diff --git a/SQF/dayz_code/Configs/RscDisplay/plotManagement.hpp b/SQF/dayz_code/Configs/RscDisplay/plotManagement.hpp
new file mode 100644
index 000000000..14fd2c934
--- /dev/null
+++ b/SQF/dayz_code/Configs/RscDisplay/plotManagement.hpp
@@ -0,0 +1,187 @@
+
+class RscTextT
+{
+ access = 0;
+ type = 0;
+ idc = -1;
+ colorBackground[] = {0,0,0,0};
+ colorText[] = {0.8784,0.8471,0.651,1};
+ text = "";
+ fixedWidth = 0;
+ x = 0;
+ y = 0;
+ h = 0.037;
+ w = 0.3;
+ style = 0;
+ shadow = 2;
+ font = "Zeppelin32";
+ SizeEx = 0.03921;
+};
+
+
+class PlotManagement
+{
+ idd = 711194;
+ onLoad = "uiNamespace setVariable ['PlotManagement', _this select 0]";
+ class Controls {
+ class RscText_7000: RscTextT
+ {
+ idc = 7000;
+ x = 0.30 * safezoneW + safezoneX;
+ y = 0.15 * safezoneH + safezoneY;
+ w = 0.30 * safezoneW;
+ h = 0.65 * safezoneH;
+ colorBackground[] = {0,0,0,0.8};
+ };
+
+ class RscText_7007: RscTextT
+ {
+ idc = 7007;
+ text = "Plot Management";
+ x = 0.30 * safezoneW + safezoneX;
+ y = 0.15 * safezoneH + safezoneY;
+ w = 0.30 * safezoneW;
+ h = 0.05 * safezoneH;
+ colorBackground[] = {0,0,0,0.8};
+ colorText[] = {1,1,1,1};
+ };
+
+ class RscShortcutButton_7009: ZSC_RscButtonMenu
+ {
+ idc = -1;
+ text = "Dome";
+ x = 0.31 * safezoneW + safezoneX;
+ y = 0.22 * safezoneH + safezoneY;
+ w = 0.08 * safezoneW;
+ onButtonClick = "call PlotPreview;";
+ };
+
+ class RscShortcutButton_7010: ZSC_RscButtonMenu
+ {
+ idc = -1;
+ text = "Refresh";
+ x = 0.41 * safezoneW + safezoneX;
+ y = 0.22 * safezoneH + safezoneY;
+ w = 0.08 * safezoneW;
+ onButtonClick = "[""preview""] call MaintainPlot;";
+ };
+
+ class RscShortcutButton_7011: ZSC_RscButtonMenu
+ {
+ idc = -1;
+ text = "Maintain";
+ x = 0.51 * safezoneW + safezoneX;
+ y = 0.22 * safezoneH + safezoneY;
+ w = 0.08 * safezoneW;
+ onButtonClick = "[""maintain""] call MaintainPlot;";
+ };
+ class RscText_7012: RscTextT
+ {
+ idc = 7012;
+ text = "";
+ x = 0.31 * safezoneW + safezoneX;
+ y = 0.30 * safezoneH + safezoneY;
+ w = 0.30 * safezoneW;
+ h = 0.05 * safezoneH;
+ colorText[] = {1,1,1,1};
+
+ };
+
+ class RscText_7014: RscStructuredText
+ {
+ idc = 7014;
+ text = "";
+ x = 0.30 * safezoneW + safezoneX;
+ y = 0.15 * safezoneH + safezoneY;
+ w = 0.30 * safezoneW;
+ h = 0.03 * safezoneH;
+ class Attributes {
+ align = "right";
+ };
+ };
+
+ class RscText_7013: RscTextT
+ {
+ idc = 7013;
+ text = "";
+ x = 0.31 * safezoneW + safezoneX;
+ y = 0.33 * safezoneH + safezoneY;
+ w = 0.30 * safezoneW;
+ h = 0.03 * safezoneH;
+ colorText[] = {1,1,1,1};
+ };
+
+
+ class RscText_7008: RscTextT
+ {
+ idc = -1;
+ text = "Humans Nearby";
+ x = 0.31 * safezoneW + safezoneX;
+ y = 0.38 * safezoneH + safezoneY;
+ w = 0.13 * safezoneW;
+ h = 0.03 * safezoneH;
+ colorText[] = {1,1,1,1};
+ };
+ class RscText_7003: RscTextT
+ {
+ idc = -1;
+ text = "PlotFriends";
+ x = 0.45 * safezoneW + safezoneX;
+ y = 0.38 * safezoneH + safezoneY;
+ w = 0.13 * safezoneW;
+ h = 0.03 * safezoneH;
+ colorText[] = {1,1,1,1};
+ };
+
+
+ class RscListbox_7001: RscListbox
+ {
+ idc = 7001;
+ x = 0.31* safezoneW + safezoneX;
+ y = 0.41 * safezoneH + safezoneY;
+ w = 0.13 * safezoneW;
+ h = 0.30 * safezoneH;
+ soundSelect[] = {"",0.1,1};
+ colorBackground[] = {0.1,0.1,0.1,0.8};
+ };
+ class RscListbox_7002: RscListbox
+ {
+ idc = 7002;
+ x = 0.45 * safezoneW + safezoneX;
+ y = 0.41* safezoneH + safezoneY;
+ w = 0.13 * safezoneW;
+ h = 0.30 * safezoneH;
+ soundSelect[] = {"",0.1,1};
+ colorBackground[] = {0.1,0.1,0.1,0.8};
+ };
+ class RscShortcutButton_7004: ZSC_RscButtonMenu
+ {
+ idc = -1;
+ text = "Add";
+ x = 0.33 * safezoneW + safezoneX;
+ y = 0.70 * safezoneH + safezoneY;
+ w = 0.08 * safezoneW;
+ onButtonClick = "[(lbCurSel 7001)] call PlotAddFriend;";
+ };
+ class RscShortcutButton_7005: ZSC_RscButtonMenu
+ {
+ idc = -1;
+ text = "Delete";
+ x = 0.47 * safezoneW + safezoneX;
+ y = 0.70 * safezoneH + safezoneY;
+ w = 0.08 * safezoneW;
+ onButtonClick = "[(lbCurSel 7002)] call PlotRemoveFriend;";
+ };
+ class RscShortcutButton_7006: ZSC_RscButtonMenu
+ {
+ idc = -1;
+ text = "Close";
+ x = 0.40 * safezoneW + safezoneX;
+ y = 0.74 * safezoneH + safezoneY;
+ w = 0.08 * safezoneW;
+
+ onButtonClick = "((ctrlParent (_this select 0)) closeDisplay 9000);";
+ };
+
+ };
+};
diff --git a/SQF/dayz_code/actions/player_buildingDowngrade.sqf b/SQF/dayz_code/actions/player_buildingDowngrade.sqf
index e47a58e2b..e030755ed 100644
--- a/SQF/dayz_code/actions/player_buildingDowngrade.sqf
+++ b/SQF/dayz_code/actions/player_buildingDowngrade.sqf
