vbawol
b26aa51e32
Merge pull request #1434 from arma2WillRobinson/master
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roughly added RedRyder BB Gun
2014-07-25 12:05:47 -05:00
vbawol
e6e5da011e
Merge pull request #1453 from Markokil321/patch-4
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Update player_build2.sqf
2014-07-25 12:04:30 -05:00
vbawol
f1aa986a08
Merge pull request #1451 from RimBlock/master
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Config files - Added fuel capacity variable. DB Backup improved script.
2014-07-25 12:00:52 -05:00
Marko
f1b3104e1e
Update player_build2.sqf
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Would this work for adding built item code into systemchat? This way people can PageUp to view it, even after its gone from the screen.
2014-07-25 00:37:12 +02:00
RimBlock
613a08c770
no message
2014-07-24 21:00:41 +08:00
RimBlock
dd968044d3
Merge branch 'RC1-1.0.5.2' of https://github.com/vbawol/DayZ-Epoch into DB_backup_script
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Conflicts:
SQF/dayz_code/Configs/CfgVehicles/AIR/CH53.hpp
2014-07-24 20:30:25 +08:00
raymix
bca5acf2e6
needs a better fix
2014-07-23 11:52:23 +01:00
vbawol
5193787b5f
Merge pull request #1445 from Markokil321/patch-2
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Update player_build.sqf
2014-07-21 13:09:44 -05:00
Marko
273c8b8954
Update trade_weapons.sqf
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Revert || back to or for text messages
2014-07-21 19:20:47 +02:00
Marko
0529324a4b
Update player_build.sqf
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Changed || back to or. (for messages)
2014-07-21 19:07:54 +02:00
Steven
1ef1277254
Update compiles.sqf
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typo in player_removeNet array
2014-07-20 11:40:02 +08:00
vbawol
4099115959
Merge pull request #1439 from ebaydayz/patch-2
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Add CH53_DZE to config based traders
2014-07-19 16:56:03 -05:00
ebaydayz
2c1d0825d1
Add CH53_DZE
2014-07-19 16:59:59 -04:00
ebaydayz
ed879fbef5
Update BanditHelicopterArmed.hpp
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Add CH53_DZE
2014-07-19 16:56:14 -04:00
ebaydayz
bf86886835
Use set instead of binary addition
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We should use set here like 1.8.1 does. It is 2x faster than binary addition:
https://community.bistudio.com/wiki/Code_Optimisation#Adding_elements_to_an_array
2014-07-19 16:45:44 -04:00
vbawol
6e1be89442
Merge pull request #1431 from raymix/master
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snap building plotpole / infinite drag fix
2014-07-18 13:40:15 -05:00
armaWillRobinson
38bb95f12f
redryder add
2014-07-17 13:49:57 -07:00
raymix
95077f35f8
snap optimization for large bases
2014-07-17 20:00:26 +01:00
icomrade
33e9c7669b
GetPlayerUID compile, update skin change
2014-07-17 14:29:17 -04:00
icomrade
f288fcf35a
Disable user input until display is closed #1432
2014-07-16 18:51:41 -04:00
raymix
077da12271
plotpole fix for new update
2014-07-16 07:32:13 +01:00
raymix
a297cfea63
snap building plotpole / infinite drag fix
2014-07-16 06:38:27 +01:00
ebaydayz
87ee176d7d
Fix nearestObjects position error
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_pos should be _charPos. Currently it causes this error in server RPT on 1.63.112555+ because it references the player object, not the player object's position:
6:36:48 Error in expression <ear"] call server_updateObject;
} count nearestObjects [_pos, dayz_updateObjects>
6:36:48 Error position: <nearestObjects [_pos, dayz_updateObjects>
6:36:48 Error 0 elements provided, 3 expected
6:36:48 File z\addons\dayz_server\compile\server_playerSync.sqf, line 209
2014-07-15 23:54:26 -04:00
vbawol
652160a080
Merge pull request #1421 from ebaydayz/patch-2
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Fix fire cleanup diag_log error
2014-07-15 21:39:34 -05:00
ebaydayz
da15f60224
Fix fire cleanup diag_log error
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Looks like someone left an undefined variable in here by accident. _delQtyNull should be _delQtyFP
2014-07-13 13:34:47 -04:00
ebaydayz
0eb5f76c64
Update fnc_plyrHit.sqf
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Fixed undefined variable "_weapon" error on 1.63.112555+
2014-07-13 12:18:38 -04:00
raymix
2355d6b18e
snap code optimization, vault points added
2014-07-12 20:23:42 +01:00
vbawol
07b3f14c1b
Merge pull request #1411 from hogscraper/test_branch
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Additional update to UI
2014-07-11 14:28:14 -05:00
vbawol
83ec44e402
Merge pull request #1410 from raymix/master
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optional snap building added
2014-07-11 14:27:40 -05:00
hogscraper
572b646107
Additional update to UI
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Changed routines so that all icons flash at the same time. Instead of
making several individual calls to player_guiControlFlash any icon that
needs to have flashing turned on is added to an array and then, as long
as that array is not empty, it is passed to the function. The function
was changed to deal with an array and whichever item is array select 0
has its show state determine what all the others should be. If its on,
then all other in array are turned off with it.
