Files
DayZ-Epoch/SQF/dayz_server/system/server_monitor.sqf
2016-04-30 02:01:15 +02:00

404 lines
16 KiB
Plaintext

private ["_date","_year","_month","_day","_hour","_minute","_date1","_hiveResponse","_key","_objectCount","_dir","_point","_i","_action","_dam","_selection","_wantExplosiveParts","_entity","_worldspace","_damage","_booleans","_rawData","_ObjectID","_class","_CharacterID","_inventory","_hitpoints","_fuel","_id","_objectArray","_script","_result","_outcome"];
[]execVM "\z\addons\dayz_server\system\s_fps.sqf"; //server monitor FPS (writes each ~181s diag_fps+181s diag_fpsmin*)
#include "\z\addons\dayz_server\compile\server_toggle_debug.hpp"
waitUntil {!isNil "BIS_MPF_InitDone"};
waitUntil {initialized}; //means all the functions are now defined
if (!isNil "sm_done") exitWith {}; // prevent server_monitor be called twice (bug during login of the first player)
sm_done = false;
dayz_serverIDMonitor = [];
dayz_versionNo = getText (configFile >> "CfgMods" >> "DayZ" >> "version");
dayz_hiveVersionNo = getNumber (configFile >> "CfgMods" >> "DayZ" >> "hiveVersion");
_hiveLoaded = false;
_serverVehicleCounter = [];
diag_log "HIVE: Starting";
//Set the Time
_key = "CHILD:307:";
_result = _key call server_hiveReadWrite;
_outcome = _result select 0;
if (_outcome == "PASS") then {
_date = _result select 1;
_year = _date select 0;
_month = _date select 1;
_day = _date select 2;
_hour = _date select 3;
_minute = _date select 4;
if (dayz_ForcefullmoonNights) then {_date = [2012,8,2,_hour,_minute];};
diag_log ["TIME SYNC: Local Time set to:", _date, "Fullmoon:",dayz_ForcefullmoonNights,"Date given by HiveExt.dll:",_result select 1];
setDate _date;
dayzSetDate = _date;
publicVariable "dayzSetDate";
};
//Stream in objects
/* STREAM OBJECTS */
//Send the key
_key = format["CHILD:302:%1:",dayZ_instance];
_result = _key call server_hiveReadWrite;
diag_log "HIVE: Request sent";
_myArray = [];
_status = _result select 0; //Process result
if (_status == "ObjectStreamStart") then {
_hiveLoaded = true;
_val = _result select 1;
//Stream Objects
diag_log ("HIVE: Commence Object Streaming...");
for "_i" from 1 to _val do {
_result = _key call server_hiveReadWriteLarge;
_status = _result select 0;
_myArray set [count _myArray,_result];
};
diag_log ("HIVE: Streamed " + str(_val) + " objects");
};
{
//Parse Array
_action = _x select 0;
_idKey = _x select 1;
_type = if ((typeName (_x select 2)) == "STRING") then { _x select 2 };
_ownerID = _x select 3;
_worldspace = if ((typeName (_x select 4)) == "ARRAY") then { _x select 4 } else { [] };
_inventory = if ((typeName (_x select 5)) == "ARRAY") then { _x select 5 } else { [] };
_hitPoints = if ((typeName (_x select 6)) == "ARRAY") then { _x select 6 } else { [] };
_fuel = if ((typeName (_x select 7)) == "SCALAR") then { _x select 7 } else { 0 };
_damage = if ((typeName (_x select 8)) == "SCALAR") then { _x select 8 } else { 0.9 };
_worldspace call dayz_objectUID2; // Set objectUIDs in currentObjectUIDs list to prevent duplicates
//set object to be in maintenance mode
_maintenanceMode = false;
_maintenanceModeVars = [];
_dir = floor(random(360));
_pos = getMarkerpos "respawn_west";
_wsDone = false;
if (count _worldspace >= 1 && {(typeName (_worldspace select 0)) == "SCALAR"}) then {
_dir = _worldspace select 0;
};
if (count _worldspace == 2 && {(typeName (_worldspace select 1)) == "ARRAY"}) then {
_i = _worldspace select 1;
if (count _i == 3 &&
{(typeName (_i select 0)) == "SCALAR"} &&
{(typeName (_i select 1)) == "SCALAR"} &&
{(typeName (_i select 2)) == "SCALAR"}) then {
_pos = _i;
_wsDone = true;
};
};
if (!_wsDone) then {
//_pos = [,0,30,10,0,2000,0] call BIS_fnc_findSafePos;
if (count _pos < 3) then { _pos = [_worldspace select 0,_worldspace select 1,0]; };
diag_log ("MOVED OBJ: " + str(_idKey) + " of class " + _type + " to pos: " + str(_pos));
};
if (_damage < 1) then {
//diag_log format["OBJ: %1 - %2,%3,%4,%5,%6,%7,%8", _idKey,_type,_ownerID,_worldspace,_inventory,_hitPoints,_fuel,_damage];
if (_type in DayZ_WoodenFence or _type in DayZ_WoodenGates) then {
//Use hitpoints for Maintenance system and other systems later.
