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https://github.com/EpochModTeam/DayZ-Epoch.git
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* Plot management fixes This hopefully adds a few more items to the maintain list (@icomrade) Uses epoch_returnChange to accurately and tidily return change and handle money. Localize maintain_area.sqf for single currency servers * Plot Management tidyness Fixing tidy issues * Plot management changes Fix maintenance variables as per @ebaydayz * Plot management Missed one * Plot management fixes and default maintain_area fixes. Convert original maintain_area.sqf to epoch_returnChange, I used the plot management localization strings since I liked them better, the epoch ones don't make a lot of sense really. Makes no difference if plot management is turned off anyway. Change the single currency version to work a lot better than it did, I put the cost per item to 100 to be more in line with what I would expect on a server Changed _range to use DZE_maintainRange (DZE_plotPole select 0 + 20)
19 lines
652 B
Plaintext
19 lines
652 B
Plaintext
private ["_range","_buildables","_count","_colour","_ctrl","_target"];
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disableSerialization;
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_range = DZE_PlotPole select 0;
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_target = nearestObject [[player] call FNC_getPos,"Plastic_Pole_EP1_DZ"];
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_buildables = DZE_maintainClasses;
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_count = count (nearestObjects [_target,_buildables,_range]);
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_colour = "#ffffff";
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if (_count / DZE_BuildingLimit * 100 < 40) then {
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_colour = "#00ff00";
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};
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if (_count / DZE_BuildingLimit * 100 > 75) then {
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_colour = "#ff0000";
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};
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_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7014);
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_ctrl ctrlSetStructuredText parseText format["<t color='%3'>%1 / %2</t>" , _count, DZE_BuildingLimit,_colour]; |