This commit is contained in:
icomrade
2016-08-15 21:35:13 -04:00
31 changed files with 323 additions and 2236 deletions

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@@ -29,7 +29,8 @@ class MilitarySpecial : Military
lootChance = 0.4; lootChance = 0.4;
lootGroup = MilitarySpecial; lootGroup = MilitarySpecial;
}; };
class MilitaryIndustrial: Military { class MilitaryIndustrial: Military
{
zombieChance = 0.3; zombieChance = 0.3;
maxRoaming = 6; maxRoaming = 6;
zombieClass[] = zombieClass[] =
@@ -41,13 +42,13 @@ class MilitaryIndustrial: Military {
"z_worker2", "z_worker2",
"z_worker3" "z_worker3"
}; };
lootChance = 0.4; lootChance = 0.5;
lootGroup = MilitaryIndustrial; lootGroup = MilitaryIndustrial;
}; };
class Land_a_stationhouse : Military class Land_a_stationhouse : Military
{ {
zedPos[] = {{-0.892578,-5.7168,-9.47058},{1.5127,1.96484,-9.47058},{18.9063,-4.06738,-9.47058},{-2.69922,-7.57422,-9.46057},{-1.35645,-8.3623,-4.6489},{-3.24219,-6.61914,-4.6489},{-1.70801,-7.85449,-0.0437927},{-3.39453,-7.88281,-0.0437927},{-1.37891,-5.79102,4.41141},{-1.39648,-7.79883,4.41141}}; zedPos[] = {{-0.892578,-5.7168,-9.47058},{1.5127,1.96484,-9.47058},{18.9063,-4.06738,-9.47058},{-2.69922,-7.57422,-9.46057},{-1.35645,-8.3623,-4.6489},{-3.24219,-6.61914,-4.6489},{-1.70801,-7.85449,-0.0437927},{-3.39453,-7.88281,-0.0437927},{-1.37891,-5.79102,4.41141},{-1.39648,-7.79883,4.41141}};
lootChance = 0.3; lootChance = 0.5;
lootPos[] = { lootPos[] = {
//{-2.7,-7.57,-9.46},{-0.89,-5.72,-9.47},{-3.24,-6.62,-4.65},{-1.36,-8.36,-4.65},{-1.71,-7.85,-0.04},{-3.39,-7.88,-0.04},{-1.4,-7.8,4.41},{-1.38,-5.79,4.41},{1.51,1.96,-9.47},{18.91,-4.07,-9.47},{-14.4,3.29,-0.51},{1.33,0.89,-0.51},{-2.37,-8.4,8.49},{12.44,2.54,-9.47},{-14.83,-7.58,-0.51},{-1.8,8.87,-0.51},{6.83,0.89,-0.51},{3.65,-6.54,-4.51},{16.29,-6.57,-4.51},{18.39,2.37,-4.51},{9.28,-1.25,-4.51},{-2.08,-4.74,8.49}, //{-2.7,-7.57,-9.46},{-0.89,-5.72,-9.47},{-3.24,-6.62,-4.65},{-1.36,-8.36,-4.65},{-1.71,-7.85,-0.04},{-3.39,-7.88,-0.04},{-1.4,-7.8,4.41},{-1.38,-5.79,4.41},{1.51,1.96,-9.47},{18.91,-4.07,-9.47},{-14.4,3.29,-0.51},{1.33,0.89,-0.51},{-2.37,-8.4,8.49},{12.44,2.54,-9.47},{-14.83,-7.58,-0.51},{-1.8,8.87,-0.51},{6.83,0.89,-0.51},{3.65,-6.54,-4.51},{16.29,-6.57,-4.51},{18.39,2.37,-4.51},{9.28,-1.25,-4.51},{-2.08,-4.74,8.49},
{15.436,2.85498,-9.47058},{17.9861,-6.52832,-9.47058},{1.22583,2.24463,-9.47058},{-3.9126,-7.29834,-9.47058},{-2.28271,-6.21094,-4.6489},{-1.604,-8.68018,-0.043786},{-1.104,-5.60938,4.41139},{-3.55811,-8.56787,4.41139},{-2.99219,-8.27148,8.49209} {15.436,2.85498,-9.47058},{17.9861,-6.52832,-9.47058},{1.22583,2.24463,-9.47058},{-3.9126,-7.29834,-9.47058},{-2.28271,-6.21094,-4.6489},{-1.604,-8.68018,-0.043786},{-1.104,-5.60938,4.41139},{-3.55811,-8.56787,4.41139},{-2.99219,-8.27148,8.49209}
@@ -489,7 +490,7 @@ class HMMWVWreck: Military
lootPos[] = {}; lootPos[] = {};
}; };
class Land_Mil_Guardhouse : Military //MOVED FROM RESIDENTIAL class Land_Mil_Guardhouse: Military //MOVED FROM RESIDENTIAL
{ {
zombieClass[] = zombieClass[] =
{ {
@@ -497,6 +498,7 @@ class Land_Mil_Guardhouse : Military //MOVED FROM RESIDENTIAL
"z_soldier", "z_soldier",
"z_policeman" "z_policeman"
}; };
lootChance = 0.5;
maxRoaming = 3; maxRoaming = 3;
zedPos[] = {{-2.44727,0.250977,-1.70563},{-2.44873,3.00293,-1.70285}}; zedPos[] = {{-2.44727,0.250977,-1.70563},{-2.44873,3.00293,-1.70285}};
lootPos[] = { lootPos[] = {

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@@ -1,27 +1,30 @@
Hangar[] = Hangar[] =
{ {
{Loot_GROUP, 10, MilitarySpecial}, {Loot_GROUP, 8, MilitarySpecial},
//Tools //Tools
{Loot_WEAPON, 2, ItemEtool}, {Loot_WEAPON, 4, ItemEtool},
//Items //Items
{Loot_MAGAZINE, 2, PartVRotor}, {Loot_MAGAZINE, 2, PartVRotor},
{Loot_MAGAZINE, 2, ItemSandbag}, {Loot_MAGAZINE, 1, PartEngine},
{Loot_MAGAZINE, 2, ItemWire}, {Loot_MAGAZINE, 4, PartGeneric},
{Loot_MAGAZINE, 2, ItemTankTrap}, {Loot_MAGAZINE, 3, PartGlass},
{Loot_MAGAZINE, 3, ItemSandbag},
{Loot_MAGAZINE, 3, ItemWire},
{Loot_MAGAZINE, 3, ItemTankTrap},
//Groups //Groups
{Loot_GROUP, 20, Trash}, {Loot_PILE, 6, Trash, 1, 2},
{Loot_GROUP, 20, Consumable}, {Loot_PILE, 3, Consumable, 1, 2},
{Loot_GROUP, 10, Generic}, {Loot_GROUP, 6, Generic},
{Loot_GROUP, 5, AttachmentsGeneric} {Loot_GROUP, 3, AttachmentsGeneric}
}; };
HangarSmall[] = HangarSmall[] =
{ {
{Loot_TOOL, 2, Binocular}, {Loot_TOOL, 2, Binocular},
{Loot_WEAPON, 2, NVGoggles}, {Loot_WEAPON, 2, NVGoggles},
{Loot_GROUP, 10, pistols}, {Loot_GROUP, 8, pistols},
{Loot_TOOL, 2, Binocular_Vector}, {Loot_TOOL, 2, Binocular_Vector},
{Loot_TOOL, 3, ItemKnife}, {Loot_TOOL, 3, ItemKnife},
{Loot_TOOL, 1.3, ItemGPS}, {Loot_TOOL, 1.3, ItemGPS},
@@ -31,12 +34,12 @@ HangarSmall[] =
{Loot_MAGAZINE, 0.5, PipeBomb}, {Loot_MAGAZINE, 0.5, PipeBomb},
{Loot_MAGAZINE, 0.5, MAAWS_HEAT}, {Loot_MAGAZINE, 0.5, MAAWS_HEAT},
{Loot_MAGAZINE, 2, 100Rnd_762x54_PK}, {Loot_MAGAZINE, 2, 100Rnd_762x54_PK},
{Loot_GROUP, 15, AmmoMilitaryLow}, {Loot_GROUP, 8, AmmoMilitaryLow},
{Loot_GROUP, 10, AmmoMilitaryHigh}, {Loot_GROUP, 8, AmmoMilitaryHigh},
{Loot_GROUP, 8, AttachmentsEast}, {Loot_GROUP, 8, AttachmentsEast},
{Loot_GROUP, 6, AttachmentsWest}, {Loot_GROUP, 6, AttachmentsWest},
{Loot_GROUP, 10, MedicalLow}, {Loot_GROUP, 8, MedicalLow},
{Loot_GROUP, 10, Trash}, {Loot_GROUP, 8, Trash},
{Loot_GROUP, 10, Consumable}, {Loot_GROUP, 8, Consumable},
{Loot_GROUP, 8, GenericSmall} {Loot_GROUP, 8, GenericSmall}
}; };

