Add new pistols from Robert Hammer.
- 23 new pistols
- New sounds for the M9, M1911, PDW
- New magazine icon and model for M1911
- Full attachment support for different pistols
Thx RobertHammer for allowing us to use the weapon packs.
Also switching to the correct M4SPR and VSS in traders.
Remove 20Rnd_9x19_EVO from loot since the Scorpion_Evo3_DZ versions use 30Rnd_9x19_MP5 magazines.
- Add RSASS, MSR, XM2010 normal, SD, NV and TWS versions
- SD versions have a slightly slower bullet speed as the non sd versions. Server Admins have to be careful with adding the SD versions to not hurt the server balance.
- Remove old AS50 ammo config, it is not needed any longer, also switch to the correct AS50 magazine classname.
Thx @AlwarrenSidh for the weapons.
- Add 96 different ACRs in 4 different colors
- Complete attachment support
- All weapons have a flashlight
- TWS versions and TWS scope are sell only and have the same scope as the L85A2 TWS
- NV versions can switch between NV and Holo, also have military flashlight
Big thanks @Alwarren
This commit updates all helicopter.
- Flares for all helis excluding the mozzie
- Complete gear rework
- Helis added to “DayZ Epoch Vehicles” for the editor
- Remove radar and and radar checks
- Correct fuel capacity for some models
- Add Ka60 and AW159 Wildcat as epoch versions with PKT and M240 only
- Update trader prices and add new helis
This commit overhauls all land vehicles. I have found many problems and one exploit which was important for upgrading vehicles. The main problem was that epoch overwrites many arma 2 vehicle bases classes. Those base classes and vehicle classes with the same name in arma 2 and epoch got update by arma 2 corepatch. Epoch overwrites and reverts many of those corepatch changes. This should not happen at all. Also, updating an already in arma 2 existing vehicle leaded to a problem in upgrading vehicles. The only chance to resolve both problems is that we reference existing vehicles from arma 2 and creating a new one for epoch.
- Add for every vehicle an epoch version, all arma 2 vehicles remains unchanged
- Add BMP-2, BTR-60 versions
- Set a vehicleClass for every vehicle so it can be accessed in the editor under "DayZ Epoch Vehicles"
- Set supplyRadius for all vehicles
- Deactivate radar, auto medic, auto ammo and auto repair option for all vehicles that used this
- All armed vehicles have a DZE class now
- Fix positioning and animation errors for certain vehicles
- 5 new backpacks
- 19 new textures for the Czech backpack
- 2 new textures for the coyote backpack
- reconfigured weapon count of all old backpacks
- 30 new backpack types included an upgraded version
This adds 5 new backpacks. 4 from the ice apo mod 1 from Arma 2 ACR.
This also adds many different skins for the Czech backpack thx @lennard91 and 2 new skins for the coyote backpack from the KSK Mod.
I’ve reconfigured the weapon count of the old backpacks. A weapon can be a pistol with 5 slots too. So, a Large Gunbag can hold 6 weapons or 12 pistols now. This is more intuitive as it was before. 6x10 = 60, 12x5=60 The backpack has still the same gear count as before. I removed the display info in the trader menu how many weapons a backpack can hold. This information is obsolete with this commit because a backpack with a gear count of 20 can hold 4 weapons now and it could be confusing for players if they consider only large weapons but no pistols.
We added 15 reconfigured backpack types with DZE1 as indicator. Those new backpack types have an upgraded version with DZE2 as indicator. The gear count, the names and descriptions of all new backpacks got changed.
This commit was made by @seelenapparat, @DeVloek, @airwavesman
- update config
- add ACR Land Rovers
- add upgradeable versions
- update gear count slightly
Ive discovered an exploit for arma 2 vehicles which config classes got updated in epoch. It looks like that not all configs entries get properly updated for the epoch updated vehicles if the same config vehicle exist in arma already. I will create for all vehicles an epoch class which do not have already such a class to make sure all config entries got correctly updated.
equip_tent_poles are now in the loot tables and can be used for tent crafting.
The recipe for crafting tents and nettings has changed a bit. Instead of poles, tent poles are needed now.
The string for equip_tent_poles is confusing if the requirements are 6 Tent Poles but meant is 1x (6 Tent Poles).
Changing the messages for wipes. It cannot be done like it was before for the german language.
Thx @RedLink-kam for the russain translations.
Ive re-ordered the new strings so the Namalsk compatibility is the last again. Namalsk should be always last since it is just an addon from a different mod.
This adds 2 new versions of cargo trucks. A truck for items and a truck for weapons. Also setting the supplyRadius for every refuel, reammo and repair truck to 0. Just to be sure.
Ive moved the mozzie configs to helicopters. The new Mozzie versions have a small gear count of (1,3,1) so it is possible to open the gear in the heli now.
Server admins should switch to the RHIB_DZ or RHIB_DZE version. The normal RHIB boats are from arma and should not be overwritten from the epoch configs as it was the case before. This commit restores the acutal configs and alters them to the new versions.