mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
1246 lines
53 KiB
Plaintext
1246 lines
53 KiB
Plaintext
scriptName "Functions\misc\fn_selfActions.sqf";
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/***********************************************************
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ADD ACTIONS FOR SELF
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- Function
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- [] call fnc_usec_selfActions;
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************************************************************/
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if (DZE_ActionInProgress) exitWith {};
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private ["_temp_keys","_magazinesPlayer","_isPZombie","_vehicle","_inVehicle","_hasRawMeat","_hasToolbox","_onLadder","_nearLight","_canPickLight","_canDo","_text","_isHarvested","_isVehicle","_isVehicletype","_isMan","_ownerID","_isAnimal","_isDog","_isZombie","_isDestructable","_isFuel","_isAlive","_unlock","_lock","_buy","_dogHandle","_warn","_hastinitem","_allowedDistance","_menu","_menu1","_humanity_logic","_low_high","_cancel","_traderMenu","_humanity","_speed","_dog","_hasbottleitem","_findNearestGen","_cursorTarget","_itemsPlayer","_typeOfCursorTarget","_hasKey","_oldOwner","_combi","_player_deleteBuild","_player_lockUnlock_crtl","_hasHotwireKit","_isModular","_isModularDoor","_temp_keys_names","_hasAttached","_allowTow","_liftHeli","_found","_posL","_posC","_height","_attached","_vehicleOwnerID","_totalKeys","_hasBarrel","_isDisallowRefuel"];
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_vehicle = vehicle player;
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_inVehicle = (_vehicle != player);
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_cursorTarget = cursorTarget;
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_primaryWeapon = primaryWeapon player;
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_currentWeapon = currentWeapon player;
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_magazinesPlayer = magazines player;
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_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
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_canDo = (!r_drag_sqf && !r_player_unconscious && !_onLadder);
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//_canDrink = count nearestObjects [getPosATL player, ["Land_pumpa","Land_water_tank"], 2] > 0;
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_nearLight = nearestObject [player,"LitObject"];
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_canPickLight = false;
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_vehicleOwnerID = _vehicle getVariable ["CharacterID","0"];
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_hasHotwireKit = "ItemHotwireKit" in _magazinesPlayer;
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_isPZombie = player isKindOf "PZombie_VB";
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_dogHandle = player getVariable ["dogID",0];
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if (!isNull _nearLight) then {
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if (_nearLight distance player < 4) then {
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_canPickLight = isNull (_nearLight getVariable ["owner",objNull]);
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};
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};
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//Grab Flare
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if (_canPickLight && !dayz_hasLight && !_isPZombie) then {
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if (s_player_grabflare < 0) then {
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_text = getText (configFile >> "CfgAmmo" >> (typeOf _nearLight) >> "displayName");
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s_player_grabflare = player addAction [format[localize "str_actions_medical_15",_text], "\z\addons\dayz_code\actions\flare_pickup.sqf",_nearLight, 1, false, true];
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s_player_removeflare = player addAction [format[localize "str_actions_medical_17",_text], "\z\addons\dayz_code\actions\flare_remove.sqf",_nearLight, 1, false, true];
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};
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} else {
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player removeAction s_player_grabflare;
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player removeAction s_player_removeflare;
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s_player_grabflare = -1;
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s_player_removeflare = -1;
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};
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if (s_player_equip_carry < 0) then {
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if (dayz_onBack != "" && { !_inVehicle && { !_onLadder && { !r_player_unconscious } } }) then {
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dz_plr_carryActionItem = dayz_onBack;
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_text = getText (configFile >> "CfgWeapons" >> dz_plr_carryActionItem >> "displayName");
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s_player_equip_carry = player addAction [
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format [localize "STR_ACTIONS_WEAPON", _text],
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"\z\addons\dayz_code\actions\player_switchWeapon_action.sqf",
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nil, 0.5, false, true];
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};
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} else {
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if (dayz_onBack != dz_plr_carryActionItem || { _inVehicle || { _onLadder || { r_player_unconscious } } } ) then {
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player removeAction s_player_equip_carry;
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s_player_equip_carry = -1;
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};
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};
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/*if (dayz_onBack != "" /*&& !dayz_onBackActive && !_inVehicle && !_onLadder && !r_player_unconscious) then {
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if (s_player_equip_carry < 0) then {
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_text = getText (configFile >> "CfgWeapons" >> dayz_onBack >> "displayName");
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s_player_equip_carry = player addAction [format[localize "STR_ACTIONS_WEAPON", _text], "\z\addons\dayz_code\actions\player_switchWeapon_action.sqf", nil, 0.5, false, true];
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};
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} else {
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player removeAction s_player_equip_carry;
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s_player_equip_carry = -1;
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};*/
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//fishing
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if ((_currentWeapon in Dayz_fishingItems) && {!dayz_fishingInprogress} && {!_inVehicle} && {!dayz_isSwimming}) then {
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if (s_player_fishing < 0) then {
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s_player_fishing = player addAction [localize "STR_ACTION_CAST", "\z\addons\dayz_code\actions\player_goFishing.sqf",player, 0.5, false, true];
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};
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} else {
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player removeAction s_player_fishing;
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s_player_fishing = -1;
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};
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if ((_primaryWeapon in Dayz_fishingItems) && {!dayz_fishingInprogress} && {_inVehicle && (driver _vehicle != player)}) then {
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if (s_player_fishing_veh < 0) then {
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s_player_fishing_veh = _vehicle addAction [localize "STR_ACTION_CAST", "\z\addons\dayz_code\actions\player_goFishing.sqf",_vehicle, 0.5, false, true];
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};
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} else {
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_vehicle removeAction s_player_fishing_veh;
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s_player_fishing_veh = -1;
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};
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_canDoThis=false;
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if (_canDo && !_inVehicle && !dayz_isSwimming) then {
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{
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_waterHoles = if (typeOf _x == "waterHoleProxy") then {nearestObjects [_x, [], 1];} else {[_x];};
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{
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_w2m = _x worldToModel (getPosATL player);
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_bb = (boundingbox _x) select 1;
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_dir = [player, _x] call BIS_fnc_relativeDirTo; if (_dir > 180) then {_dir = _dir - 360};
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if (((abs _dir < 45) && {(_x distance player < 2.22)}) // wells, kasna, pumpa
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or {((("" == typeOf _x) && ((_w2m select 2) < 0.05)) && {((abs(_w2m select 0) < (_bb select 0)) && (abs(_w2m select 1) < (_bb select 1)))})}) exitWith { // ponds
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_canDoThis = true;
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};
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} count _waterHoles;
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if (_canDoThis) exitWith {
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if (s_player_Drinkfromhands < 0) then {
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s_player_Drinkfromhands = player addAction [localize "str_player_31_drink", "\z\addons\dayz_code\actions\player_drinkWater.sqf",player, 0.5, false, true];
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};
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};
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} foreach nearestObjects [player, ["waterHoleProxy", "Land_pumpa"], 50];
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};
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if (!_canDoThis && s_player_Drinkfromhands >= 0) then {
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player removeAction s_player_Drinkfromhands;
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s_player_Drinkfromhands = -1;
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};
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if (_inVehicle && {_vehicleOwnerID != "0"} && {!(_vehicle isKindOf "Bicycle")}) then {