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@@ -3,7 +3,6 @@ Industrial[] =
//Tools //Tools
{Loot_WEAPON, 3, ItemKnife}, {Loot_WEAPON, 3, ItemKnife},
{Loot_WEAPON, 6, ItemToolbox}, {Loot_WEAPON, 6, ItemToolbox},
// {Loot_WEAPON, 2, ItemFlashlight},
// {Loot_WEAPON, 8, ItemCrowbar}, // {Loot_WEAPON, 8, ItemCrowbar},
{Loot_VEHICLE, 8, WeaponHolder_ItemCrowbar}, {Loot_VEHICLE, 8, WeaponHolder_ItemCrowbar},
// {Loot_WEAPON, 5, ItemHatchet}, // {Loot_WEAPON, 5, ItemHatchet},
@@ -16,10 +15,10 @@ Industrial[] =
{Loot_WEAPON, 1, ItemKeyKit}, {Loot_WEAPON, 1, ItemKeyKit},
//Items //Items
{Loot_MAGAZINE, 6, ItemSandbag}, // {Loot_MAGAZINE, 6, ItemSandbag},
{Loot_MAGAZINE, 4, ItemJerryCan}, {Loot_MAGAZINE, 4, ItemJerryCan},
{Loot_MAGAZINE, 1, ItemWire}, // {Loot_MAGAZINE, 1, ItemWire},
{Loot_MAGAZINE, 4, ItemTankTrap}, // {Loot_MAGAZINE, 4, ItemTankTrap},
{Loot_MAGAZINE, 1, equip_brick}, {Loot_MAGAZINE, 1, equip_brick},
{Loot_MAGAZINE, 3, equip_duct_tape}, {Loot_MAGAZINE, 3, equip_duct_tape},
{Loot_MAGAZINE, 2, equip_hose}, {Loot_MAGAZINE, 2, equip_hose},
@@ -29,7 +28,7 @@ Industrial[] =
{Loot_MAGAZINE, 2, equip_metal_sheet}, {Loot_MAGAZINE, 2, equip_metal_sheet},
{Loot_MAGAZINE, 2, equip_1inch_metal_pipe}, {Loot_MAGAZINE, 2, equip_1inch_metal_pipe},
{Loot_MAGAZINE, 2, equip_2inch_metal_pipe}, {Loot_MAGAZINE, 2, equip_2inch_metal_pipe},
{Loot_MAGAZINE, 12, ItemPlank}, {Loot_MAGAZINE, 8, ItemPlank},
{Loot_MAGAZINE, 2, MortarBucket}, {Loot_MAGAZINE, 2, MortarBucket},
{Loot_MAGAZINE, 3, CinderBlocks}, {Loot_MAGAZINE, 3, CinderBlocks},
{Loot_MAGAZINE, 3, ItemFuelBarrelEmpty}, {Loot_MAGAZINE, 3, ItemFuelBarrelEmpty},
@@ -38,10 +37,9 @@ Industrial[] =
//Other //Other
{Loot_GROUP, 15, Parts}, {Loot_GROUP, 15, Parts},
// {Loot_GROUP, 7, Military},
{Loot_PILE, 10, Trash, 1, 3}, {Loot_PILE, 10, Trash, 1, 3},
{Loot_PILE, 4, Consumable, 1, 2}, {Loot_PILE, 3, Consumable, 1, 2},
{Loot_GROUP, 8, Generic} {Loot_GROUP, 5, Generic}
}; };
IndustrialSmall[] = IndustrialSmall[] =
@@ -51,6 +49,6 @@ IndustrialSmall[] =
{Loot_MAGAZINE, 2, equip_duct_tape}, {Loot_MAGAZINE, 2, equip_duct_tape},
{Loot_MAGAZINE, 6, equip_nails}, {Loot_MAGAZINE, 6, equip_nails},
{Loot_GROUP, 10, Trash}, {Loot_GROUP, 10, Trash},
{Loot_GROUP, 4, Consumable}, {Loot_GROUP, 3, Consumable},
{Loot_GROUP, 8, GenericSmall} {Loot_GROUP, 5, GenericSmall}
}; };

View File

@@ -39,15 +39,15 @@ Military[] =
//Other //Other
{Loot_MAGAZINE, 5, FoodMRE}, {Loot_MAGAZINE, 5, FoodMRE},
{Loot_MAGAZINE, 4, ItemSandbag}, // {Loot_MAGAZINE, 4, ItemSandbag},
{Loot_PILE, 15, AmmoMilitaryLow, 1, 3}, {Loot_PILE, 15, AmmoMilitaryLow, 1, 3},
{Loot_GROUP, 4, AmmoMilitaryHigh}, {Loot_GROUP, 4, AmmoMilitaryHigh},
{Loot_GROUP, 4, AttachmentsGeneric}, {Loot_GROUP, 4, AttachmentsGeneric},
{Loot_GROUP, 8, AttachmentsEast}, {Loot_GROUP, 8, AttachmentsEast},
{Loot_PILE, 10, MedicalLow, 1, 2}, {Loot_PILE, 10, MedicalLow, 1, 2},
{Loot_PILE, 15, Trash, 1, 2}, {Loot_PILE, 15, Trash, 1, 2},
{Loot_PILE, 10, Consumable, 1, 2}, {Loot_PILE, 10, Consumable, 1, 2}
{Loot_GROUP, 10, Generic} // {Loot_GROUP, 10, Generic}
}; };
MilitarySmall[] = MilitarySmall[] =
@@ -58,15 +58,15 @@ MilitarySmall[] =
{Loot_TOOL, 3, ItemMap}, {Loot_TOOL, 3, ItemMap},
{Loot_TOOL, 3, ItemKnife}, {Loot_TOOL, 3, ItemKnife},
{Loot_GROUP, 2, militaryclothes}, {Loot_GROUP, 2, militaryclothes},
{Loot_GROUP, 1, specialclothes}, {Loot_GROUP, 2, specialclothes},
{Loot_GROUP, 15, AmmoMilitaryLow}, {Loot_GROUP, 15, AmmoMilitaryLow},
{Loot_GROUP, 4, AmmoMilitaryHigh}, {Loot_GROUP, 4, AmmoMilitaryHigh},
{Loot_GROUP, 4, AttachmentsGeneric}, {Loot_GROUP, 4, AttachmentsGeneric},
{Loot_GROUP, 8, AttachmentsEast}, {Loot_GROUP, 8, AttachmentsEast},
{Loot_GROUP, 10, MedicalLow}, {Loot_GROUP, 10, MedicalLow},
{Loot_GROUP, 15, Trash}, {Loot_GROUP, 15, Trash},
{Loot_GROUP, 10, Consumable}, {Loot_GROUP, 10, Consumable}
{Loot_GROUP, 10, GenericSmall} // {Loot_GROUP, 10, GenericSmall}
}; };
MilitarySpecial[] = MilitarySpecial[] =
@@ -107,7 +107,7 @@ MilitarySpecial[] =
//Other //Other
{Loot_MAGAZINE, 3, FoodMRE}, {Loot_MAGAZINE, 3, FoodMRE},
{Loot_MAGAZINE, 2, ItemSandbag}, // {Loot_MAGAZINE, 2, ItemSandbag},
{Loot_MAGAZINE, 0.5, PipeBomb}, {Loot_MAGAZINE, 0.5, PipeBomb},
{Loot_MAGAZINE, 0.5, MAAWS_HEAT}, {Loot_MAGAZINE, 0.5, MAAWS_HEAT},
{Loot_MAGAZINE, 2, 100Rnd_762x54_PK}, {Loot_MAGAZINE, 2, 100Rnd_762x54_PK},
@@ -118,8 +118,8 @@ MilitarySpecial[] =
{Loot_GROUP, 6, AttachmentsWest}, {Loot_GROUP, 6, AttachmentsWest},
{Loot_PILE, 10, MedicalLow, 1, 2}, {Loot_PILE, 10, MedicalLow, 1, 2},
{Loot_PILE, 10, Trash, 1, 2}, {Loot_PILE, 10, Trash, 1, 2},
{Loot_PILE, 10, Consumable, 1, 2}, {Loot_PILE, 10, Consumable, 1, 2}
{Loot_GROUP, 8, Generic} // {Loot_GROUP, 8, Generic}
}; };
MilitarySpecialSmall[] = MilitarySpecialSmall[] =
@@ -143,8 +143,8 @@ MilitarySpecialSmall[] =
{Loot_GROUP, 6, AttachmentsWest}, {Loot_GROUP, 6, AttachmentsWest},
{Loot_GROUP, 10, MedicalLow}, {Loot_GROUP, 10, MedicalLow},
{Loot_GROUP, 10, Trash}, {Loot_GROUP, 10, Trash},
{Loot_GROUP, 10, Consumable}, {Loot_GROUP, 10, Consumable}
{Loot_GROUP, 8, GenericSmall} // {Loot_GROUP, 8, GenericSmall}
}; };
MilitaryIndustrial[] = {//DZE ADDED MilitaryIndustrial[] = {//DZE ADDED
@@ -153,9 +153,15 @@ MilitaryIndustrial[] = {//DZE ADDED
{Loot_MAGAZINE, 3, ItemFuelBarrelEmpty}, {Loot_MAGAZINE, 3, ItemFuelBarrelEmpty},
{Loot_MAGAZINE, 2, ItemGenerator}, {Loot_MAGAZINE, 2, ItemGenerator},
{Loot_MAGAZINE, 2, fuel_pump_kit}, {Loot_MAGAZINE, 2, fuel_pump_kit},
{Loot_GROUP, 15, Military} {Loot_MAGAZINE, 3, ItemWire},
{Loot_MAGAZINE, 3, ItemTankTrap},
{Loot_MAGAZINE, 6, ItemSandbag},
{Loot_MAGAZINE, 1, PartEngine},
{Loot_GROUP, 15, Military},
{Loot_GROUP, 4, Generic}
}; };
MilitaryIndustrialSmall[] = { MilitaryIndustrialSmall[] = {
{Loot_GROUP, 15, MilitarySmall} {Loot_GROUP, 15, MilitarySmall},
{Loot_GROUP, 8, GenericSmall}
}; };

