Commit Graph

138 Commits

Author SHA1 Message Date
raymix
176c0372b4 bug fix & adjustable snap range 2014-08-08 13:30:25 +01:00
raymix
361ab3a3e5 function based player_build 2014-08-07 13:03:14 +01:00
raymix
411055260f some missing defines 2014-07-26 03:36:26 +01:00
raymix
2355d6b18e snap code optimization, vault points added 2014-07-12 20:23:42 +01:00
icomrade
81b147d3e2 Update variables.sqf 2014-07-07 13:28:42 -04:00
SilvDev
26b3bd046f Added missing variable initialization
s_player_dropflare was not initialized, causing errors in RPT log.
2014-07-04 19:34:32 +01:00
vbawol
3036b31bbb Merge pull request #1384 from hogscraper/test_branch
UI Update - Graphical and code changes
2014-07-02 21:33:21 -05:00
hogscraper
be3e492405 UI Update - Graphical and code changes
Changed player_updateGui.sqf with an update to how the UI elements are
loaded. Changed all status icons to use the full value so no more fading
icons. Also changed the colors from red/green setup to a black and white
setup. All icons start off as black if the value is optimal, (full
blood, full food/drink, temperature, out of combat, seen, heard), then
progress continually towards white as the player loses blood, gets
hungry, etc. This was done to make the differences between full and
empty more drastic as the current method starts off with obvious icons
that slowly fade. If player is color blind, there have been reported
issues of the two colors showing up as similar shades of gray. For those
that are not CB the elements currently become less obvious in the user's
peripheral until they begin flashing. Changes also made to variables.sqf
to add the ability to turn this feature on/off:
Dayz_Dark_UI = true;
Sets UI to new darker theme. Turned off by setting the value to false.
2014-07-02 20:16:25 -04:00
icomrade
fa7c3a6c2b Merge pull request #1373 from vbawol/GetPlayerUIDOld
Legacy UID
2014-06-30 14:28:01 -04:00
icomrade
3491e4462d Add variable 2014-06-30 12:46:06 -04:00
icomrade
2f7d7a9287 Duplicate define 2014-06-30 00:59:42 -04:00
Namindu
8d37745870 Added CH53_DZE to Heli allowed to tow.
#1344
2014-06-22 18:51:18 -07:00
[VB]AWOL
2bda70b516 1.8 code merge needed here and revert x2 limit change 2014-06-22 17:20:51 -05:00
[VB]AWOL
cffd65f839 increase WH limits x2 2014-06-22 17:00:27 -05:00
[VB]AWOL
a5452ab019 fixed #1328 2014-06-16 12:11:01 -05:00
icomrade
a79e86ba33 Hopefully get names 100% of the time now 2014-06-13 14:13:51 -04:00
icomrade
b144c7dce6 Fix death messages 2014-06-09 13:01:56 -04:00
icomrade
a8f3fc3b30 Undefined Vars 2014-06-09 12:56:18 -04:00
icomrade
6fc575cacc Fix #1278 2014-06-04 20:41:50 -04:00
icomrade
40b1063fa9 Blood bag issue #1310
Needs a test.
Fixed timer.
2014-06-04 20:26:31 -04:00
[VB]AWOL
4c314b8c3c increase default here to 3 2014-06-02 15:25:46 -05:00
icomrade
e54b9983dd Replace forEach with Count
Use count where you do not need _forEachIndex variable, it's quicker
than forEach.
2014-05-27 15:37:57 -04:00
icomrade
985d205ec2 Customize self transfusion settings 2014-05-27 12:40:42 -04:00
icomrade
b80bb88467 Add missing variable + RPT cleanup
fix 2 dup string warnings
fix "Cannot delete class rscdisplayinfo" warning.
Start extended vehicle damage debugging.
2014-03-26 02:40:24 -04:00
icomrade
3b7b05c732 Add default skin variable + selftrans var = time 2014-03-20 15:02:10 -04:00
icomrade
22bfba6573 Add optional self transfuse
Right click on blood bag, if enable it will show the self transfuse
button.
Currently replenishes all blood.
May be used once every 5 minutes.
2014-03-19 18:03:11 -04:00
icomrade
ad2642a5f9 Fix ammo refill when switching skins and ...
- allow player to switch with backpack on.
- player_countmagazines now returns backpack magazines with ammo count.
Do with this as you like.
- Make sure dead players do not have to wait the abort (after the 5
seconds).
- Update changelog
2014-03-18 15:48:45 -04:00
Skaronator
e54cce6845 Add Better "DZE_ForceNameTagsInTrader" system 2014-02-23 18:19:53 +01:00
Florian Kinder
4f82e8e380 Added variable DZE_ForceNameTagsInTrader 2014-02-21 00:53:44 +01:00
Armifer
6c0581bda9 object maintenance and remove fixes
Allow owners to delete modular doors without locks, included missing
objects for plot pole area maintenance.
2014-02-20 01:00:37 -05:00
Florian Kinder
2a91d7d5bc Updates refs #1109 2014-02-16 22:38:15 +01:00
[VB]AWOL
616337c64b missed adding WoodStairsRails_DZ to allowed objects list 2014-02-12 13:27:38 -06:00
Florian Kinder
d1983bf109 Fixed Undefined variable
Error Undefined variable in expression: s_player_lockunlock_crtl
2014-02-12 00:06:00 +01:00
Florian Kinder
9ab91d74bc Fixed Error Undefined variable in expression: s_player_tamedog
Error in expression <er_studybody = -1;

