Files
DayZ-Epoch/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/mission.sqm
ebaydayz 16e4dc7b30 Move HeliCrash and CarePackage area variables to markers
This allows finer grained control of crashsite, carepackage and infected
camp spawn positions and radii (further north, south, east, west, etc.).

Also removed some hardcoded checks for Chernarus, since
dayz_townGenerator should always be off on other maps for now. Someone
may add town generator coordinates for other maps later.

Related vanilla commits:

b20b402bf0

7c8b69eb82

7dfd3ef9cf
2016-09-11 14:45:49 -04:00

400 lines
8.1 KiB
Plaintext

version=11;
class Mission
{
addOns[]=
{
"fdf_isle1_a",
"map_eu",
"ca_modules_animals",
"dayz_anim",
"dayz_code",
"dayz_communityassets",
"dayz_weapons",
"dayz_equip",
"cacharacters_pmc",
"ca_modules_functions",
"dayz_epoch",
"glt_m300t",
"pook_h13",
"csj_gyroac",
"jetskiyanahuiaddon",
"redryder",
"Anzio_20"
};
addOnsAuto[]=
{
"dayz_weapons",
"ca_modules_functions",
"fdf_isle1_a"
};
randomSeed=11171215;
class Intel
{
briefingName="DayZ Epoch Podagorsk";
briefingDescription="Version 1.0.6";
startWeather=0;
forecastWeather=0;
year=2008;
month=10;
day=1;
hour=12;
};
class Groups
{
items=2;
class Item0
{
side="WEST";
class Vehicles
{
items=100;
#define PLRDEF position[]={10062,0,-9457};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
class Item0{id=0;PLRDEF};
class Item1
{
position[]={10062,0,-9457};
azimut=0;
id=0;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAYER COMMANDER";
leader=1;
rank="SERGEANT";
skill=0.6;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item2{id=2;PLRDEF};
class Item3{id=3;PLRDEF};
class Item4{id=4;PLRDEF};
class Item5{id=5;PLRDEF};
class Item6{id=6;PLRDEF};
class Item7{id=7;PLRDEF};
class Item8{id=8;PLRDEF};
class Item9{id=9;PLRDEF};
class Item10{id=10;PLRDEF};
class Item11{id=11;PLRDEF};
class Item12{id=12;PLRDEF};
class Item13{id=13;PLRDEF};
class Item14{id=14;PLRDEF};
class Item15{id=15;PLRDEF};
class Item16{id=16;PLRDEF};
class Item17{id=17;PLRDEF};
class Item18{id=18;PLRDEF};
class Item19{id=19;PLRDEF};
class Item20{id=20;PLRDEF};
class Item21{id=21;PLRDEF};
class Item22{id=22;PLRDEF};
class Item23{id=23;PLRDEF};
class Item24{id=24;PLRDEF};
class Item25{id=25;PLRDEF};
class Item26{id=26;PLRDEF};
class Item27{id=27;PLRDEF};
class Item28{id=28;PLRDEF};
class Item29{id=29;PLRDEF};
class Item30{id=30;PLRDEF};
class Item31{id=31;PLRDEF};
class Item32{id=32;PLRDEF};
class Item33{id=33;PLRDEF};
class Item34{id=34;PLRDEF};
class Item35{id=35;PLRDEF};
class Item36{id=36;PLRDEF};
class Item37{id=37;PLRDEF};
class Item38{id=38;PLRDEF};
class Item39{id=39;PLRDEF};
class Item40{id=40;PLRDEF};
class Item41{id=41;PLRDEF};
class Item42{id=42;PLRDEF};
class Item43{id=43;PLRDEF};
class Item44{id=44;PLRDEF};
class Item45{id=45;PLRDEF};
class Item46{id=46;PLRDEF};
class Item47{id=47;PLRDEF};
class Item48{id=48;PLRDEF};
class Item49{id=49;PLRDEF};
class Item50{id=50;PLRDEF};
class Item51{id=51;PLRDEF};
class Item52{id=52;PLRDEF};
class Item53{id=53;PLRDEF};
class Item54{id=54;PLRDEF};
class Item55{id=55;PLRDEF};
class Item56{id=56;PLRDEF};
class Item57{id=57;PLRDEF};
class Item58{id=58;PLRDEF};
class Item59{id=59;PLRDEF};
class Item60{id=60;PLRDEF};
class Item61{id=61;PLRDEF};
class Item62{id=62;PLRDEF};
class Item63{id=63;PLRDEF};
class Item64{id=64;PLRDEF};
class Item65{id=65;PLRDEF};
class Item66{id=66;PLRDEF};
class Item67{id=67;PLRDEF};
class Item68{id=68;PLRDEF};
class Item69{id=69;PLRDEF};
class Item70{id=70;PLRDEF};
class Item71{id=71;PLRDEF};
class Item72{id=72;PLRDEF};
class Item73{id=73;PLRDEF};
class Item74{id=74;PLRDEF};
class Item75{id=75;PLRDEF};
class Item76{id=76;PLRDEF};
class Item77{id=77;PLRDEF};
class Item78{id=78;PLRDEF};
class Item79{id=79;PLRDEF};