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if (s_player_lockUnlockInside_ctrl < 0) then {
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DZE_myVehicle = _vehicle;
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_totalKeys = call epoch_tempKeys;
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_temp_keys = _totalKeys select 0;
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_temp_keys_names = _totalKeys select 1;
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_hasKey = _vehicleOwnerID in _temp_keys;
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_oldOwner = (_vehicleOwnerID == dayz_playerUID);
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_text = getText (configFile >> "CfgVehicles" >> (typeOf DZE_myVehicle) >> "displayName");
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if (locked DZE_myVehicle) then {
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if (_hasKey || _oldOwner) then {
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_unlock = DZE_myVehicle addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[DZE_myVehicle,(_temp_keys_names select (parseNumber _vehicleOwnerID))], 2, true, true];
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s_player_lockUnlockInside set [count s_player_lockUnlockInside,_unlock];
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s_player_lockUnlockInside_ctrl = 1;
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} else {
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if (_hasHotwireKit) then {
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_unlock = DZE_myVehicle addAction [format[localize "STR_EPOCH_ACTIONS_HOTWIRE",_text], "\z\addons\dayz_code\actions\hotwire_veh.sqf",DZE_myVehicle, 2, true, true];
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} else {
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_unlock = DZE_myVehicle addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_VEHLOCKED"], "",DZE_myVehicle, 2, true, true];
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};
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s_player_lockUnlockInside set [count s_player_lockUnlockInside,_unlock];
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s_player_lockUnlockInside_ctrl = 1;
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};
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} else {
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if (_hasKey || _oldOwner) then {
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_lock = DZE_myVehicle addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",DZE_myVehicle, 1, true, true];
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s_player_lockUnlockInside set [count s_player_lockUnlockInside,_lock];
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s_player_lockUnlockInside_ctrl = 1;
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};
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};
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};
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} else {
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if (!isNil "DZE_myVehicle") then {
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{DZE_myVehicle removeAction _x} count s_player_lockUnlockInside;s_player_lockUnlockInside = [];
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s_player_lockUnlockInside_ctrl = -1;
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};
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};
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if (DZE_HeliLift) then {
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_hasAttached = _vehicle getVariable["hasAttached",false];
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if (_inVehicle && {_vehicle isKindOf "Air"} && {(([_vehicle] call FNC_getPos) select 2) < 30} && {speed _vehicle < 5} && {typeName _hasAttached == "OBJECT"}) then {
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if (s_player_heli_detach < 0) then {
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dayz_myLiftVehicle = _vehicle;
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s_player_heli_detach = dayz_myLiftVehicle addAction ["Detach Vehicle","\z\addons\dayz_code\actions\player_heliDetach.sqf",[dayz_myLiftVehicle,_hasAttached],2,false,true];
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};
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} else {
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dayz_myLiftVehicle removeAction s_player_heli_detach;
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s_player_heli_detach = -1;
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};
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};
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if (DZE_HaloJump) then {
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if (_inVehicle && {_vehicle isKindOf "Air"} && {(([_vehicle] call FNC_getPos) select 2) > 400}) then {
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if (s_halo_action < 0) then {
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DZE_myHaloVehicle = _vehicle;
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s_halo_action = DZE_myHaloVehicle addAction [localize "STR_EPOCH_ACTIONS_HALO","\z\addons\dayz_code\actions\halo_jump.sqf",[],2,false,true];
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};
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} else {
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DZE_myHaloVehicle removeAction s_halo_action;
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s_halo_action = -1;
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};
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};
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if (DZE_NameTags > 0) then {
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if (s_player_showname < 0 && !_isPZombie) then {
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if (DZE_NameTags < 2) then {
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s_player_showname = 1;
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player setVariable["DZE_display_name",true,true];
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} else {
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s_player_showname = player addAction [localize "STR_EPOCH_ACTIONS_NAMEYES", "\z\addons\dayz_code\actions\display_name.sqf",true, 0, true, false];
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s_player_showname1 = player addAction [localize "STR_EPOCH_ACTIONS_NAMENO", "\z\addons\dayz_code\actions\display_name.sqf",false, 0, true, false];
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};
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};
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};
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if (_isPZombie) then {
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if (s_player_attack < 0) then {
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s_player_attack = player addAction [localize "STR_EPOCH_ACTIONS_ATTACK", "\z\addons\dayz_code\actions\pzombie\pz_attack.sqf", _cursorTarget, 6, false, true];
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};
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if (s_player_callzombies < 0) then {
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s_player_callzombies = player addAction [localize "STR_EPOCH_ACTIONS_RAISEHORDE", "\z\addons\dayz_code\actions\pzombie\call_zombies.sqf",player, 5, true, false];
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};
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if (s_player_pzombiesvision < 0) then {
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s_player_pzombiesvision = player addAction [localize "STR_EPOCH_ACTIONS_NIGHTVIS", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 4, false, true, "nightVision", "_this == _target"];
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};
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if (!isNull _cursorTarget && (player distance _cursorTarget < 3)) then {
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_isAnimal = _cursorTarget isKindOf "Animal";
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_isZombie = _cursorTarget isKindOf "zZombie_base";
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_isHarvested = _cursorTarget getVariable["meatHarvested",false];
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_isMan = _cursorTarget isKindOf "Man";
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// Pzombie Gut human corpse or animal
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if (!alive _cursorTarget && (_isAnimal || _isMan) && !_isZombie && !_isHarvested) then {
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if (s_player_pzombiesfeed < 0) then {
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s_player_pzombiesfeed = player addAction [localize "STR_EPOCH_ACTIONS_FEED", "\z\addons\dayz_code\actions\pzombie\pz_feed.sqf",_cursorTarget, 3, true, false];
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};
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} else {
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player removeAction s_player_pzombiesfeed;
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s_player_pzombiesfeed = -1;
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};
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} else {
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player removeAction s_player_pzombiesfeed;
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s_player_pzombiesfeed = -1;
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};
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};
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// Increase distance only if AIR or SHIP
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_allowedDistance = if ((_cursorTarget isKindOf "Air") or (_cursorTarget isKindOf "Ship")) then {8} else {4};
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if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cursorTarget < _allowedDistance) && _canDo) then {
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//Has some kind of target
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_typeOfCursorTarget = typeOf _cursorTarget;
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_isVehicle = _cursorTarget isKindOf "AllVehicles";
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_isBicycle = _cursorTarget isKindOf "Bicycle";
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_isMan = _cursorTarget isKindOf "Man";
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_isAnimal = _cursorTarget isKindOf "Animal";
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_isZombie = _cursorTarget isKindOf "zZombie_base";
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_isDestructable = _cursorTarget isKindOf "BuiltItems";
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_isHarvested = _cursorTarget getVariable["meatHarvested",false];
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_isGenerator = _cursorTarget isKindOf "Generator_DZ";
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_ownerID = _cursorTarget getVariable ["characterID","0"];
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_isVehicletype = _typeOfCursorTarget in ["ATV_US_EP1","ATV_CZ_EP1"];
