Commit Graph

6159 Commits

Author SHA1 Message Date
ebaydayz ed49630e0c Fix load wounded wrong variable 2016-11-10 19:13:40 -05:00
ebaydayz 343003d9dd Fix load wounded action undefined error 2016-11-10 19:12:43 -05:00
ebaydayz be214d3cc5 Fix give bloodbag option showing when it shouldn't 2016-11-10 18:46:39 -05:00
ebaydayz 5d64449210 Add missing private var in antibiotics.sqf 2016-11-10 18:37:14 -05:00
oiad dd0363b4e8 Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2016-11-11 11:52:38 +13:00
ebaydayz 2f86984f93 Fix antibiotics not reducing when given to remote player 2016-11-10 17:51:54 -05:00
oiad 310fef893d Hotwire vehicle changes
Adds a localization for hotwire kit working
Updates localization for hotwire kit failing
Adds medic animation/sound and zombie notify
2016-11-11 10:45:07 +13:00
oiad 42beaa43b6 Merge branch 'master' of https://github.com/oiad/DayZ-Epoch 2016-11-11 10:38:15 +13:00
ebaydayz 2cb3dac0be Fix vehicle damage handler bug
Fixes vehicle appearing to repair itself on first hit. SetDamage 0 was
running if no parts were damaged because "totalDmg" is not a hitpoint.

Vanilla commit:

https://github.com/DayZMod/DayZ/commit/92ab8fe2d4dbb592a5f2624c762d0ee6d94a0315
2016-11-10 15:51:36 -05:00
oiad 21fdbe3378 Merge remote-tracking branch 'refs/remotes/upstream/master' 2016-11-11 01:18:55 +13:00
ebaydayz 6fb4290ffe Remove unused compile
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/4a18d5023dab59983ae0326b112801e26d4bc547
2016-11-09 12:33:11 -05:00
ebaydayz eedf7dd12c Fix door and plot management display text for mustBeClose
Also removed unneeded uiNamespace vars.
2016-11-08 19:27:05 -05:00
ebaydayz e3bb7e11b9 Remove unneeded global var dayz_myGroup 2016-11-08 17:11:39 -05:00
ebaydayz 32b9c84784 Add notification messages for group changes 2016-11-08 16:39:50 -05:00
ebaydayz ba43900036 Revert "Allow blunt knife for item actions"
This reverts commit 59a0548f5d.
2016-11-07 17:37:46 -05:00
ebaydayz 261dc4b373 Allow crafting with dull knife
Output is still reduced for dull knife when gutting animals.
2016-11-07 17:37:22 -05:00
icomrade fb734e30c7 allow removal of generator 2016-11-07 17:24:54 -05:00
icomrade 59a0548f5d Allow blunt knife for item actions 2016-11-07 17:14:30 -05:00
ebaydayz 01307f9a42 Remove some common and duplicate translations 2016-11-07 16:14:20 -05:00
ebaydayz 33ed3737a5 Fix gear pistol background image direction
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/f1c883636a2becbd496972746aee404c97a0414f
2016-11-07 15:25:50 -05:00
ebaydayz e0c06692e2 Update scrollbar color in lobby and player list
To match 6732e5c
2016-11-07 15:21:56 -05:00
icomrade 8bf41e1ed3 Tweak weather values
it doesn't have to be so gloomy all the time
2016-11-07 13:11:58 -05:00
ebaydayz ecc1ca0aeb Add missing private var 2016-11-06 20:29:17 -05:00
ebaydayz b312fc2685 Update test build 2016-11-06 20:24:28 -05:00
ebaydayz fd44e0b7d3 Fix group save after kick 2016-11-06 20:01:27 -05:00
ebaydayz 4c6e2454c3 Prevent non-leader from disbanding group 2016-11-06 15:28:59 -05:00
ebaydayz 4317a6459a Don't show scoreboard on death
We already removed the scoreboard:

https://github.com/DayZMod/DayZ/blob/Development/SQF/dayz_code/Configs/CfgArma.hpp#L198-L209

So this just prevents the white line and redundant count down showing on
screen when you die:
https://community.bistudio.com/wiki/Description.ext#respawnDialog
2016-11-06 15:24:37 -05:00
ebaydayz f0d89d5993 Round server fps diag_log 2016-11-06 14:06:40 -05:00
ebaydayz 4263b0732f Allow damage from tripwire grenade
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/30c746892fe4312de71771ed8bd8657c80ba0e66
2016-11-06 13:39:30 -05:00
ebaydayz e1bf11c4bb Remove empty folder 2016-11-06 13:15:18 -05:00
ebaydayz de46a173dc Fix errors when removing traps
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/b558351a0696724da9e17c31bd4c73b85e525a43
2016-11-06 13:05:46 -05:00
ebaydayz 88691fe9d1 Fix mistake in remove.sqf
DZE_DoorsLocked is a list of strings, not objects. I'm surprised no one
noticed this before.
2016-11-06 12:28:26 -05:00
ebaydayz bfa7aefb3a Update BE selectplayer.txt filter
Vanilla commit:

https://github.com/DayZMod/Battleye-Filters/commit/f0dc54bff1ccea07f7b0857e132985a501f4b8f8
2016-11-05 20:59:13 -04:00
ebaydayz 677abe62aa Remove vanilla camo net
Duplicate of Epoch one.

