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* Plot management fixes This hopefully adds a few more items to the maintain list (@icomrade) Uses epoch_returnChange to accurately and tidily return change and handle money. Localize maintain_area.sqf for single currency servers * Plot Management tidyness Fixing tidy issues * Plot management changes Fix maintenance variables as per @ebaydayz * Plot management Missed one * Plot management fixes and default maintain_area fixes. Convert original maintain_area.sqf to epoch_returnChange, I used the plot management localization strings since I liked them better, the epoch ones don't make a lot of sense really. Makes no difference if plot management is turned off anyway. Change the single currency version to work a lot better than it did, I put the cost per item to 100 to be more in line with what I would expect on a server Changed _range to use DZE_maintainRange (DZE_plotPole select 0 + 20)
13 lines
425 B
Plaintext
13 lines
425 B
Plaintext
private ["_closePeople","_friendUID","_friendName"];
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lbClear 7001;
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if (!DZE_plotManagementMustBeClose) then {_closePeople = playableUnits;} else {_closePeople = player nearEntities ["CAManBase", 10];};
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Humans = [];
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{
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if (isPlayer _x) then {
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_friendUID = [_x] call FNC_GetPlayerUID;
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_friendName = name _x;
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Humans = Humans + [[_friendUID,toArray _friendName]];
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lbAdd [7001, _friendName];
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};
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} forEach _closePeople; |