Commit Graph

1521 Commits

Author SHA1 Message Date
AirwavesMan 65d82d9401 Add Armord Tractor and Scrap APC to traders 2020-11-15 09:59:06 +01:00
AirwavesMan d0f647c0b5 Add armored tractor
Model made by @Helion4
2020-11-15 09:58:34 +01:00
AirwavesMan 0dc00d9740 Add Scrap APC 2020-11-14 20:42:01 +01:00
AirwavesMan 3f52d185e4 Update Mini Cooper and Jeep 2020-11-01 18:08:28 +01:00
AirwavesMan 1ce3f92b68 Add 11 Nissan 350z versions
Models made by CRASHNZ. Thanks for the permission to edit and use them.
Models edited and fixed by @Helion4
2020-11-01 18:07:54 +01:00
AirwavesMan db36bb4845 Add Mini Coopr
Models made by @Helion4
2020-11-01 10:05:22 +01:00
AirwavesMan b83b899037 Update Jeep.hpp 2020-11-01 10:02:14 +01:00
AirwavesMan 4c2b9a8fa3 Update MTVRBird.hpp 2020-11-01 10:01:49 +01:00
AirwavesMan a1e5fca7b9 Add Old Jeep
Model made by @Helion4
2020-10-31 12:47:30 +01:00
AirwavesMan 8fa9318850 Add MTVR Bird
The wonderfull model was made by @Helion4
2020-10-31 10:40:06 +01:00
AirwavesMan e6680aaa2f Streamline Vehicle Eventhandlers
Almost all eventhandlers getting set already when creating the base class of the vehicles like AllVehicles. So it is not needed to set it after that again. Until a few exceptions I removed or added the needed vehicle eventhandlers.

All helicopters have a fired eventhandler now as it should be. So finally if a helicopters shoots all crew members are in combat. This is the same if flares getting fired.

The fired evenhandler will be only executed for players now no longer for the server.

Note: The CSJ Gyro addon getting loaded very early so those addons need all eventhandlers set.
2020-10-31 10:29:06 +01:00
AirwavesMan 1210ce1eea Update M200CheyTac.hpp 2020-10-31 10:19:38 +01:00
AirwavesMan 7851663842 Update 408CheyTac.hpp 2020-10-31 10:06:00 +01:00
AirwavesMan 420ad26902 Add winter camo nettings
Models made by @Helion4
2020-10-29 15:54:24 +01:00
AirwavesMan ad8ca46482 Add enterable model for the storage shed
Model made by @Helion4

All map buildings and buildables will be replaced with the new model. Land_Shed_M01 still needs some loot positions.
2020-10-29 15:02:44 +01:00
AirwavesMan e8169e415d Lower updated storage for upgraded sheds 2020-10-29 14:59:58 +01:00
AirwavesMan 215932d7f7 Add models and icons for lockbox winter
Models made by @Helion4
2020-10-29 14:59:14 +01:00
AirwavesMan b26a4fcfef Update Grenades.hpp 2020-10-29 14:57:35 +01:00
AirwavesMan e50a7de3e7 Update BarrettMRAD.hpp 2020-10-29 14:57:15 +01:00
AirwavesMan 5fa771d4e2 Update G3.hpp 2020-10-29 14:57:04 +01:00
AirwavesMan 88053499e5 Add 6 new backpacks
Made by @Helion4
2020-10-28 19:03:22 +01:00
AirwavesMan 72b691bc85 Forgot about the backpacks 2020-10-28 14:04:48 +01:00
AirwavesMan 758be28924 Add new female skins
Made by @Helion4

All ghillie suits, warm clothes and stalker suits with helmet can be worn by female players too now. The female base class got re-build. All female player models have the same attributs as the male models. For example: Armor or camouflage.

