Commit Graph

12 Commits

Author SHA1 Message Date
A Man
550a6218f7 Re-arrange CfgVehicles config for buildings and buildables
- All buildables are grouped together now.
- Buildables can be used and found under "DayZ Epoch Buildables" in the editor now.
- Update scope of a few vehicles. Most base classes should be private or at least protected.
- Epoch Loot Container can be found under "DayZ Epoch Crates" in the editor now.
2020-05-18 13:46:59 +02:00
A Man
8557f559df Add new Land_Ind_Oil_Pump_EP1_DZE
made by @seelenapparat
2020-01-15 20:37:00 +01:00
A Man
55f99b0096 Move make fire place to modular_build 2019-12-17 12:03:16 +01:00
ebayShopper
2c4f06c984 Disable auto refuel, repair and rearm at WarfareBVehicleServicePoint
Vanilla commit:
53bfc597d6
2018-07-29 12:21:00 -04:00
ebayShopper
7fd8c750d2 Add Land_houseV_2T2 interior
Vanilla commits:

4607ceaff0

b1eba5c54b

7711839323

8f74d2bb24

Also applied corrections mentioned in #1996
2017-11-26 18:29:13 -05:00
ebaydayz
198ef269d4 Combine player_fillWater and player_drinkWater to one function 2017-01-16 16:35:15 -05:00
ebaydayz
e4aeee37fd Use waterHoleProxy in drink water and fill water #1835
The slow searches are needed on other maps until waterHoleProxy objects
are added for them. They need to be added at every pond and
non-"Land_pumpa" well. Right now Chernarus is the only map that has them
placed.

Fixes #1835
Fixes #1841
2017-01-01 16:55:00 -05:00
ebaydayz
4d3f707417 Stop autoRun and remove drink from hands at ponds #1827
Fixes #1827
2016-12-22 21:52:22 -05:00
ebaydayz
452ce57618 Temperature badges + heatpack changes + some translation fixes
Vanilla development commit:

e89176d565
2016-07-03 12:01:32 -04:00
icomrade
9d52fb0595 Should be all scope entries 2016-03-05 20:36:07 -05:00
icomrade
f885e06c2a CfgVehicles and Scope issues done 2016-02-21 13:14:03 -05:00
icomrade
dfb7bba743 CFG WEAPONS DONE 2016-02-21 13:09:16 -05:00