{
if (_x == "Maintenance") then {_maintenanceMode = true;};
} forEach _hitPoints;
//Enable model swap for a damaged model.
if (_maintenanceMode) then {
_maintenanceModeVars = [_type,_pos];
_type = _type + "_Damaged";
};
//TODO add remove object and readd old fence (hideobject would be nice to use here :-( )
//Pending change to new fence models\Layout
};
//Create it
_object = createVehicle [_type, _pos, [], 0, if (_type in DayZ_nonCollide) then {"NONE"} else {"CAN_COLLIDE"}];
// prevent immediate hive write when vehicle parts are set up
_object setVariable ["lastUpdate",diag_ticktime];
_object setVariable ["ObjectID", _idKey, true];
// plotManagement //
if( DZE_plotManagement && (typeOf (_object) == "Plastic_Pole_EP1_DZ") ) then {
_object setVariable ["plotfriends", _inventory, true];
};
// plotManagement //
dayz_serverIDMonitor set [count dayz_serverIDMonitor,_idKey];
// Fix for leading zero issues on safe codes after restart
_lockable = if (isNumber (configFile >> "CfgVehicles" >> _type >> "lockable")) then {getNumber (configFile >> "CfgVehicles" >> _type >> "lockable")} else {0};
if (_lockable == 4) then {
_codeCount = count (toArray _ownerID);
if (_codeCount == 3) then {_ownerID = format["0%1",_ownerID];};
if (_codeCount == 2) then {_ownerID = format["00%1",_ownerID];};
if (_codeCount == 1) then {_ownerID = format["000%1",_ownerID];};
};
if (_lockable == 3) then {
_codeCount = count (toArray _ownerID);
if (_codeCount == 2) then {_ownerID = format["0%1",_ownerID];};
if (_codeCount == 1) then {_ownerID = format["00%1",_ownerID];};
};
_object setVariable ["CharacterID", _ownerID, true];
_object setDir _dir;
_object setDamage _damage;
if (!_wsDone) then {[_object,"position",true] call server_updateObject;};
if (_type == "Base_Fire_DZ") then {_object spawn base_fireMonitor;};
//Dont add inventory for traps.
if (!(_object isKindOf "TrapItems") && !(_object isKindOf "DZ_buildables")) then {
clearWeaponCargoGlobal _object;
clearMagazineCargoGlobal _object;
clearBackpackCargoGlobal _object;
// plotManagement //
if( (count _inventory > 0) && !(typeOf( _object) == "Plastic_Pole_EP1_DZ") ) then {
// plotManagement //
if (_type in DZE_LockedStorage) then {
_object setVariable ["WeaponCargo",(_inventory select 0),true];
_object setVariable ["MagazineCargo",(_inventory select 1),true];
_object setVariable ["BackpackCargo",(_inventory select 2),true];
} else {
_cargo = _inventory;
_config = ["CfgWeapons","CfgMagazines","CfgVehicles"];
{
_magItemTypes = _x select 0;
_magItemQtys = _x select 1;
_i = _forEachIndex;
{
if ((isClass (configFile >> (_config select _i) >> _x)) &&
{(getNumber (configFile >> (_config select _i) >> _x >> "stopThis") != 1)}) then {
if (_forEachIndex < count _magItemQtys) then {
switch (_i) do {
case 0: {_object addWeaponCargoGlobal [_x,(_magItemQtys select _forEachIndex)];};
case 1: {_object addMagazineCargoGlobal [_x,(_magItemQtys select _forEachIndex)];};
case 2: {_object addBackpackCargoGlobal [_x,(_magItemQtys select _forEachIndex)];};
};
};
};
} forEach _magItemTypes;
} forEach _cargo;
};
};
};
if (_object isKindOf "AllVehicles") then {
{
_selection = _x select 0;
_dam = _x select 1;
if ((_selection in dayZ_explosiveParts && _dam > 0.8) && !(_object isKindOf "Air")) then {_dam = 0.8};
[_object,_selection,_dam] call fnc_veh_setFixServer;
} forEach _hitpoints;
_object setFuel _fuel;
if !(_type in DayZ_SafeObjects) then {
_object setVelocity [0,0,1];
_object call fnc_veh_ResetEH;
if (_ownerID != "0" && !(_object isKindOf "Bicycle")) then {_object setVehicleLock "locked";};
_serverVehicleCounter set [count _serverVehicleCounter,_type]; // total each vehicle
};
} else {
if (_type in DayZ_nonCollide) then {
_pos set [2,0];
};
if (_pos select 2 == 0 or 0 == getNumber (configFile >> "CfgVehicles" >> _type >> "canbevertical")) then {
_object setVectorUp surfaceNormal _pos;
} else {
_object setVectorUp [0,0,1];
};
_object setPosATL _pos;
if ((_object isKindOf "DZ_buildables") or ((_type in DayZ_SafeObjects) && !(_object isKindOf "TrapItems"))) then {
if (DZE_GodModeBase) then {_object addEventHandler ["HandleDamage",{false}];} else {_object addMPEventHandler ["MPKilled",{_this call vehicle_handleServerKilled;}];};
_object enableSimulation false; // Test disabling simulation server side on buildables only.