@@ -43,11 +43,28 @@ if(_IsNearPlot == 0) then {
if(dayz_characterID == _ownerID) then {
_canBuildOnPlot = true;
} else {
- _friendlies = player getVariable ["friendlyTo",[]];
- // check if friendly to owner
- if(_ownerID in _friendlies) then {
- _canBuildOnPlot = true;
+ // plotManagement //
+ if( DZE_plotManagement ) then {
+ _friendlies = _nearestPole getVariable ["plotfriends",[]];
+ _fuid = [];
+ {
+ _friendUID = _x select 0;
+ _fuid = _fuid + [_friendUID];
+ } forEach _friendlies;
+ // check if friendly to owner
+ if(dayz_characterID in _fuid) then {
+ _canBuildOnPlot = true;
+ };
+ } else {
+ // plotManagement //
+ _friendlies = player getVariable ["friendlyTo",[]];
+ // check if friendly to owner
+ if(_ownerID in _friendlies) then {
+ _canBuildOnPlot = true;
+ };
+ // plotManagement //
};
+ // plotManagement //
};
};
diff --git a/SQF/dayz_code/actions/player_upgrade.sqf b/SQF/dayz_code/actions/player_upgrade.sqf
index ac813a379..26164cf3a 100644
--- a/SQF/dayz_code/actions/player_upgrade.sqf
+++ b/SQF/dayz_code/actions/player_upgrade.sqf
@@ -42,13 +42,30 @@ if(_IsNearPlot == 0) then {
// check if friendly to owner
if(dayz_characterID == _ownerID) then {
- _canBuildOnPlot = true;
+ _canBuildOnPlot = true;
} else {
- _friendlies = player getVariable ["friendlyTo",[]];
- // check if friendly to owner
- if(_ownerID in _friendlies) then {
- _canBuildOnPlot = true;
+ // plotManagement //
+ if( DZE_plotManagement ) then {
+ _friendlies = _nearestPole getVariable ["plotfriends",[]];
+ _fuid = [];
+ {
+ _friendUID = _x select 0;
+ _fuid = _fuid + [_friendUID];
+ } forEach _friendlies;
+ // check if friendly to owner
+ if(dayz_characterID in _fuid) then {
+ _canBuildOnPlot = true;
+ };
+ } else {
+ // plotManagement //
+ _friendlies = player getVariable ["friendlyTo",[]];
+ // check if friendly to owner
+ if(_ownerID in _friendlies) then {
+ _canBuildOnPlot = true;
+ };
+ // plotManagement //
};
+ // plotManagement //
};
};
diff --git a/SQF/dayz_code/actions/plotManagement/initPlotManagement.sqf b/SQF/dayz_code/actions/plotManagement/initPlotManagement.sqf
new file mode 100644
index 000000000..0ff1a10ba
--- /dev/null
+++ b/SQF/dayz_code/actions/plotManagement/initPlotManagement.sqf
@@ -0,0 +1,22 @@
+disableSerialization;
+
+PlotGetFriends = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\plotManagement\plotGetFriends.sqf";
+PlotNearbyHumans = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\plotManagement\plotNearbyHumans.sqf";
+PlotAddFriend = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\plotManagement\plotAddFriend.sqf";
+PlotRemoveFriend = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\plotManagement\plotRemoveFriend.sqf";
+PlotObjects = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\plotManagement\plotObjects.sqf";
+PlotPreview = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\plotManagement\plotToggleMarkers.sqf";
+
+// use this for gold
+MaintainPlot = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\plotManagement\maintain_area.sqf";
+
+// use this for single currency
+//MaintainPlot = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\plotManagement\maintain_areaSC.sqf";
+
+
+createdialog "PlotManagement";
+call PlotNearbyHumans;
+call PlotGetFriends;
+["preview"] call MaintainPlot;
+call PlotObjects;
+
diff --git a/SQF/dayz_code/actions/plotManagement/maintain_area.sqf b/SQF/dayz_code/actions/plotManagement/maintain_area.sqf
new file mode 100644
index 000000000..8ab05b37e
--- /dev/null
+++ b/SQF/dayz_code/actions/plotManagement/maintain_area.sqf
@@ -0,0 +1,148 @@
+private ["_missing","_missingQty","_proceed","_itemIn","_countIn","_qty","_num_removed","_uniqueID","_removed","_removed_total","_tobe_removed_total","_obj","_objectID","_objectUID","_classname","_location","_dir","_objectCharacterID","_object","_temp_removed_array","_textMissing","_target","_objectClasses","_range","_objects","_requirements","_count","_cost","_itemText","_option"];
+disableSerialization;
+
+if (DZE_ActionInProgress) exitWith { cutText [(localize "STR_EPOCH_ACTIONS_2") , "PLAIN DOWN"]; };
+DZE_ActionInProgress = true;
+
+player removeAction s_player_maintain_area;
+s_player_maintain_area = 1;
+player removeAction s_player_maintain_area_preview;
+s_player_maintain_area_preview = 1;
+
+_target = cursorTarget;
+
+_objectClasses = DZE_maintainClasses;
+_range = DZE_PlotPole select 0;
+_objects = nearestObjects [_target, _objectClasses, _range];
+
+_objects_filtered = [];
+{
+ if (damage _x >= DZE_DamageBeforeMaint) then {