View File

@@ -10,6 +10,11 @@ Generic[] =
//DZE //DZE
{Loot_MAGAZINE, 1, 5Rnd_17HMR}, {Loot_MAGAZINE, 1, 5Rnd_17HMR},
{Loot_MAGAZINE, 2, 10Rnd_303British}, {Loot_MAGAZINE, 2, 10Rnd_303British},
{Loot_MAGAZINE, 2, 15Rnd_W1866_Slug},
{Loot_MAGAZINE, 2, 5Rnd_762x54_Mosin},
{Loot_MAGAZINE, 2, 8Rnd_9x18_Makarov},
{Loot_MAGAZINE, 2, 7Rnd_45ACP_1911},
{Loot_MAGAZINE, 2, 6Rnd_45ACP},
// {Loot_MAGAZINE, 1, ItemBookBible}, // {Loot_MAGAZINE, 1, ItemBookBible},
@@ -40,8 +45,13 @@ GenericSmall[] =
{Loot_MAGAZINE, 1, HandChemRed}, {Loot_MAGAZINE, 1, HandChemRed},
{Loot_MAGAZINE, 1, 5Rnd_17HMR}, {Loot_MAGAZINE, 1, 5Rnd_17HMR},
{Loot_MAGAZINE, 2, 10Rnd_303British}, {Loot_MAGAZINE, 2, 10Rnd_303British},
{Loot_MAGAZINE, 2, 15Rnd_W1866_Slug},
{Loot_MAGAZINE, 1, 5Rnd_762x54_Mosin},
{Loot_MAGAZINE, 2, 8Rnd_9x18_Makarov},
{Loot_MAGAZINE, 2, 7Rnd_45ACP_1911},
{Loot_MAGAZINE, 1, 6Rnd_45ACP},
{Loot_MAGAZINE, 1, equip_string}, {Loot_MAGAZINE, 1, equip_string},
{Loot_MAGAZINE, 1, equip_duct_tape}, {Loot_MAGAZINE, 1, equip_duct_tape},
{Loot_MAGAZINE, 1, equip_rope}, {Loot_MAGAZINE, 1, equip_rope},
{Loot_MAGAZINE, 1, equip_nails} {Loot_MAGAZINE, 1, equip_nails}
}; };

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@@ -1,10 +1,8 @@
ZombiePolice[] = ZombiePolice[] =
{ {
{Loot_GROUP, 2, Consumable}, {Loot_GROUP, 2, Consumable},
{Loot_MAGAZINE, 2, 7Rnd_45ACP_1911}, {Loot_GROUP, 3, AmmoCivilian},
{Loot_MAGAZINE, 2, ItemDocument}, {Loot_MAGAZINE, 2, ItemDocument},
{Loot_MAGAZINE, 3, 6Rnd_45ACP},
{Loot_MAGAZINE, 1, 8Rnd_12Gauge_Buck},
{Loot_MAGAZINE, 1, ItemHotwireKit}, {Loot_MAGAZINE, 1, ItemHotwireKit},
{Loot_MAGAZINE, 2, ItemComboLock}, {Loot_MAGAZINE, 2, ItemComboLock},
{Loot_MAGAZINE, 3, HandRoadFlare} {Loot_MAGAZINE, 3, HandRoadFlare}
@@ -14,4 +12,4 @@ ZombiePoliceViral[] =
{ {
{Loot_GROUP, 10, ZombiePolice}, {Loot_GROUP, 10, ZombiePolice},
{Loot_MAGAZINE, 1, ItemAntibiotic1} {Loot_MAGAZINE, 1, ItemAntibiotic1}
}; };

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@@ -3,13 +3,13 @@ class G36K_Camo_DZ : G36C
model = "z\addons\dayz_communityweapons\g36\g36k_camo.p3d"; model = "z\addons\dayz_communityweapons\g36\g36k_camo.p3d";
picture = "\z\addons\dayz_communityweapons\g36\data\w_g36k_camo_ca.paa"; picture = "\z\addons\dayz_communityweapons\g36\data\w_g36k_camo_ca.paa";
displayName = $STR_DZ_WPN_G36K_CAMO_NAME; displayName = $STR_DZ_WPN_G36K_CAMO_NAME;
/*
magazines[] = magazines[] =
{ {
30Rnd_556x45_G36, 30Rnd_556x45_G36,
30Rnd_556x45_G36SD 30Rnd_556x45_G36SD
}; };
*/
//G36 Optic //G36 Optic
optics = true; optics = true;
opticsDisablePeripherialVision = true; opticsDisablePeripherialVision = true;
@@ -84,13 +84,13 @@ class G36K_Camo_SD_DZ : G36_C_SD_eotech
model = "z\addons\dayz_communityweapons\g36\g36k_camo_sd.p3d"; model = "z\addons\dayz_communityweapons\g36\g36k_camo_sd.p3d";
picture = "\z\addons\dayz_communityweapons\g36\data\w_g36k_camo_sd_ca.paa"; picture = "\z\addons\dayz_communityweapons\g36\data\w_g36k_camo_sd_ca.paa";
displayName = $STR_DZ_WPN_G36K_CAMO_SD_NAME; displayName = $STR_DZ_WPN_G36K_CAMO_SD_NAME;
/*
magazines[] = magazines[] =
{ {
30Rnd_556x45_G36SD, 30Rnd_556x45_G36SD,
30Rnd_556x45_G36 30Rnd_556x45_G36
}; };
*/
//G36 Optic //G36 Optic
optics = true; optics = true;
opticsDisablePeripherialVision = true; opticsDisablePeripherialVision = true;

View File

@@ -41,13 +41,13 @@ class G36C_DZ : G36C
model = "z\addons\dayz_communityweapons\g36c\g36c.p3d"; model = "z\addons\dayz_communityweapons\g36c\g36c.p3d";
picture = "\z\addons\dayz_communityweapons\g36c\data\w_g36c_ca.paa"; picture = "\z\addons\dayz_communityweapons\g36c\data\w_g36c_ca.paa";
displayName = $STR_DZ_WPN_G36C_NAME; displayName = $STR_DZ_WPN_G36C_NAME;
/*
magazines[] = magazines[] =
{ {
30Rnd_556x45_G36, 30Rnd_556x45_G36,
30Rnd_556x45_G36SD 30Rnd_556x45_G36SD
}; };
*/
class Attachments class Attachments
{ {
Attachment_CCO = "G36C_CCO_DZ"; Attachment_CCO = "G36C_CCO_DZ";
@@ -61,13 +61,13 @@ class G36C_SD_DZ : G36_C_SD_eotech
model = "z\addons\dayz_communityweapons\g36c\g36c_sd.p3d"; model = "z\addons\dayz_communityweapons\g36c\g36c_sd.p3d";
picture = "\z\addons\dayz_communityweapons\g36c\data\w_g36c_sd_ca.paa"; picture = "\z\addons\dayz_communityweapons\g36c\data\w_g36c_sd_ca.paa";
displayName = $STR_DZ_WPN_G36C_SD_NAME; displayName = $STR_DZ_WPN_G36C_SD_NAME;
/*
magazines[] = magazines[] =
{ {
30Rnd_556x45_G36SD, 30Rnd_556x45_G36SD,
30Rnd_556x45_G36 30Rnd_556x45_G36
}; };
*/
class Attachments class Attachments
{ {
Attachment_CCO = "G36C_CCO_SD_DZ"; Attachment_CCO = "G36C_CCO_SD_DZ";

View File

@@ -1,8 +1,10 @@
class L85_Holo_DZ : BAF_L85A2_RIS_Holo class L85_Holo_DZ : BAF_L85A2_RIS_Holo
{ {
/*
magazines[] = magazines[] =
{ {
30Rnd_556x45_Stanag, 30Rnd_556x45_Stanag,
30Rnd_556x45_StanagSD 30Rnd_556x45_StanagSD
}; };
*/
}; };

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@@ -1,11 +1,13 @@
//no attachments on either of the M16A2s. //no attachments on either of the M16A2s.
class M16A2_DZ : M16A2 class M16A2_DZ : M16A2
{ {
/*
magazines[] = magazines[] =
{ {
30Rnd_556x45_Stanag, 30Rnd_556x45_Stanag,
30Rnd_556x45_StanagSD 30Rnd_556x45_StanagSD
}; };
*/
class Attachments class Attachments
{ {
Attachment_M203 = "M16A2_GL_DZ"; Attachment_M203 = "M16A2_GL_DZ";
@@ -14,11 +16,13 @@ class M16A2_DZ : M16A2
class M16A2_GL_DZ : M16A2GL class M16A2_GL_DZ : M16A2GL
{ {
/*
magazines[] = magazines[] =
{ {
30Rnd_556x45_Stanag, 30Rnd_556x45_Stanag,
30Rnd_556x45_StanagSD 30Rnd_556x45_StanagSD
}; };
*/
class ItemActions class ItemActions
{ {
class RemoveGL class RemoveGL

View File

@@ -53,13 +53,13 @@ class M16A4_DZ : M16A2
model = "z\addons\dayz_communityweapons\m16a4\m16a4.p3d"; model = "z\addons\dayz_communityweapons\m16a4\m16a4.p3d";
picture = "\z\addons\dayz_communityweapons\m16a4\data\w_m16a4_ca.paa"; picture = "\z\addons\dayz_communityweapons\m16a4\data\w_m16a4_ca.paa";
displayName = $STR_DZ_WPN_M16A4; displayName = $STR_DZ_WPN_M16A4;
/*
magazines[] = magazines[] =
{ {
30Rnd_556x45_Stanag, 30Rnd_556x45_Stanag,
30Rnd_556x45_StanagSD 30Rnd_556x45_StanagSD
}; };
*/
class Attachments class Attachments
{ {
Attachment_CCO = "M16A4_CCO_DZ"; Attachment_CCO = "M16A4_CCO_DZ";