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_isFuel = false;
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_hasBarrel = "ItemFuelBarrel" in _magazinesPlayer;
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_hasFuel20 = "ItemJerrycan" in _magazinesPlayer;
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_hasFuel5 = "ItemFuelcan" in _magazinesPlayer;
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_hasEmptyFuelCan = (("ItemJerrycanEmpty" in _magazinesPlayer) || ("ItemFuelcanEmpty" in _magazinesPlayer) || ("ItemFuelBarrelEmpty" in _magazinesPlayer));
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_itemsPlayer = items player;
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_hasToolbox = "ItemToolbox" in _itemsPlayer;
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_hasbottleitem = (("ItemWaterBottle" in _magazinesPlayer) || ("ItemWaterBottleInfected" in _magazinesPlayer) || ("ItemWaterBottleSafe" in _magazinesPlayer));
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_isAlive = alive _cursorTarget;
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_text = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName");
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_isPlant = _typeOfCursorTarget in Dayz_plants;
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_istypeTent = (_cursorTarget isKindOf "TentStorage_base") or (_cursorTarget isKindOf "IC_Tent");
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_upgradeItems = ["TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","StashSmall","StashSmall1","StashSmall2","StashSmall3","StashSmall4","StashMedium","StashMedium1","StashMedium2","StashMedium3","DomeTentStorage","DomeTentStorage0","DomeTentStorage1","DomeTentStorage2","DomeTentStorage3","DomeTentStorage4"];
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_isCampSite = _cursorTarget isKindOf "IC_Fireplace1";
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_isDisallowRefuel = _typeOfCursorTarget in ["M240Nest_DZ","MMT_Civ","MMT_USMC","Old_bike_TK_CIV_EP1","Old_bike_TK_INS_EP1"];
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_isDog = (_cursorTarget isKindOf "DZ_Pastor" || _cursorTarget isKindOf "DZ_Fin");
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_isModular = _cursorTarget isKindOf "ModularItems";
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_isModularDoor = _typeOfCursorTarget in ["Land_DZE_WoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_GarageWoodDoor","CinderWallDoor_DZ","CinderWallDoorSmall_DZ"];
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_player_deleteBuild = false;
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_player_lockUnlock_crtl = false;
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//fuel tanks
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if (_hasEmptyFuelCan) then {
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{
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if (_cursorTarget isKindOf _x) exitWith {_isFuel = true;};
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} count dayz_fuelsources;
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};
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//remove gathered plant if empty
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if (_isPlant) then {
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_cursorTarget call player_gather;
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};
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//flip vehicle
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if (_isVehicletype && {!(canMove _cursorTarget)} && {_isAlive} && {player distance _cursorTarget >= 2} && {(count (crew _cursorTarget))== 0} && {((vectorUp _cursorTarget) select 2) < 0.5}) then {
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if (s_player_flipveh < 0) then {
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s_player_flipveh = player addAction [format[localize "str_actions_flipveh",_text], "\z\addons\dayz_code\actions\player_flipvehicle.sqf",_cursorTarget, 1, true, true];
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};
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} else {
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player removeAction s_player_flipveh;
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s_player_flipveh = -1;
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};
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//Allow player to fill Fuel can
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if (_hasEmptyFuelCan && {_isFuel} && {!a_player_jerryfilling}) then {
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if (s_player_fillfuel < 0) then {
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s_player_fillfuel = player addAction [localize "str_actions_self_10", "\z\addons\dayz_code\actions\jerry_fill.sqf",[], 1, false, true];
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};
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} else {
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player removeAction s_player_fillfuel;
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s_player_fillfuel = -1;
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};
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if (damage _cursorTarget < 1) then {
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//Allow player to fill vehicle 210L
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if (_hasBarrel && {!_isZombie} && {!_isAnimal} && {!_isMan} && {_isVehicle or _isGenerator} && {fuel _cursorTarget < 1} && {!a_player_jerryfilling} && {!_isDisallowRefuel}) then {
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if (s_player_fillfuel210 < 0) then {
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s_player_fillfuel210 = player addAction [format[localize "str_actions_medical_10",_text,"210"], "\z\addons\dayz_code\actions\refuel.sqf",["ItemFuelBarrel",_cursorTarget], 0, true, true, "", "'ItemFuelBarrel' in magazines player"];
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};
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} else {
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player removeAction s_player_fillfuel210;
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s_player_fillfuel210 = -1;
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};
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//Allow player to fill vehicle 20L
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if (_hasFuel20 && {!_isZombie} && {!_isAnimal} && {!_isMan} && {_isVehicle or _isGenerator} && {fuel _cursorTarget < 1} && {!a_player_jerryfilling} && {!_isDisallowRefuel}) then {
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if (s_player_fillfuel20 < 0) then {
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s_player_fillfuel20 = player addAction [format[localize "str_actions_medical_10",_text,"20"], "\z\addons\dayz_code\actions\refuel.sqf",["ItemJerrycan",_cursorTarget], 0, true, true, "", "'ItemJerrycan' in magazines player"];
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};
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} else {
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player removeAction s_player_fillfuel20;
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s_player_fillfuel20 = -1;
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};
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//Allow player to fill vehicle 5L
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if (_hasFuel5 && {!_isZombie} && {!_isAnimal} && {!_isMan} && {_isVehicle or _isGenerator} && {fuel _cursorTarget < 1} && {!a_player_jerryfilling} && {!_isDisallowRefuel}) then {
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if (s_player_fillfuel5 < 0) then {
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s_player_fillfuel5 = player addAction [format[localize "str_actions_medical_10",_text,"5"], "\z\addons\dayz_code\actions\refuel.sqf",["ItemFuelcan",_cursorTarget], 0, true, true, "", "'ItemFuelcan' in magazines player"];
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};
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} else {
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player removeAction s_player_fillfuel5;
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s_player_fillfuel5 = -1;
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};
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/*
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//power on Gen
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if (_isGenerator && (fuel _cursorTarget > 0)) then {
|
|
player action["EngineOn", _cursorTarget];
|
|
};
|
|
*/
|
|
//
|
|
//Allow player to siphon vehicles
|
|
if (_hasEmptyFuelCan && {!_isZombie} && {!_isAnimal} && {!_isMan} && {_isVehicle} && {!_isBicycle} && {!a_player_jerryfilling} && {fuel _cursorTarget > 0}) then {
|
|
if (s_player_siphonfuel < 0) then {
|
|
s_player_siphonfuel = player addAction [format[localize "str_siphon_start"], "\z\addons\dayz_code\actions\siphonFuel.sqf",_cursorTarget, 0, true, true];
|
|
};
|
|
} else {
|
|
player removeAction s_player_siphonfuel;
|
|
s_player_siphonfuel = -1;
|
|
};
|
|
} else {
|
|
player removeAction s_player_fillfuel210;
|
|
s_player_fillfuel210 = -1;
|
|
player removeAction s_player_fillfuel20;
|
|
s_player_fillfuel20 = -1;
|
|
player removeAction s_player_fillfuel5;
|
|
s_player_fillfuel5 = -1;
|
|
player removeAction s_player_siphonfuel;
|
|
s_player_siphonfuel = -1;
|
|
};
|
|
|
|
//Harvested
|
|
if (!_isAlive && (_isAnimal or _isZombie) && !_isHarvested) then {
|
|
//_hasknife = {_x in ["ItemKnife","ItemKnife5","ItemKnife4","ItemKnife3","ItemKnife2","ItemKnifeBlunt"]} count _itemsPlayer > 0;
|
|
//make sure the player has a knife
|
|
//if (_hasknife) then {
|
|
if (s_player_butcher < 0) then {
|
|
if (_isZombie) then {
|
|
s_player_butcher = player addAction [localize "STR_EPOCH_ACTIONS_GUTZOM", "\z\addons\dayz_code\actions\gather_zparts.sqf",_cursorTarget, 0, true, true];
|
|
} else {
|
|
s_player_butcher = player addAction [localize "str_actions_self_04", "\z\addons\dayz_code\actions\gather_meat.sqf",_cursorTarget, 3, true, true];
|
|
};
|
|
};
|
|
//} else {
|
|
// player removeAction s_player_butcher;
|
|
// s_player_butcher = -1;
|
|
//};
|
|
} else {
|
|
player removeAction s_player_butcher;
|
|
s_player_butcher = -1;
|
|
};
|
|
|
|
//Fireplace Actions check
|
|
if ((_cursorTarget call isInflamed) or (inflamed _cursorTarget)) then {
|
|
_hasRawMeat = {_x in Dayz_meatraw} count _magazinesPlayer > 0;
|
|
_hastinitem = {_x in boil_tin_cans} count _magazinesPlayer > 0;
|
|
|
|
//Cook Meat
|
|
if (_hasRawMeat && !a_player_cooking) then {
|
|
if (s_player_cook < 0) then {
|
|
s_player_cook = player addAction [localize "str_actions_self_05", "\z\addons\dayz_code\actions\cook.sqf",_cursorTarget, 3, true, true];
|
|
};
|
|
};
|
|
//Boil Water
|
|
if (_hastinitem && _hasbottleitem && !a_player_boil) then {
|
|
if (s_player_boil < 0) then {
|
|
s_player_boil = player addAction [localize "str_actions_boilwater", "\z\addons\dayz_code\actions\boil.sqf",_cursorTarget, 3, true, true];
|
|
};
|
|
};
|
|
} else {
|
|
if (a_player_cooking) then {
|
|
player removeAction s_player_cook;
|
|
s_player_cook = -1;
|
|
};
|
|
if (a_player_boil) then {
|
|
player removeAction s_player_boil;
|
|
s_player_boil = -1;
|
|
};
|
|
};
|
|
|
|
// Not needed.
