This commit is contained in:
icomrade
2016-09-11 16:38:30 -04:00
66 changed files with 636 additions and 310 deletions

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@@ -17,11 +17,14 @@
- dayz_CLChances --> dz_loot_weighted (similar not identical)
- dayz_combat --> no longer exists use (player getVariable["combattimeout",0] >= diag_tickTime)
- dayz_fullMoonNights --> dayz_ForcefullmoonNights
- dayz_MapArea --> no longer exists (was only used for DynamicVehicleArea and HeliCrashArea)
- dayz_updateObjects --> DayZ_GearedObjects
- DynamicVehicleArea --> (getMarkerSize "center") select 1
- DZE_ActionInProgress --> dayz_actionInProgress
- DZE_CanPickup --> canPickup
- DZE_trees --> dayz_trees
- freeTarget --> OpenTarget
- HeliCrashArea --> (getMarkerSize "crashsites") select 1
- PVDZE_serverObjectMonitor --> dayz_serverObjectMonitor
- r_action_count --> dayz_actionInProgress (now true/false instead of 1/0)

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@@ -62,7 +62,7 @@ _insideloop = {
};
for "_i" from 1 to 2048 do {
if (!dayz_townGenerator or {toLower worldName != "chernarus"}) exitWith {};
if (!dayz_townGenerator) exitWith {};
_pos = _a call psrnd;
_pos call _insideloop;
if (_plantcount >= dayz_maxGlobalPlants) exitWith {};

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@@ -8,8 +8,8 @@ dayz_matchboxCount = false; // Enable match stick count. After five uses matches
dayz_toolBreaking = false; //Sledgehammer, crowbar and pickaxe have a chance to break when used.
dayz_waterBottleBreaking = false; // Water bottles have a chance to break when boiling and require duct tape to fix
dayz_tameDogs = false; // Allow taming dogs with raw meat
dayz_townGenerator = false; // Spawn vanilla map junk in addition to Epoch DynamicDebris. Only works on Chernarus.
dayz_townGeneratorBlackList = [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]]; // Town generator will not spawn junk within 150m of these positions.
dayz_townGenerator = false; // Spawn vanilla map junk in addition to Epoch DynamicDebris. Currently only compatible with Chernarus. Need to add coordinates for other maps.
dayz_townGeneratorBlackList = []; // Town generator will not spawn junk within 150m of these positions. Example for Chernarus trader cities: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]]
DynamicVehicleDamageLow = 0; // Min damage random vehicles can spawn with
DynamicVehicleDamageHigh = 100; // Max damage random vehicles can spawn with

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@@ -18,7 +18,7 @@
"PVDZE_veh_Init" addPublicVariableEventHandler {(_this select 1) call fnc_veh_ResetEH};
"PVDZE_obj_Remove" addPublicVariableEventHandler {_pos = (_this select 1); _obj = nearestObjects [_pos, DZE_isWreckBuilding, 5]; if (count _obj > 0) then {deleteVehicle (_obj select 0);};};
if (toLower worldName == "chernarus") then {
if (toLower worldName == "chernarus") then { //need to add building coordinates for other maps
{
private ["_building","_fckingcode"];

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@@ -131,7 +131,6 @@ pickupInit = false;
mouseOverCarry = false; //for carry slot since determining mouse pos doesn't work right
dayZ_partClasses = ["PartFueltank","PartWheel","PartEngine"]; //No need to add PartGeneric, it is default for everything
dayZ_explosiveParts = ["palivo","motor"];
dayz_centerMarker = getMarkerPos "center";
//Survival Variables
SleepFood = 2160; //minutes (48 hours)
@@ -421,6 +420,12 @@ if(isNil "dayz_ForcefullmoonNights") then {
if(isNil "dayz_randomMaxFuelAmount") then {
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
};
if(isNil "dayz_townGenerator") then {
dayz_townGenerator = true; // Spawn map junk. Currently only compatible with Chernarus. Need to add coordinates for other maps.
};
if(isNil "dayz_townGeneratorBlackList") then {
dayz_townGeneratorBlackList = []; // Town generator will not spawn junk within 150m of these positions.
};
//Replace server individual settings with ranked settings
if(isNil "dayz_presets") then { dayz_presets = "Vanilla"; };
@@ -480,6 +485,14 @@ switch (dayz_presets) do {
};
};
switch (toLower worldName) do {
case "napf";
case "sauerland" : {dayz_minpos = -1000; dayz_maxpos = 26000;};
case "tavi" : {dayz_minpos = -26000; dayz_maxpos = 26000;};
case "chernarus" : {dayz_minpos = -1; dayz_maxpos = 16000;};
case default {dayz_minpos = -20000; dayz_maxpos = 20000;};
};
//start achievements_init
//call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\achievements_init.sqf";
@@ -543,14 +556,6 @@ if (isNil "DZE_PlotPole") then {DZE_PlotPole = [30,45];};
DZE_maintainRange = ((DZE_PlotPole select 0)+20);
if (isNil "DZE_slowZombies") then {DZE_slowZombies = false;};
switch (toLower worldName) do {
case "napf";
case "sauerland" : {dayz_minpos = -1000; dayz_maxpos = 26000;};
case "tavi" : {dayz_minpos = -26000; dayz_maxpos = 26000;};
case "chernarus" : {dayz_minpos = -1; dayz_maxpos = 16000;};
case default {dayz_minpos = -20000; dayz_maxpos = 20000;};
};
if (isServer) then {
dead_bodyCleanup = [];
needUpdate_objects = [];
@@ -573,9 +578,6 @@ if (isServer) then {
DZE_safeVehicle = ["ParachuteWest","ParachuteC"];
if (isNil "EpochUseEvents") then {EpochUseEvents = false;};
if (isNil "EpochEvents") then {EpochEvents = [];};
if (isNil "dayz_MapArea") then {dayz_MapArea = 10000;};
if (isNil "DynamicVehicleArea") then {DynamicVehicleArea = dayz_MapArea / 2;};
if (isNil "HeliCrashArea") then {HeliCrashArea = dayz_MapArea / 2;};
if (isNil "MaxDynamicDebris") then {MaxDynamicDebris = 100;};
if (isNil "MaxVehicleLimit") then {MaxVehicleLimit = 50;};
if (isNil "spawnArea") then {spawnArea = 1400;};