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@@ -59,13 +59,13 @@ class M4A1_DZ : M4A1
displayName = $STR_DZ_WPN_M4A1_NAME; displayName = $STR_DZ_WPN_M4A1_NAME;
handAnim[]={"OFP2_ManSkeleton","\Ca\weapons_E\SCAR\Data\Anim\SCAR.rtm"}; handAnim[]={"OFP2_ManSkeleton","\Ca\weapons_E\SCAR\Data\Anim\SCAR.rtm"};
/*
magazines[] = magazines[] =
{ {
30Rnd_556x45_Stanag, 30Rnd_556x45_Stanag,
30Rnd_556x45_StanagSD 30Rnd_556x45_StanagSD
}; };
*/
class Attachments class Attachments
{ {
Attachment_CCO = "M4A1_CCO_DZ"; Attachment_CCO = "M4A1_CCO_DZ";
@@ -117,13 +117,13 @@ class M4A1_SD_DZ : M4A1_AIM_SD_camo
displayName = $STR_DZ_WPN_M4A1_SD_NAME; displayName = $STR_DZ_WPN_M4A1_SD_NAME;
handAnim[]={"OFP2_ManSkeleton","\Ca\weapons_E\SCAR\Data\Anim\SCAR.rtm"}; handAnim[]={"OFP2_ManSkeleton","\Ca\weapons_E\SCAR\Data\Anim\SCAR.rtm"};
/*
magazines[] = magazines[] =
{ {
30Rnd_556x45_StanagSD, 30Rnd_556x45_StanagSD,
30Rnd_556x45_Stanag 30Rnd_556x45_Stanag
}; };
*/
class Attachments class Attachments
{ {
Attachment_CCO = "M4A1_CCO_SD_DZ"; Attachment_CCO = "M4A1_CCO_SD_DZ";

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@@ -42,7 +42,7 @@ class PlotManagement
x = 0.41 * safezoneW + safezoneX; x = 0.41 * safezoneW + safezoneX;
y = 0.22 * safezoneH + safezoneY; y = 0.22 * safezoneH + safezoneY;
w = 0.08 * safezoneW; w = 0.08 * safezoneW;
onButtonClick = "[""preview""] call MaintainPlot;"; onButtonClick = "'preview' call MaintainPlot;";
}; };
class RscShortcutButton_7011: ZSC_RscButtonMenuBlue class RscShortcutButton_7011: ZSC_RscButtonMenuBlue
@@ -52,7 +52,7 @@ class PlotManagement
x = 0.51 * safezoneW + safezoneX; x = 0.51 * safezoneW + safezoneX;
y = 0.22 * safezoneH + safezoneY; y = 0.22 * safezoneH + safezoneY;
w = 0.08 * safezoneW; w = 0.08 * safezoneW;
onButtonClick = "[""maintain""] call MaintainPlot;"; onButtonClick = "'maintain' call MaintainPlot;";
}; };
class RscText_7012: ZSC_RscTextT class RscText_7012: ZSC_RscTextT
{ {

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@@ -1,130 +0,0 @@
//Code developed by Axe Cop - Massiv improvments and performance tunes by Skaronator
private ["_missing","_missingQty","_proceed","_itemIn","_countIn","_qty","_num_removed","_uniqueID","_removed","_removed_total","_tobe_removed_total","_obj","_objectID","_objectUID","_classname","_location","_dir","_objectCharacterID","_object","_temp_removed_array","_textMissing","_target","_objectClasses","_range","_objects","_requirements","_count","_cost","_itemText","_option"];
if (DZE_ActionInProgress) exitWith {localize "STR_EPOCH_ACTIONS_2" call dayz_rollingMessages;};
DZE_ActionInProgress = true;
player removeAction s_player_maintain_area;
s_player_maintain_area = 1;
player removeAction s_player_maintain_area_preview;
s_player_maintain_area_preview = 1;
_target = (_this select 3) select 1; // Plastic_Pole_EP1_DZ
_objectClasses = DZE_maintainClasses;
_range = DZE_maintainRange; // set the max range for the maintain area
_objects = nearestObjects [_target, _objectClasses, _range];
//filter to only those that have 10% damage
_objects_filtered = [];
_count = 0;
{
if (damage _x >= DZE_DamageBeforeMaint) then {
_objectUID = _x getVariable ["ObjectUID","0"];
_objectID = _x getVariable ["ObjectID","0"];
_objects_filtered set [count _objects_filtered, [_x, _objectID, _objectUID]];
_count = _count + 1;
};
} count _objects;
_objects = _objects_filtered;
// TODO dynamic requirements based on used building parts?
if (_count == 0) exitWith {
format[localize "STR_EPOCH_ACTIONS_22",_count] call dayz_rollingMessages;
DZE_ActionInProgress = false;
s_player_maintain_area = -1;
s_player_maintain_area_preview = -1;
};
_requirements = [];
switch true do {
case (_count <= 10): {_requirements = [["ItemGoldBar10oz",1]]};
case (_count <= 20): {_requirements = [["ItemGoldBar10oz",2]]};
case (_count <= 35): {_requirements = [["ItemGoldBar10oz",3]]};
case (_count <= 50): {_requirements = [["ItemGoldBar10oz",4]]};
case (_count <= 75): {_requirements = [["ItemGoldBar10oz",6]]};
case (_count <= 100): {_requirements = [["ItemBriefcase100oz",1]]};
case (_count <= 175): {_requirements = [["ItemBriefcase100oz",2]]};
case (_count <= 250): {_requirements = [["ItemBriefcase100oz",3]]};
case (_count <= 325): {_requirements = [["ItemBriefcase100oz",4]]};
case (_count <= 400): {_requirements = [["ItemBriefcase100oz",5]]};
case (_count <= 475): {_requirements = [["ItemBriefcase100oz",6]]};
case (_count <= 550): {_requirements = [["ItemBriefcase100oz",7]]};
case (_count <= 625): {_requirements = [["ItemBriefcase100oz",8]]};
case (_count > 625): {_requirements = [["ItemBriefcase100oz",9]]};
};
_option = (_this select 3) select 0;
switch _option do {
case "maintain": {
_missing = "";
_missingQty = 0;
_proceed = true;
{
_itemIn = _x select 0;
_countIn = _x select 1;
_qty = { (_x == _itemIn) || (configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn) } count magazines player;
if (_qty < _countIn) exitWith { _missing = _itemIn; _missingQty = (_countIn - _qty); _proceed = false; };
} forEach _requirements;
if (_proceed) then {
player playActionNow "Medic";
[player,_range,true,(getPosATL player)] spawn player_alertZombies;
_temp_removed_array = [];
_removed_total = 0;
_tobe_removed_total = 0;
{
_removed = 0;
_itemIn = _x select 0;
_countIn = _x select 1;
_tobe_removed_total = _tobe_removed_total + _countIn;
{
if ((_removed < _countIn) && ((_x == _itemIn) || configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn)) then {
_num_removed = ([player,_x] call BIS_fnc_invRemove);
_removed = _removed + _num_removed;
_removed_total = _removed_total + _num_removed;
if (_num_removed >= 1) then {
_temp_removed_array set [count _temp_removed_array,_x];
};
};
} forEach magazines player;
} forEach _requirements;
// all required items removed from player gear
if (_tobe_removed_total == _removed_total) then {
format[localize "STR_EPOCH_ACTIONS_4",_count] call dayz_rollingMessages;
PVDZE_maintainArea = [player,1, _objects];
publicVariableServer "PVDZE_maintainArea";
} else {
{player addMagazine _x;} count _temp_removed_array;
format[localize "STR_EPOCH_PLAYER_145",_removed_total,_tobe_removed_total] call dayz_rollingMessages;
};
} else {
_textMissing = getText(configFile >> "CfgMagazines" >> _missing >> "displayName");
format[localize "STR_EPOCH_ACTIONS_6",_missingQty,_textMissing] call dayz_rollingMessages;
};
};
case "preview": {
_cost = "";
{
_itemIn = _x select 0;
_countIn = _x select 1;
_itemText = getText(configFile >> "CfgMagazines" >> _itemIn >> "displayName");
if (_cost != "") then {
_cost = _cost + " and ";
};
_cost = _cost + (str(_countIn) + " of " + _itemText);
} count _requirements;
format[localize "STR_EPOCH_ACTIONS_7",_count,_cost] call dayz_rollingMessages;
};
};
DZE_ActionInProgress = false;
s_player_maintain_area = -1;
s_player_maintain_area_preview = -1;

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@@ -1,5 +1,5 @@
createdialog "PlotManagement"; createdialog "PlotManagement";
call PlotNearbyHumans; call PlotNearbyHumans;
call PlotGetFriends; call PlotGetFriends;
["preview"] call MaintainPlot; "preview" call MaintainPlot;
call PlotObjects; call PlotObjects;

