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* Plot management fixes This hopefully adds a few more items to the maintain list (@icomrade) Uses epoch_returnChange to accurately and tidily return change and handle money. Localize maintain_area.sqf for single currency servers * Plot Management tidyness Fixing tidy issues * Plot management changes Fix maintenance variables as per @ebaydayz * Plot management Missed one * Plot management fixes and default maintain_area fixes. Convert original maintain_area.sqf to epoch_returnChange, I used the plot management localization strings since I liked them better, the epoch ones don't make a lot of sense really. Makes no difference if plot management is turned off anyway. Change the single currency version to work a lot better than it did, I put the cost per item to 100 to be more in line with what I would expect on a server Changed _range to use DZE_maintainRange (DZE_plotPole select 0 + 20)
24 lines
692 B
Plaintext
24 lines
692 B
Plaintext
private ["_pos","_plots","_thePlot","_friends","_toRemove","_newList"];
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_pos = _this select 0;
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if (_pos < 0) exitWith {};
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_plots = nearestObjects [[player] call FNC_getPos, ["Plastic_Pole_EP1_DZ"],15];
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_thePlot = _plots select 0;
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_friends = _thePlot getVariable ["plotfriends", []];
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_toRemove = (_friends select _pos);
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_newList = [];
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{
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if (_x select 0 != _toRemove select 0) then {
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_newList set [(count _newList), _x];
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};
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} count _friends;
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_thePlot setVariable ["plotfriends", _newList, true];
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PVDZ_veh_Save = [_thePlot,"gear"];
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if (isServer) then {
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PVDZ_veh_Save call server_updateObject;
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} else {
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publicVariableServer "PVDZ_veh_Save";
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};
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call PlotGetFriends;
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call PlotNearbyHumans; |