Also had sliding issues when building because it did not have the proper
Epoch offset.
2016-11-05 20:53:22 -04:00
oiad 0159b1418d Remove unreferrenced file (#1793)
This is an old file from A plot for life, we also use player_build for
tents now.
2016-11-05 20:40:35 -04:00
ebaydayz 754fc3744e Add delay at group startup 2016-11-05 19:18:51 -04:00
ebaydayz eaebdb7d93 Revert "Disable RadioProtocol spam"
This reverts commit ac99e45854.
2016-11-05 18:47:54 -04:00
ebaydayz 8c72946ffd Hide disband button after player loses leader 2016-11-05 18:08:46 -04:00
ebaydayz 615f21165a Fix rejoin group after change clothes
Also removed redundant delete and remove for _oldUnit since it is
already done in call _switchUnit
2016-11-05 17:48:07 -04:00
ebaydayz d97478239c Fix undefined error when trap is deleted
Getvariable returns undefined if the object is null.

https://community.bistudio.com/wiki/getVariable
2016-11-05 16:42:09 -04:00
ebaydayz 564144ee41 Revert vanilla work bench to player_buildVanilla
Partial revert of:

https://github.com/EpochModTeam/DayZ-Epoch/commit/2d9097a6af14ff21d0cd362eccaf62678c86060e

This workbench is currently not obtainable either by crafting or the
loot tables, so it is not used anyway. But with Epoch player_build
attempting to build it sends the player flying / sliding backwards at
high speed. Using the vanilla player_build that does not happen.

I tested building all the other items changed in the above commit and
none of them have this problem.
2016-11-05 16:34:00 -04:00
ebaydayz 13a3083bae Remove right click build sandbag action on shovel
Right click action on sandbag is more up to date
2016-11-05 15:32:49 -04:00
oiad d7f35c0cf3 Fix spelling mistake of classname DZ_Czech_Vest_Pouch (#1792)
* Fix spelling mistake of classname DZ_Czech_Vest_Pouch

As per subject

* Fix typo from 1.0.5.1 and rename DZ_Czech_Vest_Puch to DZ_Czech_Vest_Pouch.

As per subject

* Fix typo from 1.0.5.1 and rename DZ_Czech_Vest_Puch to DZ_Czech_Vest_Pouch.

As per

* More typo SQL goodness

As per subject
2016-11-04 21:40:27 -04:00
ebaydayz 12032477d4 Remove vanilla dismantle on sandbag and hedgehog
Epoch handles this in fn_selfActions
2016-11-04 20:46:53 -04:00
A Man 1223e08d79 Fixing string is not displayed correctly (#1791)
* Fixing not shown string

* Fixing not shown string
2016-11-04 20:42:24 -04:00
oiad cbe51bcad1 SQL Update fix for MeleeHatchet_DZE -> MeleeHatchet, localization fix (#1790)
Makes MeleeHatchet_DZE for converted bases properly get renamed
Changes Destroy to Remove since you're not completely destroying it
2016-11-04 20:15:31 -04:00
A Man 106b90dbfa Update for german strings (#1789)
* Update for german strings

* Update stringtable.xml
2016-11-04 19:24:42 -04:00
ebaydayz c314febe45 Remove unneeded controls from game options 2016-11-04 19:17:43 -04:00
ebaydayz 6732e5cb67 Recolor lobby and player list to dark grey 2016-11-04 18:56:33 -04:00
oiad 497b065663 Localization changes/additions. (#1787)
* Localization changes/additions.

Fixes a few localizations, extends range for removing camo nets from
toolbox by 10m, I have found that 5m is just not enough.

* Toolbox change

Update camonet removal to 10m instead of 5m

* Safe zone no building near/blacklisted buildings no building near

Adds a check in dze_buildChecks to disallow building within a certain
distance of a safezone or a blacklisted object name.

* typo

fix typo

* Safezone/blacklisted changes

As per requests.

* Rework

Rework

* Remove unused variables

as per subject

* Misc changes

Fix unprivated var in calcfreespace
Made single currency buy/sell reporting more englishery
Localization cleanup of extra spaces

* rework

rework
2016-11-04 12:08:47 -04:00