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@@ -1,4 +1,4 @@
private ["_missing","_missingQty","_proceed","_itemIn","_countIn","_qty","_num_removed","_uniqueID","_removed","_removed_total","_tobe_removed_total","_obj","_objectID","_objectUID","_classname","_location","_dir","_objectCharacterID","_object","_temp_removed_array","_textMissing","_target","_objectClasses","_range","_objects","_requirements","_count","_cost","_itemText","_option"]; private ["_objectID","_objectUID","_target","_objectClasses","_range","_objects","_requirements","_count","_objects_filtered","_ctrl","_itemText","_type","_amount","_success","_wealth","_message1","_message2","_option"];
disableSerialization; disableSerialization;
if (DZE_ActionInProgress) exitWith {localize "STR_EPOCH_ACTIONS_2" call dayz_rollingMessages;}; if (DZE_ActionInProgress) exitWith {localize "STR_EPOCH_ACTIONS_2" call dayz_rollingMessages;};
@@ -10,9 +10,8 @@ player removeAction s_player_maintain_area_preview;
s_player_maintain_area_preview = 1; s_player_maintain_area_preview = 1;
_target = nearestObject [[player] call FNC_getPos,"Plastic_Pole_EP1_DZ"]; _target = nearestObject [[player] call FNC_getPos,"Plastic_Pole_EP1_DZ"];
_objectClasses = DZE_maintainClasses; _objectClasses = DZE_maintainClasses;
_range = DZE_PlotPole select 0; _range = DZE_maintainRange; // set the max range for the maintain area
_objects = nearestObjects [_target, _objectClasses, _range]; _objects = nearestObjects [_target, _objectClasses, _range];
_objects_filtered = []; _objects_filtered = [];
@@ -20,7 +19,7 @@ _count = 0;
{ {
if (damage _x >= DZE_DamageBeforeMaint) then { if (damage _x >= DZE_DamageBeforeMaint) then {
_objectUID = _x getVariable ["ObjectUID","0"]; _objectUID = _x getVariable ["ObjectUID","0"];
_objectID = _x getVariable ["ObjectID","0"]; _objectID = _x getVariable ["ObjectID","0"];
_objects_filtered set [count _objects_filtered, [_x, _objectID, _objectUID]]; _objects_filtered set [count _objects_filtered, [_x, _objectID, _objectUID]];
_count = _count + 1; _count = _count + 1;
}; };
@@ -29,120 +28,107 @@ _objects = _objects_filtered;
// TODO dynamic requirements based on used building parts? // TODO dynamic requirements based on used building parts?
if (_count == 0) exitWith { if (_count == 0) exitWith {
_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7012); if (DZE_permanentPlot) then {
_result = format[localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_OBJECTS", _count]; _ctrl = (uiNamespace getVariable "PlotManagement") displayCtrl 7012;
_ctrl ctrlSetText _result; _ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_OBJECTS", _count];
_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7013); _ctrl = (uiNamespace getVariable "PlotManagement") displayCtrl 7013;
_result = format[localize "STR_EPOCH_PLOTMANAGEMENT_NO_MONEY_NEEDED", " "]; _ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_NO_MONEY_NEEDED", " "];
_ctrl ctrlSetText _result; } else {
format[localize "STR_EPOCH_ACTIONS_22",_count] call dayz_rollingMessages;
};
DZE_ActionInProgress = false; DZE_ActionInProgress = false;
s_player_maintain_area = -1; s_player_maintain_area = -1;
s_player_maintain_area_preview = -1; s_player_maintain_area_preview = -1;
}; };
_requirements = []; _requirements = [];
switch true do { _requirements = switch true do {
case (_count <= 10): {_requirements = [["ItemGoldBar10oz",1]]}; case (_count <= 10): {["ItemGoldBar10oz",1]};
case (_count <= 20): {_requirements = [["ItemGoldBar10oz",2]]}; case (_count <= 20): {["ItemGoldBar10oz",2]};
case (_count <= 35): {_requirements = [["ItemGoldBar10oz",3]]}; case (_count <= 35): {["ItemGoldBar10oz",3]};
case (_count <= 50): {_requirements = [["ItemGoldBar10oz",4]]}; case (_count <= 50): {["ItemGoldBar10oz",4]};
case (_count <= 75): {_requirements = [["ItemGoldBar10oz",6]]}; case (_count <= 75): {["ItemGoldBar10oz",6]};
case (_count <= 100): {_requirements = [["ItemBriefcase100oz",1]]}; case (_count <= 100): {["ItemBriefcase100oz",1]};
case (_count <= 175): {_requirements = [["ItemBriefcase100oz",2]]}; case (_count <= 175): {["ItemBriefcase100oz",2]};
case (_count <= 250): {_requirements = [["ItemBriefcase100oz",3]]}; case (_count <= 250): {["ItemBriefcase100oz",3]};
case (_count <= 325): {_requirements = [["ItemBriefcase100oz",4]]}; case (_count <= 325): {["ItemBriefcase100oz",4]};
case (_count <= 400): {_requirements = [["ItemBriefcase100oz",5]]}; case (_count <= 400): {["ItemBriefcase100oz",5]};
case (_count <= 475): {_requirements = [["ItemBriefcase100oz",6]]}; case (_count <= 475): {["ItemBriefcase100oz",6]};
case (_count <= 550): {_requirements = [["ItemBriefcase100oz",7]]}; case (_count <= 550): {["ItemBriefcase100oz",7]};
case (_count <= 625): {_requirements = [["ItemBriefcase100oz",8]]}; case (_count <= 625): {["ItemBriefcase100oz",8]};
case (_count > 625): {_requirements = [["ItemBriefcase100oz",9]]}; case (_count > 625): {["ItemBriefcase100oz",9]};
}; };
_type = _requirements select 0;
_amount = _requirements select 1;
if (Z_SingleCurrency) then {
_amount = _count * 100;
_itemText = CurrencyName;
_wealth = player getVariable[Z_MoneyVariable,0];
} else {
_itemText = getText(configFile >> "CfgMagazines" >> _type >> "displayName");
if ("ItemBriefcase100oz" == _type && _amount > 1) then {
_itemText = _itemText + "s";
};
};
_option = if (typeName _this == "ARRAY") then {_this select 3} else {_this};
_option = _this select 0;
switch _option do { switch _option do {
case "maintain": { case "maintain": {
_missing = ""; _success = if (Z_SingleCurrency) then {_amount <= _wealth} else {[[[_type, _amount]],0] call epoch_returnChange};
_missingQty = 0;
_proceed = true;
{
_itemIn = _x select 0;
_countIn = _x select 1;
_qty = { (_x == _itemIn) || (configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn) } count magazines player;
if (_qty < _countIn) exitWith { _missing = _itemIn; _missingQty = (_countIn - _qty); _proceed = false; };
} forEach _requirements;
if (_proceed) then { if (_success) then {
player playActionNow "Medic"; player playActionNow "Medic";
[player,_range,true,(getPosATL player)] spawn player_alertZombies; [player,_range,true,(getPosATL player)] spawn player_alertZombies;
_temp_removed_array = [];
_removed_total = 0;
_tobe_removed_total = 0;
{ if (Z_SingleCurrency) then {
_removed = 0; player setVariable[Z_MoneyVariable,(_wealth - _amount),true];
_itemIn = _x select 0; call player_forceSave;
_countIn = _x select 1; };
_tobe_removed_total = _tobe_removed_total + _countIn;
{
if ((_removed < _countIn) && ((_x == _itemIn) || configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn)) then {
_num_removed = ([player,_x] call BIS_fnc_invRemove);
_removed = _removed + _num_removed;
_removed_total = _removed_total + _num_removed;
if (_num_removed >= 1) then {
_temp_removed_array set [count _temp_removed_array,_x];
};
};
} forEach magazines player;
} forEach _requirements;
// all required items removed from player gear PVDZE_maintainArea = [player,1,_objects];
if (_tobe_removed_total == _removed_total) then { publicVariableServer "PVDZE_maintainArea";
format[localize "STR_EPOCH_ACTIONS_4", _count] call dayz_rollingMessages;
PVDZE_maintainArea = [player,1,_objects]; systemChat format[localize "STR_EPOCH_ACTIONS_4", _count];
publicVariableServer "PVDZE_maintainArea"; _message1 = format[localize "STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_SUCCESS", _count];
_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7012); _message2 = format[localize "STR_EPOCH_PLOTMANAGEMENT_PRICE_MAINTAINED_SUCCESS", _amount, _itemText];
_result = format[localize "STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_SUCCESS", _count]; if (DZE_permanentPlot) then {
_ctrl ctrlSetText _result; _ctrl = (uiNamespace getVariable "PlotManagement") displayCtrl 7012;
_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7013); _ctrl ctrlSetText _message1;
_result = format[localize "STR_EPOCH_PLOTMANAGEMENT_PRICE_MAINTAINED_SUCCESS", (_requirements select 0) select 1, (_requirements select 0) select 0]; _ctrl = (uiNamespace getVariable "PlotManagement") displayCtrl 7013;
_ctrl ctrlSetText _result; _ctrl ctrlSetText _message2;
} else { } else {
{player addMagazine _x;} count _temp_removed_array; _message2 call dayz_rollingMessages;
format[localize "STR_EPOCH_ACTIONS_5",_removed_total,_tobe_removed_total] call dayz_rollingMessages; _message1 call dayz_rollingMessages;
}; };
} else { } else {
_textMissing = getText(configFile >> "CfgMagazines" >> _missing >> "displayName"); _message1 = format[localize "STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_FAILED", _count];
_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7012); _message2 = format[localize "STR_EPOCH_PLOTMANAGEMENT_MONEY_NEEDED_FAILED", _amount, _itemText];
_result = format[localize "STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_FAILED", _count]; if (DZE_permanentPlot) then {
_ctrl ctrlSetText _result; _ctrl = (uiNamespace getVariable "PlotManagement") displayCtrl 7012;
_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7013); _ctrl ctrlSetText _message1;
_result = format[localize "STR_EPOCH_PLOTMANAGEMENT_MONEY_NEEDED_FAILED", (_requirements select 0) select 1, (_requirements select 0) select 0]; _ctrl = (uiNamespace getVariable "PlotManagement") displayCtrl 7013;
_ctrl ctrlSetText _result; _ctrl ctrlSetText _message2;
format[localize "STR_EPOCH_ACTIONS_6", _missingQty, _textMissing] call dayz_rollingMessages; } else {
_message2 call dayz_rollingMessages;
_message1 call dayz_rollingMessages;
};
}; };
}; };
case "preview": { case "preview": {
_cost = ""; _message1 = format[localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_OBJECTS", _count];
{ _message2 = format[localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_PRICE", _amount, _itemText];
_itemIn = _x select 0; if (DZE_permanentPlot) then {
_countIn = _x select 1; _ctrl = (uiNamespace getVariable "PlotManagement") displayCtrl 7012;
_itemText = getText(configFile >> "CfgMagazines" >> _itemIn >> "displayName"); _ctrl ctrlSetText _message1;
if (_cost != "") then { _ctrl = (uiNamespace getVariable "PlotManagement") displayCtrl 7013;
_cost = _cost + " and "; //TODO: localize? _ctrl ctrlSetText _message2;
}; } else {
_cost = _cost + (str(_countIn) + " of " + _itemText); //TODO: localize? _message2 call dayz_rollingMessages;
} count _requirements; _message1 call dayz_rollingMessages;
format[localize "STR_EPOCH_ACTIONS_7", _count, _cost] call dayz_rollingMessages; };
_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7012);
_result = format[localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_OBJECTS", _count];
_ctrl ctrlSetText _result;
_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7013);
_result = format[localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_PRICE", (_requirements select 0) select 1, (_requirements select 0) select 0];
_ctrl ctrlSetText _result;
}; };
}; };

