Commit Graph

440 Commits

Author SHA1 Message Date
A Man 72abb093a3 Re-write bloodsucker invisible animation process
setVehicleInit does not work correctly. rSETOBJECTTEXTURE is the only way to sync it for all clients fast enough. Also player_zombieCheck cannot handle the invisible part to the bloodsucker attack since all other players which got not attacked interrupt that process.
2021-08-31 18:10:05 +02:00
A Man 2cb77d8a7a Change mutant texture path
This allows customizing when namalsk is loaded. Also add some more bloodsucker classes so server admins can set them an individual texture.
2021-08-26 15:54:28 +02:00
seelenapparat d1abb66e9f Revert "Revert "Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch""
This reverts commit 109ec5c9a3.
2021-08-24 15:47:06 +02:00
seelenapparat 109ec5c9a3 Revert "Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch"
This reverts commit 4bbb3ac609, reversing
changes made to 96f1d40a71.
2021-08-24 15:32:43 +02:00
A Man 30f15326c2 Add toggleable Virtual Garage by salival
This also adds heli pads to the wholesaler if the virutal garage is activated.
2021-08-18 23:43:21 +02:00
worldwidesorrow 05118343fc Integrate NS Bloodsuckers
Add and update files for bloodsucker spawning option.
2021-08-18 09:47:25 -05:00
AirwavesMan 70d3e0117d Remove bugged bulbs
Thx @dreamforceinc
2021-04-01 10:25:39 +02:00
AirwavesMan 63a3535f37 Switch often called functions from private to local 2021-01-14 09:24:06 +01:00
Merlijn 56cd3e8aed Split up save function 2020-12-31 12:11:23 +01:00
AirwavesMan ce278ba6e7 Disabled sched_buriedZeds
Due to the high performance impact sched_buriedZeds will be disabled for now. It looks like it is not really necessary to keep it in relation what performance it has.
2020-11-29 18:21:09 +01:00
AirwavesMan 1697af9714 Fix weapon on back dupe 2020-11-15 17:49:33 +01:00
AirwavesMan 0b6df45690 Update BIS Effects and fix eject bug for Cessna
This commit fixes the cessna getOut bug. Sometimes if the cessna explodes and the player did not die he was trapped inside of the cessna wreck. Switching from getOut to eject fixes this problem.
Ive did a lot tests and it should be save to eject instead of getOut.
2020-10-31 10:19:27 +01:00
AirwavesMan bd8606aaf5 Remove dayz_playerAchievements variable 2020-10-14 20:54:32 +02:00
AirwavesMan fd0e10ee98 Switch Functionary1_EP1_DZ to Functionary1_EP1
Functionary1_EP1_DZ is a player skin and should not be used as banker.
2020-09-28 11:34:55 +02:00
AirwavesMan 22d36a9392 Fix wrong trader skin 2020-09-14 23:54:33 +02:00
AirwavesMan 4f106220b2 Update the trade item system
The trading system to trade zombies parts and get in return bio meat got updated.
Server admins can add a humanity value as 5th value in the array. Also heros and bandits trade dogs tags now and players get humanity from them. This can be edited by server admins too.
2020-09-09 17:43:57 +02:00
worldwidesorrow c7ada1e805 Correct formatting errors from my prior commit. 2020-08-13 01:48:44 -05:00
worldwidesorrow f634e157f8 Update caribou.sqf 2020-08-13 01:44:09 -05:00
worldwidesorrow 4e14b0f8c6 Update namalsk.sqf
Correction to my prior commit.
2020-08-13 00:30:38 -05:00
worldwidesorrow f95075c563 Update player_monitor.fsm 2020-07-29 15:51:40 -05:00
worldwidesorrow cddee8928f Update sched_gui.sqf 2020-07-29 15:50:57 -05:00