player removeAction
s_player_tamedog;
s_player_tamedog = -1;>
Error position: <s_player_tamedog;
s_player_tamedog = -1;>
Error Undefined variable in expression: s_player_tamedog
File z\addons\dayz_code\compile\fn_selfActions.sqf, line 886
2014-02-09 14:58:18 +01:00
[VB]AWOL
caafc7fbcb added init for dayz_myLiftVehicle
dayz_myLiftVehicle removeAction s_player>
Error position: <dayz_myLiftVehicle removeAction s_player>
Error Undefined variable in expression: dayz_myliftvehicle
File z\addons\dayz_code\compile\fn_selfActions.sqf, line 48
2014-02-08 10:49:27 -06:00
Florian Kinder
f999a0f02b Added DZE_StaticConstructionCount
with DZE_StaticConstructionCount you will force the constructioncount
2014-02-06 18:51:45 +01:00
[VB]AWOL
1255ccfe89 added BAF_Merlin_DZE to heli lift 2014-02-06 00:17:02 -06:00
Skaronator
20379e2912 Add Variable (Just a notice myself) 2014-02-06 00:08:44 +01:00
Skaronator
171952e922 Start with ConfigTrader 2014-02-04 17:16:32 +01:00
Skaronator
5631145025 Fix #1064 2014-02-04 16:47:15 +01:00
[VB]AWOL
9876b42b0a add DZE_DamageBeforeMaint default now 0.09 instead of 0.1
Also exit with message if no maintainable objects are found
2014-02-03 08:38:39 -06:00
[VB]AWOL
c264b9c428 duplicate variable 2014-01-31 17:26:59 -06:00
[VB]AWOL
2e3cd47924 option to disable R3F weight system 2014-01-31 17:26:04 -06:00
[VB]AWOL
4573e9b5c0 more DZE_MissionLootTable fixes #1028 2014-01-29 11:41:54 -06:00
Skaronator
3adf0bf1e3 Typo 2014-01-27 17:37:50 +01:00
Skaronator
d4497bbb93 Not sure about the maintain classes, please check this 2014-01-27 17:18:35 +01:00
Skaronator
23ece34fb8 Also use DZE_PlayerZed in player death 2014-01-25 19:38:18 +01:00
Skaronator
b6eeb71f76 Update Variables.sqf 2014-01-25 17:24:49 +01:00
[VB]AWOL
63ee278e82 lifting fixes 2014-01-22 18:07:26 -06:00
vbawol
3aefa64146 Merge pull request #999 from Fank/Object/Base/Scaffolding
Added buildable scaffolding building
2014-01-22 16:00:28 -08:00