mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
added plotManagement by DevZupa
This commit is contained in:
187
SQF/dayz_code/Configs/RscDisplay/plotManagement.hpp
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187
SQF/dayz_code/Configs/RscDisplay/plotManagement.hpp
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class RscTextT
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{
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access = 0;
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type = 0;
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idc = -1;
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colorBackground[] = {0,0,0,0};
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colorText[] = {0.8784,0.8471,0.651,1};
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text = "";
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fixedWidth = 0;
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x = 0;
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y = 0;
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h = 0.037;
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w = 0.3;
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style = 0;
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shadow = 2;
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font = "Zeppelin32";
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SizeEx = 0.03921;
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};
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class PlotManagement
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{
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idd = 711194;
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onLoad = "uiNamespace setVariable ['PlotManagement', _this select 0]";
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class Controls {
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class RscText_7000: RscTextT
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{
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idc = 7000;
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x = 0.30 * safezoneW + safezoneX;
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y = 0.15 * safezoneH + safezoneY;
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w = 0.30 * safezoneW;
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h = 0.65 * safezoneH;
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colorBackground[] = {0,0,0,0.8};
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};
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class RscText_7007: RscTextT
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{
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idc = 7007;
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text = "Plot Management";
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x = 0.30 * safezoneW + safezoneX;
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y = 0.15 * safezoneH + safezoneY;
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w = 0.30 * safezoneW;
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h = 0.05 * safezoneH;
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colorBackground[] = {0,0,0,0.8};
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colorText[] = {1,1,1,1};
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};
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class RscShortcutButton_7009: ZSC_RscButtonMenu
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{
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idc = -1;
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text = "Dome";
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x = 0.31 * safezoneW + safezoneX;
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y = 0.22 * safezoneH + safezoneY;
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w = 0.08 * safezoneW;
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onButtonClick = "call PlotPreview;";
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};
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class RscShortcutButton_7010: ZSC_RscButtonMenu
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{
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idc = -1;
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text = "Refresh";
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x = 0.41 * safezoneW + safezoneX;
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y = 0.22 * safezoneH + safezoneY;
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w = 0.08 * safezoneW;
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onButtonClick = "[""preview""] call MaintainPlot;";
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};
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class RscShortcutButton_7011: ZSC_RscButtonMenu
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{
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idc = -1;
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text = "Maintain";
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x = 0.51 * safezoneW + safezoneX;
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y = 0.22 * safezoneH + safezoneY;
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w = 0.08 * safezoneW;
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onButtonClick = "[""maintain""] call MaintainPlot;";
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};
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class RscText_7012: RscTextT
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{
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idc = 7012;
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text = "";
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x = 0.31 * safezoneW + safezoneX;
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y = 0.30 * safezoneH + safezoneY;
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w = 0.30 * safezoneW;
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h = 0.05 * safezoneH;
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colorText[] = {1,1,1,1};
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};
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class RscText_7014: RscStructuredText
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{
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idc = 7014;
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text = "";
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x = 0.30 * safezoneW + safezoneX;
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y = 0.15 * safezoneH + safezoneY;
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w = 0.30 * safezoneW;
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h = 0.03 * safezoneH;
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class Attributes {
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align = "right";
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};
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};
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class RscText_7013: RscTextT
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{
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idc = 7013;
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text = "";
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x = 0.31 * safezoneW + safezoneX;
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y = 0.33 * safezoneH + safezoneY;
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w = 0.30 * safezoneW;
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h = 0.03 * safezoneH;
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colorText[] = {1,1,1,1};
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};
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class RscText_7008: RscTextT
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{
