ebayShopper
78c4ebd597
Add hidden gear display for force saves
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/a4f8690404514431246d99f351aa2d9f459f65a5
https://github.com/DayZMod/DayZ/commit/9170e0f8a0c602efb44a1b419e38ea3eb0dd7f95
2017-04-17 17:04:17 -04:00
oiad
2f0774d531
Forbid removing the plot/door owner from objects ( #1948 )
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This makes it so only the door or plot owner can remove them selves from
doors/plots or the UIDS in
DZE_PlotManagementAdmins/DZE_DoorManagementAdmins.
2017-04-17 13:52:36 -04:00
ebayShopper
78fbd7ac53
Remove some unnecessary translations
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Using "Wait for the previous action to complete to perform another" is
more accurate in these cases, because dayz_actionInProgress could have
been set by any action, not necessarily the same one.
2017-04-15 14:19:26 -04:00
ebayShopper
e99792d0f4
Update jerry_fill.sqf
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/ef236938c1531e9d7ba8865fdd09bdf006adc979
2017-04-14 11:26:23 -04:00
ebayShopper
9fc72a8b87
Change dayz_survived to actual play time
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/18eaecb19fc1ea26f5769fccd920824bf843e19b
https://github.com/DayZMod/DayZ/commit/b76b1200cabac8661a0628489a128a561f1f379c
https://github.com/DayZMod/DayZ/commit/78ea61e3345e197e9350910b5808d85ef56f7f11
https://github.com/DayZMod/DayZ/commit/8309427f0dc3f7e5a6acd1d5ec1d155cbe11aec5
Should be ready for Hive update @icomrade . If you upload it to a test
folder I'll test it.
2017-04-13 18:35:28 -04:00
ebayShopper
267f34572e
Update object_upgradeStorage.sqf
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Vanilla commit: 6e4a697
2017-04-13 14:38:07 -04:00
oiad
bf6a980d4c
Dont show you have the item if it's not nearby ( #1937 )
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* Dont show you have the item if it's not nearby
This was showing you had a vehicle in the trader menu even if it was
over the other side of the map, I think this works better only showing
it if it's within the trader zone.
* Forgot missing operator
2017-04-10 20:03:37 -04:00
ebayShopper
75cf8648d7
Fix error from 95ab6a2
2017-04-05 15:59:15 -04:00
ebayShopper
4b14397c7b
Fix purchased boat not spawning on helipad
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https://epochmod.com/forum/topic/43644-problem-with-napf-boat-spawn-in-1061/
2017-04-05 15:49:16 -04:00
ebayShopper
95ab6a28ab
Fix unable to sell _DZE1-4 cars when base is removed from trader
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https://epochmod.com/forum/topic/43643-vehicle-dze4-can-not-be-sell/
2017-04-05 12:04:00 -04:00
ebayShopper
b70555e664
Delete added trees after chopping down
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Like 496681c , if a tree or plant was added with createVehicle it can be
deleted with deleteVehicle.
2017-04-04 13:55:43 -04:00
ebayShopper
496681cd9b
Add support for harvesting added plants
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Closes #1928
2017-04-04 13:32:06 -04:00
oiad
088945e074
Remove public variable event handler when using config traders. ( #1930 )
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* Remove public variable event handler when using config traders.
This stops the public variable event handler from being loaded when
you're using config based traders, it's not needed in this situation
* Change nearestObjects to nearEntities in z_checkCloseVehicle.sqf
* Fixes vehicle selling not able to sell correctly
If more than 1 vehicle of the same classname was in a trader and the
local vehicle was further away it would not be able to be sold till
moved closer. We are using DZE_myVehicle for everything and we do
previous checks to make sure it's not null and local so we can assume it
is okay to use.
Fixes
https://epochmod.com/forum/topic/43643-vehicle-dze4-can-not-be-sell/#comment-290036
2017-04-01 13:02:51 -04:00
ebayShopper
6717b0c26e
Remove client side disable sim on DZE_GodModeBase objects
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Continuation of d7a3b30
This partially reverts ea94ec4 .
Epoch has never disabled simulation client side on any buildables prior
to ea94ec4 . We now know it disables storage capability, may disable
lighting the object with scripted light sources and potentially cause
other issues.
https://community.bistudio.com/wiki/enableSimulation
If we readd this in the future it should be well tested. It should also
be done properly in the vehicle init field, so it takes affect on all
clients, including JIP, instead of only the player building it (until
they relog).