Also, all missing skins got added to loot and traders.
2020-10-28 13:05:56 +01:00
AirwavesMan ea01b72a53 Add HK417 model
Made by @Helion4
2020-10-28 12:28:12 +01:00
AirwavesMan 57276dd61f Revert object_pickupAction back to execVM
I was not aware of the acutal behavior of the init eventHandler. The init eventhandler sends all the given arguments to the player before the mpframework got even load on the player, so it is basicly the same like the publicvariables. This means that the function object_pickupAction will be always nil because it gets defined far later after the init evenhandler fired already.
2020-10-14 21:09:57 +02:00
AirwavesMan 1c1e785ef0 Update Wrecks.hpp 2020-10-11 13:34:00 +02:00
AirwavesMan 467802b5d7 Update FencesGates.hpp 2020-10-07 13:23:06 +02:00
AirwavesMan 1645784cbc Update string 2020-09-28 15:51:59 +02:00
AirwavesMan 38b354ce15 Fix missing semicolons 2020-09-28 15:51:48 +02:00
AirwavesMan 50aa06296f Add logging for unlocking doors 2020-09-28 14:20:36 +02:00
AirwavesMan f1b7a3faae Increase fence use radius 2020-09-28 13:39:53 +02:00
AirwavesMan 3c566857c9 Fix heli upgrade 2020-09-22 11:12:40 +02:00
AirwavesMan 118dbfa6e9 Fix exorbitant damage from chainsaws and sledge hammers
Reduces the damage from chainsaws and sledge hammers to prevent the very fast destruction of cinder and metal buildings.

This is the only good way to prevent the high damage on cinder and metal. Eventhandlers for damage are not a good idea and can affect the server performace if to many are set.
2020-09-16 22:08:02 +02:00
AirwavesMan 89bca2c94b Partly fix floating loot
This commit fixes partly the floating loot issue. The whole problem is not fixable. It is a problem with different components. The main point is that the position can be half water and half not. The second is the building collision and the collision of the loot object. Normally setPosATL should do its work but the object moves on the placement. Adding a special handling for buildings that are mostly over water did the best job so far.
With fixWaterPos = 1; in the building class which has those floating loot problems, the position gets converted to ASL which is better over water but not always. Some loot objects are still floating a bit but I could reach all of them. It is a way better as before.
2020-09-15 19:55:17 +02:00
AirwavesMan 7f86b09f4c Disable manualfire for pilots only on DZE versions 2020-09-15 00:14:58 +02:00
AirwavesMan bf516a65e5 Change ItemGenerator to WeaponHolder_ItemGenerator
With WeaponHolder_ItemGenerator we do not need the postion set up in the spawn.sqf
2020-09-13 16:53:36 +02:00
AirwavesMan e93783d190 Fix coin ui position in relation with broken bones 2020-09-13 15:14:13 +02:00
AirwavesMan eb337d5f08 Correct driver position of Ikarus_White_DZE 2020-09-12 15:39:51 +02:00
AirwavesMan a456c948f5 Fix wrong weapon name 2020-09-12 01:19:16 +02:00
AirwavesMan 673c705aeb Add upgradable safes and lockboxes
- Safes and lockboxes can be upgraded now.
- A winter lockbox version was added too. The current model and icon will be replaced later for the new lockbox.
- Calling Child 308 on the DB has no room for storing coins, this is why we need to update coins and gear after swaping the object. Same for upgrade vehicle
2020-09-12 01:18:57 +02:00
AirwavesMan 17cb79ae7e add better sound for mrad 2020-09-10 19:04:25 +02:00
AirwavesMan 4bf0c7daa1 Fix wrong name 2020-09-10 19:04:04 +02:00
AirwavesMan 7964d2c25f Fix val sound 2020-09-10 19:03:55 +02:00
AirwavesMan c878900491 Remove old files 2020-09-10 19:03:37 +02:00
AirwavesMan 2fae1e414f Add documents to loot and traders 2020-09-10 11:29:24 +02:00
AirwavesMan 88bbc87802 Add some more blood bags 2020-09-09 19:59:03 +02:00
AirwavesMan 4e771de94a Add some more zombie parts 2020-09-09 19:10:25 +02:00
AirwavesMan 567b6d5924 Add new dog tags items 2020-09-09 17:32:47 +02:00
AirwavesMan 910ab43a01 Update Maintain
- The maintain animation can be interrupted now
- Fix a potential crash exploit if maintain buildings to often in a row in a very short time frame.
2020-09-08 16:02:53 +02:00
AirwavesMan 8df85a53b9 Update vehicle ammo 2020-08-25 14:07:13 +02:00