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idc = -1;
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text = "Humans Nearby";
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x = 0.31 * safezoneW + safezoneX;
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y = 0.38 * safezoneH + safezoneY;
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w = 0.13 * safezoneW;
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h = 0.03 * safezoneH;
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colorText[] = {1,1,1,1};
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};
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class RscText_7003: RscTextT
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{
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idc = -1;
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text = "PlotFriends";
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x = 0.45 * safezoneW + safezoneX;
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y = 0.38 * safezoneH + safezoneY;
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w = 0.13 * safezoneW;
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h = 0.03 * safezoneH;
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colorText[] = {1,1,1,1};
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};
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class RscListbox_7001: RscListbox
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{
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idc = 7001;
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x = 0.31* safezoneW + safezoneX;
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y = 0.41 * safezoneH + safezoneY;
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w = 0.13 * safezoneW;
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h = 0.30 * safezoneH;
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soundSelect[] = {"",0.1,1};
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colorBackground[] = {0.1,0.1,0.1,0.8};
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};
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class RscListbox_7002: RscListbox
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{
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idc = 7002;
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x = 0.45 * safezoneW + safezoneX;
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y = 0.41* safezoneH + safezoneY;
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w = 0.13 * safezoneW;
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h = 0.30 * safezoneH;
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soundSelect[] = {"",0.1,1};
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colorBackground[] = {0.1,0.1,0.1,0.8};
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};
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class RscShortcutButton_7004: ZSC_RscButtonMenu
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{
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idc = -1;
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text = "Add";
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x = 0.33 * safezoneW + safezoneX;
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y = 0.70 * safezoneH + safezoneY;
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w = 0.08 * safezoneW;
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onButtonClick = "[(lbCurSel 7001)] call PlotAddFriend;";
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};
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class RscShortcutButton_7005: ZSC_RscButtonMenu
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{
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idc = -1;
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text = "Delete";
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x = 0.47 * safezoneW + safezoneX;
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y = 0.70 * safezoneH + safezoneY;
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w = 0.08 * safezoneW;
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onButtonClick = "[(lbCurSel 7002)] call PlotRemoveFriend;";
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};
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class RscShortcutButton_7006: ZSC_RscButtonMenu
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{
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idc = -1;
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text = "Close";
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x = 0.40 * safezoneW + safezoneX;
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y = 0.74 * safezoneH + safezoneY;
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w = 0.08 * safezoneW;
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onButtonClick = "((ctrlParent (_this select 0)) closeDisplay 9000);";
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};
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};
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};
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@@ -43,11 +43,28 @@ if(_IsNearPlot == 0) then {
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if(dayz_characterID == _ownerID) then {
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if(dayz_characterID == _ownerID) then {
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_canBuildOnPlot = true;
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_canBuildOnPlot = true;
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} else {
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} else {
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_friendlies = player getVariable ["friendlyTo",[]];
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// plotManagement //
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// check if friendly to owner
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if( DZE_plotManagement ) then {
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if(_ownerID in _friendlies) then {
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_friendlies = _nearestPole getVariable ["plotfriends",[]];
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_canBuildOnPlot = true;
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_fuid = [];
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{
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_friendUID = _x select 0;
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_fuid = _fuid + [_friendUID];
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} forEach _friendlies;
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// check if friendly to owner
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if(dayz_characterID in _fuid) then {
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_canBuildOnPlot = true;
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};
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} else {
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// plotManagement //
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_friendlies = player getVariable ["friendlyTo",[]];
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// check if friendly to owner
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if(_ownerID in _friendlies) then {
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_canBuildOnPlot = true;
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};
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// plotManagement //
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};
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};
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// plotManagement //
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};
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};
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};