+ _objects_filtered set [count _objects_filtered, _x];
+ };
+} count _objects;
+_objects = _objects_filtered;
+
+_count = count _objects;
+
+if (_count == 0) exitWith {
+ _ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7012);
+ _result = format["Objects to maintain: %1" , _count];
+ _ctrl ctrlSetText _result;
+ _ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7013);
+ _result = format["No money needed.", " "];
+ _ctrl ctrlSetText _result;
+ DZE_ActionInProgress = false;
+ s_player_maintain_area = -1;
+ s_player_maintain_area_preview = -1;
+};
+
+_requirements = [];
+switch true do {
+ case (_count <= 10): {_requirements = [["ItemGoldBar10oz",1]]};
+ case (_count <= 20): {_requirements = [["ItemGoldBar10oz",2]]};
+ case (_count <= 35): {_requirements = [["ItemGoldBar10oz",3]]};
+ case (_count <= 50): {_requirements = [["ItemGoldBar10oz",4]]};
+ case (_count <= 75): {_requirements = [["ItemGoldBar10oz",6]]};
+ case (_count <= 100): {_requirements = [["ItemBriefcase100oz",1]]};
+ case (_count <= 175): {_requirements = [["ItemBriefcase100oz",2]]};
+ case (_count <= 250): {_requirements = [["ItemBriefcase100oz",3]]};
+ case (_count <= 325): {_requirements = [["ItemBriefcase100oz",4]]};
+ case (_count <= 400): {_requirements = [["ItemBriefcase100oz",5]]};
+ case (_count <= 475): {_requirements = [["ItemBriefcase100oz",6]]};
+ case (_count <= 550): {_requirements = [["ItemBriefcase100oz",7]]};
+ case (_count <= 625): {_requirements = [["ItemBriefcase100oz",8]]};
+ case (_count > 625): {_requirements = [["ItemBriefcase100oz",9]]};
+};
+
+
+
+_option = _this select 0;
+switch _option do {
+ case "maintain": {
+ _missing = "";
+ _missingQty = 0;
+ _proceed = true;
+ {
+ _itemIn = _x select 0;
+ _countIn = _x select 1;
+ _qty = { (_x == _itemIn) || (configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn) } count magazines player;
+ if (_qty < _countIn) exitWith { _missing = _itemIn; _missingQty = (_countIn - _qty); _proceed = false; };
+ } forEach _requirements;
+
+ if (_proceed) then {
+ player playActionNow "Medic";
+ [player,_range,true,(getPosATL player)] spawn player_alertZombies;
+
+ _temp_removed_array = [];
+ _removed_total = 0;
+ _tobe_removed_total = 0;
+
+ {
+ _removed = 0;
+ _itemIn = _x select 0;
+ _countIn = _x select 1;
+ _tobe_removed_total = _tobe_removed_total + _countIn;
+
+ {
+ if ((_removed < _countIn) && ((_x == _itemIn) || configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn)) then {
+ _num_removed = ([player,_x] call BIS_fnc_invRemove);
+ _removed = _removed + _num_removed;
+ _removed_total = _removed_total + _num_removed;
+ if (_num_removed >= 1) then {
+ _temp_removed_array set [count _temp_removed_array,_x];
+ };
+ };
+ } forEach magazines player;
+ } forEach _requirements;
+
+ // all required items removed from player gear
+ if (_tobe_removed_total == _removed_total) then {
+ cutText [format[(localize "STR_EPOCH_ACTIONS_4"), _count], "PLAIN DOWN", 5];
+ PVDZE_maintainArea = [player,1,_target];
+ publicVariableServer "PVDZE_maintainArea";
+ _ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7012);
+ _result = format["SUCCESS : Objects maintained: %1" , _count];
+ _ctrl ctrlSetText _result;
+ _ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7013);
+ _result = format["SUCCESS : Price maintained: %1 %2 !" , (_requirements select 0) select 1, (_requirements select 0) select 0];
+ _ctrl ctrlSetText _result;
+ } else {
+ {player addMagazine _x;} count _temp_removed_array;
+ cutText [format[(localize "STR_EPOCH_ACTIONS_5"),_removed_total,_tobe_removed_total], "PLAIN DOWN"];
+ };
+ } else {
+ _textMissing = getText(configFile >> "CfgMagazines" >> _missing >> "displayName");
+ _ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7012);
+ _result = format["FAILED : Objects maintained: 0" , _count];
+ _ctrl ctrlSetText _result;
+ _ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7013);
+ _result = format["FAILED : Money needed: %1 %2 !" , (_requirements select 0) select 1, (_requirements select 0) select 0];
+ _ctrl ctrlSetText _result;
+ cutText [format[(localize "STR_EPOCH_ACTIONS_6"), _missingQty, _textMissing], "PLAIN DOWN"];
+ };
+ };
+ case "preview": {
+ _cost = "";
+ {
+ _itemIn = _x select 0;
+ _countIn = _x select 1;
+ _itemText = getText(configFile >> "CfgMagazines" >> _itemIn >> "displayName");
+ if (_cost != "") then {
+ _cost = _cost + " and ";
+ };
+ _cost = _cost + (str(_countIn) + " of " + _itemText);
+ } count _requirements;
+ cutText [format[(localize "STR_EPOCH_ACTIONS_7"), _count, _cost], "PLAIN DOWN"];