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@@ -2890,36 +2890,6 @@
<Czech>Blueprint vytvořit Herbal drink. Povinné - 1 láhev vody vařené a jedna bylina box.</Czech>
<German>Rezept für einen Kräutertrunk. Gebraucht werden: 1x Flasche gekochtes Wasser, 1x Kräuter-Box.</German>
</Key>
<Key ID="STR_CRAFT_NAME_FERTILIZER">
<English>Fertilizer</English>
</Key>
<Key ID="STR_CRAFT_DESC_FERTILIZER">
<English>A bag that is applied to soils or to plant tissues (usually leaves) to supply one or more plant nutrients essential to the growth of plants.</English>
</Key>
<Key ID="STR_CRAFT_NAME_PUMPKIN_SEED">
<English>Pumpkin Seed</English>
</Key>
<Key ID="STR_CRAFT_DESC_PUMPKIN_SEED">
<English>A single pumpkin seed.</English>
</Key>
<Key ID="STR_CRAFT_NAME_PUMPKIN_PLANT">
<English>Pumpkin Plant</English>
</Key>
<Key ID="STR_CRAFT_DESC_PUMPKIN_PLANT">
<English>A fully grown pumpkin plant.</English>
</Key>
<Key ID="STR_CRAFT_NAME_HEMP_SEED">
<English>Hemp Seed</English>
</Key>
<Key ID="STR_CRAFT_DESC_HEMP_SEED">
<English>A single hemp seed.</English>
</Key>
<Key ID="STR_CRAFT_NAME_HEMP_PLANT">
<English>Hemp Plant</English>
</Key>
<Key ID="STR_CRAFT_DESC_HEMP_PLANT">
<English>A fully grown hemp plant. Hemp is used to make a variety of commercial and industrial products including rope, clothes, food, paper, textiles, plastics, insulation and biofuel.</English>
</Key>
<Key ID="STR_CRAFT_NAME_BaseBallBatBarbed">
<English>Baseball Bat Barbed</English>
<German>Stacheldrahtkeule</German>
@@ -4341,27 +4311,6 @@
<Czech>Jutové pytle, lze naplnit pískem nebo zeminou a použít je pro postavení opevnění.</Czech>
<French>Des sacs de jute qui peuvent être remplis de sable et utilisés pour des fortifications militaires.</French>
</Key>
<Key ID="STR_EQUIP_NAME_21_ROUND">
<English>Sandbag Fence (Round)</English>
</Key>
<Key ID="STR_EQUIP_NAME_21_NEST">
<English>Sandbag Nest</English>
</Key>
<Key ID="STR_EQUIP_DESC_21_NEST">
<English>A buildable fortification object, can be removed.</English>
</Key>
<Key ID="STR_EQUIP_NAME_21_HBARRIER">
<English>Sandbag Cube (H-barrier)</English>
</Key>
<Key ID="STR_EQUIP_DESC_21_HBARRIER">
<English>Hesco barrier: A buildable object that is used for fortification purposes.</English>
</Key>
<Key ID="STR_EQUIP_NAME_21_3XHBARRIER">
<English>Sandbag Cube (3x H-barrier)</English>
</Key>
<Key ID="STR_EQUIP_NAME_21_5XHBARRIER">
<English>Sandbag Cube (5x H-barrier)</English>
</Key>
<Key ID="STR_EQUIP_NAME_22">
<English>Tank Trap Kit</English>
<German>Panzersperre</German>
@@ -9819,12 +9768,6 @@
<English>DMR Camo</English>
<Russian>DMR (камуфляж)</Russian>
</Key>
<Key ID="STR_DZ_WPN_M107_NAME">
<English>M107</English>
</Key>
<Key ID="STR_DZ_WPN_M107_DESC">
<English>Anti-materiel sniper rifle, 12.7x99 mm caliber round.</English>
</Key>
<!-- M4A1 -->
<Key ID="STR_DZ_WPN_M4A1_NAME">
@@ -13975,6 +13918,36 @@
<German>Bio-Fleisch: Eine sehr gute Nahrungsquelle und ein sehr grosses Risiko, eine Infection aufzulesen. Essen auf eigene Gefahr.</German>
<Russian>Органическое мясо: Очень хороший источник пит. веществ, обладающий высокой вероятностью заражения. Ешьте на свой страх и риск.</Russian>
</Key>
<Key ID="STR_CRAFT_NAME_FERTILIZER">
<English>Fertilizer</English>
</Key>
<Key ID="STR_CRAFT_DESC_FERTILIZER">
<English>A bag that is applied to soils or to plant tissues (usually leaves) to supply one or more plant nutrients essential to the growth of plants.</English>
</Key>
<Key ID="STR_CRAFT_NAME_PUMPKIN_SEED">
<English>Pumpkin Seed</English>
</Key>
<Key ID="STR_CRAFT_DESC_PUMPKIN_SEED">
<English>A single pumpkin seed.</English>
</Key>
<Key ID="STR_CRAFT_NAME_PUMPKIN_PLANT">
<English>Pumpkin Plant</English>
</Key>
<Key ID="STR_CRAFT_DESC_PUMPKIN_PLANT">
<English>A fully grown pumpkin plant.</English>
</Key>
<Key ID="STR_CRAFT_NAME_HEMP_SEED">
<English>Hemp Seed</English>
</Key>
<Key ID="STR_CRAFT_DESC_HEMP_SEED">
<English>A single hemp seed.</English>
</Key>
<Key ID="STR_CRAFT_NAME_HEMP_PLANT">
<English>Hemp Plant</English>
</Key>
<Key ID="STR_CRAFT_DESC_HEMP_PLANT">
<English>A fully grown hemp plant. Hemp is used to make a variety of commercial and industrial products including rope, clothes, food, paper, textiles, plastics, insulation and biofuel.</English>
</Key>
<Key ID="STR_FOOD_NAME_PUMPKIN">
<English>Pumpkin</English>
<German>Kürbis</German>
@@ -15300,6 +15273,27 @@
<Key ID="STR_EPOCH_LARGEWALLWITHDOORLOCKED_DESC">
<English>Wall with combination lock door constructed out of plywood and lumber.</English>
</Key>
<Key ID="STR_EQUIP_NAME_21_ROUND">
<English>Sandbag Fence (Round)</English>
</Key>
<Key ID="STR_EQUIP_NAME_21_NEST">
<English>Sandbag Nest</English>
</Key>
<Key ID="STR_EQUIP_DESC_21_NEST">
<English>A buildable fortification object, can be removed.</English>
</Key>
<Key ID="STR_EQUIP_NAME_21_HBARRIER">
<English>Sandbag Cube (H-barrier)</English>
</Key>
<Key ID="STR_EQUIP_DESC_21_HBARRIER">
<English>Hesco barrier: A buildable object that is used for fortification purposes.</English>
</Key>
<Key ID="STR_EQUIP_NAME_21_3XHBARRIER">
<English>Sandbag Cube (3x H-barrier)</English>
</Key>
<Key ID="STR_EQUIP_NAME_21_5XHBARRIER">
<English>Sandbag Cube (5x H-barrier)</English>
</Key>
<Key ID="STR_EPOCH_ALUMINUM">
<English>Aluminum</English>
<Russian>Алюминий</Russian>
@@ -16216,6 +16210,12 @@
<Key ID="str_fireplace_noMatches">
<English>You need matches to build a fireplace</English>
</Key>
<Key ID="STR_DZ_WPN_M107_NAME">
<English>M107</English>
</Key>
<Key ID="STR_DZ_WPN_M107_DESC">
<English>Anti-materiel sniper rifle, 12.7x99 mm caliber round.</English>
</Key>
<Key ID="STR_DZ_MAG_20Rnd_762x51_B_SCAR_NAME">
<English>20Rnd. SCAR mag.</English>
<Russian>20п. SCAR маг.</Russian>

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@@ -9,7 +9,7 @@ inGameUISetEventHandler ["Action","false"];
// thanks to Tansien the great
// run only once per character life
{
_plant = _x createVehicleLocal dayz_centerMarker;
_plant = _x createVehicleLocal (getMarkerPos "center");
uiSleep 0.1;
if (sizeOf _x == 0) exitWith {
PVDZ_sec_atp = toArray ("Plants texture hack for type " + _x);

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@@ -14,7 +14,6 @@ poi_processObject = {
_o setVariable ["", true]; // prevent network SV by loot/zeds spawner
};
if (toLower worldName == "chernarus") then {
if (toLower worldName == "chernarus") then { //need to add building coordinates for other maps
call compile preprocessFileLineNumbers ("\z\addons\dayz_code\system\mission\chernarus\security\antiwallhack.sqf");
};
};

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@@ -159,10 +159,10 @@ sched_townGenerator = {
_x = _cell select _i;
//sched_tg_newSpawned = sched_tg_newSpawned + 1;
if ("" != (_x select 1)) then {
_blocked = if (!dayz_townGenerator or {toLower worldName != "chernarus"}) then {true} else {false};
_position = _x select 2;
_blocked = false;
{if (_position distance _x < 150) exitWith {_blocked = true;};} forEach dayz_townGeneratorBlackList;
if (!_blocked) then {
if (!_blocked && dayz_townGenerator) then {
_object = (_x select 1) createVehicleLocal [0,0,0];
_object setDir (_x select 3);
_object setPos [_position select 0,_position select 1,0];

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@@ -179,7 +179,7 @@ if (count _stats > 0) then {
if (_randomSpot) then {
private ["_counter","_position","_isNear","_isZero","_mkr"];
if (!isDedicated) then {endLoadingScreen;};
_IslandMap = if (toLower worldName in ["caribou","cmr_ovaron","dingor","fallujah","fapovo","fdf_isle1_a","isladuala","lingor","mbg_celle2","namalsk","napf","oring","panthera2","sara","sauerland","smd_sahrani_a2","tavi","trinity","utes"]) then {true} else {false};
_IslandMap = if (toLower worldName in ["caribou","cmr_ovaron","dayznogova","dingor","dzhg","fallujah","fapovo","fdf_isle1_a","isladuala","lingor","mbg_celle2","namalsk","napf","oring","panthera2","sara","sauerland","smd_sahrani_a2","tasmania2010","tavi","trinity","utes"]) then {true} else {false};
//spawn into random
_findSpot = true;

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@@ -15,8 +15,8 @@ Author:
//Number of care packages to spawn
#define SPAWN_NUM 6
#define SEARCH_CENTER dayz_centerMarker
#define SEARCH_RADIUS HeliCrashArea
#define SEARCH_CENTER getMarkerPos "carepackages"
#define SEARCH_RADIUS (getMarkerSize "carepackages") select 0
#define SEARCH_DIST_MIN 30
#define SEARCH_SLOPE_MAX 1000
#define SEARCH_BLACKLIST [[[12923,3643],[14275,2601]]]

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@@ -21,8 +21,8 @@ Author:
#define SPAWN_CHANCE 0.75
//Parameters for finding a suitable position to spawn the crash site
#define SEARCH_CENTER dayz_centerMarker
#define SEARCH_RADIUS HeliCrashArea
#define SEARCH_CENTER getMarkerPos "crashsites"
#define SEARCH_RADIUS (getMarkerSize "crashsites") select 0
#define SEARCH_DIST_MIN 20
#define SEARCH_SLOPE_MAX 2
#define SEARCH_BLACKLIST [[[2092,14167],[10558,12505]]]

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@@ -29,8 +29,8 @@ Author:
#define OBJECT_RADIUS_MIN 8
#define OBJECT_RADIUS_MAX 13
#define SEARCH_CENTER dayz_centerMarker
#define SEARCH_RADIUS HeliCrashArea
#define SEARCH_CENTER getMarkerPos "center"
#define SEARCH_RADIUS (getMarkerSize "center") select 0
#define SEARCH_EXPRESSION "(5 * forest) + (4 * trees) + (3 * meadow) - (20 * houses) - (30 * sea)" //+ (3 * meadow) - (20 * houses) - (30 * sea)
#define SEARCH_PRECISION 30
#define SEARCH_ATTEMPTS 10

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@@ -1,6 +1,6 @@
private ["_position","_veh","_istoomany","_spawnveh","_positions"];
_position = [dayz_centerMarker,0,(HeliCrashArea*0.75),10,0,2000,0] call BIS_fnc_findSafePos;
_position = [getMarkerPos "center",0,(((getMarkerSize "center") select 1)*0.75),10,0,2000,0] call BIS_fnc_findSafePos;
if ((count _position) == 2) then {
_positions = selectBestPlaces [_position, 500, "(1 + forest) * (1 + hills) * (1 - houses) * (1 - sea)", 10, 5];

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@@ -34,11 +34,11 @@ if (count AllowedVehiclesList == 0) then {
if (_isShip or _isAir) then {
if (_isShip) then {
// Spawn anywhere on coast on water
_position = [dayz_centerMarker,0,DynamicVehicleArea,10,1,2000,1] call BIS_fnc_findSafePos;
_position = [getMarkerPos "center",0,((getMarkerSize "center") select 1),10,1,2000,1] call BIS_fnc_findSafePos;
//diag_log("DEBUG: spawning boat near coast " + str(_position));
} else {
// Spawn air anywhere that is flat
_position = [dayz_centerMarker,0,DynamicVehicleArea,10,0,2000,0] call BIS_fnc_findSafePos;
_position = [getMarkerPos "center",0,((getMarkerSize "center") select 1),10,0,2000,0] call BIS_fnc_findSafePos;
//diag_log("DEBUG: spawning air anywhere flat " + str(_position));
};
} else {