|
|
/*
|
|
if(_cursorTarget == dayz_hasFire) then {
|
|
if ((s_player_fireout < 0) && !(_cursorTarget call isInflamed) && (player distance _cursorTarget < 3)) then {
|
|
s_player_fireout = player addAction [localize "str_actions_self_06", "\z\addons\dayz_code\actions\fire_pack.sqf",_cursorTarget, 0, false, true];
|
|
};
|
|
} else {
|
|
player removeAction s_player_fireout;
|
|
s_player_fireout = -1;
|
|
};
|
|
*/
|
|
if (_isAlive) then {
|
|
//Allow player to delete objects
|
|
if (_isDestructable || ((_typeOfCursorTarget in DZE_isWreck) or (_typeOfCursorTarget in DZE_isWreckBuilding)) || (_typeOfCursorTarget in DZE_isRemovable)) then {
|
|
if (_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
|
|
_player_deleteBuild = true;
|
|
};
|
|
};
|
|
|
|
|
|
//Allow owners to delete modulars
|
|
if (_isModular && (dayz_characterID == _ownerID)) then {
|
|
if (_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
|
|
_player_deleteBuild = true;
|
|
};
|
|
};
|
|
// plotManagement //
|
|
if(_isModular && DZE_plotManagement) then {
|
|
if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
|
|
_findNearestPoles = nearestObjects[player, ["Plastic_Pole_EP1_DZ"], DZE_PlotPole select 0];
|
|
_IsNearPlot = count (_findNearestPoles);
|
|
_fuid = [];
|
|
_allowed = [];
|
|
if(_IsNearPlot > 0) then {
|
|
_thePlot = _findNearestPoles select 0;
|
|
_owner = if(DZE_plotforLife)
|
|
then { _thePlot getVariable ["ownerPUID","010"] }
|
|
else { _thePlot getVariable ["characterID","0"] };
|
|
_friends = _thePlot getVariable ["plotfriends", []];
|
|
{
|
|
_friendUID = _x select 0;
|
|
_fuid = _fuid + [_friendUID];
|
|
} forEach _friends;
|
|
_allowed = [_owner];
|
|
_allowed = [_owner] + _fuid;
|
|
if( (dayz_playerUID in _allowed) || (dayz_characterID in _allowed) ) then {
|
|
_player_deleteBuild = true;
|
|
};
|
|
};
|
|
};
|
|
};
|
|
// plotManagement //
|
|
|
|
//Allow owners to delete modular doors without locks
|
|
if (_isModularDoor && (dayz_characterID == _ownerID)) then {
|
|
if (_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
|
|
_player_deleteBuild = true;
|
|
};
|
|
};
|
|
// plotManagement //
|
|
if(_isModularDoor) then {
|
|
if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
|
|
_findNearestPoles = nearestObjects[player, ["Plastic_Pole_EP1_DZ"], DZE_PlotPole select 0];
|
|
_IsNearPlot = count (_findNearestPoles);
|
|
_fuid = [];
|
|
_allowed = [];
|
|
if(_IsNearPlot > 0)then{
|
|
_thePlot = _findNearestPoles select 0;
|
|
_owner = if(DZE_plotforLife)
|
|
then { _thePlot getVariable ["ownerPUID","010"] }
|
|
else { _thePlot getVariable ["characterID","0"] };
|
|
_friends = _thePlot getVariable ["plotfriends", []];
|
|
{
|
|
_friendUID = _x select 0;
|
|
_fuid = _fuid + [_friendUID];
|
|
} forEach _friends;
|
|
_allowed = [_owner];
|
|
_allowed = [_owner] + _fuid;
|
|
if( (dayz_playerUID in _allowed) || (dayz_characterID in _allowed) ) then {
|
|
_player_deleteBuild = true;
|
|
};
|
|
};
|
|
};
|
|
};
|
|
// plotManagement //
|
|
|
|
if (_isVehicle) then {
|
|
if ((_ownerID != "0") && {!_isMan} && {!_isBicycle}) then {
|
|
_player_lockUnlock_crtl = true;
|
|
};
|
|
};
|
|
};
|
|
|
|
if (_player_deleteBuild) then {
|
|
if (s_player_deleteBuild < 0) then {
|
|
s_player_deleteBuild = player addAction [format[localize "str_actions_delete",_text], "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, true, true];
|
|
};
|
|
} else {
|
|
player removeAction s_player_deleteBuild;
|
|
s_player_deleteBuild = -1;
|
|
};
|
|
|
|
//remove Own objects
|
|
if (_ownerID == dayz_characterID) then {
|
|
//upgrade items
|
|
if (_typeOfCursorTarget in _upgradeItems) then {
|
|
if (s_player_upgradestroage < 0) then {
|
|
if (isText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "Upgrade" >> "create")) then {
|
|
_displayName = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName");
|
|
s_player_upgradestroage = player addAction [format[localize "str_upgrade",_displayName], "\z\addons\dayz_code\actions\object_upgradeStorage.sqf",_cursorTarget, 0, false, true];
|
|
};
|
|
};
|
|
} else {
|
|
player removeAction s_player_upgradestroage;
|
|
s_player_upgradestroage = -1
|
|
};
|
|
if (_istypeTent) then {
|
|
//Packing my tent
|
|
if (s_player_packtent < 0) then {
|
|
s_player_packtent = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true];
|
|
};
|
|
} else {
|
|
player removeAction s_player_packtent;
|
|
s_player_packtent = -1;
|
|
};
|
|
} else {
|
|
player removeAction s_player_deleteBuild;
|
|
s_player_deleteBuild = -1;
|
|
player removeAction s_player_upgradestroage;
|
|
s_player_upgradestroage = -1;
|
|
player removeAction s_player_packtent;
|
|
s_player_packtent = -1;
|
|
};
|
|
//other tents
|
|
if (_istypeTent) then {
|
|
//destroy tents
|
|
//Located in variables Dayz_Ignators = ["ItemMatchbox","Item5Matchbox","Item4Matchbox","Item3Matchbox","Item2Matchbox","Item1Matchbox"];
|
|
_hasIgnators = {_x in Dayz_Ignators} count _itemsPlayer > 0;
|
|
if ((_hasFuel20 or _hasFuel5) && _hasIgnators) then {
|
|
if (s_player_destorytent < 0) then {
|
|
s_player_destorytent = player addAction [localize "str_actions_self_destorytent", "\z\addons\dayz_code\actions\player_destroyTent.sqf",_cursorTarget, 0, false, true];
|
|
};
|
|
} else {
|
|
player removeAction s_player_destorytent;
|
|
s_player_destorytent = -1;
|
|
};
|
|
if (_typeOfCursorTarget in ["IC_DomeTent","IC_Tent"]) then {
|
|
if (s_player_packtentinfected < 0) then {
|
|
s_player_packtentinfected = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true];
|
|
};
|
|
} else {
|
|
player removeAction s_player_packtentinfected;
|
|
s_player_packtentinfected = -1;
|
|
};
|
|
//sleep
|
|
if (s_player_sleep < 0) then {
|
|
s_player_sleep = player addAction [localize "str_actions_self_sleep", "\z\addons\dayz_code\actions\player_sleep.sqf",_cursorTarget, 0, false, true];
|
|
};
|
|
} else {
|
|
player removeAction s_player_sleep;
|
|
s_player_sleep = -1;
|
|
};
|
|
|
|
//Study Body
|
|
if (_isMan && {!_isAlive} && {!_isZombie} && {!_isAnimal}) then {
|
|
if (s_player_studybody < 0) then {
|
|
s_player_studybody = player addAction [localize "str_action_studybody", "\z\addons\dayz_code\actions\study_body.sqf",_cursorTarget, 0, false, true];
|
|
};
|
|
} else {
|
|
player removeAction s_player_studybody;
|
|
s_player_studybody = -1;
|
|
};
|
|
/*
|
|
//Carbomb
|
|
_hasCarBomb = "ItemCarBomb" in _magazinesPlayer;
|
|
if (((cursorTarget isKindOf "Car") || (cursorTarget isKindOf "Air") || (cursorTarget isKindOf "Motorcycle")) && _hasCarBomb) then {
|
|
if (s_player_attach_bomb < 0) then {
|
|
s_player_attach_bomb = player addAction [localize "str_bombAttach", "\z\addons\dayz_code\actions\player_attach_bomb.sqf",cursorTarget, 3, true, true];
|
|
};
|
|
} else {
|
|
player removeAction s_player_attach_bomb;
|
|
s_player_attach_bomb = -1;
|
|
};
|
|
*/
|
|
//Repairing Vehicles
|
|