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@@ -1,122 +0,0 @@
private ["_newWealth","_missing","_missingQty","_proceed","_itemIn","_countIn","_target","_objectClasses","_range","_objects","_requirements","_count","_cost","_option"];
disableSerialization;
if (DZE_ActionInProgress) exitWith { cutText [(localize "STR_EPOCH_ACTIONS_2") , "PLAIN DOWN"]; };
DZE_ActionInProgress = true;
player removeAction s_player_maintain_area;
s_player_maintain_area = 1;
player removeAction s_player_maintain_area_preview;
s_player_maintain_area_preview = 1;
_target = nearestObject [[player] call FNC_getPos,"Plastic_Pole_EP1_DZ"];
_objectClasses = DZE_maintainClasses;
_range = DZE_PlotPole select 0;
_objects = nearestObjects [_target, _objectClasses, _range];
_objects_filtered = [];
{
if (damage _x >= DZE_DamageBeforeMaint) then {
_objectUID = _x getVariable ["ObjectUID","0"];
_objectID = _x getVariable ["ObjectID","0"];
_objects_filtered set [count _objects_filtered, [_x, _objectID, _objectUID]];
_count = _count + 1;
};
} count _objects;
_objects = _objects_filtered;
// TODO dynamic requirements based on used building parts?
if (_count == 0) exitWith {
_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7012);
_result = format["Objects to maintain: %1" , _count];
_ctrl ctrlSetText _result;
_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7013);
_result = format["Price to maintain: %1 %2" , 0, CurrencyName];
_ctrl ctrlSetText _result;
DZE_ActionInProgress = false;
s_player_maintain_area = -1;
s_player_maintain_area_preview = -1;
};
_theCost = _count * 1;
_requirements = [[CurrencyName,_theCost]];
_option = _this select 0;
switch _option do {
case "maintain": {
_wealth = player getVariable[Z_MoneyVariable,0];
_missing = "";
_missingQty = 0;
_proceed = true;
{
_itemIn = _x select 0;
_countIn = _x select 1;
if (_wealth < _countIn) exitWith { _missing = _itemIn; _missingQty = (_countIn - _wealth); _proceed = false; };
} count _requirements;
if (_proceed) then {
_newWealth = (_wealth - _countIn);
player playActionNow "Medic";
[player,_range,true,(getPosATL player)] spawn player_alertZombies;
player setVariable[Z_MoneyVariable,_newWealth,true];
call player_forceSave;
PVDZE_maintainArea = [player,1,_objects];
publicVariableServer "PVDZE_maintainArea";
cutText [format[(localize "STR_EPOCH_ACTIONS_4"), _count], "PLAIN DOWN", 5];
_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7012);
_result = format["SUCCESS : Objects maintained: %1" , _count];
_ctrl ctrlSetText _result;
_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7013);
_result = format["SUCCESS : Price maintained: %1 %2" , _theCost, CurrencyName];
_ctrl ctrlSetText _result;
} else {
_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7012);
_result = format["FAILED: Objects to maintain: %1" , _count];
_ctrl ctrlSetText _result;
_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7013);
_result = format["FAILED: Price to maintain: %1 %2" , _theCost, CurrencyName];
_ctrl ctrlSetText _result;
cutText [format[(localize "STR_EPOCH_ACTIONS_6"), _missingQty, CurrencyName], "PLAIN DOWN"];
};
};
case "preview": {
_cost = "";
{
_itemIn = _x select 0;
_countIn = _x select 1;
if (_cost != "") then {
_cost = _cost + " and ";
};
_cost = _cost + (str(_countIn) + " " + CurrencyName);
} count _requirements;
cutText [format[(localize "STR_EPOCH_ACTIONS_7"), _count, _cost], "PLAIN DOWN"];
_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7012);
_result = format["Objects to maintain: %1" , _count];
_ctrl ctrlSetText _result;
_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7013);
_result = format["Price to maintain: %1 %2" , _theCost, CurrencyName];
_ctrl ctrlSetText _result;
};
};
DZE_ActionInProgress = false;
s_player_maintain_area = -1;
s_player_maintain_area_preview = -1;

View File

@@ -2,14 +2,18 @@ private ["_pos","_plots","_thePlot","_inList","_toAdd","_friends"];
_pos = _this select 0; _pos = _this select 0;
if (_pos < 0) exitWith {}; if (_pos < 0) exitWith {};
_toAdd = (Humans select _pos); _toAdd = (Humans select _pos);
_plots = nearestObjects [[player] call FNC_getPos, ["Plastic_Pole_EP1_DZ"],15]; _plots = nearestObjects [[player] call FNC_getPos, ["Plastic_Pole_EP1_DZ"],15];
_thePlot = _plots select 0; _thePlot = _plots select 0;
_friends = _thePlot getVariable ["plotfriends",[]]; _friends = _thePlot getVariable ["plotfriends",[]];
_inList = false; _inList = false;
{ if ((_x select 0) == (_toAdd select 0)) exitWith { _inList = true; }; } count _friends; { if ((_x select 0) == (_toAdd select 0)) exitWith { _inList = true; }; } count _friends;
if (_inList) exitWith {localize "STR_EPOCH_PLOTMANAGEMENT_ADDFRIEND_ALREADYONTHELIST" call dayz_rollingMessages}; if (_inList) exitWith {localize "STR_EPOCH_PLOTMANAGEMENT_ADDFRIEND_ALREADYONTHELIST" call dayz_rollingMessages};
if ((count _friends) == DZE_MaxPlotFriends) exitWith { format[localize "STR_EPOCH_PLOTMANAGEMENT_ADDFRIEND_FRIENDLIMIT", DZE_MaxPlotFriends] call dayz_rollingMessages;}; if ((count _friends) == DZE_MaxPlotFriends) exitWith { format[localize "STR_EPOCH_PLOTMANAGEMENT_ADDFRIEND_FRIENDLIMIT", DZE_MaxPlotFriends] call dayz_rollingMessages;};
_friends set [(count _friends), _toAdd]; _friends set [(count _friends), _toAdd];
_thePlot setVariable ["plotfriends", _friends, true]; _thePlot setVariable ["plotfriends", _friends, true];
PVDZ_veh_Save = [_thePlot,"gear"]; PVDZ_veh_Save = [_thePlot,"gear"];
@@ -18,6 +22,5 @@ if (isServer) then {
} else { } else {
publicVariableServer "PVDZ_veh_Save"; publicVariableServer "PVDZ_veh_Save";
}; };
call PlotGetFriends; call PlotGetFriends;
call PlotNearbyHumans; call PlotNearbyHumans;

View File

@@ -6,7 +6,4 @@ _thePlot = _plots select 0;
_friendlies = _thePlot getVariable ["plotfriends", []]; _friendlies = _thePlot getVariable ["plotfriends", []];
{ {
lbAdd [7002, toString (_x select 1)]; lbAdd [7002, toString (_x select 1)];
} forEach _friendlies; // count causes Error Type Number, expected Bool here } forEach _friendlies;

View File

@@ -10,4 +10,4 @@ Humans = [];
Humans = Humans + [[_friendUID,toArray _friendName]]; Humans = Humans + [[_friendUID,toArray _friendName]];
lbAdd [7001, _friendName]; lbAdd [7001, _friendName];
}; };
} forEach _closePeople; // count causes Error Type Number, expected Bool here } forEach _closePeople;

View File

@@ -1,19 +1,19 @@
private ["_range","_buildables","_count","_colour","_result","_ctrl"]; private ["_range","_buildables","_count","_colour","_ctrl","_target"];
disableSerialization; disableSerialization;
_range = DZE_PlotPole select 0; _range = DZE_PlotPole select 0;
_buildables = DZE_maintainClasses + DZE_LockableStorage + ["DZ_buildables","DZ_storage_base"]; _target = nearestObject [[player] call FNC_getPos,"Plastic_Pole_EP1_DZ"];
_count = count (nearestObjects [[player] call FNC_getPos,_buildables,_range]); _buildables = DZE_maintainClasses;
_count = count (nearestObjects [_target,_buildables,_range]);
_colour = "#ffffff"; _colour = "#ffffff";
if (_count / DZE_BuildingLimit * 100 < 40) then { if (_count / DZE_BuildingLimit * 100 < 40) then {
_colour = "#00ff00"; _colour = "#00ff00";
}; };
if (_count / DZE_BuildingLimit * 100 > 75) then { if (_count / DZE_BuildingLimit * 100 > 75) then {
_colour = "#ff0000"; _colour = "#ff0000";
}; };
_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7014); _ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7014);
_result = format["<t color='%3'>%1 / %2</t>" , _count, DZE_BuildingLimit,_colour]; _ctrl ctrlSetStructuredText parseText format["<t color='%3'>%1 / %2</t>" , _count, DZE_BuildingLimit,_colour];
_ctrl ctrlSetStructuredText parseText _result;