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};
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@@ -42,13 +42,30 @@ if(_IsNearPlot == 0) then {
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// check if friendly to owner
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// check if friendly to owner
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if(dayz_characterID == _ownerID) then {
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if(dayz_characterID == _ownerID) then {
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_canBuildOnPlot = true;
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_canBuildOnPlot = true;
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} else {
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} else {
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_friendlies = player getVariable ["friendlyTo",[]];
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// plotManagement //
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// check if friendly to owner
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if( DZE_plotManagement ) then {
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if(_ownerID in _friendlies) then {
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_friendlies = _nearestPole getVariable ["plotfriends",[]];
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_canBuildOnPlot = true;
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_fuid = [];
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{
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_friendUID = _x select 0;
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_fuid = _fuid + [_friendUID];
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} forEach _friendlies;
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// check if friendly to owner
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if(dayz_characterID in _fuid) then {
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_canBuildOnPlot = true;
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};
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} else {
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// plotManagement //
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_friendlies = player getVariable ["friendlyTo",[]];
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// check if friendly to owner
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if(_ownerID in _friendlies) then {
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_canBuildOnPlot = true;
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};
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// plotManagement //
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};
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};
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// plotManagement //
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};
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};
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};
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};
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22
SQF/dayz_code/actions/plotManagement/initPlotManagement.sqf
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22
SQF/dayz_code/actions/plotManagement/initPlotManagement.sqf
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@@ -0,0 +1,22 @@
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disableSerialization;
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PlotGetFriends = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\plotManagement\plotGetFriends.sqf";
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PlotNearbyHumans = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\plotManagement\plotNearbyHumans.sqf";
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PlotAddFriend = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\plotManagement\plotAddFriend.sqf";
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PlotRemoveFriend = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\plotManagement\plotRemoveFriend.sqf";
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PlotObjects = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\plotManagement\plotObjects.sqf";
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PlotPreview = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\plotManagement\plotToggleMarkers.sqf";
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// use this for gold
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MaintainPlot = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\plotManagement\maintain_area.sqf";
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// use this for single currency
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//MaintainPlot = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\plotManagement\maintain_areaSC.sqf";
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createdialog "PlotManagement";
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call PlotNearbyHumans;
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call PlotGetFriends;
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["preview"] call MaintainPlot;
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call PlotObjects;
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148
SQF/dayz_code/actions/plotManagement/maintain_area.sqf
Normal file
148
SQF/dayz_code/actions/plotManagement/maintain_area.sqf
Normal file
@@ -0,0 +1,148 @@
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private ["_missing","_missingQty","_proceed","_itemIn","_countIn","_qty","_num_removed","_uniqueID","_removed","_removed_total","_tobe_removed_total","_obj","_objectID","_objectUID","_classname","_location","_dir","_objectCharacterID","_object","_temp_removed_array","_textMissing","_target","_objectClasses","_range","_objects","_requirements","_count","_cost","_itemText","_option"];
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disableSerialization;
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if (DZE_ActionInProgress) exitWith { cutText [(localize "STR_EPOCH_ACTIONS_2") , "PLAIN DOWN"]; };
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DZE_ActionInProgress = true;
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player removeAction s_player_maintain_area;
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s_player_maintain_area = 1;
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player removeAction s_player_maintain_area_preview;
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s_player_maintain_area_preview = 1;
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_target = cursorTarget;
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_objectClasses = DZE_maintainClasses;
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_range = DZE_PlotPole select 0;
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_objects = nearestObjects [_target, _objectClasses, _range];
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_objects_filtered = [];
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{
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if (damage _x >= DZE_DamageBeforeMaint) then {
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_objects_filtered set [count _objects_filtered, _x];
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};
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} count _objects;
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_objects = _objects_filtered;
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_count = count _objects;
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if (_count == 0) exitWith {
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_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7012);
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_result = format["Objects to maintain: %1" , _count];