+ _ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7012);
+ _result = format["Objects to maintain: %1" , _count];
+ _ctrl ctrlSetText _result;
+ _ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7013);
+ _result = format["Price to maintain: %1 %2" , (_requirements select 0) select 1, (_requirements select 0) select 0];
+ _ctrl ctrlSetText _result;
+ };
+};
+
+DZE_ActionInProgress = false;
+s_player_maintain_area = -1;
+s_player_maintain_area_preview = -1;
diff --git a/SQF/dayz_code/actions/plotManagement/maintain_areaSC.sqf b/SQF/dayz_code/actions/plotManagement/maintain_areaSC.sqf
new file mode 100644
index 000000000..497358451
--- /dev/null
+++ b/SQF/dayz_code/actions/plotManagement/maintain_areaSC.sqf
@@ -0,0 +1,121 @@
+private ["_newWealth","_missing","_missingQty","_proceed","_itemIn","_countIn","_target","_objectClasses","_range","_objects","_requirements","_count","_cost","_option"];
+disableSerialization;
+
+if (DZE_ActionInProgress) exitWith { cutText [(localize "STR_EPOCH_ACTIONS_2") , "PLAIN DOWN"]; };
+DZE_ActionInProgress = true;
+
+player removeAction s_player_maintain_area;
+s_player_maintain_area = 1;
+player removeAction s_player_maintain_area_preview;
+s_player_maintain_area_preview = 1;
+
+_target = cursorTarget;
+
+_objectClasses = DZE_maintainClasses;
+_range = DZE_PlotPole select 0;
+_objects = nearestObjects [_target, _objectClasses, _range];
+
+_objects_filtered = [];
+{
+ if (damage _x >= DZE_DamageBeforeMaint) then {
+ _objects_filtered set [count _objects_filtered, _x];
+ };
+} count _objects;
+_objects = _objects_filtered;
+
+_count = count _objects;
+
+if (_count == 0) exitWith {
+ _ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7012);
+ _result = format["Objects to maintain: %1" , _count];
+ _ctrl ctrlSetText _result;
+
+ _ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7013);
+ _result = format["Price to maintain: %1 %2" , 0, CurrencyName];
+
+ _ctrl ctrlSetText _result;
+ DZE_ActionInProgress = false;
+ s_player_maintain_area = -1;
+ s_player_maintain_area_preview = -1;
+};
+
+_theCost = _count * 1;
+_requirements = [[CurrencyName,_theCost]];
+
+
+_option = _this select 0;
+switch _option do {
+ case "maintain": {
+
+ _wealth = player getVariable["cashMoney",0];
+ _missing = "";
+ _missingQty = 0;
+ _proceed = true;
+ {
+ _itemIn = _x select 0;
+ _countIn = _x select 1;
+ if (_wealth < _countIn) exitWith { _missing = _itemIn; _missingQty = (_countIn - _wealth); _proceed = false; };
+ } count _requirements;
+
+ if (_proceed) then {
+ _newWealth = (_wealth - _countIn);
+ player playActionNow "Medic";
+ [player,_range,true,(getPosATL player)] spawn player_alertZombies;
+
+ player setVariable["cashMoney",_newWealth,true];
+
+ PVDZ_plr_Save = [player,(magazines player),true,true];
+ publicVariableServer "PVDZ_plr_Save";
+
+ PVDZE_maintainArea = [player,1,_target];
+ publicVariableServer "PVDZE_maintainArea";
+
+
+ cutText [format[(localize "STR_EPOCH_ACTIONS_4"), _count], "PLAIN DOWN", 5];
+
+ _ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7012);
+ _result = format["SUCCESS : Objects maintained: %1" , _count];
+ _ctrl ctrlSetText _result;
+
+ _ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7013);
+ _result = format["SUCCESS : Price maintained: %1 %2" , _theCost, CurrencyName];
+ _ctrl ctrlSetText _result;
+
+ } else {
+ _ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7012);
+ _result = format["FAILED: Objects to maintain: %1" , _count];
+ _ctrl ctrlSetText _result;
+
+ _ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7013);
+ _result = format["FAILED: Price to maintain: %1 %2" , _theCost, CurrencyName];
+ _ctrl ctrlSetText _result;
+
+ cutText [format[(localize "STR_EPOCH_ACTIONS_6"), _missingQty, CurrencyName], "PLAIN DOWN"];
+ };
+ };
+ case "preview": {
+ _cost = "";
+ {
+ _itemIn = _x select 0;
+ _countIn = _x select 1;
+ if (_cost != "") then {
+ _cost = _cost + " and ";
+ };
+ _cost = _cost + (str(_countIn) + " " + CurrencyName);
+ } count _requirements;
+
+ cutText [format[(localize "STR_EPOCH_ACTIONS_7"), _count, _cost], "PLAIN DOWN"];
+
+ _ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7012);
+ _result = format["Objects to maintain: %1" , _count];
+ _ctrl ctrlSetText _result;
+
+ _ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7013);
+ _result = format["Price to maintain: %1 %2" , _theCost, CurrencyName];
+ _ctrl ctrlSetText _result;
+ };
+};
+
+DZE_ActionInProgress = false;
+s_player_maintain_area = -1;
+s_player_maintain_area_preview = -1;
