[VB]AWOL
130d12b8ea
land_ind_pec_03 and changed to new IndustrialMilitary
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};
2014-01-23 02:41:56 -06:00
vbawol
ede16ca10f
Merge pull request #1006 from Fank/patch-5
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Fixed M107_DZ
2014-01-23 00:40:33 -08:00
Sequisha
4c08762da0
Update CfgBuildingLoot.hpp
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New class for Industrial-Military, (heavier weight on industrial parts).
2014-01-23 03:37:54 -05:00
Florian Kinder
fbc37da085
Fixed M107_DZ
2014-01-23 09:29:05 +01:00
vbawol
a1d93eb3d2
Merge pull request #1005 from Fank/patch-4
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Fixed Typo
2014-01-23 00:10:42 -08:00
Sequisha
14dc4c1f23
Update cfgLoot.hpp
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Shifted weights for weapons and ammo to coincide with balance for barracks/crashes.
2014-01-23 03:02:08 -05:00
Florian Kinder
b03a2ed41d
Fixed Typo
2014-01-23 09:01:42 +01:00
Sequisha
148f587045
Update CfgBuildingLoot.hpp
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Balanced distribution of military rarity, removed vehicle ammo from Barracks. Added Launcher to crash sites, and rarity of corresponding ammo in Barracks single piles.
2014-01-23 02:42:36 -05:00
[VB]AWOL
63ee278e82
lifting fixes
2014-01-22 18:07:26 -06:00
vbawol
44c1b62bde
Merge pull request #989 from Fank/Vehicle/Air/MH60S
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Added MH-60S DZ & MH-60S AL
2014-01-22 16:01:51 -08:00
vbawol
3aefa64146
Merge pull request #999 from Fank/Object/Base/Scaffolding
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Added buildable scaffolding building
2014-01-22 16:00:28 -08:00
[VB]AWOL
8422057ff4
fixes was using incorrect variables here
2014-01-22 15:22:52 -06:00
[VB]AWOL
0fd1dc0028
force eject if vehicle is being towed/lifted
2014-01-22 15:22:37 -06:00
[VB]AWOL
3e8346dec4
private array
2014-01-22 15:22:11 -06:00
[VB]AWOL
d4edea2be4
revised heli lift
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disallow if crew != 0 or detach if crew > 0
DZE_HeliLift = false; disables heli lift
2014-01-22 14:48:57 -06:00
[VB]AWOL
4549a5189f
incorrect description here
2014-01-22 12:18:25 -06:00
[VB]AWOL
fa2ded3c27
setpos to get better placement of preview poles
2014-01-22 11:54:52 -06:00
[VB]AWOL
3b3ee0d905
removed build timer
2014-01-22 11:53:14 -06:00
[VB]AWOL
2e299958be
1 item always
2014-01-22 11:26:56 -06:00
[VB]AWOL
8a8e0ce8d2
corrected description
2014-01-22 11:26:41 -06:00
Skaronator
149b808b05
remove DZEMaintainCache var
2014-01-22 16:46:01 +01:00
[VB]AWOL
ea43bbd0fc
made use of GV and removed retry
2014-01-22 09:33:18 -06:00
[VB]AWOL
ba9af58532
removed retry hopefully it will not be needed now
2014-01-22 09:32:33 -06:00
[VB]AWOL
054ab1ef45
move for server use and added DZE_maintainRange
2014-01-22 09:30:25 -06:00
[VB]AWOL
cd224ddce2
silver and gold 10 x 1oz bar stack models
2014-01-22 08:39:14 -06:00
Florian Kinder
c64ade63d8
Fixed wrong string, in Crafting 6x -> 12x Tanktrap
2014-01-22 13:35:28 +01:00
vbawol
9841350e7b
Merge pull request #1002 from SGanthony/patch-5
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Convert G36 and G36SD Ammo To STANAG Variant
2014-01-21 20:17:12 -08:00
vbawol
aa574e6b6f
Merge pull request #1001 from SGanthony/patch-4
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Fixed Upgraded Black SUV Glass Armor
2014-01-21 19:22:06 -08:00
[VB]AWOL
bc8083b4ed
40% chance to payout gem on removal of mine ruins
2014-01-21 17:58:38 -06:00
[VB]AWOL
088248d079
use PVS here instead
2014-01-21 17:13:26 -06:00
SGanthony
8b7e41792f
Convert G36 and G36SD Ammo To STANAG Variant
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By converting the G36 magazines to the STANAG variant it may reduce the character count for inventory database entries, thus decreasing the chances of the inventory field exceeding the allowed character count, deleting items, players losing items, and then leaving players/admins wondering what happened; waste of time. Further, since G36 magazines are not an item which the traders buy/sell, players can at least buy/sell the STANAG ammo they do find with the the G36 weapon.
2014-01-21 11:03:39 -06:00
SGanthony
3ea416a9d7
Fixed Upgraded Black SUV Glass Armor
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Armor of the upgraded black SUV (SUV_TK_CIV_EP1_DZE1) was less than when not upgraded, and did not match the the other upgraded SUVs.
2014-01-21 08:29:23 -06:00
Skaronator
c97c82f812
~Custom Thing
2014-01-20 21:01:17 +01:00
Florian Kinder
f310125122
Some fixes
2014-01-20 20:16:15 +01:00
[VB]AWOL
6eaa4f8bab
TEST double agro range on all weapons
2014-01-20 09:03:52 -06:00
[VB]AWOL
90e862183d
loot positions for new building
2014-01-20 09:03:32 -06:00
Florian Kinder
65123250a5
Added scaffolding building
2014-01-20 10:29:43 +01:00
Florian Kinder
dfe88c6c51
Added scaffolding to removeable buildings
2014-01-20 10:22:58 +01:00
[VB]AWOL
d9698c48a0
fixed constant blur effect after halo jump
2014-01-19 19:10:38 -06:00
Florian Kinder
f7e880dc29
Added buildable scaffolding
2014-01-20 00:00:10 +01:00
[VB]AWOL
9062ac5f95
fixed #996
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we now limit the speed factor to (18 max run speed) for thirst and
hunger, this will fix issue with getting hungry while too fast while
driving or flying.
2014-01-19 14:38:51 -06:00
Skaronator
0a614fdaff
Remove unneded Cfg
2014-01-19 21:06:52 +01:00
Skaronator
dc64a90841
#997 Optional Disable PZed
2014-01-19 19:45:55 +01:00
Skaronator
c71eded416
Typo
2014-01-19 17:36:12 +01:00
Skaronator
707f9a52dc
Some Loot Improvments
2014-01-19 17:34:08 +01:00
Skaronator
68f5b2a081
Disable Respawn if player dead
2014-01-18 22:35:09 +01:00
vbawol
1af3d16c7f
Merge pull request #995 from SGanthony/patch-3
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Varible For Timer Between Loot Spawning
2014-01-18 08:55:42 -08:00
SGanthony
733385cb2f
Varible For Timer Between Loot Spawning
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Needed for change to SQF/dayz_code/compile/player_spawnCheck.sqf.
2014-01-18 10:51:00 -06:00
SGanthony
732e4c407c
Allow Admins To Customize Loot Spawn Timer
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This will make it easier for admins to customize the timer between loot spawning. Variable default of 10 moved to variables.sqf.
2014-01-18 10:49:46 -06:00
Skaronator
326e758d29
Fix #991 (DayZ Mod 1.8 Way)
2014-01-18 16:02:05 +01:00