Files
DayZ-Epoch/SQF/dayz_code/actions/plotManagement/plotAddFriend.sqf
oiad c738710b77 Plot management fixes (#1735)
* Plot management fixes

This hopefully adds a few more items to the maintain list (@icomrade)
Uses epoch_returnChange to accurately and tidily return change and
handle money.
Localize maintain_area.sqf for single currency servers

* Plot Management tidyness

Fixing tidy issues

* Plot management changes

Fix maintenance variables as per @ebaydayz

* Plot management

Missed one

* Plot management fixes and default maintain_area fixes.

Convert original maintain_area.sqf to epoch_returnChange, I used the
plot management localization strings since I liked them better, the
epoch ones don't make a lot of sense really. Makes no difference if plot
management is turned off anyway.
Change the single currency version to work a lot better than it did, I
put the cost per item to 100 to be more in line with what I would expect
on a server

Changed _range to use DZE_maintainRange (DZE_plotPole select 0 + 20)
2016-08-15 14:49:56 -04:00

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private ["_pos","_plots","_thePlot","_inList","_toAdd","_friends"];
_pos = _this select 0;
if (_pos < 0) exitWith {};
_toAdd = (Humans select _pos);
_plots = nearestObjects [[player] call FNC_getPos, ["Plastic_Pole_EP1_DZ"],15];
_thePlot = _plots select 0;
_friends = _thePlot getVariable ["plotfriends",[]];
_inList = false;
{ if ((_x select 0) == (_toAdd select 0)) exitWith { _inList = true; }; } count _friends;
if (_inList) exitWith {localize "STR_EPOCH_PLOTMANAGEMENT_ADDFRIEND_ALREADYONTHELIST" call dayz_rollingMessages};
if ((count _friends) == DZE_MaxPlotFriends) exitWith { format[localize "STR_EPOCH_PLOTMANAGEMENT_ADDFRIEND_FRIENDLIMIT", DZE_MaxPlotFriends] call dayz_rollingMessages;};
_friends set [(count _friends), _toAdd];
_thePlot setVariable ["plotfriends", _friends, true];
PVDZ_veh_Save = [_thePlot,"gear"];
if (isServer) then {
PVDZ_veh_Save call server_updateObject;
} else {
publicVariableServer "PVDZ_veh_Save";
};
call PlotGetFriends;
call PlotNearbyHumans;