\ No newline at end of file
diff --git a/SQF/dayz_code/actions/plotManagement/plotAddFriend.sqf b/SQF/dayz_code/actions/plotManagement/plotAddFriend.sqf
new file mode 100644
index 000000000..7a873c5fc
--- /dev/null
+++ b/SQF/dayz_code/actions/plotManagement/plotAddFriend.sqf
@@ -0,0 +1,24 @@
+private ["_pos","_plots","_thePlot","_inList"];
+_pos = _this select 0;
+if (_pos < 0) exitWith {};
+_toAdd = (Humans select _pos);
+_plots = nearestObjects [player, ["Plastic_Pole_EP1_DZ"],15];
+_thePlot = _plots select 0;
+_friends = _thePlot getVariable ["plotfriends",[]];
+_inList = false;
+{ if ((_x select 0) == (_toAdd select 0)) exitWith { _inList = true; }; } forEach _friends;
+if (_inList) exitWith { cutText ["Already on the list", "PLAIN DOWN"]; };
+if (count _friends == 6) exitWith { cutText ["Only 6 allowed","PLAIN DOWN"]; };
+_friends = _friends + [_toAdd ];
+_thePlot setVariable ["plotfriends", _friends, true];
+
+if (isServer) then {
+ PVDZ_veh_Save call server_updateObject;
+} else {
+ PVDZ_veh_Save = [_thePlot,"gear"];
+ publicVariableServer "PVDZ_veh_Save";
+};
+
+
+call PlotGetFriends;
+call PlotNearbyHumans;
\ No newline at end of file
diff --git a/SQF/dayz_code/actions/plotManagement/plotGetFriends.sqf b/SQF/dayz_code/actions/plotManagement/plotGetFriends.sqf
new file mode 100644
index 000000000..09869aafe
--- /dev/null
+++ b/SQF/dayz_code/actions/plotManagement/plotGetFriends.sqf
@@ -0,0 +1,11 @@
+private ["_plots","_friendlies","_thePlot"];
+lbClear 7002;
+_plots = nearestObjects [player, ["Plastic_Pole_EP1_DZ"],15];
+_thePlot = _plots select 0;
+_friendlies = _thePlot getVariable ["plotfriends", []];
+{
+ lbAdd [7002, (_x select 1)];
+} forEach _friendlies;
+
+
+
diff --git a/SQF/dayz_code/actions/plotManagement/plotNearbyHumans.sqf b/SQF/dayz_code/actions/plotManagement/plotNearbyHumans.sqf
new file mode 100644
index 000000000..d6ebf3312
--- /dev/null
+++ b/SQF/dayz_code/actions/plotManagement/plotNearbyHumans.sqf
@@ -0,0 +1,13 @@
+private ["_close"];
+lbClear 7001;
+_closePeople = player nearEntities ["CAManBase", 10];
+Humans = [];
+{
+ if (_x isKindOf "Man" and !(_x isKindOf "zZombie_base")) then {
+ _friendUID = getPlayerUID _x;
+ _friendName = name _x;
+ Humans = Humans + [[_friendUID,_friendName]] ;
+ lbAdd [7001, _friendName];
+ };
+} forEach _closePeople;
+
diff --git a/SQF/dayz_code/actions/plotManagement/plotObjects.sqf b/SQF/dayz_code/actions/plotManagement/plotObjects.sqf
new file mode 100644
index 000000000..4c95d8449
--- /dev/null
+++ b/SQF/dayz_code/actions/plotManagement/plotObjects.sqf
@@ -0,0 +1,18 @@
+private ["_newWealth","_missing","_missingQty","_proceed","_itemIn","_countIn","_target","_objectClasses","_range","_objects","_requirements","_count","_cost","_option"];
+disableSerialization;
+
+_range = DZE_PlotPole select 0;
+_count = count ((getPosATL player) nearObjects ["All",_range]);
+
+_colour = "#ffffff";
+
+if(_count / DZE_BuildingLimit * 100 < 40)then{
+_colour = "#00ff00";
+};
+if(_count / DZE_BuildingLimit * 100 > 75)then{
+_colour = "#ff0000";
+};
+
+_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7014);
+_result = format["%1 / %2" , _count, DZE_BuildingLimit,_colour];
+_ctrl ctrlSetStructuredText parseText _result;
diff --git a/SQF/dayz_code/actions/plotManagement/plotRemoveFriend.sqf b/SQF/dayz_code/actions/plotManagement/plotRemoveFriend.sqf
new file mode 100644
index 000000000..2783dc285
--- /dev/null
+++ b/SQF/dayz_code/actions/plotManagement/plotRemoveFriend.sqf
@@ -0,0 +1,25 @@
+private ["_list","_plots","_thePlot","_friends"];
+
+_pos = _this select 0;
+if (_pos < 0) exitWith {};
+_plots = nearestObjects [player, ["Plastic_Pole_EP1_DZ"],15];
+_thePlot = _plots select 0;
+_friends = _thePlot getVariable ["plotfriends", []];
+_toRemove = (_friends select _pos);
+_newList = [];
+{
+ if(_x select 0 != _toRemove select 0)then{
+ _newList = _newList + [_x];
+ };
+} forEach _friends;
+_thePlot setVariable ["plotfriends", _newList, true];
+
+if (isServer) then {
+ PVDZ_veh_Save call server_updateObject;
+} else {
+ PVDZ_veh_Save = [_thePlot,"gear"];
+ publicVariableServer "PVDZ_veh_Save";
+};
+
+call PlotGetFriends;
+call PlotNearbyHumans;
\ No newline at end of file
diff --git a/SQF/dayz_code/actions/plotManagement/plotToggleMarkers.sqf b/SQF/dayz_code/actions/plotManagement/plotToggleMarkers.sqf
new file mode 100644
index 000000000..272ba042d
--- /dev/null
+++ b/SQF/dayz_code/actions/plotManagement/plotToggleMarkers.sqf
@@ -0,0 +1,81 @@
+//Zero Remorse, big thanks to their scripter for this!