_object setVariable ["OEMPos",_pos,true]; // used for inplace upgrades and lock/unlock of safe
};
if (_object isKindOf "TrapItems" or _object isKindOf "DZ_buildables") then {
//Use inventory for owner/clan info and traps armed state
{
if (typeName _x != "ARRAY") then {
// old method
if (typeName _x == "STRING") then { _object setVariable ["ownerArray", [_x], true]; };
if (typeName _x == "BOOLEAN") then { _object setVariable ["armed", _x, true]; };
} else { // new method: array of variables to set
switch (_x select 0) do {
case "ownerArray" : { _object setVariable ["ownerArray", _x select 1, true]; };
case "clanArray" : { _object setVariable ["clanArray", _x select 1, true]; };
case "armed" : { _object setVariable ["armed", _x select 1, true]; };
case "padlockCombination" : { _object setVariable ["dayz_padlockCombination",_x select 1,false]; };
case "BuildLock" : { _object setVariable ["BuildLock",_x select 1,true]; };
};
};
} forEach _inventory;
if (_maintenanceMode) then { _object setVariable ["Maintenance", true, true]; _object setVariable ["MaintenanceVars", _maintenanceModeVars]; };
};
};
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object]; //Monitor the object
};
} forEach _myArray;
// # END OF STREAMING #
call server_plantSpawner; // Draw the pseudo random seeds
[] execFSM "\z\addons\dayz_server\system\server_cleanup.fsm"; // launch the legacy task scheduler
[] execVM "\z\addons\dayz_server\system\scheduler\sched_init.sqf"; // launch the new task scheduler
createCenter civilian;
if (isDedicated) then {endLoadingScreen;};
allowConnection = true;
sm_done = true;
publicVariable "sm_done";
// Trap loop
[] spawn {
private ["_array","_array2","_array3","_script","_armed"];
_array = str dayz_traps;
_array2 = str dayz_traps_active;
_array3 = str dayz_traps_trigger;
while {1 == 1} do {
if ((str dayz_traps != _array) || (str dayz_traps_active != _array2) || (str dayz_traps_trigger != _array3)) then {
_array = str dayz_traps;
_array2 = str dayz_traps_active;
_array3 = str dayz_traps_trigger;
//diag_log "DEBUG: traps";
//diag_log format["dayz_traps (%2) -> %1", dayz_traps, count dayz_traps];
//diag_log format["dayz_traps_active (%2) -> %1", dayz_traps_active, count dayz_traps_active];
//diag_log format["dayz_traps_trigger (%2) -> %1", dayz_traps_trigger, count dayz_traps_trigger];
//diag_log "DEBUG: end traps";
};
{
if (isNull _x) then {dayz_traps = dayz_traps - [_x];};
_script = call compile getText (configFile >> "CfgVehicles" >> typeOf _x >> "script");
_armed = _x getVariable ["armed", false];
if (_armed) then {
if !(_x in dayz_traps_active) then {["arm", _x] call _script;};
} else {
if (_x in dayz_traps_active) then {["disarm", _x] call _script;};
};
uiSleep 0.01;
} forEach dayz_traps;
uiSleep 1;
};
};
//Points of interest
[] execVM "\z\addons\dayz_server\compile\server_spawnInfectedCamps.sqf";
[] execVM "\z\addons\dayz_server\compile\server_spawnCarePackages.sqf";
[] execVM "\z\addons\dayz_server\compile\server_spawnCrashSites.sqf";
if (dayz_townGenerator && {toLower worldName == "chernarus"}) then {execVM "\z\addons\dayz_server\system\lit_fireplaces.sqf";};
"PVDZ_sec_atp" addPublicVariableEventHandler {
_x = _this select 1;
switch (1==1) do {
case (typeName _x == "STRING") : { // just some logs from the client
diag_log _x;
};
case (count _x == 2) : { // wrong side
diag_log format["P1ayer %1 reports possible 'side' hack. Server may be compromised!",(_x select 1) call fa_plr2Str];
};
default { // player hit
