This commit adds the waterbottles from DayZ Mod. The icons were made by @DeVloek. The waterbottles are fully functional with all actions. To boil a plastic waterbottle you need an empty trash can.
Dogs could not be watered with other waterbottle than the ItemWaterbottle itself. This is fixed now. Also fix missing reset action from hide body.
* Fix german typo
* Change item picture for the new empty barrels
Methylamin Barrel Empty and Oil Barrel Empty had the same item picture as a filled barrels. It is better to have on all empty barrels the same picture like the empty fuel barrel.
This is as per the wooden versions, adds cinder_door_kit_locked and
cinder_garage_kit_locked.
The same could be done for the version with the door WITHOUT the door
lock, but I feel this is enough.
@oiad please keep Epoch specific strings in the dayz_epoch package
The status icons translation was identical to English. @AirwavesMan the
second word is not capitalized for consistency with all other settings
in the game options menu. https://i.imgur.com/eIbPBlM.jpg
* Fix Corepatch AS50 magazine spawn
The Corepatch broke some of the AS50 magazine spawns. Im not sure why it happend sometimes and sometimes not.
This message showed up sometimes: No entry 'bin\config.bin/CfgMagazines-5Rnd_127x99_as50_CP'.
The CorePatch use that:
e0d06f7086/CorePatch_CIT_14888/config.cpp
This commit should fix that error message and the AS50 name as well.
* Define 5Rnd_127x99_as50_CP class
* Update AS50 fix
* Revert AS50 ammo fix
Not necessary to inform recipient and prevents two messages on screen at
once for instigator.
Classic bloodbag system is now added in vanilla too.
Vanilla commits:
cb71d926edbee9bd1638
Partial revert of:
2d9097a6af
This workbench is currently not obtainable either by crafting or the
loot tables, so it is not used anyway. But with Epoch player_build
attempting to build it sends the player flying / sliding backwards at
high speed. Using the vanilla player_build that does not happen.
I tested building all the other items changed in the above commit and
none of them have this problem.
* Localization changes/additions.
Fixes a few localizations, extends range for removing camo nets from
toolbox by 10m, I have found that 5m is just not enough.
* Toolbox change
Update camonet removal to 10m instead of 5m
* Safe zone no building near/blacklisted buildings no building near
Adds a check in dze_buildChecks to disallow building within a certain
distance of a safezone or a blacklisted object name.
* typo
fix typo
* Safezone/blacklisted changes
As per requests.
* Rework
Rework
* Remove unused variables
as per subject
* Misc changes
Fix unprivated var in calcfreespace
Made single currency buy/sell reporting more englishery
Localization cleanup of extra spaces
* rework
rework
* More Stringtable updates
Ive added and corrected more german strings. Some german strings were too long. Lots of building items needed a localization. Adding after request the Winter Ghillie Suit localization for Namalsk compatibility.
* Update for new localization
* Update for localization
* Update for new localization
* Update again
* localization update
* Update stringtable.xml
* Update Doors.hpp
* Update ModularBuilding.hpp
* Update stringtable.xml
* Update stringtable.xml
* Update Doors.hpp
* Update Prop_Defs.hpp
This allows players to carry the magazines, without modification to
ammo.sqf the side guns of the pook transport are supported to be
rearmed. Modification will be required to allow turrets assigned to the
pilot to be rearmed, such as the pook H13 gunship and mozzie grenades.
Extends the displayName RSC width to the same as the description (Not
sure why this was so small, it truncated longer display names)
Added localization strings for all the supply crates so they were easier
to distinguish in the gear menu.
There is no point in having two variables for the same purpose.
It is also pointless to keep an action count tally like r_action_count
was doing, since it is only ever checked for being 0 or 1. Any count
higher or lower than that is irrelevant.
I will make this change in vanilla too.
* Update stringtable.xml
Adding string support for AA12 ammo
* Update Rifles.hpp
Adding a few missing weapons.
* Update LMG.hpp
Adding one new LMG
* Update ShotgunAmmo.hpp
Adding AA12 ammo
* Update BanditAmmunition.hpp
Adding SCAR ammo
* Update BanditWeapons.hpp
Adding Mk17 Sniper and M110 NVG.
* Update FriendlyAssaultRifle.hpp
Adding Mk16 and L85 variations.
* Update FriendlyLightMachineGun.hpp
Adding L86A2 LSW
* Update NeutralBlackMarketAmmo.hpp
Adding new ammo AA12 and Mk17
* Update NeutralBlackMarketWeapons.hpp
Adding AA12 Shotgun and Mk17 variants.
* Update Weapons.hpp
Adding many new weapons.
* Update Ammo.hpp
Adding new AA12, Mk17 ammo to loot.
* Update AmmoBox.hpp
Adding SCAR ammo to eu2 box.
* Update Shotgun.hpp
Adding re-combine action for new AA12 ammo
* Update NeutralHelicopterUnarmed.hpp
Adding UH60M_MEV_EP1 to trader.
* Update NeutralBlackMarketAmmo.hpp
Removing AA12 HE
* Update Ammo.hpp
Comment out AA12 HE ammo
* Update Weapons.hpp
Lowering DMR spawnrate