if (_isVehicle && {!_isMan} && {dayz_myCursorTarget != _cursorTarget} && {_hasToolbox} && {damage _cursorTarget < 1} && {_typeOfCursorTarget != "M240Nest_DZ"}) then {
|
|
if (s_player_repair_crtl < 0) then {
|
|
dayz_myCursorTarget = _cursorTarget;
|
|
_menu = dayz_myCursorTarget addAction [localize "str_actions_rapairveh", "\z\addons\dayz_code\actions\repair_vehicle.sqf",_cursorTarget, 0, true, false];
|
|
_menu1 = dayz_myCursorTarget addAction [localize "str_actions_salvageveh", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_cursorTarget, 0, true, false];
|
|
s_player_repairActions set [count s_player_repairActions,_menu];
|
|
s_player_repairActions set [count s_player_repairActions,_menu1];
|
|
s_player_repair_crtl = 1;
|
|
} else {
|
|
{dayz_myCursorTarget removeAction _x} forEach s_player_repairActions;
|
|
s_player_repairActions = [];
|
|
s_player_repair_crtl = -1;
|
|
};
|
|
};
|
|
|
|
// House locking and unlocking
|
|
_isHouse = (typeOf cursorTarget) in ["SurvivorWorkshopAStage5", "SurvivorWorkshopBStage5", "SurvivorWorkshopCStage5"];
|
|
_isGate = (typeOf cursorTarget) in ["WoodenGate_1","WoodenGate_2","WoodenGate_3","WoodenGate_4","MetalGate_1","MetalGate_2","MetalGate_3","MetalGate_4"];
|
|
_isFence = (typeOf cursorTarget) in ["WoodenFence_1","WoodenFence_2","WoodenFence_3","WoodenFence_4","WoodenFence_5","WoodenFence_6","MetalFence_1","MetalFence_2","MetalFence_3","MetalFence_4","MetalFence_5","MetalFence_6","MetalFence_7"];
|
|
|
|
//Only the owners can lock the gates
|
|
_isLockableGate = (typeOf cursorTarget) in ["WoodenGate_2","WoodenGate_3","WoodenGate_4","MetalGate_2","MetalGate_3","MetalGate_4"];
|
|
_isUnlocked = cursorTarget getVariable ["isOpen","0"] == "1";
|
|
|
|
//Allow the gates to be opened when not locked by anyone
|
|
_isOpen = ((cursorTarget animationPhase "DoorL") == 1) || ((cursorTarget animationPhase "DoorR") == 1);
|
|
_isClosed = ((cursorTarget animationPhase "DoorL") == 0) || ((cursorTarget animationPhase "DoorR") == 0);
|
|
|
|
//[["ownerArray",["PID"]]]
|
|
_ownerArray = _cursorTarget getVariable ["ownerArray",["0"]];
|
|
_ownerBuildLock = _cursorTarget getVariable ["BuildLock",false];
|
|
_ownerPID = (_ownerArray select 0);
|
|
|
|
// open Gate
|
|
if (_isGate && _isClosed && _isUnlocked && _canDo) then {
|
|
if (s_player_openGate < 0) then {
|
|
s_player_openGate = player addAction ["Open Gate", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Open"], 1, true, true];
|
|
};
|
|
} else {
|
|
player removeAction s_player_openGate;
|
|
s_player_openGate = -1;
|
|
};
|
|
// Close Gate
|
|
if (_isGate && _isOpen && _isUnlocked && _canDo) then {
|
|
if (s_player_CloseGate < 0) then {
|
|
s_player_CloseGate = player addAction ["Close Gate", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Close"], 1, true, true];
|
|
};
|
|
} else {
|
|
player removeAction s_player_CloseGate;
|
|
s_player_CloseGate = -1;
|
|
};
|
|
// Set
|
|
if ((_isHouse or _isLockableGate) && (_ownerPID == (getPlayerUID player)) && !_isUnlocked && _isClosed && _canDo) then {
|
|
if (s_player_setCode < 0) then {
|
|
s_player_setCode = player addAction ["Set Lock Code", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Set"], 1, true, true];
|
|
};
|
|
} else {
|
|
player removeAction s_player_setCode;
|
|
s_player_setCode = -1;
|
|
};
|
|
//Lock Build point
|
|
if ((_isFence or _isGate) && (_ownerPID == (getPlayerUID player)) && !_ownerBuildLock && _canDo) then {
|
|
if (s_player_BuildLock < 0) then {
|
|
s_player_BuildLock = player addAction ["Lock Build", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"BuildLock"], 1, true, true];
|
|
};
|
|
} else {
|
|
player removeAction s_player_BuildLock;
|
|
s_player_BuildLock = -1;
|
|
};
|
|
//UnLock Build point
|
|
if ((_isFence or _isGate) && (_ownerPID == (getPlayerUID player)) && _ownerBuildLock && _canDo) then {
|
|
if (s_player_BuildUnLock < 0) then {
|
|
s_player_BuildUnLock = player addAction ["UnLock Build", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"BuildUnLock"], 1, true, true];
|
|
};
|
|
} else {
|
|
player removeAction s_player_BuildUnLock;
|
|
s_player_BuildUnLock = -1;
|
|
};
|
|
// Unlock Gate/House
|
|
if ((_isHouse or _isLockableGate) && !_isUnlocked && _isClosed && _canDo) then {
|
|
if (s_player_unlockhouse < 0) then {
|
|
s_player_unlockhouse = player addAction ["Unlock Gate", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Unlock"], 1, true, true];
|
|
};
|
|
} else {
|
|
player removeAction s_player_unlockhouse;
|
|
s_player_unlockhouse = -1;
|
|
};
|
|
// Lock Gate/House
|
|
if ((_isHouse or _isLockableGate) && _isUnlocked && _isClosed && _canDo) then {
|
|
if (s_player_lockhouse < 0) then {
|
|
s_player_lockhouse = player addAction ["Lock Gate", "\z\addons\dayz_code\actions\player_operate.sqf",[cursorTarget,"Lock"], 1, true, true];
|
|
};
|
|
} else {
|
|
player removeAction s_player_lockhouse;
|
|
s_player_lockhouse = -1;
|
|
};
|
|
//Break In
|
|
if ((_isHouse or _isLockableGate) && (_ownerPID != (getPlayerUID player)) && !_isUnlocked && _canDo) then {
|
|
if (s_player_breakinhouse < 0) then {
|
|
s_player_breakinhouse = player addAction ["Break In", "\z\addons\dayz_code\actions\player_breakin.sqf",cursorTarget, 1, true, true];
|
|
};
|
|
} else {
|
|
player removeAction s_player_breakinhouse;
|
|
s_player_breakinhouse = -1;
|
|
};
|
|
|
|
if ((_cursorTarget isKindOf "Plastic_Pole_EP1_DZ") && {_canDo} && {speed player <= 1}) then {
|
|
|
|
// plotManagement //
|
|
// add Scroll-Menu to Plotpole
|
|
if (DZE_plotManagement && (s_player_plotManagement < 0) ) then {
|
|
_adminList = ["0152"]; //TODO: Add admins here if you admins to able to manage all plotpoles
|
|
_owner = if(DZE_plotforLife)
|
|
then { _cursorTarget getVariable ["ownerPUID","0"] }
|
|
else { _cursorTarget getVariable ["characterID","0"] };
|
|
_friends = _cursorTarget getVariable ["plotfriends", []];
|
|
_fuid = [];
|
|
{
|
|
_friendUID = _x select 0;
|
|
_fuid = _fuid + [_friendUID];
|
|
} forEach _friends;
|
|
_allowed = [_owner];
|
|
_allowed = [_owner] + _adminList + _fuid;
|
|
if( (dayz_playerUID in _allowed) || (dayz_characterID in _allowed) ) then {
|
|
s_player_plotManagement = player addAction ["<t color='#0059FF'>Manage Plot</t>", "\z\addons\dayz_code\actions\plotManagement\initPlotManagement.sqf", [], 5, false];
|
|
};
|
|
};
|
|
// plotManagement //
|
|
|
|
if(!DZE_plotManagement) then {
|
|
if (s_player_maintain_area < 0) then {
|
|
s_player_maintain_area = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTAREA"], "\z\addons\dayz_code\actions\maintain_area.sqf", "maintain", 5, false];
|
|
s_player_maintain_area_preview = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTPREV"], "\z\addons\dayz_code\actions\maintain_area.sqf", "preview", 5, false];
|
|
};
|
|
};
|
|
} else {
|
|
// plotManagement //
|
|
player removeAction s_player_plotManagement;
|
|
s_player_plotManagement = -1;
|
|
// plotManagement //
|
|
|
|
player removeAction s_player_maintain_area;