+private ["_speed","_density","_model","_thePlot","_center","_radius","_angle","_count","_axis","_obj","_idx","_a","_b"];
+//-----------------------------------------------------------------------------------------
+_speed = 4; // multiplier for speed of sphere rotation/wobble
+_density = 3; // density of markers per ring
+_model = "Sign_sphere100cm_EP1"; // marker model to use on rings
+// Possible ones to use :: Sign_sphere10cm_EP1 Sign_sphere25cm_EP1 Sign_sphere100cm_EP1
+//-----------------------------------------------------------------------------------------
+//
+_thePlot = (nearestObjects [player, ["Plastic_Pole_EP1_DZ"],15]) select 0;
+_center = getPosASL _thePlot; _radius = DZE_PlotPole select 0;
+_obj = false; _tmp = -1;
+//-----------------------------------------------------------------------------------------
+if (!isNil "PP_Marks") then {
+ if (((PP_Marks select 0) distance _thePlot) < 10) then { _obj = true; };
+ _tmp = (PP_Marks select 0) distance _thePlot;
+ { deleteVehicle _x; } count PP_Marks; PP_Marks = nil;
+};
+//-----------------------------------------------------------------------------------------
+if ((isNil "PP_Marks") && (!_obj)) then {
+ PP_Marks = []; _count = round((2 * pi * _radius) / _density);
+ //--------------------------------------------------------------------------------
+ _obj = "Sign_sphere10cm_EP1" createVehicleLocal [0,0,0]; // PARENT marker on pole
+ _obj setPosASL [_center select 0, _center select 1, _center select 2];
+ _obj setObjectTexture [0, "#(argb,16,16,1)color(0,1,0,0.4)"]; _axis = _obj;
+ _obj setVectorUp [0, 0, 0]; PP_Marks set [count PP_Marks, _obj];
+ //--------------------------------------------------------------------------------
+ _angle = 0;
+ for "_idx" from 0 to _count do {
+ _a = (_center select 0) + (sin(_angle)*_radius);
+ _b = (_center select 1) + (cos(_angle)*_radius);
+ _obj = _model createVehicleLocal [0,0,0];
+ _obj setPosASL [_a, _b, _center select 2];
+ _obj setObjectTexture [0, "#(argb,16,16,1)color(0,1,0,0.4)"];
+ _obj attachTo [_axis]; PP_Marks set [count PP_Marks, _obj];
+ //----------------------------------------------------------------------------
+ _a = (_center select 0) + (sin(_angle)*_radius);
+ _b = (_center select 2) + (cos(_angle)*_radius);
+ _obj = _model createVehicleLocal [0,0,0];
+ _obj setPosASL [_a, _center select 1, _b];
+ _obj setObjectTexture [0, "#(argb,16,16,1)color(0,1,0,0.4)"];
+ _obj attachTo [_axis]; PP_Marks set [count PP_Marks, _obj];
+ //----------------------------------------------------------------------------
+ _angle = _angle + (360/_count);
+ };
+ //----------------------------------------------------------------------------
+ _angle = (360/_count);
+ for "_idx" from 0 to (_count - 2) do {
+ //----------------------------------------------------------------------------
+ _a = (_center select 1) + (sin(_angle)*_radius);
+ _b = (_center select 2) + (cos(_angle)*_radius);
+ _obj = _model createVehicleLocal [0,0,0];
+ _obj setPosASL [_center select 0, _a, _b];
+ _obj setObjectTexture [0, "#(argb,16,16,1)color(0,1,0,0.4)"];
+ _obj attachTo [_axis]; PP_Marks set [count PP_Marks, _obj];
+ //----------------------------------------------------------------------------
+ _angle = _angle + (360/_count);
+ };
+ _angle = (360/_count); _axis setDir 45;
+ for "_idx" from 0 to (_count - 2) do {
+ _a = (_center select 0) + (sin(_angle)*_radius);
+ _b = (_center select 2) + (cos(_angle)*_radius);
+ _obj = _model createVehicleLocal [0,0,0];
+ _obj setPosASL [_a, _center select 1, _b];
+ _obj setObjectTexture [0, "#(argb,16,16,1)color(0,1,0,0.4)"];
+ _obj attachTo [_axis]; PP_Marks set [count PP_Marks, _obj];
+ //----------------------------------------------------------------------------
+ _a = (_center select 1) + (sin(_angle)*_radius);
+ _b = (_center select 2) + (cos(_angle)*_radius);
+ _obj = _model createVehicleLocal [0,0,0];
+ _obj setPosASL [_center select 0, _a, _b];
+ _obj setObjectTexture [0, "#(argb,16,16,1)color(0,1,0,0.4)"];
+ _obj attachTo [_axis]; PP_Marks set [count PP_Marks, _obj];
+ //----------------------------------------------------------------------------
+ _angle = _angle + (360/_count);
+ };
+ //--------------------------------------------------------------------------------
+ //--------------------------------------------------------------------------------
+};
+//------------------------------------------------------------------------------------
+//------------------------------------------------------------------------------------
diff --git a/SQF/dayz_code/compile/dze_buildChecks.sqf b/SQF/dayz_code/compile/dze_buildChecks.sqf
index 3bb1c62e0..c61f56b21 100644
--- a/SQF/dayz_code/compile/dze_buildChecks.sqf
+++ b/SQF/dayz_code/compile/dze_buildChecks.sqf
@@ -42,10 +42,29 @@ if(_IsNearPlot == 0) then {
};
} else {
if(!_isPole) then {
- _friendlies = player getVariable ["friendlyTo",[]];
- if(_ownerID in _friendlies) then {
- _canBuild = true;
+ // plotManagement //