View File

@@ -8,7 +8,7 @@ _friends = _thePlot getVariable ["plotfriends", []];
_toRemove = (_friends select _pos); _toRemove = (_friends select _pos);
_newList = []; _newList = [];
{ {
if(_x select 0 != _toRemove select 0) then { if (_x select 0 != _toRemove select 0) then {
_newList set [(count _newList), _x]; _newList set [(count _newList), _x];
}; };
} count _friends; } count _friends;

View File

@@ -1,30 +1,28 @@
//Zero Remorse, big thanks to their scripter for this! //Zero Remorse, big thanks to their scripter for this!
private ["_speed","_density","_model","_thePlot","_center","_radius","_angle","_count","_axis","_obj","_idx","_a","_b"]; private ["_speed","_density","_model","_thePlot","_center","_radius","_angle","_count","_axis","_obj","_idx","_a","_b"];
//-----------------------------------------------------------------------------------------
_speed = 4; // multiplier for speed of sphere rotation/wobble _speed = 4; // multiplier for speed of sphere rotation/wobble
_density = 3; // density of markers per ring _density = 3; // density of markers per ring
_model = "Sign_sphere100cm_EP1"; // marker model to use on rings _model = "Sign_sphere100cm_EP1"; // marker model to use on rings
// Possible ones to use :: Sign_sphere10cm_EP1 Sign_sphere25cm_EP1 Sign_sphere100cm_EP1 // Possible ones to use :: Sign_sphere10cm_EP1 Sign_sphere25cm_EP1 Sign_sphere100cm_EP1
//-----------------------------------------------------------------------------------------
//
_thePlot = (nearestObjects [player, ["Plastic_Pole_EP1_DZ"],15]) select 0; _thePlot = (nearestObjects [player, ["Plastic_Pole_EP1_DZ"],15]) select 0;
_center = getPosASL _thePlot; _radius = DZE_PlotPole select 0; _center = getPosASL _thePlot; _radius = DZE_PlotPole select 0;
_obj = false; _tmp = -1; _obj = false; _tmp = -1;
//-----------------------------------------------------------------------------------------
if (!isNil "PP_Marks") then { if (!isNil "PP_Marks") then {
if (((PP_Marks select 0) distance _thePlot) < 10) then { _obj = true; }; if (((PP_Marks select 0) distance _thePlot) < 10) then { _obj = true; };
_tmp = (PP_Marks select 0) distance _thePlot; _tmp = (PP_Marks select 0) distance _thePlot;
{ deleteVehicle _x; } count PP_Marks; PP_Marks = nil; { deleteVehicle _x; } count PP_Marks; PP_Marks = nil;
}; };
//-----------------------------------------------------------------------------------------
if ((isNil "PP_Marks") && (!_obj)) then { if ((isNil "PP_Marks") && (!_obj)) then {
PP_Marks = []; _count = round((2 * pi * _radius) / _density); PP_Marks = []; _count = round((2 * pi * _radius) / _density);
//--------------------------------------------------------------------------------
_obj = "Sign_sphere10cm_EP1" createVehicleLocal [0,0,0]; // PARENT marker on pole _obj = "Sign_sphere10cm_EP1" createVehicleLocal [0,0,0]; // PARENT marker on pole
_obj setPosASL [_center select 0, _center select 1, _center select 2]; _obj setPosASL [_center select 0, _center select 1, _center select 2];
_obj setObjectTexture [0, "#(argb,16,16,1)color(0,1,0,0.4)"]; _axis = _obj; _obj setObjectTexture [0, "#(argb,16,16,1)color(0,1,0,0.4)"]; _axis = _obj;
_obj setVectorUp [0, 0, 0]; PP_Marks set [count PP_Marks, _obj]; _obj setVectorUp [0, 0, 0]; PP_Marks set [count PP_Marks, _obj];
//--------------------------------------------------------------------------------
_angle = 0; _angle = 0;
for "_idx" from 0 to _count do { for "_idx" from 0 to _count do {
_a = (_center select 0) + (sin(_angle)*_radius); _a = (_center select 0) + (sin(_angle)*_radius);
@@ -33,27 +31,22 @@ if ((isNil "PP_Marks") && (!_obj)) then {
_obj setPosASL [_a, _b, _center select 2]; _obj setPosASL [_a, _b, _center select 2];
_obj setObjectTexture [0, "#(argb,16,16,1)color(0,1,0,0.4)"]; _obj setObjectTexture [0, "#(argb,16,16,1)color(0,1,0,0.4)"];
_obj attachTo [_axis]; PP_Marks set [count PP_Marks, _obj]; _obj attachTo [_axis]; PP_Marks set [count PP_Marks, _obj];
//----------------------------------------------------------------------------
_a = (_center select 0) + (sin(_angle)*_radius); _a = (_center select 0) + (sin(_angle)*_radius);
_b = (_center select 2) + (cos(_angle)*_radius); _b = (_center select 2) + (cos(_angle)*_radius);
_obj = _model createVehicleLocal [0,0,0]; _obj = _model createVehicleLocal [0,0,0];
_obj setPosASL [_a, _center select 1, _b]; _obj setPosASL [_a, _center select 1, _b];
_obj setObjectTexture [0, "#(argb,16,16,1)color(0,1,0,0.4)"]; _obj setObjectTexture [0, "#(argb,16,16,1)color(0,1,0,0.4)"];
_obj attachTo [_axis]; PP_Marks set [count PP_Marks, _obj]; _obj attachTo [_axis]; PP_Marks set [count PP_Marks, _obj];
//----------------------------------------------------------------------------
_angle = _angle + (360/_count); _angle = _angle + (360/_count);
}; };
//----------------------------------------------------------------------------
_angle = (360/_count); _angle = (360/_count);
for "_idx" from 0 to (_count - 2) do { for "_idx" from 0 to (_count - 2) do {
//----------------------------------------------------------------------------
_a = (_center select 1) + (sin(_angle)*_radius); _a = (_center select 1) + (sin(_angle)*_radius);
_b = (_center select 2) + (cos(_angle)*_radius); _b = (_center select 2) + (cos(_angle)*_radius);
_obj = _model createVehicleLocal [0,0,0]; _obj = _model createVehicleLocal [0,0,0];
_obj setPosASL [_center select 0, _a, _b]; _obj setPosASL [_center select 0, _a, _b];
_obj setObjectTexture [0, "#(argb,16,16,1)color(0,1,0,0.4)"]; _obj setObjectTexture [0, "#(argb,16,16,1)color(0,1,0,0.4)"];
_obj attachTo [_axis]; PP_Marks set [count PP_Marks, _obj]; _obj attachTo [_axis]; PP_Marks set [count PP_Marks, _obj];
//----------------------------------------------------------------------------
_angle = _angle + (360/_count); _angle = _angle + (360/_count);
}; };
_angle = (360/_count); _axis setDir 45; _angle = (360/_count); _axis setDir 45;
@@ -64,18 +57,12 @@ if ((isNil "PP_Marks") && (!_obj)) then {
_obj setPosASL [_a, _center select 1, _b]; _obj setPosASL [_a, _center select 1, _b];
_obj setObjectTexture [0, "#(argb,16,16,1)color(0,1,0,0.4)"]; _obj setObjectTexture [0, "#(argb,16,16,1)color(0,1,0,0.4)"];
_obj attachTo [_axis]; PP_Marks set [count PP_Marks, _obj]; _obj attachTo [_axis]; PP_Marks set [count PP_Marks, _obj];
//----------------------------------------------------------------------------
_a = (_center select 1) + (sin(_angle)*_radius); _a = (_center select 1) + (sin(_angle)*_radius);
_b = (_center select 2) + (cos(_angle)*_radius); _b = (_center select 2) + (cos(_angle)*_radius);
_obj = _model createVehicleLocal [0,0,0]; _obj = _model createVehicleLocal [0,0,0];
_obj setPosASL [_center select 0, _a, _b]; _obj setPosASL [_center select 0, _a, _b];
_obj setObjectTexture [0, "#(argb,16,16,1)color(0,1,0,0.4)"]; _obj setObjectTexture [0, "#(argb,16,16,1)color(0,1,0,0.4)"];
_obj attachTo [_axis]; PP_Marks set [count PP_Marks, _obj]; _obj attachTo [_axis]; PP_Marks set [count PP_Marks, _obj];
//----------------------------------------------------------------------------
_angle = _angle + (360/_count); _angle = _angle + (360/_count);
}; };
//--------------------------------------------------------------------------------
//--------------------------------------------------------------------------------
}; };
//------------------------------------------------------------------------------------
//------------------------------------------------------------------------------------

View File

@@ -55,7 +55,7 @@ if(_IsNearPlot == 0) then {
}; };
if(!_canBuild) exitWith { DZE_ActionInProgress = false; format[localize "STR_EPOCH_PLAYER_135",_needText,_distance] call dayz_rollingMessages; [_canBuild, _isPole];}; if(!_canBuild) exitWith { DZE_ActionInProgress = false; format[localize "STR_EPOCH_PLAYER_135",_needText,_distance] call dayz_rollingMessages; [_canBuild, _isPole];};
// Also count safes, lockboxes, vanilla buildables, tents and stashes against DZE_BuildingLimit
_buildables = DZE_maintainClasses + DZE_LockableStorage + ["DZ_buildables","DZ_storage_base"]; _buildables = DZE_maintainClasses + DZE_LockableStorage + ["DZ_buildables","DZ_storage_base"];
_center = if (isNull _nearestPole) then {_pos} else {_nearestPole}; _center = if (isNull _nearestPole) then {_pos} else {_nearestPole};
if ((count (nearestObjects [_center,_buildables,_distance])) >= DZE_BuildingLimit) exitWith {DZE_ActionInProgress = false; format[localize "str_epoch_player_41",_distance] call dayz_rollingMessages; [false, _isPole];}; if ((count (nearestObjects [_center,_buildables,_distance])) >= DZE_BuildingLimit) exitWith {DZE_ActionInProgress = false; format[localize "str_epoch_player_41",_distance] call dayz_rollingMessages; [false, _isPole];};

