mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch
This commit is contained in:
@@ -17,11 +17,14 @@
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- dayz_CLChances --> dz_loot_weighted (similar not identical)
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- dayz_combat --> no longer exists use (player getVariable["combattimeout",0] >= diag_tickTime)
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- dayz_fullMoonNights --> dayz_ForcefullmoonNights
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- dayz_MapArea --> no longer exists (was only used for DynamicVehicleArea and HeliCrashArea)
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- dayz_updateObjects --> DayZ_GearedObjects
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- DynamicVehicleArea --> (getMarkerSize "center") select 1
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- DZE_ActionInProgress --> dayz_actionInProgress
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- DZE_CanPickup --> canPickup
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- DZE_trees --> dayz_trees
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- freeTarget --> OpenTarget
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- HeliCrashArea --> (getMarkerSize "crashsites") select 1
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- PVDZE_serverObjectMonitor --> dayz_serverObjectMonitor
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- r_action_count --> dayz_actionInProgress (now true/false instead of 1/0)
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@@ -62,7 +62,7 @@ _insideloop = {
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};
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for "_i" from 1 to 2048 do {
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if (!dayz_townGenerator or {toLower worldName != "chernarus"}) exitWith {};
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if (!dayz_townGenerator) exitWith {};
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_pos = _a call psrnd;
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_pos call _insideloop;
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if (_plantcount >= dayz_maxGlobalPlants) exitWith {};
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@@ -8,8 +8,8 @@ dayz_matchboxCount = false; // Enable match stick count. After five uses matches
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dayz_toolBreaking = false; //Sledgehammer, crowbar and pickaxe have a chance to break when used.
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dayz_waterBottleBreaking = false; // Water bottles have a chance to break when boiling and require duct tape to fix
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dayz_tameDogs = false; // Allow taming dogs with raw meat
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dayz_townGenerator = false; // Spawn vanilla map junk in addition to Epoch DynamicDebris. Only works on Chernarus.
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dayz_townGeneratorBlackList = [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]]; // Town generator will not spawn junk within 150m of these positions.
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dayz_townGenerator = false; // Spawn vanilla map junk in addition to Epoch DynamicDebris. Currently only compatible with Chernarus. Need to add coordinates for other maps.
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dayz_townGeneratorBlackList = []; // Town generator will not spawn junk within 150m of these positions. Example for Chernarus trader cities: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]]
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DynamicVehicleDamageLow = 0; // Min damage random vehicles can spawn with
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DynamicVehicleDamageHigh = 100; // Max damage random vehicles can spawn with
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@@ -18,7 +18,7 @@
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"PVDZE_veh_Init" addPublicVariableEventHandler {(_this select 1) call fnc_veh_ResetEH};
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"PVDZE_obj_Remove" addPublicVariableEventHandler {_pos = (_this select 1); _obj = nearestObjects [_pos, DZE_isWreckBuilding, 5]; if (count _obj > 0) then {deleteVehicle (_obj select 0);};};
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if (toLower worldName == "chernarus") then {
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if (toLower worldName == "chernarus") then { //need to add building coordinates for other maps
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{
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private ["_building","_fckingcode"];
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@@ -131,7 +131,6 @@ pickupInit = false;
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mouseOverCarry = false; //for carry slot since determining mouse pos doesn't work right
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dayZ_partClasses = ["PartFueltank","PartWheel","PartEngine"]; //No need to add PartGeneric, it is default for everything
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dayZ_explosiveParts = ["palivo","motor"];
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dayz_centerMarker = getMarkerPos "center";
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//Survival Variables
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SleepFood = 2160; //minutes (48 hours)
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@@ -421,6 +420,12 @@ if(isNil "dayz_ForcefullmoonNights") then {
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if(isNil "dayz_randomMaxFuelAmount") then {
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dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
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};
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if(isNil "dayz_townGenerator") then {
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dayz_townGenerator = true; // Spawn map junk. Currently only compatible with Chernarus. Need to add coordinates for other maps.