+ if( DZE_plotManagement ) then {
+ _friendlies = _nearestPole getVariable ["plotfriends",[]];
+ _fuid = [];
+ {
+ _friendUID = _x select 0;
+ _fuid = _fuid + [_friendUID];
+ } forEach _friendlies;
+ _builder = getPlayerUID player;
+ // check if friendly to owner
+ if(dayz_characterID in _fuid) then {
+ _canBuild = true;
+ };
+ } else {
+ // plotManagement //
+ _friendlies = player getVariable ["friendlyTo",[]];
+ // check if friendly to owner
+ if(_ownerID in _friendlies) then {
+ _canBuild = true;
+ };
+ // plotManagement //
};
+ // plotManagement //
};
};
};
diff --git a/SQF/dayz_code/compile/fn_selfActions.sqf b/SQF/dayz_code/compile/fn_selfActions.sqf
index b3e44f828..7aa38e38e 100644
--- a/SQF/dayz_code/compile/fn_selfActions.sqf
+++ b/SQF/dayz_code/compile/fn_selfActions.sqf
@@ -412,18 +412,74 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
_player_deleteBuild = true;
};
};
+
+
//Allow owners to delete modulars
if (_isModular && (dayz_characterID == _ownerID)) then {
if (_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
_player_deleteBuild = true;
};
};
+ // plotManagement //
+ if(_isModular && DZE_plotManagement) then {
+ if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
+ _findNearestPoles = nearestObjects[player, ["Plastic_Pole_EP1_DZ"], DZE_PlotPole select 0];
+ _IsNearPlot = count (_findNearestPoles);
+ _fuid = [];
+ _allowed = [];
+ if(_IsNearPlot > 0) then {
+ _thePlot = _findNearestPoles select 0;
+ _owner = if(DZE_plotforLife)
+ then { _thePlot getVariable ["ownerPUID","010"] }
+ else { _thePlot getVariable ["characterID","0"] };
+ _friends = _thePlot getVariable ["plotfriends", []];
+ {
+ _friendUID = _x select 0;
+ _fuid = _fuid + [_friendUID];
+ } forEach _friends;
+ _allowed = [_owner];
+ _allowed = [_owner] + _fuid;
+ if( (dayz_playerUID in _allowed) || (dayz_characterID in _allowed) ) then {
+ _player_deleteBuild = true;
+ };
+ };
+ };
+ };
+ // plotManagement //
+
//Allow owners to delete modular doors without locks
if (_isModularDoor && (dayz_characterID == _ownerID)) then {
if (_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
_player_deleteBuild = true;
};
};
+ // plotManagement //
+ if(_isModularDoor) then {
+ if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
+ _findNearestPoles = nearestObjects[player, ["Plastic_Pole_EP1_DZ"], DZE_PlotPole select 0];
+ _IsNearPlot = count (_findNearestPoles);
+ _fuid = [];
+ _allowed = [];
+ if(_IsNearPlot > 0)then{
+ _thePlot = _findNearestPoles select 0;
+ _owner = if(DZE_plotforLife)
+ then { _thePlot getVariable ["ownerPUID","010"] }
+ else { _thePlot getVariable ["characterID","0"] };
+ _friends = _thePlot getVariable ["plotfriends", []];
+ {
+ _friendUID = _x select 0;
+ _fuid = _fuid + [_friendUID];
+ } forEach _friends;
+ _allowed = [_owner];
+ _allowed = [_owner] + _fuid;
+ if( (dayz_playerUID in _allowed) || (dayz_characterID in _allowed) ) then {
+ _player_deleteBuild = true;
+ };
+ };
+ };
+ };
+ // plotManagement //
+
if (_isVehicle) then {
if ((_ownerID != "0") && {!_isMan} && {!_isBicycle}) then {
_player_lockUnlock_crtl = true;
@@ -630,11 +686,40 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
};
if ((_cursorTarget isKindOf "Plastic_Pole_EP1_DZ") && {_canDo} && {speed player <= 1}) then {
- if (s_player_maintain_area < 0) then {
- s_player_maintain_area = player addAction [format["%1",localize "STR_EPOCH_ACTIONS_MAINTAREA"], "\z\addons\dayz_code\actions\maintain_area.sqf", "maintain", 5, false];
- s_player_maintain_area_preview = player addAction [format["%1",localize "STR_EPOCH_ACTIONS_MAINTPREV"], "\z\addons\dayz_code\actions\maintain_area.sqf", "preview", 5, false];
+
+ // plotManagement //
+ // add Scroll-Menu to Plotpole
+ if (DZE_plotManagement && (s_player_plotManagement < 0) ) then {
+ _adminList = ["0152"]; //TODO: Add admins here if you admins to able to manage all plotpoles
+ _owner = if(DZE_plotforLife)
+ then { _cursorTarget getVariable ["ownerPUID","0"] }
+ else { _cursorTarget getVariable ["characterID","0"] };
+ _friends = _cursorTarget getVariable ["plotfriends", []];
+ _fuid = [];
+ {
+ _friendUID = _x select 0;
+ _fuid = _fuid + [_friendUID];
+ } forEach _friends;
+ _allowed = [_owner];
+ _allowed = [_owner] + _adminList + _fuid;
+ if( (dayz_playerUID in _allowed) || (dayz_characterID in _allowed) ) then {
+ s_player_plotManagement = player addAction ["Manage Plot", "\z\addons\dayz_code\actions\plotManagement\initPlotManagement.sqf", [], 5, false];
+ };
+ };
+ // plotManagement //
+
+ if(!DZE_plotManagement) then {
+ if (s_player_maintain_area < 0) then {
+ s_player_maintain_area = player addAction [format["%1",localize "STR_EPOCH_ACTIONS_MAINTAREA"], "\z\addons\dayz_code\actions\maintain_area.sqf", "maintain", 5, false];
+ s_player_maintain_area_preview = player addAction [format["%1",localize "STR_EPOCH_ACTIONS_MAINTPREV"], "\z\addons\dayz_code\actions\maintain_area.sqf", "preview", 5, false];
+ };
};
} else {
+ // plotManagement //
