Commit Graph

23 Commits

Author SHA1 Message Date
ebaydayz
4bd9a9aa0b Update public variables
It makes no sense to rename the identical DayZ PVs to have an E in their
name. I don't see any good reason it was done in the first place. All it
accomplishes is breaking script compatibility between the two mods and
requiring different publicvariable.txt filters. The only time it makes
sense is for custom Epoch variables that aren't used in vanilla.

All admins have to do to update custom scripts is swap the names
according to the change log.

Note I've submitted a pull request to replace PVDZ_veh_Save with
PVDZ_obj_Save in official too because they are duplicates.
2016-03-18 21:39:22 -04:00
icomrade
bad0a2e461 add 2 new vars and fix up variable names
DZE_HeartBeat
DZE_UseBloodTypes
2016-03-01 00:23:14 -05:00
icomrade
58acf95dc7 Server Done I Think 2016-02-29 00:29:23 -05:00
icomrade
33e9c7669b GetPlayerUID compile, update skin change 2014-07-17 14:29:17 -04:00
icomrade
3491e4462d Add variable 2014-06-30 12:46:06 -04:00
icomrade
6f8efd8428 Legacy UID 2014-06-30 11:53:14 -04:00
icomrade
e54b9983dd Replace forEach with Count
Use count where you do not need _forEachIndex variable, it's quicker
than forEach.
2014-05-27 15:37:57 -04:00
Skaronator
72fd8ddf62 Same stuff with less PVC Var 2013-11-30 21:29:23 +01:00
[VB]AWOL
725b4aa2b2 = null? maybe nil instead and force time sync on login 2013-11-29 01:35:04 -06:00
[VB]AWOL
796f5008b6 cleanup and move road debris back to server 2013-11-25 15:57:57 -06:00
[VB]AWOL
160c62927f again 2013-11-18 10:24:07 -06:00
Zac Surplice
700fa10748 better halo jump on spawn 2013-11-18 12:10:00 +11:00
[VB]AWOL
1ed5062034 weather v2 2013-11-13 16:01:16 -06:00
[VB]AWOL
9b158aa62e tag persistence fixes 2013-10-28 19:47:23 -05:00
[VB]AWOL
507eee89c7 detect and count spawn markers to ensure markers exist 2013-10-23 00:44:48 -05:00
[VB]AWOL
c12818f6f9 RC6 2013-10-13 13:15:27 -05:00
Zac Surplice
d3f7e67647 player_build.sqf Enhancements and PV renames 2013-10-07 10:56:47 +11:00
[VB]AWOL
9236e55850 added back debug 2013-09-18 03:37:07 -05:00
[VB]AWOL
c911a7cdab 1.0.1.94 DEV BUILD 2013-08-26 02:29:18 -05:00
[VB]AWOL
1c889add2b 1.0.1.8 DEV TEST 2013-08-09 12:54:36 -05:00
[VB]AWOL
9e5957b89d 1.0.1.7 DEV TEST
+ [CHANGED] Can now fill empty fuel barrels on standard fuel tanks.
+ [CHANGED] Increased range of crafting from 2m to 3m
+ [FIXED] Removed repair action from tow truck with VIL_asistvan_DZE
+ [ADDED] Tow truck VIL_asistvan_DZE can tow vehicles that fit within
the bounding box of the model.
+ [ADDED] Ability for fuel trucks to fill nearby vehicles 30m when
engine is running.
+ [CHANGED] Reworked Epoch events scheduler and made it more accurate.
+ [REMOVED] Road debris no longer spawn loot, helps with performance and
we have added extra loot positions in the world.
+ and more
2013-08-05 11:09:26 -05:00
vbawol
c11e8c47b2 1.0.1.5 RC4
+ [ADDED] workbench can be built anywhere and allows crafting of all
items.
+ [ADDED] Black market vendor the trader city stary.
+ [FIXED] Many other fixes
2013-07-10 15:45:23 -05:00
vbawol
483279c126 Organize files a bit and removed non source pbo's 2013-06-24 06:26:15 -05:00