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_ctrl ctrlSetText _result;
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_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7013);
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_result = format["No money needed.", " "];
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_ctrl ctrlSetText _result;
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DZE_ActionInProgress = false;
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s_player_maintain_area = -1;
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s_player_maintain_area_preview = -1;
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};
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|
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_requirements = [];
|
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switch true do {
|
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case (_count <= 10): {_requirements = [["ItemGoldBar10oz",1]]};
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case (_count <= 20): {_requirements = [["ItemGoldBar10oz",2]]};
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case (_count <= 35): {_requirements = [["ItemGoldBar10oz",3]]};
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case (_count <= 50): {_requirements = [["ItemGoldBar10oz",4]]};
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case (_count <= 75): {_requirements = [["ItemGoldBar10oz",6]]};
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case (_count <= 100): {_requirements = [["ItemBriefcase100oz",1]]};
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case (_count <= 175): {_requirements = [["ItemBriefcase100oz",2]]};
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case (_count <= 250): {_requirements = [["ItemBriefcase100oz",3]]};
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case (_count <= 325): {_requirements = [["ItemBriefcase100oz",4]]};
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case (_count <= 400): {_requirements = [["ItemBriefcase100oz",5]]};
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case (_count <= 475): {_requirements = [["ItemBriefcase100oz",6]]};
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case (_count <= 550): {_requirements = [["ItemBriefcase100oz",7]]};
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case (_count <= 625): {_requirements = [["ItemBriefcase100oz",8]]};
|
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case (_count > 625): {_requirements = [["ItemBriefcase100oz",9]]};
|
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|
};
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|
|
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|
|
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|
|
||||||
|
_option = _this select 0;
|
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|
switch _option do {
|
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|
case "maintain": {
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|
_missing = "";
|
||||||
|
_missingQty = 0;
|
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|
_proceed = true;
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{
|
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_itemIn = _x select 0;
|
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|
_countIn = _x select 1;
|
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_qty = { (_x == _itemIn) || (configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn) } count magazines player;
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if (_qty < _countIn) exitWith { _missing = _itemIn; _missingQty = (_countIn - _qty); _proceed = false; };
|
||||||
|
} forEach _requirements;
|
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|
|
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|
if (_proceed) then {
|
||||||
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player playActionNow "Medic";
|
||||||
|
[player,_range,true,(getPosATL player)] spawn player_alertZombies;
|
||||||
|
|
||||||
|
_temp_removed_array = [];
|
||||||
|
_removed_total = 0;
|
||||||
|
_tobe_removed_total = 0;
|
||||||
|
|
||||||
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{
|
||||||
|
_removed = 0;
|
||||||
|
_itemIn = _x select 0;
|
||||||
|
_countIn = _x select 1;
|
||||||
|
_tobe_removed_total = _tobe_removed_total + _countIn;
|
||||||
|
|
||||||
|
{
|
||||||
|
if ((_removed < _countIn) && ((_x == _itemIn) || configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn)) then {
|
||||||
|
_num_removed = ([player,_x] call BIS_fnc_invRemove);
|
||||||
|
_removed = _removed + _num_removed;
|
||||||
|
_removed_total = _removed_total + _num_removed;
|
||||||
|
if (_num_removed >= 1) then {
|
||||||
|
_temp_removed_array set [count _temp_removed_array,_x];
|
||||||
|
};
|
||||||
|
};
|
||||||
|
} forEach magazines player;
|
||||||
|
} forEach _requirements;
|
||||||
|
|
||||||
|
// all required items removed from player gear
|
||||||
|
if (_tobe_removed_total == _removed_total) then {
|
||||||
|
cutText [format[(localize "STR_EPOCH_ACTIONS_4"), _count], "PLAIN DOWN", 5];
|
||||||
|
PVDZE_maintainArea = [player,1,_target];
|
||||||
|
publicVariableServer "PVDZE_maintainArea";
|
||||||
|
_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7012);
|
||||||
|
_result = format["SUCCESS : Objects maintained: %1" , _count];
|
||||||
|
_ctrl ctrlSetText _result;
|
||||||
|
_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7013);
|
||||||
|
_result = format["SUCCESS : Price maintained: %1 %2 !" , (_requirements select 0) select 1, (_requirements select 0) select 0];
|
||||||
|
_ctrl ctrlSetText _result;
|
||||||
|
} else {
|
||||||
|
{player addMagazine _x;} count _temp_removed_array;
|
||||||
|
cutText [format[(localize "STR_EPOCH_ACTIONS_5"),_removed_total,_tobe_removed_total], "PLAIN DOWN"];
|
||||||
|
};
|
||||||
|
} else {
|
||||||
|
_textMissing = getText(configFile >> "CfgMagazines" >> _missing >> "displayName");
|
||||||
|
_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7012);
|
||||||
|
_result = format["FAILED : Objects maintained: 0" , _count];
|
||||||
|
_ctrl ctrlSetText _result;
|
||||||
|
_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7013);
|
||||||
|
_result = format["FAILED : Money needed: %1 %2 !" , (_requirements select 0) select 1, (_requirements select 0) select 0];
|
||||||
|
_ctrl ctrlSetText _result;
|
||||||
|
cutText [format[(localize "STR_EPOCH_ACTIONS_6"), _missingQty, _textMissing], "PLAIN DOWN"];
|
||||||
|
};
|
||||||
|
};
|
||||||
|
case "preview": {
|
||||||
|
_cost = "";
|
||||||
|
{
|
||||||
|
_itemIn = _x select 0;
|
||||||
|
_countIn = _x select 1;
|
||||||
|
_itemText = getText(configFile >> "CfgMagazines" >> _itemIn >> "displayName");
|
||||||
|
if (_cost != "") then {
|
||||||
|
_cost = _cost + " and ";
|
||||||
|
};
|
||||||
|
_cost = _cost + (str(_countIn) + " of " + _itemText);
|
||||||
|
} count _requirements;
|
||||||
|
cutText [format[(localize "STR_EPOCH_ACTIONS_7"), _count, _cost], "PLAIN DOWN"];
|
||||||
|
_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7012);
|
||||||
|
_result = format["Objects to maintain: %1" , _count];
|
||||||
|
_ctrl ctrlSetText _result;
|
||||||
|
_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7013);
|
||||||
|
_result = format["Price to maintain: %1 %2" , (_requirements select 0) select 1, (_requirements select 0) select 0];
|
||||||
|
_ctrl ctrlSetText _result;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
DZE_ActionInProgress = false;
|
||||||
|
s_player_maintain_area = -1;
|
||||||
|
s_player_maintain_area_preview = -1;
|
||||||
121
SQF/dayz_code/actions/plotManagement/maintain_areaSC.sqf
Normal file
121
SQF/dayz_code/actions/plotManagement/maintain_areaSC.sqf
Normal file
@@ -0,0 +1,121 @@
|
|||||||
|