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};
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if(isNil "dayz_townGeneratorBlackList") then {
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dayz_townGeneratorBlackList = []; // Town generator will not spawn junk within 150m of these positions.
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};
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//Replace server individual settings with ranked settings
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if(isNil "dayz_presets") then { dayz_presets = "Vanilla"; };
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@@ -480,6 +485,14 @@ switch (dayz_presets) do {
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};
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};
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switch (toLower worldName) do {
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case "napf";
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case "sauerland" : {dayz_minpos = -1000; dayz_maxpos = 26000;};
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case "tavi" : {dayz_minpos = -26000; dayz_maxpos = 26000;};
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case "chernarus" : {dayz_minpos = -1; dayz_maxpos = 16000;};
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case default {dayz_minpos = -20000; dayz_maxpos = 20000;};
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};
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//start achievements_init
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//call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\achievements_init.sqf";
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@@ -543,14 +556,6 @@ if (isNil "DZE_PlotPole") then {DZE_PlotPole = [30,45];};
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DZE_maintainRange = ((DZE_PlotPole select 0)+20);
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if (isNil "DZE_slowZombies") then {DZE_slowZombies = false;};
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switch (toLower worldName) do {
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case "napf";
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case "sauerland" : {dayz_minpos = -1000; dayz_maxpos = 26000;};
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case "tavi" : {dayz_minpos = -26000; dayz_maxpos = 26000;};
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case "chernarus" : {dayz_minpos = -1; dayz_maxpos = 16000;};
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case default {dayz_minpos = -20000; dayz_maxpos = 20000;};
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};
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if (isServer) then {
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dead_bodyCleanup = [];
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needUpdate_objects = [];
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@@ -573,9 +578,6 @@ if (isServer) then {
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DZE_safeVehicle = ["ParachuteWest","ParachuteC"];
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if (isNil "EpochUseEvents") then {EpochUseEvents = false;};
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if (isNil "EpochEvents") then {EpochEvents = [];};
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if (isNil "dayz_MapArea") then {dayz_MapArea = 10000;};
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if (isNil "DynamicVehicleArea") then {DynamicVehicleArea = dayz_MapArea / 2;};
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if (isNil "HeliCrashArea") then {HeliCrashArea = dayz_MapArea / 2;};
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if (isNil "MaxDynamicDebris") then {MaxDynamicDebris = 100;};
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if (isNil "MaxVehicleLimit") then {MaxVehicleLimit = 50;};
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if (isNil "spawnArea") then {spawnArea = 1400;};
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@@ -2890,36 +2890,6 @@
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<Czech>Blueprint vytvořit Herbal drink. Povinné - 1 láhev vody vařené a jedna bylina box.</Czech>
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||||
<German>Rezept für einen Kräutertrunk. Gebraucht werden: 1x Flasche gekochtes Wasser, 1x Kräuter-Box.</German>
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</Key>
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<Key ID="STR_CRAFT_NAME_FERTILIZER">
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<English>Fertilizer</English>
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</Key>
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<Key ID="STR_CRAFT_DESC_FERTILIZER">
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<English>A bag that is applied to soils or to plant tissues (usually leaves) to supply one or more plant nutrients essential to the growth of plants.</English>
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</Key>
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<Key ID="STR_CRAFT_NAME_PUMPKIN_SEED">
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||||
<English>Pumpkin Seed</English>
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||||
</Key>
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<Key ID="STR_CRAFT_DESC_PUMPKIN_SEED">
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<English>A single pumpkin seed.</English>
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</Key>
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<Key ID="STR_CRAFT_NAME_PUMPKIN_PLANT">
