Commit Graph

305 Commits

Author SHA1 Message Date
A Man
4bf3b8964a Add Famas
Thx @SyNcRoNiCzZ
2020-01-29 02:04:01 +01:00
A Man
bb16950c53 Add P99
Thx @SyNcRoNiCzZ
2020-01-29 00:58:41 +01:00
A Man
4fc6128443 Add MP7 to the game
Thx @SyNcRoNiCzZ
2020-01-28 23:30:04 +01:00
A Man
43f0614640 Add CZ 805 DZ versions
Ive also reordered the stringtable a bit
2020-01-27 20:24:16 +01:00
A Man
ad71fe678e Add scorpion evo 3 dz versions 2020-01-27 18:57:18 +01:00
A Man
e1c922f132 Add ACR CZ 75 pistols 2020-01-27 15:59:16 +01:00
A Man
9c11f0adac Add ACR CZ750_DZ version 2020-01-27 13:40:09 +01:00
A Man
43337b6a7a Add 6 new UH-1H and 4 new Mi-17 skins
Thx @lennard91 and @sam563
2020-01-27 12:23:07 +01:00
A Man
c47821ee46 Add 3 new CH-47 Chinook skins
Thx @SyNcRoNiCzZ

This also corrects the maxmagazines from the CH53 and the CH47. Ive overwrote my own changes.
2020-01-26 18:54:41 +01:00
A Man
de38a4e0b5 Bike/ATV overhaul 2020-01-25 12:30:34 +01:00
A Man
428ceb28e0 Update boats 2020-01-24 13:56:02 +01:00
A Man
06b788a10b Helicopter overhaul
This commit updates all helicopter.
-	Flares for all helis excluding the mozzie
-	Complete gear rework
-	Helis added to “DayZ Epoch Vehicles” for the editor
-	Remove radar and and radar checks
-	Correct fuel capacity for some models
-	Add Ka60 and AW159 Wildcat as epoch versions with PKT and M240 only
-	Update trader prices and add new helis
2020-01-24 11:00:00 +01:00
A Man
86f59b7de4 Land Vehicle overhaul
This commit overhauls all land vehicles. I have found many problems and one exploit which was important for upgrading vehicles. The main problem was that epoch overwrites many arma 2 vehicle bases classes. Those base classes and vehicle classes with the same name in arma 2 and epoch got update by arma 2 corepatch. Epoch overwrites and reverts many of those corepatch changes. This should not happen at all. Also, updating an already in arma 2 existing vehicle leaded to a problem in upgrading vehicles. The only chance to resolve both problems is that we reference existing vehicles from arma 2 and creating a new one for epoch.

-	Add for every vehicle an epoch version, all arma 2 vehicles remains unchanged
-	Add BMP-2, BTR-60 versions
-	Set a vehicleClass for every vehicle so it can be accessed in the editor under "DayZ Epoch Vehicles"
-	Set supplyRadius for all vehicles
-	Deactivate radar, auto medic, auto ammo and auto repair option for all vehicles that used this
-	All armed vehicles have a DZE class now
-	Fix positioning and animation errors for certain vehicles
2020-01-23 00:10:41 +01:00
A Man
6f9afafaeb Add more BRDM2 versions 2020-01-20 00:55:47 +01:00
A Man
7a6b8b13a1 Add ACR skins, localize dead bodies 2020-01-19 15:09:31 +01:00
A Man
7ac70f2790 Add ACR Tatra T810 trucks 2020-01-19 01:33:37 +01:00
A Man
52ad1b18db Add ACR Skoda Octavia DZE - DZE4 version 2020-01-18 22:43:08 +01:00
A Man
7b9fe6bcb6 Add ACR Dingo DZ and DZE versions 2020-01-18 18:38:51 +01:00
A Man
a9f79d0d32 Add ACR HMMWVs
Also epoch has now its own hmmwv base class
2020-01-18 15:17:06 +01:00
A Man
192400a730 Add spetsnaz skins
thx @stagler
made by @seelenapparat
2020-01-18 00:50:11 +01:00
A Man
82a53a7f74 Add ice apo skins
made by @seelenapparat
2020-01-17 18:21:12 +01:00
A Man
637358b78c Add and update backapacks
-	5 new backpacks
-	19 new textures for the Czech backpack
-	2 new textures for the coyote backpack
-	reconfigured weapon count of all old backpacks
-	30 new backpack types included an upgraded version

This adds 5 new backpacks. 4 from the ice apo mod 1 from Arma 2 ACR.
This also adds many different skins for the Czech backpack thx @lennard91 and 2 new skins for the coyote backpack from the KSK Mod.
I’ve reconfigured the weapon count of the old backpacks. A weapon can be a pistol with 5 slots too. So, a Large Gunbag can hold 6 weapons or 12 pistols now. This is more intuitive as it was before. 6x10 = 60, 12x5=60 The backpack has still the same gear count as before. I removed the display info in the trader menu how many weapons a backpack can hold. This information is obsolete with this commit because a backpack with a gear count of 20 can hold 4 weapons now and it could be confusing for players if they consider only large weapons but no pistols.

We added 15 reconfigured backpack types with DZE1 as indicator. Those new backpack types have an upgraded version with DZE2 as indicator. The gear count, the names and descriptions of all new backpacks got changed.