worldwidesorrow 8ea7d10b0b Update tavi.sqf 2020-07-29 15:49:52 -05:00
worldwidesorrow 100ea67700 Update takistan.sqf 2020-07-29 15:49:33 -05:00
worldwidesorrow 07c0982259 Update smd_sahrani_a2.sqf 2020-07-29 15:49:04 -05:00
worldwidesorrow 23d15bc9eb Update sauerland.sqf 2020-07-29 15:48:44 -05:00
worldwidesorrow 8dd5cb421a Update panthera2.sqf 2020-07-29 15:48:19 -05:00
worldwidesorrow 15a3868d2f Update napf.sqf 2020-07-29 15:47:54 -05:00
worldwidesorrow 8138ac213e Update namalsk.sqf 2020-07-29 15:47:27 -05:00
worldwidesorrow cb4d1bf54a Update lingor.sqf 2020-07-29 15:47:07 -05:00
worldwidesorrow 7cbd449da6 Update isladuala.sqf 2020-07-29 15:46:50 -05:00
worldwidesorrow 50dae78453 Update fdf_isle1_a.sqf 2020-07-29 15:46:29 -05:00
worldwidesorrow f37b33963b Update cmr_ovaron.sqf 2020-07-29 15:46:08 -05:00
worldwidesorrow ababfc989e Update chernarus17.sqf 2020-07-29 15:45:39 -05:00
worldwidesorrow 426db7d4e4 Update chernarus11.sqf 2020-07-29 15:45:13 -05:00
worldwidesorrow 57174633bf Update caribou.sqf 2020-07-29 15:44:47 -05:00
worldwidesorrow c7ff2eff3d Update blizzard.sqf
Add low volume version of blizzard sound effect for players inside buildings.
2020-07-22 21:40:58 -05:00
AirwavesMan ca8bb7709d Add handling for a missing description on backpacks 2020-07-23 01:25:10 +02:00
worldwidesorrow e70819c5ee Rename SQF/dayz_code/system/DynamicWeatherEffectsSnow.sqf to SQF/dayz_code/old/DynamicWeatherEffectsSnow.sqf 2020-07-14 16:27:01 -05:00
worldwidesorrow 90a1e02f32 Rename SQF/dayz_code/system/DynamicWeatherEffects.sqf to SQF/dayz_code/old/DynamicWeatherEffects.sqf 2020-07-14 16:26:39 -05:00
worldwidesorrow 627add67ac Add files via upload
New weather functions.
2020-07-14 16:23:42 -05:00
AirwavesMan ac79d91ca0 Move unused functions to another folder 2020-06-10 17:03:31 +02:00
A Man c5a6f0d03d Add bloodStains only to scheduler if enabled 2020-05-13 01:25:45 +02:00
A Man 132e9506c1 Delete Chainsaw gas on relog if the player had a chainsaw in his backpack 2020-05-11 20:02:29 +02:00
A Man 843a238cd7 Update progress_monitor.sqf 2020-04-27 18:26:13 +02:00
A Man dd8ca1c109 Update fire_monitor.sqf 2020-04-27 18:25:57 +02:00
A Man b965de32fb Remove unused variable 2020-04-27 18:13:26 +02:00
A Man 6ddf42b618 Update handleGear 2020-04-27 18:12:19 +02:00
worldwidesorrow e180ffe9e4 Add files via upload 2020-04-21 14:39:47 -05:00
A Man f68bbda0a3 Update Humanity System
This updates the humanity system. It removes the OpenTarget from Dayz Mod which is not needed for Epoch and more confusing as it helps to understand why a player gets a humanity drop or not.

The new system gives players always humanity.

Survivor killed Survivor = Negative Humanity
Survivor killed Bandit = Positive Humanity
Survivor killed Hero = Negative Humanity

Hero killed Bandit = Positive Humanity
Hero killed Hero = Negative Humanity
Hero killed Survivor = Negative Humanity

Bandit killed Bandit = Negative Humanity
Bandit killed Hero = Negative Humanity
Bandit killed Survivor = Negative Humanity

The values are strict and have no longer a complicated calculation based on a kill counter.

This change needs more testing in the beta state of this update.
2020-04-03 12:23:53 +02:00
A Man 51addea1dc Update player_spawn_2.sqf 2020-04-02 18:10:03 +02:00