Commit Graph

63 Commits

Author SHA1 Message Date
A Man b0723714c5 Fix inconsistent USEC_infected and USEC_BloodQty variable 2022-06-04 15:44:41 +02:00
A Man effb78fe13 Add new combat function 2022-05-05 17:58:09 +02:00
A Man bfa836bb2a Add some logging from variables 2022-04-02 15:45:44 +02:00
AirwavesMan 63a3535f37 Switch often called functions from private to local 2021-01-14 09:24:06 +01:00
AirwavesMan ce278ba6e7 Disabled sched_buriedZeds
Due to the high performance impact sched_buriedZeds will be disabled for now. It looks like it is not really necessary to keep it in relation what performance it has.
2020-11-29 18:21:09 +01:00
worldwidesorrow cddee8928f Update sched_gui.sqf 2020-07-29 15:50:57 -05:00
AirwavesMan ac79d91ca0 Move unused functions to another folder 2020-06-10 17:03:31 +02:00
A Man c5a6f0d03d Add bloodStains only to scheduler if enabled 2020-05-13 01:25:45 +02:00
worldwidesorrow e180ffe9e4 Add files via upload 2020-04-21 14:39:47 -05:00
worldwidesorrow d89a05695b Update sched_gui.sqf 2020-02-12 04:55:52 -06:00
worldwidesorrow 9227ef2ea6 Remove sched_buildingBubble from list. 2020-01-09 19:58:44 -06:00
worldwidesorrow 14838ed526 Removed sched_buildingBubble from compiles. 2020-01-09 16:38:41 -06:00
worldwidesorrow b21d02cc30 Delete sched_buildingBubble.sqf
This file is no longer needed.
2020-01-09 16:38:06 -06:00
worldwidesorrow fe861deec2 player_spawnCheck no longer needs to be spawned.
Since removing the unnecessary sleeps from zombie_generate, player_spawnCheck can now be called instead of spawned.
2020-01-09 16:37:09 -06:00
worldwidesorrow 7ec0ddd412 Spawn check no longer needs an init file. sched_buildingBubble has been removed.
sched_buildingBubble was not coded correctly and is not necessary.
2020-01-09 16:35:05 -06:00
A Man 36cd8a0abc Fix missing semicolon in sched_oneachframe.sqf 2019-12-28 18:03:08 +01:00
worldwidesorrow 8479d2f908 Remove medForceUpdate 2019-12-12 00:19:47 -06:00
A Man 0c20805524 Move low blood check to scheduler
The old low blood check runs every frame until server restart. Having it in the scheduler does almost the same with much less performance impact.
2019-10-30 20:12:31 +01:00
ebayShopper e04f0fcac5 Add status icons disabled notification
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/fe063a8896c2a3f8b5bcf7eab1f74b5d84db4688
2018-01-17 17:17:33 -05:00
ebayShopper 5e9a7271e9 Add option to toggle status icons
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/44bb49e3260fb2d67bb66a8c55361a837bda74a3
2017-12-04 18:14:48 -05:00
ebayShopper ac10daeb4d Update humanity morphing
Vanilla commits:

https://github.com/DayZMod/DayZ/commit/33d4165e64fde04bf43628069e2d006b45548b38

https://github.com/DayZMod/DayZ/commit/6674be6d5faabc37699142d93e20e08527dda0c3

https://github.com/DayZMod/DayZ/commit/f4d18a6fefd231cef88d39e5b91e4827e09a7a28
2017-11-25 14:52:06 -05:00
ebayShopper 4ea3f36830 Update PVDZ_sec_atp logs
This reverts commit 7b287a2

Vanilla commit:

https://github.com/DayZMod/DayZ/commit/a81dd8164c2029221fc4924817615191032b1fa8
2017-11-21 15:05:07 -05:00
ebayShopper abdb3e0e42 Fix survival time not counted after clothes change
Vanilla commits:

https://github.com/DayZMod/DayZ/commit/cf4fde633539a6980f3ca4297cd37c558d4fca03

https://github.com/DayZMod/DayZ/commit/74dd04616f81f580057927bad37be98156a7b123
2017-06-10 10:07:19 -04:00
ebayShopper 9fc72a8b87 Change dayz_survived to actual play time
Vanilla commits:

https://github.com/DayZMod/DayZ/commit/18eaecb19fc1ea26f5769fccd920824bf843e19b

https://github.com/DayZMod/DayZ/commit/b76b1200cabac8661a0628489a128a561f1f379c

https://github.com/DayZMod/DayZ/commit/78ea61e3345e197e9350910b5808d85ef56f7f11

https://github.com/DayZMod/DayZ/commit/8309427f0dc3f7e5a6acd1d5ec1d155cbe11aec5

Should be ready for Hive update @icomrade . If you upload it to a test
folder I'll test it.
2017-04-13 18:35:28 -04:00
ebayShopper 9190f303f9 Replace max blood constant of 12000 to r_player_bloodTotal
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/78b608c854b90640ca1d46ae6c2708b525bc55e0
2017-03-05 09:59:11 -05:00
ebayShopper bb6acc4e7b Remove needless recompile of player_spawnCheck
This was recompiling it every six seconds unnecessarily.
2017-02-24 15:43:37 -05:00
ebayShopper b786432526 Reduce pain shake intensity and frequency
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/4fb7bcbd5b36e816843c44b85532f11fd43e96e1
2017-02-19 19:31:01 -05:00
ebaydayz 752ed00566 Use playersNumber for player count in sched_animals #1889
This won't count AI units unless they are spawned on side west.
2017-01-30 13:41:19 -05:00
ebaydayz 8c1caa9c1c Remove some redundant checks
Vanilla commits:

