Commit Graph

1300 Commits

Author SHA1 Message Date
A Man
627f5c8afc Fix fn_fillturrets for non weapon vehicles
Thx to iben
2022-06-04 10:49:05 +02:00
A Man
56787c71a0 Add new unit_setFractures function to handle better broken bones
- Removes old object_setHit
- Double checks if global broken bone variables are properly set after changing clothes.
- This should finally fix broken bones after changing clothes.
2022-06-03 20:48:52 +02:00
A Man
09ce7d8ff6 Update keyboard.sqf 2022-06-03 20:33:27 +02:00
A Man
eb98909f76 Remove vehicle speed check from evr storm 2022-06-03 20:33:23 +02:00
A Man
1b5609d906 Update fn_selfActions.sqf 2022-05-31 11:24:32 +02:00
A Man
49a5c00d26 Update fn_isSheltered to use vehicle player 2022-05-27 09:49:45 +02:00
A Man
2d7a2468f5 Add BigEgg's togglable vehicle godmode at plot pole
Thx @BigEgg17
2022-05-25 09:25:04 +02:00
A Man
946c9c5c91 After buying a weapon the weapon should be selected correctly now
Thx iben for the fix.
2022-05-25 09:22:19 +02:00
A Man
ff5f5612b0 Shorten DZE_maintainClasses checks 2022-05-24 13:14:02 +02:00
A Man
754ae1c4ad Update fn_getModelName.sqf
Made by @Victor-the-Cleaner
2022-05-21 10:48:12 +02:00
A Man
ac4a56d0b5 Update snap keybinds for different keyboard layouts and languages
Made by @Victor-the-Cleaner
2022-05-21 10:39:39 +02:00
A Man
2f6d59377a Update fn_selfActions.sqf 2022-05-20 18:16:50 +02:00
A Man
61ef937d83 Update fn_isSheltered.sqf 2022-05-20 15:34:47 +02:00
A Man
3e884a8140 Update fn_getModelName 2022-05-20 15:34:43 +02:00
A Man
4ebf760aa5 Fix infinite refueling with the fuel pump 2022-05-19 11:04:46 +02:00
A Man
8071602dd7 Add the shelter state to the player
Bases count as a secure area now. This means it will not rain through a base any longer. Also the temperature will not drop when you are inside of your base. This also affects snow, blizzards and evr storms.

Made by @Victor-the-Cleaner
2022-05-18 18:25:25 +02:00
A Man
2ebe0d6552 Add Bike/Motorcycles brake fix
Made by @Victor-the-Cleaner
2022-05-18 18:20:29 +02:00
A Man
0799e7e183 Update object revealing
This replaces 'player reveal object' with a function that acutal reveals the objects to the player. This fixes that objects were not usable after building.
2022-05-18 18:14:22 +02:00
A Man
b276f1f8c5 Update fn_fieldOfView
Made by @Victor-the-Cleaner
2022-05-17 15:59:47 +02:00
A Man
1de402185a Update player_checkStealth.sqf
Made by @Victor-the-Cleaner
2022-05-16 09:25:14 +02:00
A Man
989e918821 Update fn_inAngleSector.sqf
Made by @Victor-the-Cleaner
2022-05-16 09:25:05 +02:00
A Man
685b59a2f0 Remove leftovers from DZE_permanentPlot removal
Thx iben
2022-05-16 09:23:33 +02:00
A Man
44a7c81997 Fix possible undefined variables when a zed getting deleted 2022-05-09 11:47:58 +02:00
A Man
8221387b90 Add anti logout if a EVR Storm is running, also include dayz_soundMuted check 2022-05-05 17:59:57 +02:00
A Man
89d4bdfc9a Fix firedNear did not work as intended 2022-05-05 17:58:36 +02:00
A Man
effb78fe13 Add new combat function 2022-05-05 17:58:09 +02:00
A Man
38f7e1d1c3 Remove player_projectileNear it is not used anymore 2022-05-05 17:54:04 +02:00
A Man
97624e23be Add DZE_requirePlotOverride to override if objects need no plot pole
Made by @Victor-the-Cleaner
2022-05-02 15:22:36 +02:00
A Man
0b0db3f57d Add DZE_EVRProtectInside part 2 2022-05-02 12:56:13 +02:00
A Man
0d08f75f2d Remove old ui_initDisplay function 2022-05-02 12:50:57 +02:00
A Man
70a7629433 Add DZE_EVRHandleVehicles for EVR Storms
The EVR Storm turns off the vehicle engine if enabled.
2022-05-02 11:32:14 +02:00
A Man
3d9914a239 Update fn_addDuplicateTool again and add vehicle handling 2022-05-02 11:16:57 +02:00
A Man
6b24eaa26f Add DZE_EVRWhiteFlash
Turns On/Off the white flash within the EVR Storm, this is an important option for players who suffers from epilepsy.
2022-05-02 09:52:47 +02:00
A Man
08558080c8 Add better animation switch after EVR strom hit a player 2022-05-02 09:46:10 +02:00
A Man
143db3e1ef Add better duplicated tool check
- Fix disappearing keys when the backpack was full
- Localize added tool
- Add message where the tool got dropped
- fnc_freeBackpackSlots handles also bigger inventory objects with more as one slot
2022-05-02 09:45:48 +02:00
A Man
311b23cd94 Fix static weapon placement
Made by @Victor-the-Cleaner
2022-04-27 20:49:21 +02:00
A Man
9c1da8101d Add option to clear the ammo of all static guns, compile vehicle functions for server and client 2022-04-26 16:54:57 +02:00
A Man
57f1a534a7 Update fn_selfActions.sqf
- Remove plot admin checks for most actions, plot admins should not have access to other actions as the plot management, this will minimize the admin abuse a bit.
- Players who built an object within the plot pole are no longer able to remove that building if they got removed from the plot pole.
- Only the building owner can upgrade a building without a plot pole.
- Static guns are properly handled now.
2022-04-26 15:35:28 +02:00
worldwidesorrow
3bb6b94185 Add Nightstalker EVR storms
Includes manual on/off for APSI and localized strings.
2022-04-21 02:00:25 -05:00
A Man
911b455ae6 Add thaw script
Made by @Victor-the-Cleaner
2022-04-19 19:34:19 +02:00
A Man
bde803b6d3 Players are able to use flares inside a vehicle now
Also remove FNC_GetSetPos. It is no longer needed or used.