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@@ -16,7 +16,7 @@ while {_counter < _amount} do {
//_radius = 0;
_method = "CAN_COLLIDE";
_position = [dayz_centerMarker,1,6500,1] call fn_selectRandomLocation;
_position = [getMarkerPos "center",1,6500,1] call fn_selectRandomLocation;
//Create Zed
_agent = createAgent [_type, _position, [], 1, _method];

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@@ -1,4 +1,4 @@
// Sample Drop Bomb
private ["_position"];
_position = [dayz_centerMarker,0,DynamicVehicleArea,10,0,2000,0] call BIS_fnc_findSafePos;
_position = [getMarkerPos "center",0,((getMarkerSize "center") select 1),10,0,2000,0] call BIS_fnc_findSafePos;
bomb = createVehicle ["Bo_GBU12_LGB", [(_position select 0),(_position select 1), 1000], [], 0, "CAN_COLLIDE"];

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@@ -114,7 +114,7 @@ AllowedVehiclesList = [
["VWGolf",_Ratio3]
];
if (toLower worldName in ["caribou","chernarus","cmr_ovaron","dingor","fallujah","fapovo","fdf_isle1_a","isladuala","lingor","mbg_celle2","namalsk","napf","oring","panthera2","sara","sauerland","smd_sahrani_a2","tavi","trinity","utes"]) then {
if (toLower worldName in ["caribou","chernarus","cmr_ovaron","dayznogova","dingor","dzhg","fallujah","fapovo","fdf_isle1_a","isladuala","lingor","mbg_celle2","namalsk","napf","oring","panthera2","sara","sauerland","smd_sahrani_a2","tasmania2010","tavi","trinity","utes"]) then {
// water map, add boats
AllowedVehiclesList = AllowedVehiclesList + [

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@@ -5,8 +5,8 @@ private ["_blocked","_flame","_position"];
_position = _x;
{if (_position distance _x < 150) exitWith {_blocked = true;};} forEach dayz_townGeneratorBlackList;
if (!_blocked && (random 1 < 0.33)) then {
//_flame = createVehicle [ "flamable_DZ", _x, [], 0, "CAN_COLLIDE"];
_flame = "flamable_DZ" createVehicle _x;
_flame = "flamable_DZ" createVehicle [0,0,0]; //200x faster https://community.bistudio.com/wiki/Code_Optimisation#createVehicle.28Local.29
_flame setPosATL _x;
_flame inflame true;
_flame setVariable ["permaLoot",true]; // = won't be removed by the cleaner, cf. sched_lootpiles.sqf
};
@@ -29,4 +29,4 @@ private ["_blocked","_flame","_position"];
[6754.5,2780.37,0.597929], [6760.03,2727.7,0.597929], [6789.35,2692.69,0.597929], [6796.09,2726.09,0.597929], [6810.51,2499.86,0.597929],
[6822.79,2482.01,0.597929], [6832.25,2500.24,0.597929], [6833.6,3176.97,0.59797], [6835.19,2694.23,0.597929], [6847.45,2360.25,0.597929],
[6856.71,2522.75,0.597929], [6864.41,2464.66,0.597929], [7065.12,2622.94,0.597929], [7095.99,2740.68,0.597929]
];
];

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@@ -393,7 +393,7 @@ publicVariable "sm_done";
[] execVM "\z\addons\dayz_server\compile\server_spawnCarePackages.sqf";
[] execVM "\z\addons\dayz_server\compile\server_spawnCrashSites.sqf";
if (dayz_townGenerator && {toLower worldName == "chernarus"}) then {execVM "\z\addons\dayz_server\system\lit_fireplaces.sqf";};
if (dayz_townGenerator) then {execVM "\z\addons\dayz_server\system\lit_fireplaces.sqf";};
"PVDZ_sec_atp" addPublicVariableEventHandler {
_x = _this select 1;
@@ -461,8 +461,8 @@ if (_hiveLoaded) then {
if (isClass (_cfgLootFile >> typeOf _x)) then {
_buildingList set [count _buildingList,_x];
};
} count (dayz_centerMarker nearObjects ["building",DynamicVehicleArea]);
_roadList = dayz_centerMarker nearRoads DynamicVehicleArea;
} count (getMarkerPos "center" nearObjects ["building",((getMarkerSize "center") select 1)]);
_roadList = getMarkerPos "center" nearRoads ((getMarkerSize "center") select 1);
_vehLimit = MaxVehicleLimit - (count _serverVehicleCounter);
if (_vehLimit > 0) then {

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@@ -51,7 +51,6 @@ enableSentences false;
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
//DefaultBackpack = "DZ_Patrol_Pack_EP1";
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
dayz_MapArea = 12000; // Distance from center of map to out of bounds line
dayz_paraSpawn = false; // Halo spawn
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
DZE_BuildOnRoads = false; // Allow building on roads

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@@ -185,12 +185,13 @@ class Mission
};
class Markers
{
items=21;
items=23;
class Item0
{
position[]={6622,301,6751};
name="center";
type="Empty";
a=6000;b=6000;
};
class Item1
{
@@ -265,6 +266,20 @@ class Mission
type="Empty";
};
class Item13
{
position[]={6622,301,6751};
name="crashsites";
type="Empty";
a=6000;b=6000;
};
class Item14
{
position[]={6622,301,6751};
name="carepackages";
type="Empty";
a=6000;b=0;
};
class Item15
{
position[]={431,303,5554};
name="tradercitykush";
@@ -272,7 +287,7 @@ class Mission
type="mil_circle";
colorName="ColorGreen";
};
class Item14
class Item16
{
position[]={1958,51,12555};
name="Trader_City_Nur";
@@ -280,7 +295,7 @@ class Mission
type="mil_circle";
colorName="ColorBlack";
};
class Item15
class Item17
{
position[]={10870,283,6306};
name="Trader_City_Garm";
@@ -288,7 +303,7 @@ class Mission
type="mil_circle";
colorName="ColorBlack";
};
class Item16
class Item18
{
position[]={7416,271,155};
name="Wholesaler";
@@ -296,7 +311,7 @@ class Mission
type="mil_dot";
colorName="ColorBlack";
};
class Item17
class Item19
{
position[]={11270,115,12660};
name="Wholesaler_1";
@@ -304,7 +319,7 @@ class Mission
type="mil_dot";
colorName="ColorBlack";
};
class Item18
class Item20
{
position[]={5261,83,11163};
name="Airplane Dealer";
@@ -312,7 +327,7 @@ class Mission
type="mil_dot";
colorName="ColorBlack";
};
class Item19
class Item21
{
position[]={751,557,10491};
name="BanditTrader";
@@ -320,7 +335,7 @@ class Mission
type="mil_dot";
colorName="ColorRed";
};
class Item20
class Item22
{
position[]={8039,300,2009};
name="BlackMarketVendor";

View File

@@ -51,7 +51,6 @@ enableSentences false;
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
//DefaultBackpack = "DZ_Patrol_Pack_EP1";
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
dayz_MapArea = 8000; // Distance from center of map to out of bounds line
dayz_paraSpawn = false; // Halo spawn
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
DZE_BuildOnRoads = false; // Allow building on roads

View File

@@ -186,12 +186,13 @@ class Mission
};
class Markers
{
items=13;
items=15;
class Item0
{
position[]={3638,425,3632};
name="center";
type="Empty";
a=4000;b=4000;
};
class Item1
{
@@ -265,6 +266,20 @@ class Mission
name="spawn10";
type="Empty";
};
class Item13
{
position[]={3638,425,3632};
name="crashsites";
type="Empty";
a=4000;b=4000;
};
class Item14
{
position[]={3638,425,3632};
name="carepackages";
type="Empty";
a=4000;b=0;
};
};
};
class Intro

View File

@@ -51,7 +51,6 @@ enableSentences false;
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
//DefaultBackpack = "DZ_Patrol_Pack_EP1";
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
dayz_MapArea = 14000; // Distance from center of map to out of bounds line
dayz_paraSpawn = false; // Halo spawn
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
DZE_BuildOnRoads = false; // Allow building on roads

View File

@@ -184,12 +184,13 @@ class Mission
};
class Markers
{
items=18;
items=20;
class Item0
{
position[]={7839,0,8414};
name="center";
type="Empty";
a=7500;b=7000;
};
class Item1
{
@@ -234,6 +235,20 @@ class Mission
type="Empty";
};
class Item8
{
position[]={7049,0,9241};
name="crashsites";
type="Empty";
a=4880;b=7000;
};
class Item9
{
position[]={7542,0,7134};
name="carepackages";
type="Empty";
a=6150;b=0;
};
class Item10
{
position[]={6326,304,7809};
name="Tradercitystary";
@@ -241,7 +256,7 @@ class Mission
type="mil_circle";
colorName="ColorBlack";
};
class Item9
class Item11
{
position[]={4361,3,2259};
name="wholesaleSouth";
@@ -249,7 +264,7 @@ class Mission
type="mil_dot";
colorName="ColorBlack";
};
class Item10
class Item12
{
position[]={13532,3,6355};
name="boatTraderEast";
@@ -257,7 +272,7 @@ class Mission
type="mil_dot";
colorName="ColorBlack";
};
class Item11
class Item13
{
position[]={7989,0,2900};
name="BoatDealerSouth";
@@ -265,7 +280,7 @@ class Mission
type="mil_dot";
colorName="ColorBlack";
};
class Item12
class Item14
{
position[]={12060,158,12638};
name="AirVehicles";
@@ -273,7 +288,7 @@ class Mission
type="mil_dot";
colorName="ColorGreen";
};
class Item13
class Item15
{
position[]={1606,289,7803};
name="BanditDen";
@@ -281,7 +296,7 @@ class Mission
type="mil_dot";
colorName="ColorRed";
};
class Item14
class Item16
{
position[]={11447,317,11364};
name="Klen";
@@ -289,7 +304,7 @@ class Mission
type="mil_circle";
colorName="ColorGreen";
};
class Item15
class Item17
{
position[]={13441,1,5429};
name="BoatDealerEast";
@@ -297,7 +312,7 @@ class Mission
type="mil_dot";
colorName="ColorBlack";
};
class Item16
class Item18
{
position[]={4064,365,11665};
name="TradercityBash";
@@ -305,7 +320,7 @@ class Mission
type="mil_circle";
colorName="ColorBlack";
};
class Item17
class Item19
{
position[]={12944,210,12766};
name="HeroTrader";