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<English>Pumpkin Plant</English>
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</Key>
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<Key ID="STR_CRAFT_DESC_PUMPKIN_PLANT">
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||||
<English>A fully grown pumpkin plant.</English>
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</Key>
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<Key ID="STR_CRAFT_NAME_HEMP_SEED">
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<English>Hemp Seed</English>
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</Key>
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<Key ID="STR_CRAFT_DESC_HEMP_SEED">
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<English>A single hemp seed.</English>
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</Key>
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<Key ID="STR_CRAFT_NAME_HEMP_PLANT">
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<English>Hemp Plant</English>
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</Key>
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<Key ID="STR_CRAFT_DESC_HEMP_PLANT">
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<English>A fully grown hemp plant. Hemp is used to make a variety of commercial and industrial products including rope, clothes, food, paper, textiles, plastics, insulation and biofuel.</English>
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</Key>
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<Key ID="STR_CRAFT_NAME_BaseBallBatBarbed">
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<English>Baseball Bat Barbed</English>
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<German>Stacheldrahtkeule</German>
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@@ -4341,27 +4311,6 @@
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<Czech>Jutové pytle, lze naplnit pískem nebo zeminou a použít je pro postavení opevnění.</Czech>
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<French>Des sacs de jute qui peuvent être remplis de sable et utilisés pour des fortifications militaires.</French>
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</Key>
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<Key ID="STR_EQUIP_NAME_21_ROUND">
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<English>Sandbag Fence (Round)</English>
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</Key>
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<Key ID="STR_EQUIP_NAME_21_NEST">
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<English>Sandbag Nest</English>
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</Key>
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<Key ID="STR_EQUIP_DESC_21_NEST">
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<English>A buildable fortification object, can be removed.</English>
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</Key>
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<Key ID="STR_EQUIP_NAME_21_HBARRIER">
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<English>Sandbag Cube (H-barrier)</English>
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</Key>
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<Key ID="STR_EQUIP_DESC_21_HBARRIER">
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<English>Hesco barrier: A buildable object that is used for fortification purposes.</English>
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</Key>
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<Key ID="STR_EQUIP_NAME_21_3XHBARRIER">
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<English>Sandbag Cube (3x H-barrier)</English>
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</Key>
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<Key ID="STR_EQUIP_NAME_21_5XHBARRIER">
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<English>Sandbag Cube (5x H-barrier)</English>
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</Key>
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<Key ID="STR_EQUIP_NAME_22">
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<English>Tank Trap Kit</English>
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<German>Panzersperre</German>
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@@ -9819,12 +9768,6 @@
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<English>DMR Camo</English>
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<Russian>DMR (камуфляж)</Russian>
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</Key>
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<Key ID="STR_DZ_WPN_M107_NAME">
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<English>M107</English>
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</Key>
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<Key ID="STR_DZ_WPN_M107_DESC">
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<English>Anti-materiel sniper rifle, 12.7x99 mm caliber round.</English>
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</Key>
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<!-- M4A1 -->
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<Key ID="STR_DZ_WPN_M4A1_NAME">
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@@ -13975,6 +13918,36 @@
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<German>Bio-Fleisch: Eine sehr gute Nahrungsquelle und ein sehr grosses Risiko, eine Infection aufzulesen. Essen auf eigene Gefahr.</German>
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<Russian>Органическое мясо: Очень хороший источник пит. веществ, обладающий высокой вероятностью заражения. Ешьте на свой страх и риск.</Russian>
