Commit Graph

27 Commits

Author SHA1 Message Date
ebaydayz
26e67270cb Update Precise Base Building to v1.0.5 by @Mikeeeyy
Note @icomrade : 1.0.6 test servers need to empty object_data or run the
SQL query linked below before applying this update.

http://epochmod.com/forum/topic/15813-release-v105-precise-base-building-persistent-bases-after-restart-updated-220915/#comment-118663
2016-05-07 13:06:20 -04:00
icomrade
575682b7c8 Add A Plot For Life modification by RimBlock
A Plot For Life also includes Precise Base Building by Mikeeeyy. Precise
base building has no variable to switch it on or off, I don't think it
should.

Seems to work well enough, this may conflict with the duplicate object
uid fix, it appears to spam my server rpt.
2016-05-02 20:42:37 -04:00
Bruce
98bfee8bdf added plotManagement by DevZupa 2016-04-30 02:01:15 +02:00
ebaydayz
e435d41f6c Update server_functions
The protective box is not needed on Chernarus.

If other maps need it we are better off spawning a permanent box around
the debug area once, instead of constantly creating new boxes every time
a player logs in.
2016-03-25 21:24:43 -04:00
ebaydayz
145fbf093f Use str for very long strings
Format has a 2048 character limit:
https://community.bistudio.com/wiki/format

Str() should be used for strings that may exceed that, like object
inventories and vehicle hit point arrays.
2016-03-25 13:54:23 -04:00
ebaydayz
c637c210b1 Cleanup server_updateObject 2016-03-25 13:17:04 -04:00
icomrade
58acf95dc7 Server Done I Think 2016-02-29 00:29:23 -05:00
Mikeeeyy
fea1013a1c Update server_updateObject.sqf 2015-03-01 04:08:04 +00:00
Mikeeeyy
4814c4fd04 Update server_updateObject.sqf
Better formatting and some fixes, one major fix involving the saving of inventory. It was using format which has a limit. That could be a problem with a vehicle that can hold a lot of cargo with a ton of unique mags/weapons in it.
2015-02-28 01:30:09 +00:00
Mikeeeyy
5c88e790f4 Update server_updateObject.sqf 2015-01-21 20:15:10 +00:00
Mikeeeyy
4ad1a72db2 Update server_updateObject.sqf 2015-01-18 04:28:04 +00:00
icomrade
33e9c7669b GetPlayerUID compile, update skin change 2014-07-17 14:29:17 -04:00
icomrade
3491e4462d Add variable 2014-06-30 12:46:06 -04:00
icomrade
6f8efd8428 Legacy UID 2014-06-30 11:53:14 -04:00
icomrade
e54b9983dd Replace forEach with Count
Use count where you do not need _forEachIndex variable, it's quicker
than forEach.
2014-05-27 15:37:57 -04:00
icomrade
2c23aa517d Better logging 2014-05-14 00:39:15 -04:00
vbawol
92c80a2b7b Merge pull request #1206 from Sandbird/master
Update server_updateObject.sqf
2014-04-24 19:37:16 -05:00
Sandbird
f82a84146e Update server_updateObject.sqf
missing ; from all _object setHit ["_selection", _hit]
2014-04-24 15:30:03 +03:00
icomrade
b80bb88467 Add missing variable + RPT cleanup
fix 2 dup string warnings
fix "Cannot delete class rscdisplayinfo" warning.
Start extended vehicle damage debugging.
2014-03-26 02:40:24 -04:00
[VB]AWOL
e2144b1d11 missing semicolon 2013-11-25 15:57:30 -06:00
Torndeco
f56ae23a2a Very Minor Code Change
No need to get damage value from object, since using hardcoded value 1.
2013-11-24 23:13:38 +00:00
[VB]AWOL
702d9e5824 more updates 2013-10-12 11:14:53 -05:00
[VB]AWOL
9236e55850 added back debug 2013-09-18 03:37:07 -05:00
[VB]AWOL
5374b9a5e2 test to prevent errors on null objects 2013-09-16 03:33:45 -05:00
[VB]AWOL
38cca1cb77 commented some diag_logs to reduce log spam 2013-08-26 03:11:45 -05:00
[VB]AWOL
0096ae1097 tab 2013-08-11 10:46:35 -05:00
vbawol
483279c126 Organize files a bit and removed non source pbo's 2013-06-24 06:26:15 -05:00