+ player removeAction s_player_plotManagement;
+ s_player_plotManagement = -1;
+ // plotManagement //
+
player removeAction s_player_maintain_area;
s_player_maintain_area = -1;
player removeAction s_player_maintain_area_preview;
@@ -1003,6 +1088,12 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
};
} else {
//Engineering
+
+ // plotManagement //
+ player removeAction s_player_plotManagement;
+ s_player_plotManagement = -1;
+ // plotManagement //
+
{dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];
player removeAction s_player_repair_crtl;
s_player_repair_crtl = -1;
diff --git a/SQF/dayz_code/config.cpp b/SQF/dayz_code/config.cpp
index 6db8bc744..ad9ecb3f1 100644
--- a/SQF/dayz_code/config.cpp
+++ b/SQF/dayz_code/config.cpp
@@ -112,4 +112,7 @@ class CfgAddons
#include "Configs\RscDisplay\tradermenu.hpp"
#include "Configs\RscDisplay\deathboards.hpp"
#include "Configs\CfgExtra\snappoints.hpp"
-#include "external\R3F_Realism\R3F_Weight\R3F_CfgWeight.hpp"
\ No newline at end of file
+#include "external\R3F_Realism\R3F_Weight\R3F_CfgWeight.hpp"
+// plotManagement //
+#include "Configs\RscDisplay\plotManagement.hpp"
+// plotManagement //
diff --git a/SQF/dayz_code/configVariables.sqf b/SQF/dayz_code/configVariables.sqf
index f052941f6..e236980f1 100644
--- a/SQF/dayz_code/configVariables.sqf
+++ b/SQF/dayz_code/configVariables.sqf
@@ -53,6 +53,14 @@ Z_AllowTakingMoneyFromBackpack = true; // When buying items with DEFAULT CURRENC
Z_AllowTakingMoneyFromVehicle = true; // When buying items with DEFAULT CURRENCY to any inventory. Do you allow the trader to take money from your vehicle.
Z_MoneyVariable = "cashMoney"; // If using a Single currency system, change this to whatever currency you are using.
/**********************************************/
+
+/////////// plotManagement Variables ///////////
+// see also: https://github.com/DevZupa/PlotManagement
+DZE_plotManagement = true;
+// see also: https://github.com/RimBlock/Epoch/tree/master/A%20Plot%20for%20Life
+DZE_plotforLife = false; // NOT IMPLEMENTED. Set always to false - value is used by plotManagement
+////////////////////////////////////////////////
+
/*
Developers:
diff --git a/SQF/dayz_code/init/variables.sqf b/SQF/dayz_code/init/variables.sqf
index 0cf075809..3a5b2f8fc 100644
--- a/SQF/dayz_code/init/variables.sqf
+++ b/SQF/dayz_code/init/variables.sqf
@@ -239,6 +239,9 @@ dayz_resetSelfActions = {
s_player_toggleSnapSelect = -1;
s_player_toggleSnapSelectPoint = [];
snapActions = -1;
+ // plotManagement //
+ s_player_plotManagement = -1;
+ // plotManagement //
};
call dayz_resetSelfActions;
diff --git a/SQF/dayz_server/compile/server_updateObject.sqf b/SQF/dayz_server/compile/server_updateObject.sqf
index 20797f9fa..397615173 100644
--- a/SQF/dayz_server/compile/server_updateObject.sqf
+++ b/SQF/dayz_server/compile/server_updateObject.sqf
@@ -68,7 +68,15 @@ _object_inventory = {
if (_object isKindOf "TrapItems") then {
_inventory = [["armed",_object getVariable ["armed",false]]];
} else {
- _inventory = [getWeaponCargo _object,getMagazineCargo _object,getBackpackCargo _object];
+ // plotManagement //
+ if( DZE_plotManagement && (typeOf (_object) == "Plastic_Pole_EP1_DZ") ) then {
+ _inventory = _object getVariable ["plotfriends", []]; //We're replacing the inventory with UIDs for this item
+ } else {
+ // plotManagement //
+ _inventory = [getWeaponCargo _object, getMagazineCargo _object, getBackpackCargo _object];
+ // plotManagement //
+ };
+ // plotManagement //
};
_previous = str(_object getVariable["lastInventory",[]]);
diff --git a/SQF/dayz_server/system/server_monitor.sqf b/SQF/dayz_server/system/server_monitor.sqf
index 2416a4b7b..4972cc931 100644
--- a/SQF/dayz_server/system/server_monitor.sqf
+++ b/SQF/dayz_server/system/server_monitor.sqf
@@ -120,6 +120,13 @@ if (_status == "ObjectStreamStart") then {
// prevent immediate hive write when vehicle parts are set up
_object setVariable ["lastUpdate",diag_ticktime];
_object setVariable ["ObjectID", _idKey, true];
+
+ // plotManagement //
+ if( DZE_plotManagement && (typeOf (_object) == "Plastic_Pole_EP1_DZ") ) then {
+ _object setVariable ["plotfriends", _inventory, true];
+ };
+ // plotManagement //
+
dayz_serverIDMonitor set [count dayz_serverIDMonitor,_idKey];
// Fix for leading zero issues on safe codes after restart
_lockable = if (isNumber (configFile >> "CfgVehicles" >> _type >> "lockable")) then {getNumber (configFile >> "CfgVehicles" >> _type >> "lockable")} else {0};
@@ -146,7 +153,9 @@ if (_status == "ObjectStreamStart") then {
clearWeaponCargoGlobal _object;
clearMagazineCargoGlobal _object;
clearBackpackCargoGlobal _object;
- if (count _inventory > 0) then {
+ // plotManagement //
+ if( (count _inventory > 0) && !(typeOf( _object) == "Plastic_Pole_EP1_DZ") ) then {
+ // plotManagement //
if (_type in DZE_LockedStorage) then {
_object setVariable ["WeaponCargo",(_inventory select 0),true];
_object setVariable ["MagazineCargo",(_inventory select 1),true];