save to local variables.
2019-11-11 19:45:33 -06:00
worldwidesorrow
e734b03be0
Remove redundant checks already being performed elsewhere
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The checks are already being performed in player_spawnCheck and building_spawnZombies. There is no reason to perform them here.
2019-11-11 19:33:07 -06:00
worldwidesorrow
a05a70efb4
Move zombie and loot spawn checks to player_spawnCheck
2019-11-11 15:12:35 -06:00
worldwidesorrow
c6698db416
Removing unused variable dayz_currentGlobalAnimals
2019-11-05 14:30:41 -06:00
worldwidesorrow
f6a656fb1c
Removing unused variable dayz_currentGlobalAnimals
2019-11-05 14:29:41 -06:00
worldwidesorrow
fa67ecc39f
Removing unused variable dayz_currentGlobalAnimals
2019-11-05 14:28:34 -06:00
worldwidesorrow
85616130be
1.0.7 Updates - variables.sqf, compiles.sqf, and publicEH.sqf ( #2041 )
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* Move PVCDZ_OpenTarget_Reset to client only
* Move some functions to client only
fnc_usec_damageHandler, dayz_inflame_showMenu, dayz_inflame_showMenu_other, DZ_KeyDown_EH, dayz_EjectPlayer compiled on client only.
* Upload the reorganized variables.sqf
* Update Changelog
2019-11-04 10:07:37 +13:00
worldwidesorrow
c2dd9016cb
Update trader files for Streatman's new L85 and SVD models ( #1996 )
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* Update FriendlyAssaultRifle.hpp
* Update FriendlySniperRifle.hpp
* Update BanditMilitaryArmed.hpp
* Update Rifles.hpp
* Update Snipers.hpp
2017-11-26 17:43:06 -05:00
worldwidesorrow
4e7f184033
Add files via upload
2017-09-14 14:42:32 -05:00