This commit was made by @seelenapparat, @DeVloek, @airwavesman
2020-01-17 17:15:16 +01:00
A Man
c6a301f370 Add rusty M16, M4, add taped stanag mag
made by @seelenapparat
Thx @Icewindo
2020-01-16 17:34:36 +01:00
A Man
18eaaa6aed Add new KSK skins
thx Brainbug
2020-01-16 16:09:20 +01:00
A Man
de13afb1a6 Add new ghillies
thx @Brainbug
2020-01-16 14:07:09 +01:00
A Man
b305f520b4 Add equip_paintbucket for crafting
made by @seelenapparat and @DeVloek
2020-01-15 22:48:34 +01:00
A Man
e4a9bc1800 Add new attachments
made by @seelenapparat and @DeVloek
2020-01-15 22:43:17 +01:00
A Man
acb2938653 Add stalker skins
made by @seelenapparat
Thx @Icewindo for making this mod.
2020-01-15 22:14:09 +01:00
A Man
e9c9b7b7ce Add namalsk skins to epoch 2020-01-15 20:16:00 +01:00
A Man
136f7dc7b8 Add namalsk tools to epoch thx @SumrakDZN 2020-01-15 15:47:53 +01:00
A Man
88db2530bf Update Land Rover Config
- update config
- add ACR Land Rovers
- add upgradeable versions
- update gear count slightly

Ive discovered an exploit for arma 2 vehicles which config classes got updated in epoch. It looks like that not all configs entries get properly updated for the epoch updated vehicles if the same config vehicle exist in arma already. I will create for all vehicles an epoch class which do not have already such a class to make sure all config entries got correctly updated.
2020-01-14 19:21:41 +01:00
A Man
73289a69a6 Update tents
equip_tent_poles are now in the loot tables and can be used for tent crafting.
The recipe for crafting tents and nettings has changed a bit. Instead of poles, tent poles are needed now.
The string for equip_tent_poles is confusing if the requirements are 6 Tent Poles but meant is 1x (6 Tent Poles).
2019-12-17 11:10:51 +01:00
RedLink-kam
fcd6f0b1a2 Update stringtable.xml (#2051)
fix gramma Rus
2019-12-14 22:16:32 +13:00
A Man
6740fb5326 Adding german medical translations, minor changes
Changing the messages for wipes. It cannot be done like it was before for the german language.
Thx @RedLink-kam for the russain translations.

Ive re-ordered the new strings so the Namalsk compatibility is the last again. Namalsk should be always last since it is just an addon from a different mod.
2019-12-14 10:00:35 +01:00
oiad
ca1eef5b90 Added more Russian translations
Thanks @Redlink-kam
2019-12-14 15:08:51 +13:00
worldwidesorrow
5d983694c8 Remove period from string. It doesn't belong there. 2019-12-12 05:07:31 -06:00
worldwidesorrow
2a145bf678 Add new strings
The strings were placed at the bottom so translators can find them easily.
2019-12-11 21:48:00 -06:00
A Man
02c910078a Add 2 new cargo truck version
This adds 2 new versions of cargo trucks. A truck for items and a truck for weapons. Also setting the supplyRadius for every refuel, reammo and repair truck to 0. Just to be sure.
2019-12-10 22:29:27 +01:00
A Man
d542304afe Add Jackal to the game 2019-12-10 20:58:51 +01:00
A Man
1186aa29bc Adding Mozzie DZ/DZE version
Ive moved the mozzie configs to helicopters. The new Mozzie versions have a small gear count of (1,3,1) so it is possible to open the gear in the heli now.
2019-12-08 11:49:17 +01:00
A Man
38a3129093 Fix RHIB_DZ version, adding RHIB_DZE boats
Server admins should switch to the RHIB_DZ or RHIB_DZE version. The normal RHIB boats are from arma and should not be overwritten from the epoch configs as it was the case before. This commit restores the acutal configs and alters them to the new versions.
2019-12-08 10:24:16 +01:00
A Man
6b5ebe3c5d Adding BTR-40 DSHKM versions 2019-12-08 09:53:40 +01:00
A Man
7e451c5902 Adding DZ/DZE pook classes
The pook has  a DZ/DZE version now. Server admins can still use the old pook classes if it is needed. The new classes were added to the traders. We should probably evaluate if it is a good idea to add the gunner bell by default to the traders.
2019-12-07 14:45:32 +01:00
A Man
92700e8a2e Update trader files
This commit re-build the complete traders and almost all the files related with them. It is much easier for new server admins to handle a map change with traders and safe zones now.

- Fixing many wrong set markers.
- Fixing wrong trader agent positions.
- The trader configs got re-build.
- All trader categories have a localization now. I've noticed too late that we already have a CL for the categories so I've merged them into epoch.
- Fixing dupable objects in the spawned trader cities.
- Adding missing sensors for all traders.
- Removing many duplicated trader categories inside the trader files.
- Adding Safe Zone support for all traders excluded Wholersalers, Boat Traders and Dock Traders.
- Removing Mello trader on Panthera due to many trader cites.
- Namalsk and Lingor traders got completely re-build. Thx @devlok for building the trader cities.
- Sauerland has a Boat Trader now.
- Removing wrong markers from Ovaron.
- Ruegen and Ovaron have no traders so far. We will probaly add them later.
2019-12-04 17:52:31 +01:00
A Man
d0738a1298 Add missing pick-up localization 2019-11-18 21:14:48 +01:00
A Man
c549970270 Update changelog 2019-11-18 19:50:28 +01:00
A Man
bd33064237 Localize missing gunner positions 2019-11-18 19:39:17 +01:00
A Man
e36e3cc429 Localize vehicle names
This commit also removes the displaynameshort. We do not need it any longer.
2019-11-18 19:02:02 +01:00
A Man
5dd2fe6bc3 Remove unused player_chopWood 2019-11-11 11:07:25 +01:00
A Man
52c20fd512 Move fix bottle to epoch crafting 2019-11-04 10:59:06 +01:00