2017-03-31 16:15:07 -04:00
ebayShopper
746b921321
Use nearEntities for plot pole searches
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Also made 73899d5 compatible with DZE_permanentPlot = false; at the
request of @oiad
2017-03-29 16:04:48 -04:00
ebayShopper
30d961931f
Fix unable to sell classic 'ItemBloodbag' at traders
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Mistake from 4fa36df
2017-03-29 12:22:31 -04:00
icomrade
35556adbfb
Merge pull request #1918 from oiad/master
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Add DZE_limitPlots so admins can limit plot poles to 1 per UID.
2017-03-28 08:53:14 -07:00
oiad
d7a3b30753
Fix for unable to access shed/geared objects until you relog.
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https://epochmod.com/forum/topic/43482-storage-sheds-issue/
2017-03-28 19:25:14 +13:00
F507DMT
04d1622bc9
Update fill_nearestVehicle.sqf ( #1923 )
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() - condition
{} - code execution, heavier code
2017-03-26 13:27:26 -04:00
ebayShopper
87abb204e9
Prevent drop melee weapon dupe
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Also simplified player_addToolbelt by removing unnecessary code.
See: https://github.com/EpochModTeam/DayZ-Epoch/pull/1916
2017-03-25 16:27:58 -04:00
ebayShopper
8b3f28dc0c
Update player_sharpen.sqf
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Fixes extra knife being deleted if player already had a fully sharpened
knife on their toolbelt (duplicate weapon).
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/0332fcbe711b657723704fc9a4d5fd8f66f52b77
2017-03-20 18:18:04 -04:00
ebayShopper
da3b345921
Update push plane conditions
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/23f6ffab90a5d313e8451ac1c2db195adfbf5658
2017-03-20 17:44:46 -04:00
ebayShopper
e38f47375c
Fix some issues with traps
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Removed two unused files.
Vanilla commits:
https://github.com/DayZMod/DayZ/commit/42e72463a3f3722ad974d50a093b4f57edbf8c00
https://github.com/DayZMod/DayZ/commit/02726fb1923a7354121796a0e306a8ca92cdc42f
https://github.com/DayZMod/DayZ/commit/6a7c53ebcf48f6e552bf4d5bb65be07792a0cd92
https://github.com/DayZMod/DayZ/commit/1fb6308995584472b0494a54d211dc5b216bfd98
https://github.com/DayZMod/DayZ/commit/9543ea057f97ba6f1105f6abecaa04e1fe5d4457
2017-03-20 15:53:35 -04:00
ebayShopper
100f9f5da8
Fix unable to chop down POI trees
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/0bc12e21b0b6c103f6c7631310788e14ec96b8d8
2017-03-20 14:58:49 -04:00
ebayShopper
3d8814bc33
Update vanilla building
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/5604a8820bb2d1f6ae3459a92fbefa6cc93fe3c0
2017-03-19 16:59:41 -04:00
ebayShopper
9190f303f9
Replace max blood constant of 12000 to r_player_bloodTotal
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/78b608c854b90640ca1d46ae6c2708b525bc55e0
2017-03-05 09:59:11 -05:00
ebayShopper
122d9e16f7
Update player_packTent again
2017-02-26 16:43:33 -05:00
ebayShopper
62312a85c7
Add message for already wearing clothes
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Because it isn't always obvious.
2017-02-26 15:31:59 -05:00
oiad
ea94ec4e8b
Extend DZE_GodModeBase to built items ( #1898 )
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This now makes buildables properly apply godmode instead of having to
wait till restart for:
* Being built
* Being upgraded
* Being downgraded
master
2017-02-26 13:50:11 -05:00
ebayShopper
d12fda5e21
Add a few missing playerIsNear checks
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Blocks duping method reported by Sercan and confirmed with @oiad .
Thanks
2017-02-25 17:29:27 -05:00
ebayShopper
e8b328ff9c
Fix remote vehicle lock and unlock actions refresh
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Thanks @oiad
2017-02-24 19:55:24 -05:00
ebayShopper
d416ae80ab
Move study body back to fn_selfActions
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Adding UserActions to players (CAManBase) is not efficient, because the
condition evaluates onEachFrame when you are "inside" that vehicle type.