_unit = _x select 0;
_source = _x select 1;
if (((!(isNil {_source})) && {!(isNull _source)}) && {((_source isKindOf "CAManBase") && {owner _unit != owner _source})}) then {
diag_log format ["P1ayer %1 hit by %2 %3 from %4 meters",
_unit call fa_plr2Str, _source call fa_plr2Str, _x select 2, _x select 3];
if (_unit getVariable ["processedDeath",0] == 0) then {
_unit setVariable ["attacker", name _source];
_unit setVariable ["noatlf4", diag_ticktime]; // server-side "not in combat" test, if player is not already dead
};
};
};
};
};
// preload server traders menu data into cache
if !(DZE_ConfigTrader) then {
{
// get tids
_traderData = call compile format["menu_%1;",_x];
if (!isNil "_traderData") then {
{
_traderid = _x select 1;
_retrader = [];
_key = format["CHILD:399:%1:",_traderid];
_data = "HiveEXT" callExtension _key;
_result = call compile format["%1",_data];
_status = _result select 0;
if (_status == "ObjectStreamStart") then {
_val = _result select 1;
call compile format["ServerTcache_%1 = [];",_traderid];
for "_i" from 1 to _val do {
_data = "HiveEXT" callExtension _key;
_result = call compile format ["%1",_data];
call compile format["ServerTcache_%1 set [count ServerTcache_%1,%2]",_traderid,_result];
_retrader set [count _retrader,_result];
};
};
} forEach (_traderData select 0);
};
} forEach serverTraders;
};
if (_hiveLoaded) then {
_serverVehicleCounter spawn {
// spawn_vehicles
// Get all buildings and roads only once. Very taxing, but only on first startup
_serverVehicleCounter = _this;
_startTime = diag_tickTime;
_buildingList = [];
_cfgLootFile = if (DZE_MissionLootTable) then {missionConfigFile >> "CfgLoot" >> "Buildings"} else {configFile >> "CfgLoot" >> "Buildings"};
{
if (isClass (_cfgLootFile >> typeOf _x)) then {
_buildingList set [count _buildingList,_x];
};
} count (dayz_centerMarker nearObjects ["building",DynamicVehicleArea]);
_roadList = dayz_centerMarker nearRoads DynamicVehicleArea;
_vehLimit = MaxVehicleLimit - (count _serverVehicleCounter);
if (_vehLimit > 0) then {
diag_log ("HIVE: Spawning # of Vehicles: " + str(_vehLimit));
for "_x" from 1 to _vehLimit do {call spawn_vehicles;};
} else {
diag_log "HIVE: Vehicle Spawn limit reached!";
};
diag_log ("HIVE: Spawning # of Debris: " + str(MaxDynamicDebris));
for "_x" from 1 to MaxDynamicDebris do {call spawn_roadblocks;};
diag_log ("HIVE: Spawning # of Ammo Boxes: " + str(MaxAmmoBoxes));
for "_x" from 1 to MaxAmmoBoxes do {call spawn_ammosupply;};
diag_log ("HIVE: Spawning # of Veins: " + str(MaxMineVeins));
for "_x" from 1 to MaxMineVeins do {call spawn_mineveins;};
_totalTime = diag_tickTime - _startTime;
diag_log format["HIVE: Server finished spawning all random vehicles in %1 seconds",_totalTime];
};
};
[] spawn server_spawnEvents;
_debugMarkerPosition = getMarkerPos "respawn_west";
_debugMarkerPosition = [(_debugMarkerPosition select 0),(_debugMarkerPosition select 1),1];
_vehicle_0 = createVehicle ["DebugBox_DZ", _debugMarkerPosition, [], 0, "CAN_COLLIDE"];
_vehicle_0 setPos _debugMarkerPosition;
_vehicle_0 setVariable ["ObjectID","1",true];
actualSpawnMarkerCount = 0;
// count valid spawn markers, since different maps have different amounts
for "_i" from 0 to 10 do {
if !([(getMarkerPos format["spawn%1",_i]), [0,0,0]] call BIS_fnc_areEqual) then {
actualSpawnMarkerCount = actualSpawnMarkerCount + 1;
} else {
_i = 11; // exit since we did not find any further markers
};
};
diag_log format["Total Number of spawn locations %1", actualSpawnMarkerCount];