View File

@@ -51,7 +51,6 @@ enableSentences false;
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
//DefaultBackpack = "DZ_Patrol_Pack_EP1";
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
dayz_MapArea = 9000; // Distance from center of map to out of bounds line
dayz_paraSpawn = false; // Halo spawn
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
DZE_BuildOnRoads = false; // Allow building on roads

View File

@@ -187,12 +187,13 @@ class Mission
};
class Markers
{
items=24;
items=26;
class Item0
{
position[]={5123,19,5223};
name="center";
type="Empty";
a=4500;b=4500;
};
class Item1
{
@@ -267,6 +268,20 @@ class Mission
type="Empty";
};
class Item13
{
position[]={5123,19,5223};
name="crashsites";
type="Empty";
a=4500;b=4500;
};
class Item14
{
position[]={5123,19,5223};
name="carepackages";
type="Empty";
a=4500;b=0;
};
class Item15
{
position[]={1992,8,1169};
name="st_2";
@@ -274,7 +289,7 @@ class Mission
type="mil_circle";
colorName="ColorGreen";
};
class Item14
class Item16
{
position[]={1283,48,9073};
name="st_3";
@@ -282,7 +297,7 @@ class Mission
type="mil_circle";
colorName="ColorGreen";
};
class Item15
class Item17
{
position[]={4968,13,5130};
name="st_4";
@@ -290,7 +305,7 @@ class Mission
type="mil_circle";
colorName="ColorGreen";
};
class Item16
class Item18
{
position[]={5976,19,6162};
name="st_3_1";
@@ -298,7 +313,7 @@ class Mission
type="mil_dot";
colorName="ColorBlue";
};
class Item17
class Item19
{
position[]={8784,0,5185};
name="st_3_1_1";
@@ -306,7 +321,7 @@ class Mission
type="hd_dot";
colorName="ColorOrange";
};
class Item18
class Item20
{
position[]={2641,4,7123};
name="st_3_1_1_1";
@@ -314,7 +329,7 @@ class Mission
type="hd_dot";
colorName="ColorOrange";
};
class Item19
class Item21
{
position[]={6285,12,1296};
name="st_3_2";
@@ -322,7 +337,7 @@ class Mission
type="hd_dot";
colorName="ColorRed";
};
class Item20
class Item22
{
position[]={8409,14,3379};
name="st_3_2_1";
@@ -330,7 +345,7 @@ class Mission
type="hd_dot";
colorName="ColorRed";
};
class Item21
class Item23
{
position[]={6271,19,1273};
name="st_3_2_2";
@@ -338,7 +353,7 @@ class Mission
type="hd_dot";
colorName="ColorGreen";
};
class Item22
class Item24
{
position[]={8419,18,3369};
name="st_3_2_3";
@@ -346,7 +361,7 @@ class Mission
type="hd_dot";
colorName="ColorBlack";
};
class Item23
class Item25
{
position[]={7230,18,2134};
name="st_3_2_3_1";

View File

@@ -51,7 +51,6 @@ enableSentences false;
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
//DefaultBackpack = "DZ_Patrol_Pack_EP1";
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
dayz_MapArea = 20000; // Distance from center of map to out of bounds line
dayz_paraSpawn = false; // Halo spawn
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
DZE_BuildOnRoads = false; // Allow building on roads

View File

@@ -186,12 +186,13 @@ class Mission
};
class Markers
{
items=28;
items=30;
class Item0
{
position[]={10732,193,12687};
name="center";
type="Empty";
a=10000;b=10000;
};
class Item1
{
@@ -260,6 +261,20 @@ class Mission
type="Empty";
};
class Item12
{
position[]={10732,193,12687};
name="crashsites";
type="Empty";
a=10000;b=10000;
};
class Item13
{
position[]={10732,193,12687};
name="carepackages";
type="Empty";
a=10000;b=0;
};
class Item14
{
position[]={11698,-114,15210};
name="TraderCityLyepestok";
@@ -267,7 +282,7 @@ class Mission
type="mil_circle";
colorName="ColorOrange";
};
class Item13
class Item15
{
position[]={15309,-14,9278};
name="TraderCitySabina";
@@ -275,7 +290,7 @@ class Mission
type="mil_circle";
colorName="ColorOrange";
};
class Item14
class Item16
{
position[]={5538,-35,8762};
name="TraderCityBilgrad";
@@ -283,7 +298,7 @@ class Mission
type="mil_circle";
colorName="ColorOrange";
};
class Item15
class Item17
{
position[]={7376,-34,4296};
name="TraderCityBranibor";
@@ -291,7 +306,7 @@ class Mission
type="mil_circle";
colorName="ColorOrange";
};
class Item16
class Item18
{
position[]={10948,-10,654};
name="BanditVendor";
@@ -299,7 +314,7 @@ class Mission
type="mil_dot";
colorName="ColorRed";
};
class Item17
class Item19
{
position[]={15587,-35,16394};
name="HeroVendor";
@@ -307,7 +322,7 @@ class Mission
type="mil_dot";
colorName="ColorGreen";
};
class Item18
class Item20
{
position[]={16555,-44,10159};
name="AircraftDealer";
@@ -315,7 +330,7 @@ class Mission
type="mil_dot";
colorName="ColorBlack";
};
class Item19
class Item21
{
position[]={6815,7,8534};
name="AircraftDealer2";
@@ -323,7 +338,7 @@ class Mission
type="mil_dot";
colorName="ColorBlack";
};
class Item20
class Item22
{
position[]={4066,-36,7265};
name="Misc.Vendor";
@@ -331,7 +346,7 @@ class Mission
type="mil_box";
colorName="ColorGreen";
};
class Item21
class Item23
{
position[]={17497,-235,7159};
name="Misc.Vendor2";
@@ -339,7 +354,7 @@ class Mission
type="mil_box";
colorName="ColorGreen";
};
class Item22
class Item24
{
position[]={17332,5,12930};
name="BoatDealer";
@@ -347,7 +362,7 @@ class Mission
type="mil_dot";
colorName="ColorBlack";
};
class Item23
class Item25
{
position[]={10570,-0,16772};
name="BoatDealer2";
@@ -355,7 +370,7 @@ class Mission
type="mil_dot";
colorName="ColorBlack";
};
class Item24
class Item26
{
position[]={10698,0,5983};
name="BoatDealer3";
@@ -363,7 +378,7 @@ class Mission
type="mil_dot";
colorName="ColorBlack";
};
class Item25
class Item27
{
position[]={5419,-2,9503};
name="BoatDealer4";
@@ -371,7 +386,7 @@ class Mission
type="mil_dot";
colorName="ColorBlack";
};
class Item26
class Item28
{
position[]={13342,-172,8611};
name="Wholesaler";
@@ -379,7 +394,7 @@ class Mission
type="mil_box";
colorName="ColorBlack";
};
class Item27
class Item29
{
position[]={9859,-173,7471};
name="Wholesaler2";

View File

@@ -51,7 +51,6 @@ enableSentences false;
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
//DefaultBackpack = "DZ_Patrol_Pack_EP1";
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
dayz_MapArea = 8000; // Distance from center of map to out of bounds line
dayz_paraSpawn = false; // Halo spawn
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
DZE_BuildOnRoads = false; // Allow building on roads

View File

@@ -187,12 +187,13 @@ class Mission
};
class Markers
{
items=25;
items=27;
class Item0
{
position[]={5893,50,8665};
name="center";
type="Empty";
a=4000;b=4000;
};
class Item1
{
@@ -267,6 +268,20 @@ class Mission
type="Empty";
};
class Item13
{
position[]={5893,50,8665};
name="crashsites";
type="Empty";
a=4000;b=4000;
};
class Item14
{
position[]={5893,50,8665};
name="carepackages";
type="Empty";
a=4000;b=0;
};
class Item15
{
position[]={5769,21,10774};
name="GerneralPartsSupplies";
@@ -274,7 +289,7 @@ class Mission
type="mil_circle";
colorName="ColorGreen";
};
class Item14
class Item16
{
position[]={8885,14,10757};
name="WholesalerNorth";
@@ -282,7 +297,7 @@ class Mission
type="mil_dot";
colorName="ColorBlack";
};
class Item15
class Item17
{
position[]={5563,39,10343};
name="Doctor";
@@ -290,7 +305,7 @@ class Mission
type="mil_dot";
colorName="ColorGreen";
};
class Item16
class Item18
{
position[]={4702,28,8925};
name="HighEndWeaponsAmmo";
@@ -298,7 +313,7 @@ class Mission
type="mil_circle";
colorName="ColorGreen";
};
class Item17
class Item19
{
position[]={3604,185,8026};
name="HeroVendor";
@@ -306,7 +321,7 @@ class Mission
type="hd_dot";
colorName="ColorBlue";
};
class Item18
class Item20
{
position[]={7317,87,8023};
name="VehicleFriendly";
@@ -314,7 +329,7 @@ class Mission
type="mil_triangle";
colorName="ColorGreen";
};
class Item19
class Item21
{
position[]={4305,3,4779};
name="NeutralVendors";
@@ -322,7 +337,7 @@ class Mission
type="mil_circle";
colorName="ColorBlack";
};
class Item20
class Item22
{
position[]={2186,4,5766};
name="WholesalerSouth";
@@ -330,7 +345,7 @@ class Mission
type="mil_dot";
colorName="ColorBlack";
};
class Item21
class Item23
{
position[]={5032,49,8234};
name="LowEndWeaponsAmmo";
@@ -338,7 +353,7 @@ class Mission
type="mil_circle";
colorName="ColorBlack";
};
class Item22
class Item24
{
position[]={7720,4,5847};
name="BoatVendor";
@@ -346,7 +361,7 @@ class Mission
type="mil_triangle";
colorName="ColorBlack";
};
class Item23
class Item25
{
position[]={7239,240,7046};
name="Bandit Trader";
@@ -354,7 +369,7 @@ class Mission
type="mil_dot";
colorName="ColorRed";
};
class Item24
class Item26
{
position[]={6283,41,9380};
name="PlaneVendor";