Also, added a fix for _bloodVal. With current red/green icon set, if the
player has less than 3000 blood the value rounds down to 1 so that
status_blood_inside_1_ca.paa is used, (which is no picture at all). This
means the old line
if (_bloodVal < 0.2) then {
passes along an empty picture to flash. I changed this value to .4 so
that between 3000 and 5000 blood, it still uses that last sliver picture
but that one now flashes to alert player to lower blood levels.
2014-07-10 16:44:58 -04:00
raymix
5c8da27d4d
optional snap building added
2014-07-10 20:13:30 +01:00
Uro1
5507513336
Fixed crash spawner & supply drop loot positioning
2014-07-10 19:13:18 +01:00
icomrade
5b61ce34b7
Useless network traffic
2014-07-09 17:45:59 -04:00
icomrade
151a6b7478
Hopfully improve on issue in #1403
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Should run a little quicker, added some ().
2014-07-09 17:36:17 -04:00
icomrade
81b147d3e2
Update variables.sqf
2014-07-07 13:28:42 -04:00
vbawol
72168cb103
Merge pull request #1396 from justchil/patch-1
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Update zombie_generate.sqf
2014-07-05 10:56:43 -05:00
justchil
a6bcaad182
Update zombie_generate.sqf
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Fixes problem with zeds not spawning loot (or EXTREMELY rare). I believe this is not returning bool which is why count isn't working.
2014-07-05 11:17:48 -04:00
SilvDev
26b3bd046f
Added missing variable initialization
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s_player_dropflare was not initialized, causing errors in RPT log.
2014-07-04 19:34:32 +01:00
SilvDev
fdf563e378
Update mission.sqf
2014-07-04 19:26:35 +01:00
SilvDev
01cb6100ca
Update mission.sqf
2014-07-04 19:26:30 +01:00
SilvDev
eb4b68fc33
Update mission.sqf
2014-07-04 19:26:27 +01:00
SilvDev
723a2ca713
Update mission.sqf
2014-07-04 19:26:26 +01:00
SilvDev
0a5e13a1d8
Update mission.sqf
2014-07-04 19:26:24 +01:00
SilvDev
ab874fe609
Update mission.sqf
2014-07-04 19:26:22 +01:00
SilvDev
0233923ba9
Update mission.sqf
2014-07-04 19:26:19 +01:00
SilvDev
35a84cd4a7
Update mission.sqf
2014-07-04 19:26:15 +01:00
SilvDev
3e47d3e3eb
Update mission.sqf
2014-07-04 19:26:13 +01:00
SilvDev
4666bd9f5c
Update mission.sqf
2014-07-04 19:26:11 +01:00
SilvDev
ec02c8aa2e
Update mission.sqf
2014-07-04 19:26:09 +01:00
SilvDev
5776a4adee
Update mission.sqf
2014-07-04 19:26:07 +01:00