private ["_newWealth","_missing","_missingQty","_proceed","_itemIn","_countIn","_target","_objectClasses","_range","_objects","_requirements","_count","_cost","_option"];
|
||||||
|
disableSerialization;
|
||||||
|
|
||||||
|
if (DZE_ActionInProgress) exitWith { cutText [(localize "STR_EPOCH_ACTIONS_2") , "PLAIN DOWN"]; };
|
||||||
|
DZE_ActionInProgress = true;
|
||||||
|
|
||||||
|
player removeAction s_player_maintain_area;
|
||||||
|
s_player_maintain_area = 1;
|
||||||
|
player removeAction s_player_maintain_area_preview;
|
||||||
|
s_player_maintain_area_preview = 1;
|
||||||
|
|
||||||
|
_target = cursorTarget;
|
||||||
|
|
||||||
|
_objectClasses = DZE_maintainClasses;
|
||||||
|
_range = DZE_PlotPole select 0;
|
||||||
|
_objects = nearestObjects [_target, _objectClasses, _range];
|
||||||
|
|
||||||
|
_objects_filtered = [];
|
||||||
|
{
|
||||||
|
if (damage _x >= DZE_DamageBeforeMaint) then {
|
||||||
|
_objects_filtered set [count _objects_filtered, _x];
|
||||||
|
};
|
||||||
|
} count _objects;
|
||||||
|
_objects = _objects_filtered;
|
||||||
|
|
||||||
|
_count = count _objects;
|
||||||
|
|
||||||
|
if (_count == 0) exitWith {
|
||||||
|
_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7012);
|
||||||
|
_result = format["Objects to maintain: %1" , _count];
|
||||||
|
_ctrl ctrlSetText _result;
|
||||||
|
|
||||||
|
_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7013);
|
||||||
|
_result = format["Price to maintain: %1 %2" , 0, CurrencyName];
|
||||||
|
|
||||||
|
_ctrl ctrlSetText _result;
|
||||||
|
DZE_ActionInProgress = false;
|
||||||
|
s_player_maintain_area = -1;
|
||||||
|
s_player_maintain_area_preview = -1;
|
||||||
|
};
|
||||||
|
|
||||||
|
_theCost = _count * 1;
|
||||||
|
_requirements = [[CurrencyName,_theCost]];
|
||||||
|
|
||||||
|
|
||||||
|
_option = _this select 0;
|
||||||
|
switch _option do {
|
||||||
|
case "maintain": {
|
||||||
|
|
||||||
|
_wealth = player getVariable["cashMoney",0];
|
||||||
|
_missing = "";
|
||||||
|
_missingQty = 0;
|
||||||
|
_proceed = true;
|
||||||
|
{
|
||||||
|
_itemIn = _x select 0;
|
||||||
|
_countIn = _x select 1;
|
||||||
|
if (_wealth < _countIn) exitWith { _missing = _itemIn; _missingQty = (_countIn - _wealth); _proceed = false; };
|
||||||
|
} count _requirements;
|
||||||
|
|
||||||
|
if (_proceed) then {
|
||||||
|
_newWealth = (_wealth - _countIn);
|
||||||
|
player playActionNow "Medic";
|
||||||
|
[player,_range,true,(getPosATL player)] spawn player_alertZombies;
|
||||||
|
|
||||||
|
player setVariable["cashMoney",_newWealth,true];
|
||||||
|
|
||||||
|
PVDZ_plr_Save = [player,(magazines player),true,true];
|
||||||
|
publicVariableServer "PVDZ_plr_Save";
|
||||||
|
|
||||||
|
PVDZE_maintainArea = [player,1,_target];
|
||||||
|
publicVariableServer "PVDZE_maintainArea";
|
||||||
|
|
||||||
|
|
||||||
|
cutText [format[(localize "STR_EPOCH_ACTIONS_4"), _count], "PLAIN DOWN", 5];
|
||||||
|
|
||||||
|
_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7012);
|
||||||
|
_result = format["SUCCESS : Objects maintained: %1" , _count];
|
||||||
|
_ctrl ctrlSetText _result;
|
||||||
|
|
||||||
|
_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7013);
|
||||||
|
_result = format["SUCCESS : Price maintained: %1 %2" , _theCost, CurrencyName];
|
||||||
|
_ctrl ctrlSetText _result;
|
||||||
|
|
||||||
|
} else {
|
||||||
|
_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7012);
|
||||||
|
_result = format["FAILED: Objects to maintain: %1" , _count];
|
||||||
|
_ctrl ctrlSetText _result;
|
||||||
|
|
||||||
|
_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7013);
|
||||||
|
_result = format["FAILED: Price to maintain: %1 %2" , _theCost, CurrencyName];
|
||||||
|
_ctrl ctrlSetText _result;
|
||||||
|
|
||||||
|
cutText [format[(localize "STR_EPOCH_ACTIONS_6"), _missingQty, CurrencyName], "PLAIN DOWN"];
|
||||||
|
};
|
||||||
|
};
|
||||||
|
case "preview": {
|
||||||
|
_cost = "";
|
||||||
|
{
|
||||||
|
_itemIn = _x select 0;
|
||||||
|
_countIn = _x select 1;
|
||||||
|
if (_cost != "") then {
|
||||||
|
_cost = _cost + " and ";
|
||||||
|
};
|
||||||
|
_cost = _cost + (str(_countIn) + " " + CurrencyName);
|
||||||
|
} count _requirements;
|
||||||
|
|
||||||
|
cutText [format[(localize "STR_EPOCH_ACTIONS_7"), _count, _cost], "PLAIN DOWN"];
|
||||||
|
|
||||||
|
_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7012);
|
||||||
|
_result = format["Objects to maintain: %1" , _count];
|
||||||
|
_ctrl ctrlSetText _result;
|
||||||
|
|
||||||
|
_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7013);
|
||||||
|
_result = format["Price to maintain: %1 %2" , _theCost, CurrencyName];
|
||||||
|
_ctrl ctrlSetText _result;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
DZE_ActionInProgress = false;
|
||||||
|
s_player_maintain_area = -1;
|
||||||
|
s_player_maintain_area_preview = -1;
|
||||||
24
SQF/dayz_code/actions/plotManagement/plotAddFriend.sqf
Normal file
24
SQF/dayz_code/actions/plotManagement/plotAddFriend.sqf
Normal file
@@ -0,0 +1,24 @@
|
|||||||
|
private ["_pos","_plots","_thePlot","_inList"];
|
||||||
|
_pos = _this select 0;
|
||||||
|
if (_pos < 0) exitWith {};
|
||||||
|
_toAdd = (Humans select _pos);
|
||||||
|
_plots = nearestObjects [player, ["Plastic_Pole_EP1_DZ"],15];
|
||||||
|
_thePlot = _plots select 0;
|
||||||
|
_friends = _thePlot getVariable ["plotfriends",[]];
|
||||||
|
_inList = false;
|
||||||
|
{ if ((_x select 0) == (_toAdd select 0)) exitWith { _inList = true; }; } forEach _friends;
|
||||||
|
if (_inList) exitWith { cutText ["Already on the list", "PLAIN DOWN"]; };
|
||||||
|
if (count _friends == 6) exitWith { cutText ["Only 6 allowed","PLAIN DOWN"]; };
|
||||||
|
_friends = _friends + [_toAdd ];
|
||||||
|
_thePlot setVariable ["plotfriends", _friends, true];
|
||||||
|
|
||||||
|
if (isServer) then {
|
||||||
|
PVDZ_veh_Save call server_updateObject;
|
||||||
|
} else {
|
||||||
|
PVDZ_veh_Save = [_thePlot,"gear"];
|
||||||
|
publicVariableServer "PVDZ_veh_Save";
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
call PlotGetFriends;
|
||||||
|
call PlotNearbyHumans;
|
||||||
11
SQF/dayz_code/actions/plotManagement/plotGetFriends.sqf
Normal file
11
SQF/dayz_code/actions/plotManagement/plotGetFriends.sqf
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
private ["_plots","_friendlies","_thePlot"];
|
||||||
|
lbClear 7002;
|
||||||
|
_plots = nearestObjects [player, ["Plastic_Pole_EP1_DZ"],15];
|
||||||
|
_thePlot = _plots select 0;
|
||||||
|
_friendlies = _thePlot getVariable ["plotfriends", []];
|
||||||
|
{
|
||||||
|
lbAdd [7002, (_x select 1)];
|
||||||
|
} forEach _friendlies;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
13
SQF/dayz_code/actions/plotManagement/plotNearbyHumans.sqf
Normal file
13
SQF/dayz_code/actions/plotManagement/plotNearbyHumans.sqf
Normal file
@@ -0,0 +1,13 @@
|
|||||||
|
private ["_close"];
|
||||||
|
lbClear 7001;
|
||||||
|
_closePeople = player nearEntities ["CAManBase", 10];
|
||||||
|
Humans = [];
|
||||||
|
{
|
||||||
|
if (_x isKindOf "Man" and !(_x isKindOf "zZombie_base")) then {
|
||||||
|
_friendUID = getPlayerUID _x;
|
||||||
|
_friendName = name _x;
|
||||||
|
Humans = Humans + [[_friendUID,_friendName]] ;
|
||||||
|
lbAdd [7001, _friendName];
|
||||||
|
};
|
||||||
|
} forEach _closePeople;
|
||||||
|
|
||||||
18
SQF/dayz_code/actions/plotManagement/plotObjects.sqf
Normal file
18
SQF/dayz_code/actions/plotManagement/plotObjects.sqf
Normal file
@@ -0,0 +1,18 @@
|
|||||||
|
private ["_newWealth","_missing","_missingQty","_proceed","_itemIn","_countIn","_target","_objectClasses","_range","_objects","_requirements","_count","_cost","_option"];
|
||||||
|
disableSerialization;
|
||||||
|
|
||||||
|
_range = DZE_PlotPole select 0;
|
||||||
|
_count = count ((getPosATL player) nearObjects ["All",_range]);
|
||||||
|
|
||||||
|
_colour = "#ffffff";
|
||||||
|
|
||||||
|
if(_count / DZE_BuildingLimit * 100 < 40)then{
|
||||||
|
_colour = "#00ff00";