View File

@@ -51,7 +51,6 @@ enableSentences false;
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
//DefaultBackpack = "DZ_Patrol_Pack_EP1";
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
dayz_MapArea = 12000; // Distance from center of map to out of bounds line
dayz_paraSpawn = false; // Halo spawn
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
DZE_BuildOnRoads = false; // Allow building on roads

View File

@@ -188,12 +188,13 @@ class Mission
};
class Markers
{
items=24;
items=26;
class Item0
{
position[]={5192,62,4994};
name="center";
type="Empty";
a=6000;b=6000;
};
class Item1
{
@@ -268,6 +269,20 @@ class Mission
type="Empty";
};
class Item13
{
position[]={5192,62,4994};
name="crashsites";
type="Empty";
a=6000;b=6000;
};
class Item14
{
position[]={5192,62,4994};
name="carepackages";
type="Empty";
a=6000;b=0;
};
class Item15
{
position[]={4763,3,7484};
name="AirVehiclesF";
@@ -275,7 +290,7 @@ class Mission
type="mil_dot";
colorName="ColorGreen";
};
class Item14
class Item16
{
position[]={5232,1,8228};
name="WholesalerNorth";
@@ -283,7 +298,7 @@ class Mission
type="mil_dot";
colorName="ColorBlack";
};
class Item15
class Item17
{
position[]={9056,9,4073};
name="HeroVehicles";
@@ -291,7 +306,7 @@ class Mission
type="mil_triangle";
colorName="ColorBlue";
};
class Item16
class Item18
{
position[]={1891,5,3611};
name="NeutralAirVehicles";
@@ -299,7 +314,7 @@ class Mission
type="mil_dot";
colorName="ColorRed";
};
class Item17
class Item19
{
position[]={3349,1,2311};
name="Boats";
@@ -307,7 +322,7 @@ class Mission
type="mil_triangle";
colorName="ColorBlack";
};
class Item18
class Item20
{
position[]={8687,7,3137};
name="NeutralTraders";
@@ -315,7 +330,7 @@ class Mission
type="mil_circle";
colorName="ColorBrown";
};
class Item19
class Item21
{
position[]={4422,21,1629};
name="NeutralTraderCity2";
@@ -323,7 +338,7 @@ class Mission
type="mil_circle";
colorName="ColorBrown";
};
class Item20
class Item22
{
position[]={7224,8,727};
name="WholesaleSouth";
@@ -331,7 +346,7 @@ class Mission
type="mil_dot";
colorName="ColorBlack";
};
class Item21
class Item23
{
position[]={4338,101,6317};
name="PlanicaTraders";
@@ -339,7 +354,7 @@ class Mission
type="mil_circle";
colorName="ColorBrown";
};
class Item22
class Item24
{
position[]={2247,35,9473};
name="IslandVehiclePartsVendors";
@@ -347,7 +362,7 @@ class Mission
type="mil_circle";
colorName="ColorBrown";
};
class Item23
class Item25
{
position[]={3804,-1,7656};
name="Boat2";

View File

@@ -51,7 +51,6 @@ enableSentences false;
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
//DefaultBackpack = "DZ_Patrol_Pack_EP1";
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
dayz_MapArea = 14000; // Distance from center of map to out of bounds line
dayz_paraSpawn = false; // Halo spawn
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
DZE_BuildOnRoads = false; // Allow building on roads

View File

@@ -184,12 +184,13 @@ class Mission
};
class Markers
{
items=18;
items=20;
class Item0
{
position[]={7839,0,8414};
name="center";
type="Empty";
a=7500;b=7000;
};
class Item1
{
@@ -234,6 +235,20 @@ class Mission
type="Empty";
};
class Item8
{
position[]={7049,0,9241};
name="crashsites";
type="Empty";
a=4880;b=7000;
};
class Item9
{
position[]={7542,0,7134};
name="carepackages";
type="Empty";
a=6150;b=0;
};
class Item10
{
position[]={4069,365,11661};
name="Tradercitybash";
@@ -241,7 +256,7 @@ class Mission
type="mil_circle";
colorName="ColorBlack";
};
class Item9
class Item11
{
position[]={11469,317,11356};
name="Tradercityklen";
@@ -249,7 +264,7 @@ class Mission
type="mil_circle";
colorName="ColorGreen";
};
class Item10
class Item12
{
position[]={6345,306,7808};
name="Tradercitystary";
@@ -257,7 +272,7 @@ class Mission
type="mil_circle";
colorName="ColorBlack";
};
class Item11
class Item13
{
position[]={1146,9,2676};
name="boatsnwholesale_1";
@@ -265,7 +280,7 @@ class Mission
type="mil_dot";
colorName="ColorBlack";
};
class Item12
class Item14
{
position[]={13247,7,6076};
name="boatsnwholesale_1_1";
@@ -273,7 +288,7 @@ class Mission
type="mil_dot";
colorName="ColorBlack";
};
class Item13
class Item15
{
position[]={5068,338,9723};
name="Airplane Dealer";
@@ -281,7 +296,7 @@ class Mission
type="mil_dot";
colorName="ColorBlue";
};
class Item14
class Item16
{
position[]={8385,1,2368};
name="Boat Dealer";
@@ -289,7 +304,7 @@ class Mission
type="mil_dot";
colorName="ColorOrange";
};
class Item15
class Item17
{
position[]={12945,209,12751};
name="HeroVendor";
@@ -297,7 +312,7 @@ class Mission
type="mil_dot";
colorName="ColorBlue";
};
class Item16
class Item18
{
position[]={13093,0,8241};
name="Boat Dealer_1";
@@ -305,7 +320,7 @@ class Mission
type="mil_dot";
colorName="ColorOrange";
};
class Item17
class Item19
{
position[]={1610,283,7781};
name="BanditVendor";

View File

@@ -51,7 +51,6 @@ enableSentences false;
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
//DefaultBackpack = "DZ_Patrol_Pack_EP1";
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
dayz_MapArea = 7000; // Distance from center of map to out of bounds line
dayz_paraSpawn = false; // Halo spawn
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
DZE_BuildOnRoads = false; // Allow building on roads

View File

@@ -184,12 +184,13 @@ class Mission
};
class Markers
{
items=15;
items=17;
class Item0
{
position[]={10788,90,8680};
name="center";
type="Empty";
a=3500;b=3500;
};
class Item1
{
@@ -228,6 +229,20 @@ class Mission
type="Empty";
};
class Item7
{
position[]={10788,90,8680};
name="crashsites";
type="Empty";
a=3500;b=3500;
};
class Item8
{
position[]={10788,90,8680};
name="carepackages";
type="Empty";
a=3500;b=0;
};
class Item9
{
position[]={10015,5,5963};
name="wholesaleSouth";
@@ -235,7 +250,7 @@ class Mission
type="mil_dot";
colorName="ColorBlack";
};
class Item8
class Item10
{
position[]={14853,37,7646};
name="boatTraderEast";
@@ -243,7 +258,7 @@ class Mission
type="mil_dot";
colorName="ColorBlack";
};
class Item9
class Item11
{
position[]={11897,2,5307};
name="BoatDealerSouth";
@@ -251,7 +266,7 @@ class Mission
type="mil_dot";
colorName="ColorBlack";
};
class Item10
class Item12
{
position[]={8294,5,4347};
name="AirVehicles";
@@ -259,7 +274,7 @@ class Mission
type="mil_dot";
colorName="ColorGreen";
};
class Item11
class Item13
{
position[]={13572,41,7520};
name="BanditDen";
@@ -267,7 +282,7 @@ class Mission
type="mil_dot";
colorName="ColorRed";
};
class Item12
class Item14
{
position[]={9660,25,10888};
name="Jesco";
@@ -275,7 +290,7 @@ class Mission
type="mil_circle";
colorName="ColorGreen";
};
class Item13
class Item15
{
position[]={7979,22,10603};
name="TradercityBash";
@@ -283,7 +298,7 @@ class Mission
type="mil_circle";
colorName="ColorBlack";
};
class Item14
class Item16
{
position[]={9728,5,4045};
name="HeroTrader";

View File

@@ -51,7 +51,6 @@ enableSentences false;
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
//DefaultBackpack = "DZ_Patrol_Pack_EP1";
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
dayz_MapArea = 4000; // Distance from center of map to out of bounds line
dayz_paraSpawn = false; // Halo spawn
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
DZE_BuildOnRoads = false; // Allow building on roads

View File

@@ -187,12 +187,13 @@ class Mission
};
class Markers
{
items=13;
items=15;
class Item0
{
position[]={3595,18,3689};
name="center";
type="Empty";
a=2000;b=2000;
};
class Item1
{
@@ -266,6 +267,20 @@ class Mission
name="spawn10";
type="Empty";
};
class Item13
{
position[]={3595,18,3689};
name="crashsites";
type="Empty";
a=2000;b=2000;
};
class Item14
{
position[]={3595,18,3689};
name="carepackages";
type="Empty";
a=2000;b=0;
};
};
};
class Intro