Made by @Victor-the-Cleaner
2022-04-19 14:53:12 +02:00
A Man
bec7ff8146 Fix MPKilled mp evh call on client, add correct 0 return value for all HandleDamage evhs when godmode 2022-04-18 10:22:42 +02:00
A Man
876e264e33 Fix change clothes and login over sea level
This also aims for the fix that the player still gets damaged while in debug. It looks like that allowDamage gets lifted when it should not. fn_exitSwim set too early the damage true which can be a problem. Ive decided to remove the handled damage from fn_exitSwim and set allowDamage always false before we enter this function.
This needs intensive testing to be sure it works without any new problems.

Thx to ndavalos and iben.
2022-04-16 17:20:28 +02:00
A Man
e034c6efe5 Remove bury, butcher human, check wallet scroll action from bloodsuckers 2022-04-15 11:11:39 +02:00
A Man
03636463c6 Add snap switch left-handed option with F6
Made by @Victor-the-Cleaner
2022-04-12 19:59:07 +02:00
A Man
fb2bf9462d Fix door penalty when door management was off
DZE_doorManagementHarderPenalty had no effect when the door management was disabled.

Thanks @IsGoose for pointing that out
2022-04-12 11:35:24 +02:00
A Man
e116caa815 Update fnc_isInsideBuilding
Made by @Victor-the-Cleaner

- If the player is inside a building but near a large open doorway or full height windows, or out on a balcony, they may be considered outside.
- The UI visual stealth icon will update accordingly, so the player will know if they need to step back from open doors or windows to regain stealth.
- dayz_inside global variable will now only affect player temperature, stealth vs zombies, and blizzard effects.
- The new dayz_insideBuilding global variable stores the building name the player is currently inside of, or null if player is outside. This may be used for modding purposes.
2022-04-02 12:22:56 +02:00
A Man
5a37ed6fec Update object_speak.sqf 2022-04-02 11:12:43 +02:00
A Man
67bdc72171 Keep global characterID only for special cases
Only vehicles with a key and locked/lockable buildings need a global characterID. All other vehicles and buildings will have a characterID of "0".
2022-03-26 18:11:16 +01:00
A Man
d4e6e786d2 Remove global ObjectID and ObjectUID from server functions
All ObjectIDs and ObjectUIDs are only visible on the server now no longer on the client.
2022-03-25 14:29:00 +01:00