Also admins usually want to add more custom actions to dead bodies
anyway.
https://community.bistudio.com/wiki/addAction#Syntax
This partially reverts 3aad4b6 .
2017-02-21 15:12:41 -05:00
ebayShopper
74ce95d4b1
Comment unused vanilla PVEHs
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/69002014b230b5b2b14df2d813248724b2c93fd3
2017-02-20 13:28:19 -05:00
ebayShopper
9e0c251baf
Update vanilla building again
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/ddcc7c7349c9a17b6c2abe46bb1518c1a2f32727
https://github.com/DayZMod/DayZ/commit/e4144e561f50e4b50f0ec5a9c1203233c66b0f27
2017-02-19 18:44:47 -05:00
ebayShopper
e2742ed18a
Fix add melee to full toolbelt eating weapon
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Melee weapons were eaten when trying to add them to a full toolbelt
because BIS_fnc_invAdd failed.
2017-02-13 16:21:08 -05:00
ebaydayz
59b1d1ea60
Update vanilla building
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/8fdd0e915a2386eef35d6f1d5d9c81b3d640646c
https://github.com/DayZMod/DayZ/commit/6afd0bc103b7462e83ea4d94c240a6fb23cb2a59
2017-02-02 15:28:39 -05:00
ebaydayz
6aa5c9b64f
Add setting to disable base takeover #1886
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No classes inherit from Generator_DZ, so there is no need to use
isKindOf over typeOf.
2017-02-01 12:16:16 -05:00
ebaydayz
9f7ae93bef
Add permanent plot check to player_sleep
2017-01-31 16:15:27 -05:00
ebaydayz
9afb74ff26
Remove plot take ownership feature #1811
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See #1811
2017-01-31 15:22:23 -05:00
ebaydayz
05f1cf9fe0
Use nearObjects instead of nearestObjects for spawn check #1816
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Lowered spawn check radius for loot and zombies to the same as 1051.
(200m)
2017-01-30 15:45:14 -05:00
ebaydayz
8c1caa9c1c
Remove some redundant checks
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/da7061429a8cda4d31f95bcfdf564e4b255bbcfb
https://github.com/DayZMod/DayZ/commit/da55eaa53e2a9bda3a30733785b2e0f5b540bb53
2017-01-29 19:36:48 -05:00
ebaydayz
c7b71f93f0
Remove fn_upgradeActions
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Vanilla commit:
https://github.com/DayZMod/DayZ/commit/02bc22f325ff57c16b25c20b5de6ecb81d29d86c
2017-01-26 21:19:17 -05:00
ebaydayz
ff6463473f
Update vanilla building
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Vanilla commits:
https://github.com/DayZMod/DayZ/commit/2ee56936bec09fbc1fe4bc37f8b0fe0a7894348c
https://github.com/DayZMod/DayZ/commit/8497b42d3f9e406f84cc9a3bd5cf13744108d30a
https://github.com/DayZMod/DayZ/commit/eb234f8b0685ea331ebacf949ff6147ac2bdfdc4
2017-01-22 14:41:53 -05:00
ebaydayz
93cf3b22d3
Add missing fuel station for sahrani
2017-01-22 12:58:17 -05:00
icomrade
490fb90303
Disallow salvage in DZE_SafeZonePosArray locations
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by request of JohnnyBravo666 on the epoch forums
2017-01-18 16:43:23 -05:00
ebaydayz
92ee58900c
Fix trader menu server RPT logs partially localized on client
2017-01-17 14:39:31 -05:00
ebaydayz
13aaaa5b9a
Remove NV cooldown for player zombies #1876
2017-01-16 19:03:49 -05:00
ebaydayz
198ef269d4
Combine player_fillWater and player_drinkWater to one function
2017-01-16 16:35:15 -05:00
oiad
fd0b81118b
Move dze_supplyCrate and vein wrecks to CfgLoot ( #1863 )
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* Move dze_supplyCrate and vein wrecks to CfgLoot
Moves both the supply crates and vein wrecks to the CfgLoot tables so
admins can customize.
Also modifies the main add item statement to allow support for weapons,
magazines and backpack refunding/spawning instead of hard coded
magazines.
Should be backwards compatible with the old style (I did test).
* Remove unused _activatingPlayer variable
* Rework
2017-01-14 19:40:54 -05:00
icomrade
798a994b02
Should fix full cinder vector #1846
2017-01-14 17:55:56 -05:00