Commit Graph

42 Commits

Author SHA1 Message Date
icomrade
6e430bdb84 Change self transfuse timeout to 2 min default
Also properly handle the infection chance
2016-05-06 11:52:36 -04:00
ebaydayz
085b6d32f9 Enable R3F weight by default
Since we are keeping "everything takes up one gear slot" weight should
be enabled by default. Moved to init.sqf so admins can easily change it.

Also added RedRyder and Anzio_20 weight.
2016-05-04 11:23:50 -04:00
ebaydayz
14dacf269c Add back player zombie faces
Also moved player zombie attack from 'v' key to an addaction with
localized string.
2016-04-20 14:50:12 -04:00
ebaydayz
a3cfdd4058 Small changes to temperatur for QF11 (Testing)
df0164b53c

1cd6f5f06a
2016-04-17 11:24:39 -04:00
ebaydayz
110befba7f Swap bloodbags in traders and loot for classic system 2016-04-15 16:11:17 -04:00
ebaydayz
a8b9114dd8 Add default loadout variables comment in init.sqf 2016-04-10 10:15:03 -04:00
ebaydayz
268d2fe018 Make default BuildingLimit 150 again 2016-04-09 18:40:52 -04:00
ebaydayz
d229d10b6a Cleanup config variables 2016-04-09 16:47:51 -04:00
ebaydayz
181c47d2a4 Use config traders by default
Config traders load faster and use less network traffic. Should help
with server lag. Admins can still switch back to DB traders if they
wish.
2016-04-06 13:22:07 -04:00
ebaydayz
4ce54fbb62 Update server_publishObject
The hive call in server_publishObject is the same between vanilla and
Epoch. The only difference is vanilla uses the _inventory area for
owner, lock code, etc. variables where as modular Epoch items just store
an empty array there.

The object classname does not need to be sent in the PV because it can
be obtained on the server.

PVDZE_veh_Publish was not used.
2016-04-02 15:24:20 -04:00
ebaydayz
3f6cd7de42 Fix some errors 2016-03-31 14:45:13 -04:00
ebaydayz
c54a52a103 Merge selfbloodbag and self_transfuse 2016-03-30 20:50:06 -04:00
ebaydayz
e1a0bfebc1 Update inits 2016-03-27 23:47:30 -04:00
ebaydayz
ee13f4caf7 Remove friendlySaving for now
Achievements are saved in the state field, so we don't have room to save
friendlies there anymore. DZE_FriendlySaving is removed for now. I will
add it back later with a save to player profile instead.

The dayz_players variable is not used for anything. There were several
other unused variables in server_playerLogin.sqf.
2016-03-24 17:04:17 -04:00
ebaydayz
15a38afd82 Remove some unused files 2016-03-20 13:28:49 -04:00
ebaydayz
7b0253debc Spawn trader city objects locally on each machine
Also move dynamic_vehicle.sqf to the dayz_server\system folder
2016-02-29 23:43:12 -05:00
ebaydayz
f9bec452a5 Consolidate dynamic_vehicle to one file
The only difference between them is the water maps include boats.
2016-02-26 13:29:28 -05:00
ebaydayz
441e9fb231 Update keyboard eventhandler and add rules.sqf
See: https://github.com/EpochModTeam/DayZ-Epoch/pull/1673
2016-02-16 21:59:29 -05:00
ebaydayz
edf9b71e12 Update description.ext to 1861 format
Tested with current 106 files without issue.
2016-02-12 17:41:23 -05:00
[VB]AWOL
94b47f3c3b Updated Axeman's lighting system disabled by default 2014-02-11 13:29:16 -06:00
[VB]AWOL
ef779ba2e0 lower animal counts and removed unused variable MaxHeliCrashes 2014-01-16 16:35:31 -06:00
HARLAN
4817201b88 Global variable for DZE_BuildOnRoads 2013-12-13 14:19:19 -05:00
facoptere
2ce20f19da antihack on every mission file 2013-12-08 17:41:59 +01:00
[VB]AWOL
908fa8e50e fixed #853 2013-12-05 08:33:16 -06:00
[VB]AWOL
79253e4d3f May prevent "how are you civilian?" messages from NPC 2013-11-24 08:56:30 -06:00
facoptere
2136bf0c92 rewrite BIS effect in all mission files 2013-11-18 19:46:42 +01:00
[VB]AWOL
bc7b19dd64 moved r3f realism into client files 2013-11-17 02:08:28 -06:00
Skaronator
2d0025608f Split compiles a bit, diff sell ranges for Vehicles, air-vehicles and boats 2013-11-08 21:11:26 +01:00
Skaronator
1d8492ed0a Move weather exec. to mission
just for me lol
2013-11-04 14:19:10 +01:00
Skaronator
99ed783fa7 Remove waitUntil
Mission should be run instancly w/o any sleeps or waitUntil (tip from
rocket)
2013-11-04 14:15:53 +01:00
[VB]AWOL
c037a00b7c used as a max spawn count limit, no longer needed as we dynamically get marker counts 2013-10-23 00:47:12 -05:00
Skaronator
91c0c4b2b2 Add undefined Vars 2013-10-19 20:43:23 +02:00
[VB]AWOL
ccd685ab76 merged in Axemans pull 2013-09-26 20:42:57 -05:00
[VB]AWOL
1307058f09 added supply drops with building supplies 2013-09-16 13:36:53 -05:00
Andrew Gregory
bff2603c41 Update init.sqf 2013-09-14 21:43:35 +01:00
Andrew Gregory
cb530d6aa1 Update init.sqf 2013-09-14 03:35:25 +01:00
Andrew Gregory
196fbe4481 Update init.sqf 2013-09-12 11:32:44 +01:00
Andrew Gregory
20e4318386 Update init.sqf 2013-09-11 00:24:30 +01:00
Andrew Gregory
a4109a8da4 Update init.sqf 2013-09-08 00:43:15 +01:00
Andrew Gregory
ed80ef8872 Update init.sqf 2013-09-02 17:07:41 +01:00
vbawol
840e52e9a5 REsec and BIS effects fixes from 177 part 2 2013-07-08 15:28:42 -05:00
vbawol
483279c126 Organize files a bit and removed non source pbo's 2013-06-24 06:26:15 -05:00