|
|
s_player_maintain_area = -1;
|
|
player removeAction s_player_maintain_area_preview;
|
|
s_player_maintain_area_preview = -1;
|
|
};
|
|
|
|
if (DZE_HeliLift) then {
|
|
_liftHeli = objNull;
|
|
_found = false;
|
|
_allowTow = false;
|
|
if ((count (crew _cursorTarget)) == 0) then {
|
|
{
|
|
if (!_allowTow) then {
|
|
_allowTow = _cursorTarget isKindOf _x;
|
|
};
|
|
} count DZE_HeliAllowToTow;
|
|
};
|
|
|
|
if (_allowTow) then {
|
|
{
|
|
if (!_found) then {
|
|
_posL = [_x] call FNC_getPos;
|
|
_posC = [_cursorTarget] call FNC_getPos;
|
|
_height = (_posL select 2) - (_posC select 2);
|
|
_hasAttached = _x getVariable["hasAttached",false];
|
|
if ((_height < 15) && {_height > 5} && {typeName _hasAttached != "OBJECT"}) then {
|
|
if (((abs((_posL select 0) - (_posC select 0))) < 10) && {(abs((_posL select 1) - (_posC select 1))) < 10}) then {
|
|
_liftHeli = _x;
|
|
_found = true;
|
|
};
|
|
};
|
|
};
|
|
} count (player nearEntities [DZE_HeliAllowTowFrom,15]);
|
|
};
|
|
|
|
_attached = _cursorTarget getVariable["attached",false];
|
|
if (_found && {_allowTow} && {_canDo} && {!(locked _cursorTarget)} && {!_isPZombie} && {typeName _attached != "OBJECT"}) then {
|
|
if (s_player_heli_lift < 0) then {
|
|
s_player_heli_lift = player addAction ["Attach to Heli", "\z\addons\dayz_code\actions\player_heliLift.sqf",[_liftHeli,_cursorTarget], -10, false, true];
|
|
};
|
|
} else {
|
|
player removeAction s_player_heli_lift;
|
|
s_player_heli_lift = -1;
|
|
};
|
|
};
|
|
|
|
// Allow Owner to lock and unlock vehicle
|
|
if (_player_lockUnlock_crtl) then {
|
|
if (s_player_lockUnlock_crtl < 0) then {
|
|
_totalKeys = call epoch_tempKeys;
|
|
_temp_keys = _totalKeys select 0;
|
|
_temp_keys_names = _totalKeys select 1;
|
|
_hasKey = _ownerID in _temp_keys;
|
|
_oldOwner = (_ownerID == dayz_playerUID);
|
|
if (locked _cursorTarget) then {
|
|
if (_hasKey || _oldOwner) then {
|
|
_unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[_cursorTarget,(_temp_keys_names select (parseNumber _ownerID))], 2, true, true];
|
|
s_player_lockunlock set [count s_player_lockunlock,_unlock];
|
|
s_player_lockUnlock_crtl = 1;
|
|
} else {
|
|
if (_hasHotwireKit) then {
|
|
_unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_HOTWIRE",_text], "\z\addons\dayz_code\actions\hotwire_veh.sqf",_cursorTarget, 2, true, true];
|
|
} else {
|
|
_unlock = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_VEHLOCKED"], "",_cursorTarget, 2, true, true];
|
|
};
|
|
s_player_lockunlock set [count s_player_lockunlock,_unlock];
|
|
s_player_lockUnlock_crtl = 1;
|
|
};
|
|
} else {
|
|
if (_hasKey || _oldOwner) then {
|
|
_lock = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",_cursorTarget, 1, true, true];
|
|
s_player_lockunlock set [count s_player_lockunlock,_lock];
|
|
s_player_lockUnlock_crtl = 1;
|
|
};
|
|
};
|
|
};
|
|
} else {
|
|
{player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
|
|
s_player_lockUnlock_crtl = -1;
|
|
};
|
|
|
|
// gear access on surrendered player
|
|
if (_isMan && {_isAlive} && {!_isZombie} && {!_isAnimal} && {_cursorTarget getVariable ["DZE_Surrendered",false]}) then {
|
|
if (s_player_SurrenderedGear < 0) then {
|
|
s_player_SurrenderedGear = player addAction [localize "STR_UI_GEAR", "\z\addons\dayz_code\actions\surrender_gear.sqf",_cursorTarget, 1, true, true];
|
|
};
|
|
} else {
|
|
player removeAction s_player_SurrenderedGear;
|
|
s_player_SurrenderedGear = -1;
|
|
};
|
|
|
|
//Allow owner to unlock vault
|
|
if ((_typeOfCursorTarget in DZE_LockableStorage) && {_ownerID != "0"} && {player distance _cursorTarget < 3}) then {
|
|
if (s_player_unlockvault < 0) then {
|
|
if (_typeOfCursorTarget in DZE_LockedStorage) then {
|
|
if (_ownerID == dayz_combination || _ownerID == dayz_playerUID) then {
|
|
_combi = player addAction [format[localize "STR_EPOCH_ACTIONS_OPEN",_text], "\z\addons\dayz_code\actions\vault_unlock.sqf",_cursorTarget, 0, false, true];
|
|
s_player_combi set [count s_player_combi,_combi];
|
|
} else {
|
|
_combi = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true];
|
|
s_player_combi set [count s_player_combi,_combi];
|
|
};
|
|
s_player_unlockvault = 1;
|
|
} else {
|
|
if (_ownerID != dayz_combination && _ownerID != dayz_playerUID) then {
|
|
_combi = player addAction [localize "STR_EPOCH_ACTIONS_RECOMBO", "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true];
|
|
s_player_combi set [count s_player_combi,_combi];
|
|
s_player_unlockvault = 1;
|
|
};
|
|
};
|
|
};
|
|
} else {
|
|
{player removeAction _x} count s_player_combi;s_player_combi = [];
|
|
s_player_unlockvault = -1;
|
|
};
|
|
|
|
//Allow owner to pack vault
|
|
if ((_typeOfCursorTarget in DZE_UnLockedStorage) && {_ownerID != "0"} && {player distance _cursorTarget < 3}) then {
|
|
if (s_player_lockvault < 0) then {
|
|
if (_ownerID == dayz_combination || _ownerID == dayz_playerUID) then {
|
|
s_player_lockvault = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\vault_lock.sqf",_cursorTarget, 0, false, true];
|
|
};
|
|
};
|
|
if (s_player_packvault < 0 && (_ownerID == dayz_combination || _ownerID == dayz_playerUID)) then {
|
|
s_player_packvault = player addAction [format["<t color='#ff0000'>%1</t>",(format[localize "STR_EPOCH_ACTIONS_PACK",_text])], "\z\addons\dayz_code\actions\vault_pack.sqf",_cursorTarget, 0, false, true];
|
|
};
|
|
} else {
|
|
player removeAction s_player_packvault;
|
|
s_player_packvault = -1;
|
|
player removeAction s_player_lockvault;
|
|
s_player_lockvault = -1;
|
|
};
|
|
|
|
//Player Deaths
|
|
if (_typeOfCursorTarget == "Info_Board_EP1") then {
|
|
if (s_player_information < 0) then {
|
|
s_player_information = player addAction [localize "STR_EPOCH_ACTIONS_MURDERS", "\z\addons\dayz_code\actions\list_playerDeaths.sqf",[], 7, false, true];
|
|
};
|
|
} else {
|
|
player removeAction s_player_information;
|
|
s_player_information = -1;
|
|
};
|
|
|
|
//Fuel Pump
|
|
if (_typeOfCursorTarget in dayz_fuelpumparray) then {
|
|
if (s_player_fuelauto < 0) then {
|
|
// check if Generator_DZ is running within 30 meters
|
|
_findNearestGen = [];
|
|
{
|
|
if (alive _x && (_x getVariable ["GeneratorRunning", false])) then {
|
|
_findNearestGen set [count _findNearestGen,_x];
|
|
};
|
|
} count (nearestObjects [player,["Generator_DZ"],30]);
|
|
|
|
// show that pump needs power if no generator nearby.
|
|
if ((count _findNearestGen) > 0) then {
|
|
s_player_fuelauto = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",objNull, 0, false, true];
|
|
} else {
|
|
s_player_fuelauto = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true];
|
|
};
|
|
};
|
|
} else {
|
|
player removeAction s_player_fuelauto;
|
|
s_player_fuelauto = -1;
|
|
};
|
|
|
|
//Fuel Pump on truck
|
|
if (_typeOfCursorTarget in DZE_fueltruckarray && _isAlive) then {
|
|
if (s_player_fuelauto2 < 0) then {
|
|
// show that fuel truck pump needs power.