View File

@@ -51,7 +51,6 @@ enableSentences false;
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
//DefaultBackpack = "DZ_Patrol_Pack_EP1";
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
dayz_MapArea = 6000; // Distance from center of map to out of bounds line
dayz_paraSpawn = false; // Halo spawn
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
DZE_BuildOnRoads = false; // Allow building on roads

View File

@@ -200,12 +200,13 @@ class Mission
};
class Markers
{
items=16;
items=18;
class Item0
{
position[]={2594,0,2435};
name="center";
type="Empty";
a=3000;b=3000;
};
class Item1
{
@@ -250,6 +251,20 @@ class Mission
type="Empty";
};
class Item8
{
position[]={2594,0,2435};
name="crashsites";
type="Empty";
a=3000;b=3000;
};
class Item9
{
position[]={2594,0,2435};
name="carepackages";
type="Empty";
a=3000;b=0;
};
class Item10
{
position[]={4099,16,9242};
name="BanditTrader";
@@ -257,7 +272,7 @@ class Mission
type="mil_dot";
colorName="ColorRed";
};
class Item9
class Item11
{
position[]={4491,11,495};
name="AirVehicleUnarmed";
@@ -265,7 +280,7 @@ class Mission
type="mil_dot";
colorName="ColorBlack";
};
class Item10
class Item12
{
position[]={3695,30,2409};
name="TraderCity1";
@@ -273,7 +288,7 @@ class Mission
type="mil_circle";
colorName="ColorBlack";
};
class Item11
class Item13
{
position[]={3390,67,4102};
name="TraderCity2";
@@ -281,7 +296,7 @@ class Mission
type="mil_circle";
colorName="ColorBlack";
};
class Item12
class Item14
{
position[]={4688,4,1887};
name="Wholesaler";
@@ -289,7 +304,7 @@ class Mission
type="mil_dot";
colorName="ColorBlack";
};
class Item13
class Item15
{
position[]={1609,24,1071};
name="BanditVendor";
@@ -297,7 +312,7 @@ class Mission
type="mil_dot";
colorName="ColorRed";
};
class Item14
class Item16
{
position[]={4342,14,3663};
name="HeroVendor";
@@ -305,7 +320,7 @@ class Mission
type="mil_dot";
colorName="ColorBlue";
};
class Item15
class Item17
{
position[]={3540,-2,3142};
name="BoatVendor";

View File

@@ -51,7 +51,6 @@ enableSentences false;
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
//DefaultBackpack = "DZ_Patrol_Pack_EP1";
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
dayz_MapArea = 6000; // Distance from center of map to out of bounds line
dayz_paraSpawn = false; // Halo spawn
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
DZE_BuildOnRoads = false; // Allow building on roads

View File

@@ -184,12 +184,13 @@ class Mission
};
class Markers
{
items=22;
items=24;
class Item0
{
position[]={3785,66,4003};
name="center";
type="Empty";
a=3000;b=3000;
};
class Item1
{
@@ -228,6 +229,20 @@ class Mission
type="Empty";
};
class Item7
{
position[]={3785,66,4003};
name="crashsites";
type="Empty";
a=3000;b=3000;
};
class Item8
{
position[]={3785,66,4003};
name="carepackages";
type="Empty";
a=3000;b=0;
};
class Item9
{
position[]={4799,13,7339};
name="boatTraderEast";
@@ -235,7 +250,7 @@ class Mission
type="mil_dot";
colorName="ColorBlack";
};
class Item8
class Item10
{
position[]={2390,0,7534};
name="BoatDealerSouth";
@@ -243,7 +258,7 @@ class Mission
type="mil_dot";
colorName="ColorBlack";
};
class Item9
class Item11
{
position[]={1790,20,3658};
name="AirVehicles";
@@ -251,7 +266,7 @@ class Mission
type="mil_dot";
colorName="ColorGreen";
};
class Item10
class Item12
{
position[]={3563,9,6036};
name="BanditDen";
@@ -259,7 +274,7 @@ class Mission
type="mil_dot";
colorName="ColorRed";
};
class Item11
class Item13
{
position[]={1399,91,6955};
name="NorthNeutralVendors";
@@ -267,7 +282,7 @@ class Mission
type="mil_circle";
colorName="ColorBrown";
};
class Item12
class Item14
{
position[]={3935,1,873};
name="SouthNeutralVendors";
@@ -275,7 +290,7 @@ class Mission
type="mil_circle";
colorName="ColorBrown";
};
class Item13
class Item15
{
position[]={4801,91,3078};
name="HeroTrader";
@@ -283,7 +298,7 @@ class Mission
type="mil_dot";
colorName="ColorBlue";
};
class Item14
class Item16
{
position[]={5346,64,2305};
name="BlackMarket";
@@ -291,7 +306,7 @@ class Mission
type="mil_dot";
colorName="ColorBlack";
};
class Item15
class Item17
{
position[]={1198,39,1898};
name="SouthWestWholesale";
@@ -299,37 +314,37 @@ class Mission
type="mil_dot";
colorName="ColorBlack";
};
class Item16
class Item18
{
position[]={6157,14,4954};
name="spawn5";
type="Empty";
};
class Item17
class Item19
{
position[]={1816,3,4507};
name="spawn6";
type="Empty";
};
class Item18
class Item20
{
position[]={4558,6,6546};
name="spawn7";
type="Empty";
};
class Item19
class Item21
{
position[]={5781,6,6704};
name="spawn8";
type="Empty";
};
class Item20
class Item22
{
position[]={5985,6,4278};
name="spawn9";
type="Empty";
};
class Item21
class Item23
{
position[]={4448,6,5874};
name="spawn10";

View File

@@ -51,7 +51,6 @@ enableSentences false;
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
//DefaultBackpack = "DZ_Patrol_Pack_EP1";
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
dayz_MapArea = 12000; // Distance from center of map to out of bounds line
dayz_paraSpawn = false; // Halo spawn
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
DZE_BuildOnRoads = false; // Allow building on roads

View File

@@ -183,12 +183,13 @@ class Mission
};
class Markers
{
items=18;
items=20;
class Item0
{
position[]={10442,86,10438};
name="center";
type="Empty";
a=6000;b=6000;
};
class Item1
{
@@ -227,6 +228,20 @@ class Mission
type="Empty";
};
class Item7
{
position[]={10442,86,10438};
name="crashsites";
type="Empty";
a=6000;b=6000;
};
class Item8
{
position[]={10442,86,10438};
name="carepackages";
type="Empty";
a=6000;b=0;
};
class Item9
{
position[]={12556,42,8359};
name="Tradercitycorazol";
@@ -234,7 +249,7 @@ class Mission
type="mil_circle";
colorName="ColorBlack";
};
class Item8
class Item10
{
position[]={13574,3,8677};
name="wholesaleSouth";
@@ -242,7 +257,7 @@ class Mission
type="mil_dot";
colorName="ColorBlack";
};
class Item9
class Item11
{
position[]={11453,4,5418};
name="boatTraderEast";
@@ -250,7 +265,7 @@ class Mission
type="mil_dot";
colorName="ColorBlack";
};
class Item10
class Item12
{
position[]={19237,4,13592};
name="BoatDealerSouth";
@@ -258,7 +273,7 @@ class Mission
type="mil_dot";
colorName="ColorBlack";
};
class Item11
class Item13
{
position[]={9911,139,10010};
name="AirVehicles";
@@ -266,7 +281,7 @@ class Mission
type="mil_dot";
colorName="ColorGreen";
};
class Item12
class Item14
{
position[]={6414,57,7461};
name="BanditDen";
@@ -274,7 +289,7 @@ class Mission
type="mil_dot";
colorName="ColorRed";
};
class Item13
class Item15
{
position[]={17186,40,13596};
name="Ixel";
@@ -282,7 +297,7 @@ class Mission
type="mil_circle";
colorName="ColorGreen";
};
class Item14
class Item16
{
position[]={13434,2,6888};
name="BoatDealerEast";
@@ -290,7 +305,7 @@ class Mission
type="mil_dot";
colorName="ColorBlack";
};
class Item15
class Item17
{
position[]={14273,41,12408};
name="TradercityBag";
@@ -298,7 +313,7 @@ class Mission
type="mil_circle";
colorName="ColorBlack";
};
class Item16
class Item18
{
position[]={17270,14,9570};
name="HeroTrader";
@@ -306,7 +321,7 @@ class Mission
type="mil_dot";
colorName="ColorBlue";
};
class Item17
class Item19
{
position[]={13243,25,11188};
name="BlackMarket";

View File

@@ -51,7 +51,6 @@ enableSentences false;
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
//DefaultBackpack = "DZ_Patrol_Pack_EP1";
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
dayz_MapArea = 14000; // Distance from center of map to out of bounds line
dayz_paraSpawn = false; // Halo spawn
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
DZE_BuildOnRoads = false; // Allow building on roads

