Files
DayZ-Epoch/SQF/dayz_code/actions/plotManagement/plotObjects.sqf
oiad c738710b77 Plot management fixes (#1735)
* Plot management fixes

This hopefully adds a few more items to the maintain list (@icomrade)
Uses epoch_returnChange to accurately and tidily return change and
handle money.
Localize maintain_area.sqf for single currency servers

* Plot Management tidyness

Fixing tidy issues

* Plot management changes

Fix maintenance variables as per @ebaydayz

* Plot management

Missed one

* Plot management fixes and default maintain_area fixes.

Convert original maintain_area.sqf to epoch_returnChange, I used the
plot management localization strings since I liked them better, the
epoch ones don't make a lot of sense really. Makes no difference if plot
management is turned off anyway.
Change the single currency version to work a lot better than it did, I
put the cost per item to 100 to be more in line with what I would expect
on a server

Changed _range to use DZE_maintainRange (DZE_plotPole select 0 + 20)
2016-08-15 14:49:56 -04:00

19 lines
652 B
Plaintext

private ["_range","_buildables","_count","_colour","_ctrl","_target"];
disableSerialization;
_range = DZE_PlotPole select 0;
_target = nearestObject [[player] call FNC_getPos,"Plastic_Pole_EP1_DZ"];
_buildables = DZE_maintainClasses;
_count = count (nearestObjects [_target,_buildables,_range]);
_colour = "#ffffff";
if (_count / DZE_BuildingLimit * 100 < 40) then {
_colour = "#00ff00";
};
if (_count / DZE_BuildingLimit * 100 > 75) then {
_colour = "#ff0000";
};
_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7014);
_ctrl ctrlSetStructuredText parseText format["<t color='%3'>%1 / %2</t>" , _count, DZE_BuildingLimit,_colour];