|
||||||
|
};
|
||||||
|
if(_count / DZE_BuildingLimit * 100 > 75)then{
|
||||||
|
_colour = "#ff0000";
|
||||||
|
};
|
||||||
|
|
||||||
|
_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7014);
|
||||||
|
_result = format["<t color='%3'>%1 / %2</t>" , _count, DZE_BuildingLimit,_colour];
|
||||||
|
_ctrl ctrlSetStructuredText parseText _result;
|
||||||
25
SQF/dayz_code/actions/plotManagement/plotRemoveFriend.sqf
Normal file
25
SQF/dayz_code/actions/plotManagement/plotRemoveFriend.sqf
Normal file
@@ -0,0 +1,25 @@
|
|||||||
|
private ["_list","_plots","_thePlot","_friends"];
|
||||||
|
|
||||||
|
_pos = _this select 0;
|
||||||
|
if (_pos < 0) exitWith {};
|
||||||
|
_plots = nearestObjects [player, ["Plastic_Pole_EP1_DZ"],15];
|
||||||
|
_thePlot = _plots select 0;
|
||||||
|
_friends = _thePlot getVariable ["plotfriends", []];
|
||||||
|
_toRemove = (_friends select _pos);
|
||||||
|
_newList = [];
|
||||||
|
{
|
||||||
|
if(_x select 0 != _toRemove select 0)then{
|
||||||
|
_newList = _newList + [_x];
|
||||||
|
};
|
||||||
|
} forEach _friends;
|
||||||
|
_thePlot setVariable ["plotfriends", _newList, true];
|
||||||
|
|
||||||
|
if (isServer) then {
|
||||||
|
PVDZ_veh_Save call server_updateObject;
|
||||||
|
} else {
|
||||||
|
PVDZ_veh_Save = [_thePlot,"gear"];
|
||||||
|
publicVariableServer "PVDZ_veh_Save";
|
||||||
|
};
|
||||||
|
|
||||||
|
call PlotGetFriends;
|
||||||
|
call PlotNearbyHumans;
|
||||||
81
SQF/dayz_code/actions/plotManagement/plotToggleMarkers.sqf
Normal file
81
SQF/dayz_code/actions/plotManagement/plotToggleMarkers.sqf
Normal file
@@ -0,0 +1,81 @@
|
|||||||
|
//Zero Remorse, big thanks to their scripter for this!
|
||||||
|
private ["_speed","_density","_model","_thePlot","_center","_radius","_angle","_count","_axis","_obj","_idx","_a","_b"];
|
||||||
|
//-----------------------------------------------------------------------------------------
|
||||||
|
_speed = 4; // multiplier for speed of sphere rotation/wobble
|
||||||
|
_density = 3; // density of markers per ring
|
||||||
|
_model = "Sign_sphere100cm_EP1"; // marker model to use on rings
|
||||||
|
// Possible ones to use :: Sign_sphere10cm_EP1 Sign_sphere25cm_EP1 Sign_sphere100cm_EP1
|
||||||
|
//-----------------------------------------------------------------------------------------
|
||||||
|
//
|
||||||
|
_thePlot = (nearestObjects [player, ["Plastic_Pole_EP1_DZ"],15]) select 0;
|
||||||
|
_center = getPosASL _thePlot; _radius = DZE_PlotPole select 0;
|
||||||
|
_obj = false; _tmp = -1;
|
||||||
|
//-----------------------------------------------------------------------------------------
|
||||||
|
if (!isNil "PP_Marks") then {
|
||||||
|
if (((PP_Marks select 0) distance _thePlot) < 10) then { _obj = true; };
|
||||||
|
_tmp = (PP_Marks select 0) distance _thePlot;
|
||||||
|
{ deleteVehicle _x; } count PP_Marks; PP_Marks = nil;
|
||||||
|
};
|
||||||
|
//-----------------------------------------------------------------------------------------
|
||||||
|
if ((isNil "PP_Marks") && (!_obj)) then {
|
||||||
|
PP_Marks = []; _count = round((2 * pi * _radius) / _density);
|
||||||
|
//--------------------------------------------------------------------------------
|
||||||
|
_obj = "Sign_sphere10cm_EP1" createVehicleLocal [0,0,0]; // PARENT marker on pole
|
||||||
|
_obj setPosASL [_center select 0, _center select 1, _center select 2];
|
||||||
|
_obj setObjectTexture [0, "#(argb,16,16,1)color(0,1,0,0.4)"]; _axis = _obj;
|
||||||
|
_obj setVectorUp [0, 0, 0]; PP_Marks set [count PP_Marks, _obj];
|
||||||
|
//--------------------------------------------------------------------------------
|
||||||
|
_angle = 0;
|
||||||
|
for "_idx" from 0 to _count do {
|
||||||
|
_a = (_center select 0) + (sin(_angle)*_radius);
|
||||||
|
_b = (_center select 1) + (cos(_angle)*_radius);
|
||||||
|
_obj = _model createVehicleLocal [0,0,0];
|
||||||
|
_obj setPosASL [_a, _b, _center select 2];
|
||||||
|
_obj setObjectTexture [0, "#(argb,16,16,1)color(0,1,0,0.4)"];
|
||||||
|
_obj attachTo [_axis]; PP_Marks set [count PP_Marks, _obj];
|
||||||
|
//----------------------------------------------------------------------------
|
||||||
|
_a = (_center select 0) + (sin(_angle)*_radius);
|
||||||
|
_b = (_center select 2) + (cos(_angle)*_radius);
|
||||||
|
_obj = _model createVehicleLocal [0,0,0];
|
||||||
|
_obj setPosASL [_a, _center select 1, _b];
|
||||||
|
_obj setObjectTexture [0, "#(argb,16,16,1)color(0,1,0,0.4)"];
|
||||||
|
_obj attachTo [_axis]; PP_Marks set [count PP_Marks, _obj];
|
||||||
|
//----------------------------------------------------------------------------
|
||||||
|
_angle = _angle + (360/_count);
|
||||||
|
};
|
||||||
|
//----------------------------------------------------------------------------
|
||||||
|
_angle = (360/_count);
|
||||||
|
for "_idx" from 0 to (_count - 2) do {
|
||||||
|
//----------------------------------------------------------------------------
|
||||||
|
_a = (_center select 1) + (sin(_angle)*_radius);
|
||||||
|
_b = (_center select 2) + (cos(_angle)*_radius);
|
||||||
|
_obj = _model createVehicleLocal [0,0,0];
|
||||||
|
_obj setPosASL [_center select 0, _a, _b];
|
||||||
|
_obj setObjectTexture [0, "#(argb,16,16,1)color(0,1,0,0.4)"];
|
||||||
|
_obj attachTo [_axis]; PP_Marks set [count PP_Marks, _obj];
|
||||||
|
//----------------------------------------------------------------------------
|
||||||
|
_angle = _angle + (360/_count);
|
||||||
|
};
|
||||||
|
_angle = (360/_count); _axis setDir 45;
|
||||||
|
for "_idx" from 0 to (_count - 2) do {
|
||||||
|
_a = (_center select 0) + (sin(_angle)*_radius);
|
||||||
|
_b = (_center select 2) + (cos(_angle)*_radius);
|
||||||
|
_obj = _model createVehicleLocal [0,0,0];
|
||||||
|
_obj setPosASL [_a, _center select 1, _b];
|
||||||
|
_obj setObjectTexture [0, "#(argb,16,16,1)color(0,1,0,0.4)"];
|
||||||
|
_obj attachTo [_axis]; PP_Marks set [count PP_Marks, _obj];
|
||||||
|
//----------------------------------------------------------------------------
|
||||||
|
_a = (_center select 1) + (sin(_angle)*_radius);
|
||||||
|
_b = (_center select 2) + (cos(_angle)*_radius);
|
||||||
|
_obj = _model createVehicleLocal [0,0,0];
|
||||||
|
_obj setPosASL [_center select 0, _a, _b];
|
||||||
|
_obj setObjectTexture [0, "#(argb,16,16,1)color(0,1,0,0.4)"];
|
||||||
|
_obj attachTo [_axis]; PP_Marks set [count PP_Marks, _obj];
|
||||||
|
//----------------------------------------------------------------------------
|
||||||
|
_angle = _angle + (360/_count);
|
||||||
|
};
|
||||||
|
//--------------------------------------------------------------------------------
|
||||||
|
//--------------------------------------------------------------------------------
|
||||||
|
};
|
||||||
|
//------------------------------------------------------------------------------------
|
||||||
|
//------------------------------------------------------------------------------------
|
||||||
@@ -42,10 +42,29 @@ if(_IsNearPlot == 0) then {
|
|||||||
};
|
};
|
||||||
} else {
|
} else {
|
||||||
if(!_isPole) then {
|
if(!_isPole) then {
|
||||||
_friendlies = player getVariable ["friendlyTo",[]];
|
// plotManagement //
|
||||||
if(_ownerID in _friendlies) then {
|
if( DZE_plotManagement ) then {
|
||||||
_canBuild = true;
|
_friendlies = _nearestPole getVariable ["plotfriends",[]];
|
||||||
|
_fuid = [];
|
||||||
|
{
|
||||||
|
_friendUID = _x select 0;
|
||||||
|
_fuid = _fuid + [_friendUID];
|
||||||
|
} forEach _friendlies;
|
||||||
|
_builder = getPlayerUID player;
|
||||||
|
// check if friendly to owner
|
||||||
|
if(dayz_characterID in _fuid) then {
|
||||||
|
_canBuild = true;
|
||||||
|
};
|
||||||
|
} else {
|
||||||
|
// plotManagement //
|
||||||
|
_friendlies = player getVariable ["friendlyTo",[]];
|
||||||
|
// check if friendly to owner
|
||||||
|
if(_ownerID in _friendlies) then {
|
||||||
|