View File

@@ -187,12 +187,13 @@ class Mission
};
class Markers
{
items=23;
items=25;
class Item0
{
position[]={5010,0,5250};
name="center";
type="Empty";
a=7000;b=7000;
};
class Item1
{
@@ -267,6 +268,20 @@ class Mission
type="Empty";
};
class Item13
{
position[]={5010,0,5250};
name="crashsites";
type="Empty";
a=7000;b=7000;
};
class Item14
{
position[]={5010,0,5250};
name="carepackages";
type="Empty";
a=7000;b=0;
};
class Item15
{
position[]={9638,10,6896};
name="AirVehiclesF";
@@ -274,7 +289,7 @@ class Mission
type="mil_dot";
colorName="ColorGreen";
};
class Item14
class Item16
{
position[]={5152,0,9055};
name="WholesalerWest";
@@ -282,7 +297,7 @@ class Mission
type="mil_dot";
colorName="ColorBlack";
};
class Item15
class Item17
{
position[]={9544,0,4156};
name="HeroVehicles";
@@ -290,7 +305,7 @@ class Mission
type="mil_triangle";
colorName="ColorBlue";
};
class Item16
class Item18
{
position[]={280,0,3289};
name="NeutralAirVehicles";
@@ -298,7 +313,7 @@ class Mission
type="mil_dot";
colorName="ColorRed";
};
class Item17
class Item19
{
position[]={5448,0,354};
name="Boats";
@@ -306,7 +321,7 @@ class Mission
type="mil_triangle";
colorName="ColorBlack";
};
class Item18
class Item20
{
position[]={5191,71,4103};
name="NeutralTraders";
@@ -314,7 +329,7 @@ class Mission
type="mil_circle";
colorName="ColorBrown";
};
class Item19
class Item21
{
position[]={5149,177,3396};
name="NeutralTraderCity2";
@@ -322,7 +337,7 @@ class Mission
type="mil_circle";
colorName="ColorBrown";
};
class Item20
class Item22
{
position[]={7273,0,256};
name="WholesaleSouth";
@@ -330,7 +345,7 @@ class Mission
type="mil_dot";
colorName="ColorBlack";
};
class Item21
class Item23
{
position[]={5233,159,7078};
name="PlanicaTraders";
@@ -338,7 +353,7 @@ class Mission
type="mil_circle";
colorName="ColorBrown";
};
class Item22
class Item24
{
position[]={1298,0,9366};
name="IslandVehiclePartsVendors";

View File

@@ -51,7 +51,6 @@ enableSentences false;
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
//DefaultBackpack = "DZ_Patrol_Pack_EP1";
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
dayz_MapArea = 18000; // Distance from center of map to out of bounds line
dayz_paraSpawn = false; // Halo spawn
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
DZE_BuildOnRoads = false; // Allow building on roads

View File

@@ -185,12 +185,13 @@ class Mission
};
class Markers
{
items=23;
items=25;
class Item0
{
position[]={10010,110,10448};
name="center";
type="Empty";
a=9000;b=9000;
};
class Item1
{
@@ -265,13 +266,27 @@ class Mission
type="Empty";
};
class Item13
{
position[]={10010,110,10448};
name="crashsites";
type="Empty";
a=9000;b=9000;
};
class Item14
{
position[]={10010,110,10448};
name="carepackages";
type="Empty";
a=9000;b=0;
};
class Item15
{
position[]={8246,15,15490};
name="NeutralTraderCity";
text="Trader City Lenzburg";
type="mil_circle";
};
class Item14
class Item16
{
position[]={12397,216,5068};
name="FriendlyTraderCity";
@@ -279,7 +294,7 @@ class Mission
type="mil_circle";
colorName="ColorGreen";
};
class Item15
class Item17
{
position[]={5150,71,4862};
name="HeroVendor";
@@ -287,7 +302,7 @@ class Mission
type="mil_dot";
colorName="ColorBlue";
};
class Item16
class Item18
{
position[]={15128,19,16421};
name="UnarmedAirVehicles";
@@ -295,7 +310,7 @@ class Mission
type="mil_dot";
colorName="ColorBlack";
};
class Item17
class Item19
{
position[]={2125,13,7807};
name="West Wholesaler";
@@ -303,7 +318,7 @@ class Mission
type="mil_dot";
colorName="ColorBlack";
};
class Item18
class Item20
{
position[]={5372,5,16091};
name="NorthWholesaler";
@@ -311,7 +326,7 @@ class Mission
type="mil_dot";
colorName="ColorBlack";
};
class Item19
class Item21
{
position[]={6776,0,16955};
name="NorthBoatVendor";
@@ -319,7 +334,7 @@ class Mission
type="mil_dot";
colorName="ColorBlack";
};
class Item20
class Item22
{
position[]={10404,106,8282};
name="BanditVendor";
@@ -327,7 +342,7 @@ class Mission
type="mil_dot";
colorName="ColorRed";
};
class Item21
class Item23
{
position[]={16835,-2,5268};
name="SouthBoatVendor";
@@ -335,7 +350,7 @@ class Mission
type="mil_dot";
colorName="ColorBlack";
};
class Item22
class Item24
{
position[]={15520,5,13225};
name="NeutralTraderCIty2";

View File

@@ -51,7 +51,6 @@ enableSentences false;
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
//DefaultBackpack = "DZ_Patrol_Pack_EP1";
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
dayz_MapArea = 22000; // Distance from center of map to out of bounds line
dayz_paraSpawn = false; // Halo spawn
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
DZE_BuildOnRoads = false; // Allow building on roads

View File

@@ -185,12 +185,13 @@ class Mission
};
class Markers
{
items=21;
items=23;
class Item0
{
position[]={15177,286,11335};
name="center";
type="Empty";
a=11000;b=11000;
};
class Item1
{
@@ -265,13 +266,27 @@ class Mission
type="Empty";
};
class Item13
{
position[]={15177,286,11335};
name="crashsites";
type="Empty";
a=11000;b=11000;
};
class Item14
{
position[]={15177,286,11335};
name="carepackages";
type="Empty";
a=11000;b=0;
};
class Item15
{
position[]={15487,87,17015};
name="NeutralTraderCity";
text="Trader City Seedorf";
type="mil_circle";
};
class Item14
class Item16
{
position[]={24713,409,21741};
name="FriendlyTraderCity";
@@ -279,7 +294,7 @@ class Mission
type="mil_circle";
colorName="ColorGreen";
};
class Item15
class Item17
{
position[]={11046,179,15669};
name="HeroVendor";
@@ -287,7 +302,7 @@ class Mission
type="mil_dot";
colorName="ColorBlue";
};
class Item16
class Item18
{
position[]={15350,112,18522};
name="UnarmedAirVehicles";
@@ -295,7 +310,7 @@ class Mission
type="mil_dot";
colorName="ColorBlack";
};
class Item17
class Item19
{
position[]={2507,271,3870};
name="SouthWholesaler";
@@ -303,7 +318,7 @@ class Mission
type="mil_dot";
colorName="ColorBlack";
};
class Item18
class Item20
{
position[]={223,139,22703};
name="NorthWholesaler";
@@ -311,7 +326,7 @@ class Mission
type="mil_dot";
colorName="ColorBlack";
};
class Item19
class Item21
{
position[]={16894,0,1781};
name="BanditVendor";
@@ -319,7 +334,7 @@ class Mission
type="mil_dot";
colorName="ColorRed";
};
class Item20
class Item22
{
position[]={13176,176,6614};
name="NeutralTraderCIty2";

View File

@@ -51,7 +51,6 @@ enableSentences false;
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
//DefaultBackpack = "DZ_Patrol_Pack_EP1";
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
dayz_MapArea = 22000; // Distance from center of map to out of bounds line
dayz_paraSpawn = false; // Halo spawn
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
DZE_BuildOnRoads = false; // Allow building on roads

View File

@@ -185,12 +185,13 @@ class Mission
};
class Markers
{
items=21;
items=23;
class Item0
{
position[]={15177,286,11335};
name="center";
type="Empty";
a=11000;b=11000;
};
class Item1
{
@@ -265,13 +266,27 @@ class Mission
type="Empty";
};
class Item13
{
position[]={15177,286,11335};
name="crashsites";
type="Empty";
a=11000;b=11000;
};
class Item14
{
position[]={15177,286,11335};
name="carepackages";
type="Empty";
a=11000;b=0;
};
class Item15
{
position[]={15487,87,17015};
name="NeutralTraderCity";
text="Trader City Seedorf";
type="mil_circle";
};
class Item14
class Item16
{
position[]={24713,409,21741};
name="FriendlyTraderCity";
@@ -279,7 +294,7 @@ class Mission
type="mil_circle";
colorName="ColorGreen";
};
class Item15
class Item17
{
position[]={11046,179,15669};
name="HeroVendor";
@@ -287,7 +302,7 @@ class Mission
type="mil_dot";
colorName="ColorBlue";
};
class Item16
class Item18
{
position[]={15350,112,18522};
name="UnarmedAirVehicles";
@@ -295,7 +310,7 @@ class Mission
type="mil_dot";
colorName="ColorBlack";
};
class Item17
class Item19
{
position[]={2507,271,3870};
name="SouthWholesaler";
@@ -303,7 +318,7 @@ class Mission
type="mil_dot";
colorName="ColorBlack";
};
class Item18
class Item20
{
position[]={223,139,22703};
name="NorthWholesaler";
@@ -311,7 +326,7 @@ class Mission
type="mil_dot";
colorName="ColorBlack";
};
class Item19
class Item21
{
position[]={16894,0,1781};
name="BanditVendor";
@@ -319,7 +334,7 @@ class Mission
type="mil_dot";
colorName="ColorRed";
};
class Item20
class Item22
{
position[]={13176,176,6614};
name="NeutralTraderCIty2";

View File

@@ -51,7 +51,6 @@ enableSentences false;
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
//DefaultBackpack = "DZ_Patrol_Pack_EP1";
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
dayz_MapArea = 2000; // Distance from center of map to out of bounds line
dayz_paraSpawn = false; // Halo spawn
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
DZE_BuildOnRoads = false; // Allow building on roads