class Item80{id=80;PLRDEF};
class Item81{id=81;PLRDEF};
class Item82{id=82;PLRDEF};
class Item83{id=83;PLRDEF};
class Item84{id=84;PLRDEF};
class Item85{id=85;PLRDEF};
class Item86{id=86;PLRDEF};
class Item87{id=87;PLRDEF};
class Item88{id=88;PLRDEF};
class Item89{id=89;PLRDEF};
class Item90{id=90;PLRDEF};
class Item91{id=91;PLRDEF};
class Item92{id=92;PLRDEF};
class Item93{id=93;PLRDEF};
class Item94{id=94;PLRDEF};
class Item95{id=95;PLRDEF};
class Item96{id=96;PLRDEF};
class Item97{id=97;PLRDEF};
class Item98{id=98;PLRDEF};
class Item99{id=99;PLRDEF};
};
};
class Item1
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={-144,0,2320};
id=50;
side="LOGIC";
vehicle="FunctionsManager";
leader=1;
lock="UNLOCKED";
skill=0.6;
};
};
};
};
class Markers
{
items=17;
class Item0
{
position[]={10788,90,8680};
name="center";
type="Empty";
a=3500;b=3500;
};
class Item1
{
position[]={10061,0,-9456};
name="respawn_west";
type="Empty";
};
class Item2
{
position[]={10772,8,5547};
name="spawn0";
type="Empty";
};
class Item3
{
position[]={12156,4,11002};
name="spawn1";
type="Empty";
};
class Item4
{
position[]={9178,38,6427};
name="spawn2";
type="Empty";
};
class Item5
{
position[]={7914,9,7496};
name="spawn3";
type="Empty";
};
class Item6
{
position[]={7867,7,8968};
name="spawn4";
type="Empty";
};
class Item7
{
position[]={10788,90,8680};
name="crashsites";
type="Empty";
a=3500;b=3500;
};
class Item8
{
position[]={10788,90,8680};
name="carepackages";
type="Empty";
a=3500;b=0;
};
class Item9
{
position[]={10015,5,5963};
name="wholesaleSouth";
text="Wholesaler";
type="mil_dot";
colorName="ColorBlack";
};
class Item10
{
position[]={14853,37,7646};
name="boatTraderEast";
text="Wholesaler";
type="mil_dot";
colorName="ColorBlack";
};
class Item11
{
position[]={11897,2,5307};
name="BoatDealerSouth";
text="Boat Dealer";
type="mil_dot";
colorName="ColorBlack";
};
class Item12
{
position[]={8294,5,4347};
name="AirVehicles";
text="Aircraft Dealer";
type="mil_dot";
colorName="ColorGreen";
};
class Item13
{
position[]={13572,41,7520};
name="BanditDen";
text="Bandit Camp";
type="mil_dot";
colorName="ColorRed";
};
class Item14
{
position[]={9660,25,10888};
name="Jesco";
text="Trader City Jesco";
type="mil_circle";
colorName="ColorGreen";
};
class Item15
{
position[]={7979,22,10603};
name="TradercityBash";
text="Trader City Berezniki";
type="mil_circle";
colorName="ColorBlack";
};
class Item16
{
position[]={9728,5,4045};
name="HeroTrader";
text="Hero Camp";
type="mil_dot";
colorName="ColorBlue";
};
};
class Sensors
{
items=2;
#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{soundDet="arabian_market_3";};
class Item0
{
position[]={7987,7,10603};
TRGDEF
name="zonebash";
expCond="(player distance zonebash) < 100;";
expActiv="[""trader city Berezniki"",true,""enter""] call player_traderCity;";
expDesactiv="[""trader city Berezniki"",true,""leave""] call player_traderCity;";
};
class Item1
{
position[]={9656,25,10889};
TRGDEF
name="zoneklen";
expCond="(player distance zoneklen) < 100;";
expActiv="[""trader city Jesco"",true,""enter""] call player_traderCity;";
expDesactiv="[""trader city Jesco"",true,""leave""] call player_traderCity;";
};
};
};
class Intro
{
addOns[]=
{
"fdf_isle1_a"
};
addOnsAuto[]=
{
"fdf_isle1_a"
};
randomSeed=6913869;
class Intel
{
startWeather=0;
forecastWeather=0;
year=2008;
month=10;
day=11;
hour=9;
minute=20;
};
};
class OutroWin
{
addOns[]=
{
"fdf_isle1_a"
};
addOnsAuto[]=
{
"fdf_isle1_a"
};
randomSeed=4081731;
class Intel
{
startWeather=0;
forecastWeather=0;
year=2008;
month=10;
day=11;
hour=9;
minute=20;
};
};
class OutroLoose
{
addOns[]=
{
"fdf_isle1_a"
};
addOnsAuto[]=
{
"fdf_isle1_a"
};
randomSeed=4975929;
class Intel
{
startWeather=0;
forecastWeather=0;
year=2008;
month=10;
day=11;
hour=9;
minute=20;
};
};