_canBuild = true;
|
||||||
|
};
|
||||||
|
// plotManagement //
|
||||||
};
|
};
|
||||||
|
// plotManagement //
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -412,18 +412,74 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
|
|||||||
_player_deleteBuild = true;
|
_player_deleteBuild = true;
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
//Allow owners to delete modulars
|
//Allow owners to delete modulars
|
||||||
if (_isModular && (dayz_characterID == _ownerID)) then {
|
if (_isModular && (dayz_characterID == _ownerID)) then {
|
||||||
if (_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
|
if (_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
|
||||||
_player_deleteBuild = true;
|
_player_deleteBuild = true;
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
// plotManagement //
|
||||||
|
if(_isModular && DZE_plotManagement) then {
|
||||||
|
if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
|
||||||
|
_findNearestPoles = nearestObjects[player, ["Plastic_Pole_EP1_DZ"], DZE_PlotPole select 0];
|
||||||
|
_IsNearPlot = count (_findNearestPoles);
|
||||||
|
_fuid = [];
|
||||||
|
_allowed = [];
|
||||||
|
if(_IsNearPlot > 0) then {
|
||||||
|
_thePlot = _findNearestPoles select 0;
|
||||||
|
_owner = if(DZE_plotforLife)
|
||||||
|
then { _thePlot getVariable ["ownerPUID","010"] }
|
||||||
|
else { _thePlot getVariable ["characterID","0"] };
|
||||||
|
_friends = _thePlot getVariable ["plotfriends", []];
|
||||||
|
{
|
||||||
|
_friendUID = _x select 0;
|
||||||
|
_fuid = _fuid + [_friendUID];
|
||||||
|
} forEach _friends;
|
||||||
|
_allowed = [_owner];
|
||||||
|
_allowed = [_owner] + _fuid;
|
||||||
|
if( (dayz_playerUID in _allowed) || (dayz_characterID in _allowed) ) then {
|
||||||
|
_player_deleteBuild = true;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
// plotManagement //
|
||||||
|
|
||||||
//Allow owners to delete modular doors without locks
|
//Allow owners to delete modular doors without locks
|
||||||
if (_isModularDoor && (dayz_characterID == _ownerID)) then {
|
if (_isModularDoor && (dayz_characterID == _ownerID)) then {
|
||||||
if (_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
|
if (_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
|
||||||
_player_deleteBuild = true;
|
_player_deleteBuild = true;
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
// plotManagement //
|
||||||
|
if(_isModularDoor) then {
|
||||||
|
if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
|
||||||
|
_findNearestPoles = nearestObjects[player, ["Plastic_Pole_EP1_DZ"], DZE_PlotPole select 0];
|
||||||
|
_IsNearPlot = count (_findNearestPoles);
|
||||||
|
_fuid = [];
|
||||||
|
_allowed = [];
|
||||||
|
if(_IsNearPlot > 0)then{
|
||||||
|
_thePlot = _findNearestPoles select 0;
|
||||||
|
_owner = if(DZE_plotforLife)
|
||||||
|
then { _thePlot getVariable ["ownerPUID","010"] }
|
||||||
|
else { _thePlot getVariable ["characterID","0"] };
|
||||||
|
_friends = _thePlot getVariable ["plotfriends", []];
|
||||||
|
{
|
||||||
|
_friendUID = _x select 0;
|
||||||
|
_fuid = _fuid + [_friendUID];
|
||||||
|
} forEach _friends;
|
||||||
|
_allowed = [_owner];
|
||||||
|
_allowed = [_owner] + _fuid;
|
||||||
|
if( (dayz_playerUID in _allowed) || (dayz_characterID in _allowed) ) then {
|
||||||
|
_player_deleteBuild = true;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
// plotManagement //
|
||||||
|
|
||||||
if (_isVehicle) then {
|
if (_isVehicle) then {
|
||||||
if ((_ownerID != "0") && {!_isMan} && {!_isBicycle}) then {
|
if ((_ownerID != "0") && {!_isMan} && {!_isBicycle}) then {
|
||||||
_player_lockUnlock_crtl = true;
|
_player_lockUnlock_crtl = true;
|
||||||
@@ -630,11 +686,40 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
|
|||||||
};
|
};
|
||||||
|
|
||||||
if ((_cursorTarget isKindOf "Plastic_Pole_EP1_DZ") && {_canDo} && {speed player <= 1}) then {
|
if ((_cursorTarget isKindOf "Plastic_Pole_EP1_DZ") && {_canDo} && {speed player <= 1}) then {
|
||||||
if (s_player_maintain_area < 0) then {
|
|
||||||
s_player_maintain_area = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTAREA"], "\z\addons\dayz_code\actions\maintain_area.sqf", "maintain", 5, false];
|
// plotManagement //
|
||||||
s_player_maintain_area_preview = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTPREV"], "\z\addons\dayz_code\actions\maintain_area.sqf", "preview", 5, false];
|
// add Scroll-Menu to Plotpole
|
||||||
|
if (DZE_plotManagement && (s_player_plotManagement < 0) ) then {
|
||||||
|
_adminList = ["0152"]; //TODO: Add admins here if you admins to able to manage all plotpoles
|
||||||
|
_owner = if(DZE_plotforLife)
|
||||||
|
then { _cursorTarget getVariable ["ownerPUID","0"] }
|
||||||
|
else { _cursorTarget getVariable ["characterID","0"] };
|
||||||
|
_friends = _cursorTarget getVariable ["plotfriends", []];
|
||||||
|
_fuid = [];
|
||||||
|
{
|
||||||
|
_friendUID = _x select 0;
|
||||||
|
_fuid = _fuid + [_friendUID];
|
||||||
|
} forEach _friends;
|
||||||
|
_allowed = [_owner];
|
||||||
|
_allowed = [_owner] + _adminList + _fuid;
|
||||||
|
if( (dayz_playerUID in _allowed) || (dayz_characterID in _allowed) ) then {
|
||||||
|
s_player_plotManagement = player addAction ["<t color='#0059FF'>Manage Plot</t>", "\z\addons\dayz_code\actions\plotManagement\initPlotManagement.sqf", [], 5, false];
|
||||||
|
};
|
||||||
|
};
|
||||||
|
// plotManagement //
|
||||||
|
|
||||||
|
if(!DZE_plotManagement) then {
|
||||||
|
if (s_player_maintain_area < 0) then {
|
||||||
|
s_player_maintain_area = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTAREA"], "\z\addons\dayz_code\actions\maintain_area.sqf", "maintain", 5, false];
|
||||||
|
s_player_maintain_area_preview = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTPREV"], "\z\addons\dayz_code\actions\maintain_area.sqf", "preview", 5, false];
|
||||||
|
};
|
||||||
};
|
};
|
||||||
} else {
|
} else {
|
||||||
|
// plotManagement //
|
||||||
|
player removeAction s_player_plotManagement;
|
||||||
|
s_player_plotManagement = -1;
|
||||||
|
// plotManagement //
|
||||||
|
|
||||||
player removeAction s_player_maintain_area;
|
player removeAction s_player_maintain_area;
|
||||||
s_player_maintain_area = -1;
|
s_player_maintain_area = -1;
|
||||||
player removeAction s_player_maintain_area_preview;
|
player removeAction s_player_maintain_area_preview;
|
||||||
@@ -1003,6 +1088,12 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
|
|||||||
};
|
};
|
||||||
} else {
|
} else {
|
||||||
//Engineering
|
//Engineering
|
||||||
|
|
||||||
|
// plotManagement //
|
||||||
|
player removeAction s_player_plotManagement;
|
||||||
|
s_player_plotManagement = -1;
|
||||||
|
// plotManagement //
|
||||||
|
|
||||||
{dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];
|
{dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];
|
||||||
player removeAction s_player_repair_crtl;
|
player removeAction s_player_repair_crtl;
|
||||||
s_player_repair_crtl = -1;
|
s_player_repair_crtl = -1;
|
||||||
|
|||||||
@@ -112,4 +112,7 @@ class CfgAddons
|
|||||||
#include "Configs\RscDisplay\tradermenu.hpp"
|
#include "Configs\RscDisplay\tradermenu.hpp"
|
||||||
#include "Configs\RscDisplay\deathboards.hpp"
|
#include "Configs\RscDisplay\deathboards.hpp"
|
||||||
#include "Configs\CfgExtra\snappoints.hpp"
|
#include "Configs\CfgExtra\snappoints.hpp"
|
||||||
#include "external\R3F_Realism\R3F_Weight\R3F_CfgWeight.hpp"
|
#include "external\R3F_Realism\R3F_Weight\R3F_CfgWeight.hpp"
|
||||||
|
// plotManagement //
|
||||||
|
#include "Configs\RscDisplay\plotManagement.hpp"
|
||||||
|
// plotManagement //
|
||||||
|
|||||||
@@ -53,6 +53,14 @@ Z_AllowTakingMoneyFromBackpack = true; // When buying items with DEFAULT CURRENC
|
|||||||
Z_AllowTakingMoneyFromVehicle = true; // When buying items with DEFAULT CURRENCY to any inventory. Do you allow the trader to take money from your vehicle.