View File

@@ -186,12 +186,13 @@ class Mission
};
class Markers
{
items=15;
items=17;
class Item0
{
position[]={1096,56,1052};
name="center";
type="Empty";
a=1000;b=1000;
};
class Item1
{
@@ -266,6 +267,20 @@ class Mission
type="Empty";
};
class Item13
{
position[]={1096,56,1052};
name="crashsites";
type="Empty";
a=1000;b=1000;
};
class Item14
{
position[]={1096,56,1052};
name="carepackages";
type="Empty";
a=1000;b=0;
};
class Item15
{
position[]={506,32,1105};
name="test";
@@ -277,7 +292,7 @@ class Mission
a=150;
b=150;
};
class Item14
class Item16
{
position[]={410,32,1196};
name="Safe Zone";

View File

@@ -51,7 +51,6 @@ enableSentences false;
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
//DefaultBackpack = "DZ_Patrol_Pack_EP1";
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
dayz_MapArea = 8000; // Distance from center of map to out of bounds line
dayz_paraSpawn = false; // Halo spawn
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
DZE_BuildOnRoads = false; // Allow building on roads

View File

@@ -186,12 +186,13 @@ class Mission
};
class Markers
{
items=15;
items=17;
class Item0
{
position[]={4008,16,3980};
name="center";
type="Empty";
a=4000;b=4000;
};
class Item1
{
@@ -266,6 +267,20 @@ class Mission
type="Empty";
};
class Item13
{
position[]={4008,16,3980};
name="crashsites";
type="Empty";
a=4000;b=4000;
};
class Item14
{
position[]={4008,16,3980};
name="carepackages";
type="Empty";
a=4000;b=0;
};
class Item15
{
position[]={3568,27,6816};
name="HeroCamp";
@@ -273,7 +288,7 @@ class Mission
type="mil_circle";
colorName="ColorGreen";
};
class Item14
class Item16
{
position[]={4753,64,831};
name="BanditCamp";

View File

@@ -51,7 +51,6 @@ enableSentences false;
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
//DefaultBackpack = "DZ_Patrol_Pack_EP1";
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
dayz_MapArea = 4000; // Distance from center of map to out of bounds line
dayz_paraSpawn = false; // Halo spawn
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
DZE_BuildOnRoads = false; // Allow building on roads

View File

@@ -184,12 +184,13 @@ class Mission
};
class Markers
{
items=13;
items=15;
class Item0
{
position[]={2129,319,1811};
name="center";
type="Empty";
a=2000;b=2000;
};
class Item1
{
@@ -263,6 +264,20 @@ class Mission
name="spawn10";
type="Empty";
};
class Item13
{
position[]={2129,319,1811};
name="crashsites";
type="Empty";
a=2000;b=2000;
};
class Item14
{
position[]={2129,319,1811};
name="carepackages";
type="Empty";
a=2000;b=0;
};
};
};
class Intro

View File

@@ -51,7 +51,6 @@ enableSentences false;
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
//DefaultBackpack = "DZ_Patrol_Pack_EP1";
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
dayz_MapArea = 12000; // Distance from center of map to out of bounds line
dayz_paraSpawn = false; // Halo spawn
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
DZE_BuildOnRoads = false; // Allow building on roads

View File

@@ -199,12 +199,13 @@ class Mission
};
class Markers
{
items=37;
items=39;
class Item0
{
position[]={4078,30,4757};
name="center";
type="Empty";
a=6000;b=6000;
};
class Item1
{
@@ -279,6 +280,20 @@ class Mission
type="Empty";
};
class Item13
{
position[]={4078,30,4757};
name="crashsites";
type="Empty";
a=6000;b=6000;
};
class Item14
{
position[]={4078,30,4757};
name="carepackages";
type="Empty";
a=6000;b=0;
};
class Item15
{
position[]={6011,13,6626};
name="RaceTrack";
@@ -288,7 +303,7 @@ class Mission
fillName="Border";
drawBorder=1;
};
class Item14
class Item16
{
position[]={6539,20,6868};
name="RepairGuy";
@@ -296,7 +311,7 @@ class Mission
type="mil_box";
colorName="ColorGreen";
};
class Item15
class Item17
{
position[]={7026,11,7105};
name="PlaneVendor";
@@ -304,7 +319,7 @@ class Mission
type="mil_dot";
colorName="ColorGreen";
};
class Item16
class Item18
{
position[]={3054,14,8032};
name="Wholesale";
@@ -312,7 +327,7 @@ class Mission
type="mil_dot";
colorName="ColorBlack";
};
class Item17
class Item19
{
position[]={3608,235,3685};
name="HighWeapons/ammo";
@@ -320,7 +335,7 @@ class Mission
type="mil_dot";
colorName="ColorGreen";
};
class Item18
class Item20
{
position[]={4245,46,4486};
name="Parts";
@@ -328,7 +343,7 @@ class Mission
type="mil_box";
colorName="ColorBlack";
};
class Item19
class Item21
{
position[]={4138,23,1492};
name="Choppers";
@@ -336,7 +351,7 @@ class Mission
type="mil_dot";
colorName="ColorGreen";
};
class Item20
class Item22
{
position[]={7553,11,3028};
name="lowEndCars";
@@ -344,7 +359,7 @@ class Mission
type="mil_dot";
colorName="ColorBlack";
};
class Item21
class Item23
{
position[]={7514,10,2953};
name="LowEndWeapons";
@@ -352,7 +367,7 @@ class Mission
type="mil_dot";
colorName="ColorBlack";
};
class Item22
class Item24
{
position[]={3024,45,5956};
name="HighEndCars";
@@ -360,7 +375,7 @@ class Mission
type="mil_dot";
colorName="ColorGreen";
};
class Item23
class Item25
{
position[]={895,29,5271};
name="MedicalandBags";
@@ -368,7 +383,7 @@ class Mission
type="mil_dot";
colorName="ColorGreen";
};
class Item24
class Item26
{
position[]={8357,23,8740};
name="Wholesaler";
@@ -376,7 +391,7 @@ class Mission
type="mil_dot";
colorName="ColorBlack";
};
class Item25
class Item27
{
position[]={4178,12,2342};
name="BagsNFood";
@@ -384,7 +399,7 @@ class Mission
type="mil_dot";
colorName="ColorBlack";
};
class Item26
class Item28
{
position[]={728,41,1571};
name="Wholesalers";
@@ -392,7 +407,7 @@ class Mission
type="mil_dot";
colorName="ColorBlack";
};
class Item27
class Item29
{
position[]={1724,42,4137};
name="DirtTrackVendor";
@@ -400,7 +415,7 @@ class Mission
type="mil_dot";
colorName="ColorGreen";
};
class Item28
class Item30
{
position[]={2376,56,4120};
name="OffRoad4x4";
@@ -408,7 +423,7 @@ class Mission
type="mil_dot";
colorName="ColorGreen";
};
class Item29
class Item31
{
position[]={4015,4,5216};
name="BoatVendor";
@@ -416,7 +431,7 @@ class Mission
type="mil_triangle";
colorName="ColorBlack";
};
class Item30
class Item32
{
position[]={5523,2,4412};
name="BoatVendor1";
@@ -424,7 +439,7 @@ class Mission
type="mil_triangle";
colorName="ColorBlack";
};
class Item31
class Item33
{
position[]={3939,2,2199};
name="BoatVendor2";
@@ -432,7 +447,7 @@ class Mission
type="mil_triangle";
colorName="ColorGreen";
};
class Item32
class Item34
{
position[]={6673,52,6355};
name="BagVendor1";
@@ -440,7 +455,7 @@ class Mission
type="mil_dot";
colorName="ColorBlack";
};
class Item33
class Item35
{
position[]={4238,48,4842};
name="BagVendor2";
@@ -448,7 +463,7 @@ class Mission
type="mil_dot";
colorName="ColorBlack";
};
class Item34
class Item36
{
position[]={6679,26,4296};
name="Doctor2";
@@ -456,7 +471,7 @@ class Mission
type="mil_dot";
colorName="ColorBlack";
};
class Item35
class Item37
{
position[]={4099,16,9242};
name="BanditTrader";
@@ -464,7 +479,7 @@ class Mission
type="mil_dot";
colorName="ColorRed";
};
class Item36
class Item38
{
position[]={4139,23,1465};
name="HeroTrader";

View File

@@ -51,7 +51,6 @@ enableSentences false;
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
//DefaultBackpack = "DZ_Patrol_Pack_EP1";
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
dayz_MapArea = 4000; // Distance from center of map to out of bounds line
dayz_paraSpawn = false; // Halo spawn
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
DZE_BuildOnRoads = false; // Allow building on roads

View File

@@ -184,12 +184,13 @@ class Mission
};
class Markers
{
items=13;
items=15;
class Item0
{
position[]={1056,51,1016};
name="center";
type="Empty";
a=2000;b=2000;
};
class Item1
{
@@ -263,6 +264,20 @@ class Mission
name="spawn10";
type="Empty";
};
class Item13
{
position[]={1056,51,1016};
name="crashsites";
type="Empty";
a=2000;b=2000;
};
class Item14
{
position[]={1056,51,1016};
name="carepackages";
type="Empty";
a=2000;b=0;
};
};
};
class Intro

View File

@@ -51,7 +51,6 @@ enableSentences false;
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
//DefaultBackpack = "DZ_Patrol_Pack_EP1";
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
dayz_MapArea = 8000; // Distance from center of map to out of bounds line
dayz_paraSpawn = false; // Halo spawn
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
DZE_BuildOnRoads = false; // Allow building on roads

View File

@@ -184,12 +184,13 @@ class Mission
};
class Markers
{
items=13;
items=15;
class Item0
{
position[]={4103,313,5133};
name="center";
type="Empty";
a=4000;b=4000;
};
class Item1
{
@@ -263,6 +264,20 @@ class Mission
name="spawn10";
type="Empty";
};
class Item13
{
position[]={4103,313,5133};
name="crashsites";
type="Empty";
a=4000;b=4000;
};
class Item14
{
position[]={4103,313,5133};
name="carepackages";
type="Empty";
a=4000;b=0;
};
};
};
class Intro