|
|
if (isEngineOn _cursorTarget) then {
|
|
s_player_fuelauto2 = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",_cursorTarget, 0, false, true];
|
|
} else {
|
|
s_player_fuelauto2 = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true];
|
|
};
|
|
};
|
|
} else {
|
|
player removeAction s_player_fuelauto2;
|
|
s_player_fuelauto2 = -1;
|
|
};
|
|
|
|
// inplace upgrade tool
|
|
if ((_cursorTarget isKindOf "ModularItems") || (_cursorTarget isKindOf "Land_DZE_WoodDoor_Base") || (_cursorTarget isKindOf "CinderWallDoor_DZ_Base")) then {
|
|
if ((s_player_lastTarget select 0) != _cursorTarget) then {
|
|
if (s_player_upgrade_build > 0) then {
|
|
player removeAction s_player_upgrade_build;
|
|
s_player_upgrade_build = -1;
|
|
};
|
|
};
|
|
if (s_player_upgrade_build < 0) then {
|
|
s_player_lastTarget set [0,_cursorTarget];
|
|
s_player_upgrade_build = player addAction [format[localize "str_upgrade",_text], "\z\addons\dayz_code\actions\player_upgrade.sqf",_cursorTarget, -1, false, true];
|
|
};
|
|
} else {
|
|
player removeAction s_player_upgrade_build;
|
|
s_player_upgrade_build = -1;
|
|
};
|
|
|
|
// downgrade system
|
|
if ((DZE_Lock_Door == _ownerID) && {_isDestructable || _cursorTarget isKindOf "Land_DZE_WoodDoorLocked_Base" || _cursorTarget isKindOf "CinderWallDoorLocked_DZ_Base"}) then {
|
|
if ((s_player_lastTarget select 1) != _cursorTarget) then {
|
|
if (s_player_downgrade_build > 0) then {
|
|
player removeAction s_player_downgrade_build;
|
|
s_player_downgrade_build = -1;
|
|
};
|
|
};
|
|
if (s_player_downgrade_build < 0) then {
|
|
s_player_lastTarget set [1,_cursorTarget];
|
|
s_player_downgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_REMLOCK",_text], "\z\addons\dayz_code\actions\player_buildingDowngrade.sqf",_cursorTarget, -2, false, true];
|
|
};
|
|
} else {
|
|
player removeAction s_player_downgrade_build;
|
|
s_player_downgrade_build = -1;
|
|
};
|
|
|
|
// inplace maintenance tool
|
|
if ((damage _cursorTarget >= DZE_DamageBeforeMaint) && {_cursorTarget isKindOf "ModularItems" || _cursorTarget isKindOf "DZE_Housebase" || _typeOfCursorTarget == "LightPole_DZ"}) then {
|
|
if ((s_player_lastTarget select 2) != _cursorTarget) then {
|
|
if (s_player_maint_build > 0) then {
|
|
player removeAction s_player_maint_build;
|
|
s_player_maint_build = -1;
|
|
};
|
|
};
|
|
if (s_player_maint_build < 0) then {
|
|
s_player_lastTarget set [2,_cursorTarget];
|
|
s_player_maint_build = player addAction [format[localize "STR_EPOCH_ACTIONS_MAINTAIN",_text], "\z\addons\dayz_code\actions\player_buildingMaint.sqf",_cursorTarget, -2, false, true];
|
|
};
|
|
} else {
|
|
player removeAction s_player_maint_build;
|
|
s_player_maint_build = -1;
|
|
};
|
|
|
|
//Start Generator
|
|
if (_isGenerator) then {
|
|
if (s_player_fillgen < 0) then {
|
|
// check if not running
|
|
if (_cursorTarget getVariable ["GeneratorRunning", false]) then {
|
|
s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR1", "\z\addons\dayz_code\actions\stopGenerator.sqf",_cursorTarget, 0, false, true];
|
|
} else {
|
|
// check if not filled and player has jerry.
|
|
if (_cursorTarget getVariable ["GeneratorFilled", false]) then {
|
|
s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR2", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true];
|
|
} else {
|
|
if (_hasFuel20) then {
|
|
s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR3", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true];
|
|
};
|
|
};
|
|
};
|
|
};
|
|
} else {
|
|
player removeAction s_player_fillgen;
|
|
s_player_fillgen = -1;
|
|
};
|
|
|
|
//Towing with tow truck
|
|
/*
|
|
if(_typeOfCursorTarget == "TOW_DZE") then {
|
|
if (s_player_towing < 0) then {
|
|
if(!(_cursorTarget getVariable ["DZEinTow", false])) then {
|
|
s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_ATTACH" "\z\addons\dayz_code\actions\tow_AttachStraps.sqf",_cursorTarget, 0, false, true];
|
|
} else {
|
|
s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_DETACH", "\z\addons\dayz_code\actions\tow_DetachStraps.sqf",_cursorTarget, 0, false, true];
|
|
};
|
|
};
|
|
} else {
|
|
player removeAction s_player_towing;
|
|
s_player_towing = -1;
|
|
};
|
|
*/
|
|
|
|
// All Traders
|
|
if (_isMan && {_typeOfCursorTarget in serverTraders} && {!_isPZombie}) then {
|
|
if (s_player_parts_crtl < 0) then {
|
|
_humanity = player getVariable ["humanity",0];
|
|
_traderMenu = call compile format["menu_%1;",_typeOfCursorTarget];
|
|
_low_high = localize "STR_EPOCH_ACTIONS_HUMANITY_LOW";
|
|
_humanity_logic = false;
|
|
if ((_traderMenu select 2) == "friendly") then {
|
|
_humanity_logic = (_humanity < -5000);
|
|
};
|
|
if ((_traderMenu select 2) == "hostile") then {
|
|
_low_high = localize "STR_EPOCH_ACTIONS_HUMANITY_HIGH";
|
|
_humanity_logic = (_humanity > -5000);
|
|
};
|
|
if ((_traderMenu select 2) == "hero") then {
|
|
_humanity_logic = (_humanity < 5000);
|
|
};
|
|
if (_humanity_logic) then {
|
|
_cancel = player addAction [format[localize "STR_EPOCH_ACTIONS_HUMANITY",_low_high], "\z\addons\dayz_code\actions\trade_cancel.sqf",["na"], 0, true, false];
|
|
s_player_parts set [count s_player_parts,_cancel];
|
|
} else {
|
|
// Static Menu
|
|
{
|
|
//diag_log format["DEBUG TRADER: %1", _x];
|
|
_buy = player addAction [format["Trade %1 %2 for %3 %4",(_x select 3),(_x select 5),(_x select 2),(_x select 6)], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4),(_x select 5),(_x select 6)], (_x select 7), true, true];
|
|
s_player_parts set [count s_player_parts,_buy];
|
|
} count (_traderMenu select 1);
|
|
if (DZE_advancedTrading && DZE_ConfigTrader) then {
|
|
_buyV = player addAction ["<t color='#0059FF'>Advanced Trading</t>", "\z\addons\dayz_code\actions\AdvancedTrading\init.sqf",(_traderMenu select 0), 999, true, false, "",""];
|
|
s_player_parts set [count s_player_parts,_buyV];
|
|
} else {
|
|
// Database menu
|
|
_buy = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\show_dialog.sqf",(_traderMenu select 0), 999, true, false];
|
|
s_player_parts set [count s_player_parts,_buy];
|
|
};
|
|
};
|
|
s_player_parts_crtl = 1;
|
|
};
|
|
} else {
|
|
{player removeAction _x} count s_player_parts;s_player_parts = [];
|
|
s_player_parts_crtl = -1;
|
|
};
|
|
|
|
if (dayz_tameDogs) then {
|
|
//Dog
|
|
_hasRawMeat = {_x in Dayz_meatraw} count _magazinesPlayer > 0;
|
|
if (_isDog && {_hasRawMeat} && {_isAlive} && {_ownerID == "0"} && {player getVariable ["dogID",0] == 0}) then {
|
|
if (s_player_tamedog < 0) then {
|
|
s_player_tamedog = player addAction [localize "str_actions_tamedog", "\z\addons\dayz_code\actions\dog\tame_dog.sqf", _cursorTarget, 1, false, true];
|
|
};
|
|
} else {
|
|
player removeAction s_player_tamedog;
|
|
s_player_tamedog = -1;
|
|
};
|
|
if (_isDog && {_ownerID == dayz_characterID} && {_isAlive}) then {
|
|
if (s_player_feeddog < 0 && _hasRawMeat) then {
|
|
s_player_feeddog = player addAction [localize "str_actions_feeddog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,0], 0, false, true];
|
|
};
|
|
if (s_player_waterdog < 0 && _hasbottleitem) then {
|
|
s_player_waterdog = player addAction [localize "str_actions_waterdog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,1], 0, false, true];
|
|
};
|
|
if (s_player_staydog < 0) then {
|
|
if (_dogHandle getFSMVariable "_actionLieDown") then { _text = "str_actions_liedog"; } else { _text = "str_actions_sitdog"; };
|
|
s_player_staydog = player addAction [localize _text,"\z\addons\dayz_code\actions\dog\stay.sqf", _dogHandle, 5, false, true];
|
|
};
|
|
if (s_player_trackdog < 0) then {