|
Z_AllowTakingMoneyFromVehicle = true; // When buying items with DEFAULT CURRENCY to any inventory. Do you allow the trader to take money from your vehicle.
|
||||||
Z_MoneyVariable = "cashMoney"; // If using a Single currency system, change this to whatever currency you are using.
|
Z_MoneyVariable = "cashMoney"; // If using a Single currency system, change this to whatever currency you are using.
|
||||||
/**********************************************/
|
/**********************************************/
|
||||||
|
|
||||||
|
/////////// plotManagement Variables ///////////
|
||||||
|
// see also: https://github.com/DevZupa/PlotManagement
|
||||||
|
DZE_plotManagement = true;
|
||||||
|
// see also: https://github.com/RimBlock/Epoch/tree/master/A%20Plot%20for%20Life
|
||||||
|
DZE_plotforLife = false; // NOT IMPLEMENTED. Set always to false - value is used by plotManagement
|
||||||
|
////////////////////////////////////////////////
|
||||||
|
|
||||||
/*
|
/*
|
||||||
Developers:
|
Developers:
|
||||||
|
|
||||||
|
|||||||
@@ -239,6 +239,9 @@ dayz_resetSelfActions = {
|
|||||||
s_player_toggleSnapSelect = -1;
|
s_player_toggleSnapSelect = -1;
|
||||||
s_player_toggleSnapSelectPoint = [];
|
s_player_toggleSnapSelectPoint = [];
|
||||||
snapActions = -1;
|
snapActions = -1;
|
||||||
|
// plotManagement //
|
||||||
|
s_player_plotManagement = -1;
|
||||||
|
// plotManagement //
|
||||||
};
|
};
|
||||||
call dayz_resetSelfActions;
|
call dayz_resetSelfActions;
|
||||||
|
|
||||||
|
|||||||
@@ -68,7 +68,15 @@ _object_inventory = {
|
|||||||
if (_object isKindOf "TrapItems") then {
|
if (_object isKindOf "TrapItems") then {
|
||||||
_inventory = [["armed",_object getVariable ["armed",false]]];
|
_inventory = [["armed",_object getVariable ["armed",false]]];
|
||||||
} else {
|
} else {
|
||||||
_inventory = [getWeaponCargo _object,getMagazineCargo _object,getBackpackCargo _object];
|
// plotManagement //
|
||||||
|
if( DZE_plotManagement && (typeOf (_object) == "Plastic_Pole_EP1_DZ") ) then {
|
||||||
|
_inventory = _object getVariable ["plotfriends", []]; //We're replacing the inventory with UIDs for this item
|
||||||
|
} else {
|
||||||
|
// plotManagement //
|
||||||
|
_inventory = [getWeaponCargo _object, getMagazineCargo _object, getBackpackCargo _object];
|
||||||
|
// plotManagement //
|
||||||
|
};
|
||||||
|
// plotManagement //
|
||||||
};
|
};
|
||||||
|
|
||||||
_previous = str(_object getVariable["lastInventory",[]]);
|
_previous = str(_object getVariable["lastInventory",[]]);
|
||||||
|
|||||||
@@ -120,6 +120,13 @@ if (_status == "ObjectStreamStart") then {
|
|||||||
// prevent immediate hive write when vehicle parts are set up
|
// prevent immediate hive write when vehicle parts are set up
|
||||||
_object setVariable ["lastUpdate",diag_ticktime];
|
_object setVariable ["lastUpdate",diag_ticktime];
|
||||||
_object setVariable ["ObjectID", _idKey, true];
|
_object setVariable ["ObjectID", _idKey, true];
|
||||||
|
|
||||||
|
// plotManagement //
|
||||||
|
if( DZE_plotManagement && (typeOf (_object) == "Plastic_Pole_EP1_DZ") ) then {
|
||||||
|
_object setVariable ["plotfriends", _inventory, true];
|
||||||
|
};
|
||||||
|
// plotManagement //
|
||||||
|
|
||||||
dayz_serverIDMonitor set [count dayz_serverIDMonitor,_idKey];
|
dayz_serverIDMonitor set [count dayz_serverIDMonitor,_idKey];
|
||||||
// Fix for leading zero issues on safe codes after restart
|
// Fix for leading zero issues on safe codes after restart
|
||||||
_lockable = if (isNumber (configFile >> "CfgVehicles" >> _type >> "lockable")) then {getNumber (configFile >> "CfgVehicles" >> _type >> "lockable")} else {0};
|
_lockable = if (isNumber (configFile >> "CfgVehicles" >> _type >> "lockable")) then {getNumber (configFile >> "CfgVehicles" >> _type >> "lockable")} else {0};
|
||||||
@@ -146,7 +153,9 @@ if (_status == "ObjectStreamStart") then {
|
|||||||
clearWeaponCargoGlobal _object;
|
clearWeaponCargoGlobal _object;
|
||||||
clearMagazineCargoGlobal _object;
|
clearMagazineCargoGlobal _object;
|
||||||
clearBackpackCargoGlobal _object;
|
clearBackpackCargoGlobal _object;
|
||||||
if (count _inventory > 0) then {
|
// plotManagement //
|
||||||
|
if( (count _inventory > 0) && !(typeOf( _object) == "Plastic_Pole_EP1_DZ") ) then {
|
||||||
|
// plotManagement //
|
||||||
if (_type in DZE_LockedStorage) then {
|
if (_type in DZE_LockedStorage) then {
|
||||||
_object setVariable ["WeaponCargo",(_inventory select 0),true];
|
_object setVariable ["WeaponCargo",(_inventory select 0),true];
|
||||||
_object setVariable ["MagazineCargo",(_inventory select 1),true];
|
_object setVariable ["MagazineCargo",(_inventory select 1),true];
|
||||||
|
|||||||
Reference in New Issue
Block a user