https://github.com/DayZMod/DayZ/commit/da7061429a8cda4d31f95bcfdf564e4b255bbcfb

https://github.com/DayZMod/DayZ/commit/da55eaa53e2a9bda3a30733785b2e0f5b540bb53
2017-01-29 19:36:48 -05:00
ebaydayz c7b71f93f0 Remove fn_upgradeActions
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/02bc22f325ff57c16b25c20b5de6ecb81d29d86c
2017-01-26 21:19:17 -05:00
ebaydayz 04986190d9 Update change log
Removed unused variable from c641bc2
2017-01-25 16:10:42 -05:00
ebaydayz c641bc20a8 Properly disable antiTP and sched security when dayz_antihack=0;
This prevents them being called unnecessarily on loop.
2017-01-25 15:02:05 -05:00
ebaydayz b148293920 Move group icons to separate slower loop 2017-01-22 19:09:02 -05:00
ebaydayz 94f342e7b6 Fix typo from 26c1bd9 2017-01-21 22:36:37 -05:00
ebaydayz 26c1bd9a86 Properly disable town generator and plant spawner loops
Stops intensive loop from running unnecessarily when dayz_townGenerator
= false; The comfrey plants are pointless atm since the only thing they
may be used for is crafting a sepsis bandage.

Also added waterHoleProxy for Napf and Namalsk placed by @skigoggles

Vanilla commit:

https://github.com/DayZMod/DayZ/commit/b5a91250865db7f3bdce7f0d2bfc676be27d7884
2017-01-21 21:44:43 -05:00
ebaydayz e4d48cbf38 Revert pain effect to pre-1.8 version #1839
Same as 1051

Vanilla commit:

https://github.com/DayZMod/DayZ/commit/9b6d3dcd9c97671c26c2e5f5183afc57f08514a3
2017-01-07 16:51:48 -05:00
ebaydayz fa89487f22 Revert pain effect to original #1839 2017-01-07 14:09:52 -05:00
ebaydayz d509c15c82 Split player_death into scheduled and unscheduled #1833
Death message was sometimes showing incorrectly due to spawn delay.

Also the sched_corpses two minute loop was occasionally deleting bodies
right away because bodyName setVariable was delayed by the time it took
PVDZ_plr_death to send (up to a few seconds). See #1825
2016-12-28 16:16:46 -05:00
ebaydayz b62569932d Fix missing return variable in sched_antiTeleport
My mistake from 5058308
2016-12-12 16:22:43 -05:00
ebaydayz 5058308f00 Prevent issues caused by respawn_west marker being moved
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/39bcedb4b6e6c1d61f8e8e837b35f28d3502e231
2016-12-05 14:37:28 -05:00
ebaydayz 45159d81c2 Update pain sound effect
Vanilla commit:

https://github.com/DayZMod/DayZ/commit/7cdb2e67fde01bb1cff9be98eb76af199c7c065b
2016-12-03 13:25:31 -05:00
ebayShopper 2cb55d85cd Don't show low FPS hint when map is open
FPS is automatically capped on map display.
2016-11-29 11:10:00 -05:00
ebaydayz a8ab2f5d54 Allow drinking from hands at ponds on Cherno
Town generator configs may be added for other maps in the future.
2016-11-27 14:04:18 -05:00
ebaydayz 3aad4b61e9 Move some addActions to config UserActions
Should improve client FPS while still allowing conditions and scripts to
be customized.

Some special vehicles like MV22, UH1Y, etc. have UserActions overwritten
in their configs, so please let me know if you find any others that do
not get the option to repair or salvage because UserActions is
overwritten in their config. I think I got them all.

Vanilla commits:

https://github.com/DayZMod/DayZ/commit/a8c4238c0c1a35fbe8415b53c4ee220d28d18b92

https://github.com/DayZMod/DayZ/commit/350d73abe1e39f15b3b41d38400ce9ec2d0d74e8
2016-11-20 19:47:21 -05:00
ebaydayz b01a4165a8 Comment some unused achievement code
Vanilla commits:

https://github.com/DayZMod/DayZ/commit/3ec1cc3c5db3cb9c8a0a974ef6d11248b761cea0

https://github.com/DayZMod/DayZ/commit/3171f68beee73430d3236cfd4e43e13535209174
2016-11-18 13:22:36 -05:00
ebaydayz 064fa8c8d0 Only spawn wild dogs if dayz_tameDogs is enabled 2016-10-30 15:47:01 -04:00
oiad cf8e06bc8b Reduce client RPT spam
As per subject
2016-10-29 12:59:21 +13:00
ebaydayz f770b0a85d Add group system
Initial commit, not tested in multiplayer yet. Some revisions still left
to do.
2016-10-27 16:06:49 -04:00
ebaydayz 0a17804e36 Change inCombat to bool instead of number
When a variable is only going to be 0 or 1 it makes more sense to use a
bool.

Also avoided unnecessary network broadcasts of inCombat from e446603
2016-10-01 13:07:59 -04:00
ebaydayz 16e4dc7b30 Move HeliCrash and CarePackage area variables to markers
This allows finer grained control of crashsite, carepackage and infected
camp spawn positions and radii (further north, south, east, west, etc.).

Also removed some hardcoded checks for Chernarus, since
dayz_townGenerator should always be off on other maps for now. Someone
may add town generator coordinates for other maps later.

Related vanilla commits:

https://github.com/DayZMod/DayZ/commit/b20b402bf030769350cf662b985efba9e83ebe55

https://github.com/DayZMod/DayZ/commit/7c8b69eb82a8c741d01251b2552d009abe2687c4

https://github.com/DayZMod/DayZ/commit/7dfd3ef9cf3cf1751759fd76f8eae10c0b1740dc
2016-09-11 14:45:49 -04:00