|
|
s_player_trackdog = player addAction [localize "str_actions_trackdog","\z\addons\dayz_code\actions\dog\track.sqf", _dogHandle, 4, false, true];
|
|
};
|
|
if (s_player_barkdog < 0) then {
|
|
s_player_barkdog = player addAction [localize "str_actions_barkdog","\z\addons\dayz_code\actions\dog\speak.sqf", _cursorTarget, 3, false, true];
|
|
};
|
|
if (s_player_warndog < 0) then {
|
|
_warn = _dogHandle getFSMVariable "_watchDog";
|
|
if (_warn) then { _text = localize "str_epoch_player_247"; _warn = false; } else { _text = localize "str_epoch_player_248"; _warn = true; };
|
|
s_player_warndog = player addAction [format[localize "str_actions_warndog",_text],"\z\addons\dayz_code\actions\dog\warn.sqf",[_dogHandle, _warn], 2, false, true];
|
|
};
|
|
if (s_player_followdog < 0) then {
|
|
s_player_followdog = player addAction [localize "str_actions_followdog","\z\addons\dayz_code\actions\dog\follow.sqf",[_dogHandle,true], 6, false, true];
|
|
};
|
|
} else {
|
|
player removeAction s_player_feeddog;
|
|
s_player_feeddog = -1;
|
|
player removeAction s_player_waterdog;
|
|
s_player_waterdog = -1;
|
|
player removeAction s_player_staydog;
|
|
s_player_staydog = -1;
|
|
player removeAction s_player_trackdog;
|
|
s_player_trackdog = -1;
|
|
player removeAction s_player_barkdog;
|
|
s_player_barkdog = -1;
|
|
player removeAction s_player_warndog;
|
|
s_player_warndog = -1;
|
|
player removeAction s_player_followdog;
|
|
s_player_followdog = -1;
|
|
};
|
|
};
|
|
} else {
|
|
//Engineering
|
|
|
|
// plotManagement //
|
|
player removeAction s_player_plotManagement;
|
|
s_player_plotManagement = -1;
|
|
// plotManagement //
|
|
|
|
{dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];
|
|
player removeAction s_player_repair_crtl;
|
|
s_player_repair_crtl = -1;
|
|
dayz_myCursorTarget = objNull;
|
|
//player removeAction s_player_forceSave;
|
|
//s_player_forceSave = -1;
|
|
player removeAction s_player_flipveh;
|
|
s_player_flipveh = -1;
|
|
player removeAction s_player_sleep;
|
|
s_player_sleep = -1;
|
|
player removeAction s_player_deleteBuild;
|
|
s_player_deleteBuild = -1;
|
|
player removeAction s_player_butcher;
|
|
s_player_butcher = -1;
|
|
player removeAction s_player_cook;
|
|
s_player_cook = -1;
|
|
player removeAction s_player_boil;
|
|
s_player_boil = -1;
|
|
player removeAction s_player_fireout;
|
|
s_player_fireout = -1;
|
|
player removeAction s_player_packtent;
|
|
s_player_packtent = -1;
|
|
player removeAction s_player_packtentinfected;
|
|
s_player_packtentinfected = -1;
|
|
player removeAction s_player_fillfuel;
|
|
s_player_fillfuel = -1;
|
|
player removeAction s_player_studybody;
|
|
s_player_studybody = -1;
|
|
//fuel
|
|
player removeAction s_player_fillfuel210;
|
|
s_player_fillfuel210 = -1;
|
|
player removeAction s_player_fillfuel20;
|
|
s_player_fillfuel20 = -1;
|
|
player removeAction s_player_fillfuel5;
|
|
s_player_fillfuel5 = -1;
|
|
//Allow player to siphon vehicle fuel
|
|
player removeAction s_player_siphonfuel;
|
|
s_player_siphonfuel = -1;
|
|
//Allow player to gather
|
|
player removeAction s_player_gather;
|
|
s_player_gather = -1;
|
|
player removeAction s_player_destorytent;
|
|
s_player_destorytent = -1;
|
|
// player removeAction s_player_attach_bomb;
|
|
// s_player_attach_bomb = -1;
|
|
//debug
|
|
//player removeAction s_player_debugCheck;
|
|
//s_player_debugCheck = -1;
|
|
player removeAction s_player_upgradestroage;
|
|
s_player_upgradestroage = -1;
|
|
//Unlock,Lock
|
|
player removeAction s_player_setCode;
|
|
s_player_setCode = -1;
|
|
player removeAction s_player_lockhouse;
|
|
s_player_lockhouse = -1;
|
|
player removeAction s_player_unlockhouse;
|
|
s_player_unlockhouse = -1;
|
|
player removeAction s_player_openGate;
|
|
s_player_openGate = -1;
|
|
player removeAction s_player_CloseGate;
|
|
s_player_CloseGate = -1;
|
|
player removeAction s_player_breakinhouse;
|
|
s_player_breakinhouse = -1;
|
|
player removeAction s_player_BuildUnLock;
|
|
s_player_BuildUnLock = -1;
|
|
player removeAction s_player_BuildLock;
|
|
s_player_BuildLock = -1;
|
|
|
|
{player removeAction _x} count s_player_combi;s_player_combi = [];
|
|
s_player_lastTarget = [objNull,objNull,objNull,objNull,objNull];
|
|
{player removeAction _x} count s_player_parts;s_player_parts = [];
|
|
s_player_parts_crtl = -1;
|
|
{player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
|
|
s_player_lockUnlock_crtl = -1;
|
|
player removeAction s_player_SurrenderedGear;
|
|
s_player_SurrenderedGear = -1;
|
|
player removeAction s_player_maintain_area;
|
|
s_player_maintain_area = -1;
|
|
player removeAction s_player_maintain_area_preview;
|
|
s_player_maintain_area_preview = -1;
|
|
player removeAction s_player_tamedog;
|
|
s_player_tamedog = -1;
|
|
player removeAction s_player_feeddog;
|
|
s_player_feeddog = -1;
|
|
player removeAction s_player_waterdog;
|
|
s_player_waterdog = -1;
|
|
player removeAction s_player_staydog;
|
|
s_player_staydog = -1;
|
|
player removeAction s_player_trackdog;
|
|
s_player_trackdog = -1;
|
|
player removeAction s_player_barkdog;
|
|
s_player_barkdog = -1;
|
|
player removeAction s_player_warndog;
|
|
s_player_warndog = -1;
|
|
player removeAction s_player_followdog;
|
|
s_player_followdog = -1;
|
|
player removeAction s_player_unlockvault;
|
|
s_player_unlockvault = -1;
|
|
player removeAction s_player_packvault;
|
|
s_player_packvault = -1;
|
|
player removeAction s_player_lockvault;
|
|
s_player_lockvault = -1;
|
|
player removeAction s_player_information;
|
|
s_player_information = -1;
|
|
player removeAction s_player_fillgen;
|
|
s_player_fillgen = -1;
|
|
player removeAction s_player_upgrade_build;
|
|
s_player_upgrade_build = -1;
|
|
player removeAction s_player_maint_build;
|
|
s_player_maint_build = -1;
|
|
player removeAction s_player_downgrade_build;
|
|
s_player_downgrade_build = -1;
|
|
player removeAction s_player_towing;
|
|
s_player_towing = -1;
|
|
player removeAction s_player_fuelauto;
|
|
s_player_fuelauto = -1;
|
|
player removeAction s_player_fuelauto2;
|
|
s_player_fuelauto2 = -1;
|
|
};
|
|
|
|
//Dog actions on player self
|
|
if (_dogHandle > 0) then {
|
|
_dog = _dogHandle getFSMVariable "_dog";
|
|
if (isNil "_dog") exitWith {};
|
|
_ownerID = if (!isNull _cursorTarget) then {_cursorTarget getVariable ["CharacterID","0"]} else {"0"};
|
|
if (_canDo && !_inVehicle && alive _dog && _ownerID != dayz_characterID) then {
|
|
if (s_player_movedog < 0) then {
|
|
s_player_movedog = player addAction [localize "str_actions_movedog", "\z\addons\dayz_code\actions\dog\move.sqf", player getVariable ["dogID",0], 1, false, true];
|
|
};
|
|
if (s_player_speeddog < 0) then {
|
|
_text = localize "str_epoch_player_249";
|
|
_speed = 0;
|
|
if (_dog getVariable ["currentSpeed",1] == 0) then { _speed = 1; _text = localize "str_epoch_player_250"; };
|
|
s_player_speeddog = player addAction [format[localize "str_actions_speeddog", _text], "\z\addons\dayz_code\actions\dog\speed.sqf",[player getVariable ["dogID",0],_speed], 0, false, true];
|
|
};
|
|
if (s_player_calldog < 0) then {
|
|
s_player_calldog = player addAction [localize "str_actions_calldog", "\z\addons\dayz_code\actions\dog\follow.sqf", [player getVariable ["dogID",0], true], 2, false, true];
|
|
};
|
|
};
|
|
} else {
|
|
player removeAction s_player_movedog;
|
|
s_player_movedog = -1;
|
|
player removeAction s_player_speeddog;
|
|
s_player_speeddog = -1;
|
|
player removeAction s_player_calldog;
|
|
s_player_calldog = -1;
|
|
};
|
|
|
|
//Monitor
|
|
player setVariable ["selfActions", diag_ticktime, false]; |