View File

@@ -20,9 +20,6 @@ _isHeadHit = (_hit == "head_hit");
_isPlayer = (isPlayer _source); _isPlayer = (isPlayer _source);
_isZombieHit = _ammo == "zombie"; _isZombieHit = _ammo == "zombie";
//Ignore none part dmg.
if (_hit == "") exitwith { 0 };
_falling = (((_hit == "legs") AND {(_source==_unit)}) AND {((_ammo=="") AND {(Dayz_freefall select 1 > 3)})}); _falling = (((_hit == "legs") AND {(_source==_unit)}) AND {((_ammo=="") AND {(Dayz_freefall select 1 > 3)})});
//Simple hack to help with a few issues from direct damage to physic based damage. ***until 2.0*** //Simple hack to help with a few issues from direct damage to physic based damage. ***until 2.0***
@@ -48,7 +45,7 @@ _falling = (((_hit == "legs") AND {(_source==_unit)}) AND {((_ammo=="") AND {(Da
if (_ammo == "") exitwith { _end = true; }; if (_ammo == "") exitwith { _end = true; };
//If _source contains no object exit. But lets not exit if the unit returns player. Maybe its his own fault. //If _source contains no object exit. But lets not exit if the unit returns player. Maybe its his own fault.
if (isNull _source) exitwith { _end = true; }; if (isNull _source) then { _end = true; };
}; };
@@ -61,7 +58,7 @@ if (_unit == player) then {
_unit setVariable["startcombattimer", 1]; _unit setVariable["startcombattimer", 1];
_unit setVariable["inCombat", 1, true]; _unit setVariable["inCombat", 1, true];
if (_hit == "") then if (_hit == "") exitWith //Ignore none part dmg. Exit after processing humanity hit
{ {
if ((_source != player) and _isPlayer && alive player) then if ((_source != player) and _isPlayer && alive player) then
{ {
@@ -181,6 +178,9 @@ if (_unit == player) then {
if (dayz_lastDamageSource != "none") then {dayz_lastDamageTime = diag_tickTime;}; if (dayz_lastDamageSource != "none") then {dayz_lastDamageTime = diag_tickTime;};
}; };
//Ignore none part dmg. Exit after processing humanity hit
if (_hit == "") exitWith { 0 };
//Pure base blood damage //Pure base blood damage
_scale = 200; _scale = 200;

View File

@@ -646,8 +646,8 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
}; };
} else { } else {
if (s_player_maintain_area < 0) then { if (s_player_maintain_area < 0) then {
s_player_maintain_area = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTAREA"], "\z\addons\dayz_code\actions\maintain_area.sqf", ["maintain",_cursorTarget], 5, false]; s_player_maintain_area = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTAREA"], "\z\addons\dayz_code\actions\plotManagement\maintain_area.sqf", "maintain", 5, false];
s_player_maintain_area_preview = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTPREV"], "\z\addons\dayz_code\actions\maintain_area.sqf", ["preview",_cursorTarget], 5, false]; s_player_maintain_area_preview = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTPREV"], "\z\addons\dayz_code\actions\plotManagement\maintain_area.sqf", "preview", 5, false];
}; };
}; };
_PlotsmarkersNear = count (_cursorTarget nearEntities ["Land_coneLight", DZE_PlotPole select 0]); _PlotsmarkersNear = count (_cursorTarget nearEntities ["Land_coneLight", DZE_PlotPole select 0]);

View File

@@ -29,7 +29,7 @@ if (_ammo isKindOf "Hatchet_Swing_Ammo" || _ammo isKindOf "Chainsaw_Swing_Ammo")
// damage must be going down // damage must be going down
_damage = damage _tree; _damage = damage _tree;
if (DZE_TEMP_treedmg < _damage) then { if (DZE_TEMP_treedmg < _damage) then {
if (_damage < 0.99 && {(random 1) > 0.7}) then { if (_damage < 0.99 && {(random 1) > 0.9}) then {
PVDZ_objgather_Knockdown = [_tree,player]; // Ask server to setDamage on tree PVDZ_objgather_Knockdown = [_tree,player]; // Ask server to setDamage on tree
publicVariableServer "PVDZ_objgather_Knockdown"; publicVariableServer "PVDZ_objgather_Knockdown";
}; };

View File

@@ -1,4 +1,4 @@
/**************************************************************************** /****************************************************************************
Copyright (C) 2010 Team ~R3F~ Copyright (C) 2010 Team ~R3F~
This program is free software under the terms of the GNU General Public License version 3. This program is free software under the terms of the GNU General Public License version 3.
You should have received a copy of the GNU General Public License You should have received a copy of the GNU General Public License
@@ -76,6 +76,30 @@ class ItemKnife
{ {
weight = 0.1; weight = 0.1;
}; };
class ItemKnife5
{
weight = 0.1;
};
class ItemKnife4
{
weight = 0.1;
};
class ItemKnife3
{
weight = 0.1;
};
class ItemKnife2
{
weight = 0.1;
};
class ItemKnife1
{
weight = 0.1;
};
class ItemKnifeBlunt
{
weight = 0.1;
};
class MeleeCrowbar class MeleeCrowbar
{ {
weight = 1; weight = 1;
@@ -125,9 +149,33 @@ class ItemSledge
weight = 9.1; weight = 9.1;
}; };
class ItemMatchbox class ItemMatchbox
{
weight = 0.007;
};
class Item5Matchbox
{
weight = 0.006;
};
class Item4Matchbox
{ {
weight = 0.005; weight = 0.005;
}; };
class Item3Matchbox
{
weight = 0.004;
};
class Item2Matchbox
{
weight = 0.003;
};
class Item1Matchbox
{
weight = 0.002;
};
class ItemMatchboxEmpty
{
weight = 0.001;
};
class ItemToolbox class ItemToolbox
{ {
weight = 1; weight = 1;
@@ -155,4 +203,8 @@ class ItemShovel
class ItemShovelBroken class ItemShovelBroken
{ {
weight = 1; weight = 1;
}; };
class ItemFishingPole
{
weight = 1;
};

View File

@@ -195,7 +195,7 @@ if (!isDedicated) then {
PlotRemoveFriend = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\plotManagement\plotRemoveFriend.sqf"; PlotRemoveFriend = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\plotManagement\plotRemoveFriend.sqf";
PlotObjects = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\plotManagement\plotObjects.sqf"; PlotObjects = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\plotManagement\plotObjects.sqf";
PlotPreview = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\plotManagement\plotToggleMarkers.sqf"; PlotPreview = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\plotManagement\plotToggleMarkers.sqf";
MaintainPlot = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\plotManagement\maintain_area.sqf"; // use maintain_areaSC.sqf for single currency MaintainPlot = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\plotManagement\maintain_area.sqf";
DoorGetFriends = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\doorManagement\doorGetFriends.sqf"; DoorGetFriends = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\doorManagement\doorGetFriends.sqf";
DoorNearbyHumans = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\doorManagement\doorNearbyHumans.sqf"; DoorNearbyHumans = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\doorManagement\doorNearbyHumans.sqf";
DoorAddFriend = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\doorManagement\doorAddFriend.sqf"; DoorAddFriend = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\doorManagement\doorAddFriend.sqf";

View File

@@ -505,7 +505,7 @@ DZE_REPLACE_WEAPONS = [["Crossbow","DMR","M14_EP1","SVD","SVD_CAMO"],["Crossbow_
DZE_LockableStorage = ["VaultStorage","VaultStorageLocked","LockboxStorageLocked","LockboxStorage"]; DZE_LockableStorage = ["VaultStorage","VaultStorageLocked","LockboxStorageLocked","LockboxStorage"];
DZE_LockedStorage = ["VaultStorageLocked","LockboxStorageLocked"]; DZE_LockedStorage = ["VaultStorageLocked","LockboxStorageLocked"];
DZE_UnLockedStorage = ["VaultStorage","LockboxStorage"]; DZE_UnLockedStorage = ["VaultStorage","LockboxStorage"];
DZE_maintainClasses = ["ModularItems","DZE_Housebase","LightPole_DZ","BuiltItems","Generator_DZ","Plastic_Pole_EP1_DZ","Fence_corrugated_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","StickFence_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","DeerStand_DZ","Scaffolding_DZ","FireBarrel_DZ"]; DZE_maintainClasses = ["ModularItems","DZE_Housebase","LightPole_DZ","BuiltItems","Generator_DZ","DZ_buildables","Plastic_Pole_EP1_DZ","Fence_corrugated_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","StickFence_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","DeerStand_DZ","Scaffolding_DZ","FireBarrel_DZ"];
DZE_DoorsLocked = ["Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallDoorLocked_DZ","CinderWallDoorSmallLocked_DZ"]; DZE_DoorsLocked = ["Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallDoorLocked_DZ","CinderWallDoorSmallLocked_DZ"];
// List of removable items that require crowbar // List of removable items that require crowbar
DZE_isRemovable = ["Fence_corrugated_DZ","M240Nest_DZ","ParkBench_DZ","Plastic_Pole_EP1_DZ","FireBarrel_DZ","Scaffolding_DZ"]; DZE_isRemovable = ["Fence_corrugated_DZ","M240Nest_DZ","ParkBench_DZ","Plastic_Pole_EP1_DZ","FireBarrel_DZ","Scaffolding_DZ"];

File diff suppressed because it is too large Load Diff