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</Key>
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<Key ID="STR_CRAFT_NAME_FERTILIZER">
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<English>Fertilizer</English>
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</Key>
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<Key ID="STR_CRAFT_DESC_FERTILIZER">
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<English>A bag that is applied to soils or to plant tissues (usually leaves) to supply one or more plant nutrients essential to the growth of plants.</English>
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</Key>
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<Key ID="STR_CRAFT_NAME_PUMPKIN_SEED">
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<English>Pumpkin Seed</English>
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</Key>
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<Key ID="STR_CRAFT_DESC_PUMPKIN_SEED">
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<English>A single pumpkin seed.</English>
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</Key>
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<Key ID="STR_CRAFT_NAME_PUMPKIN_PLANT">
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<English>Pumpkin Plant</English>
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</Key>
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<Key ID="STR_CRAFT_DESC_PUMPKIN_PLANT">
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<English>A fully grown pumpkin plant.</English>
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</Key>
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<Key ID="STR_CRAFT_NAME_HEMP_SEED">
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<English>Hemp Seed</English>
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</Key>
|
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<Key ID="STR_CRAFT_DESC_HEMP_SEED">
|
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<English>A single hemp seed.</English>
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</Key>
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<Key ID="STR_CRAFT_NAME_HEMP_PLANT">
|
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<English>Hemp Plant</English>
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</Key>
|
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<Key ID="STR_CRAFT_DESC_HEMP_PLANT">
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<English>A fully grown hemp plant. Hemp is used to make a variety of commercial and industrial products including rope, clothes, food, paper, textiles, plastics, insulation and biofuel.</English>
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</Key>
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<Key ID="STR_FOOD_NAME_PUMPKIN">
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<English>Pumpkin</English>
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<German>Kürbis</German>
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@@ -15300,6 +15273,27 @@
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||||
<Key ID="STR_EPOCH_LARGEWALLWITHDOORLOCKED_DESC">
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<English>Wall with combination lock door constructed out of plywood and lumber.</English>
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</Key>
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<Key ID="STR_EQUIP_NAME_21_ROUND">
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<English>Sandbag Fence (Round)</English>
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</Key>
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<Key ID="STR_EQUIP_NAME_21_NEST">
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<English>Sandbag Nest</English>
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</Key>
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<Key ID="STR_EQUIP_DESC_21_NEST">
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||||
<English>A buildable fortification object, can be removed.</English>
|
||||
</Key>
|
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<Key ID="STR_EQUIP_NAME_21_HBARRIER">
|
||||
<English>Sandbag Cube (H-barrier)</English>
|
||||
</Key>
|
||||
<Key ID="STR_EQUIP_DESC_21_HBARRIER">
|
||||
<English>Hesco barrier: A buildable object that is used for fortification purposes.</English>
|
||||
</Key>
|
||||
<Key ID="STR_EQUIP_NAME_21_3XHBARRIER">
|
||||
<English>Sandbag Cube (3x H-barrier)</English>
|
||||
</Key>
|
||||
<Key ID="STR_EQUIP_NAME_21_5XHBARRIER">
|
||||
<English>Sandbag Cube (5x H-barrier)</English>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_ALUMINUM">
|
||||
<English>Aluminum</English>
|
||||
<Russian>Алюминий</Russian>
|
||||
@@ -16216,6 +16210,12 @@
|
||||
<Key ID="str_fireplace_noMatches">
|
||||
<English>You need matches to build a fireplace</English>
|
||||
</Key>
|
||||
<Key ID="STR_DZ_WPN_M107_NAME">
|
||||
<English>M107</English>
|
||||
</Key>
|
||||
<Key ID="STR_DZ_WPN_M107_DESC">
|
||||
<English>Anti-materiel sniper rifle, 12.7x99 mm caliber round.</English>
|
||||
</Key>
|
||||
<Key ID="STR_DZ_MAG_20Rnd_762x51_B_SCAR_NAME">
|
||||
<English>20Rnd. SCAR mag.</English>
|
||||
<Russian>20п. SCAR маг.</Russian>
|
||||
|
||||
@@ -9,7 +9,7 @@ inGameUISetEventHandler ["Action","false"];
|
||||
// thanks to Tansien the great
|
||||
// run only once per character life
|
||||
{
|
||||
_plant = _x createVehicleLocal dayz_centerMarker;
|
||||
_plant = _x createVehicleLocal (getMarkerPos "center");
|
||||
uiSleep 0.1;
|
||||
if (sizeOf _x == 0) exitWith {
|
||||
PVDZ_sec_atp = toArray ("Plants texture hack for type " + _x);
|
||||
|
||||
@@ -14,7 +14,6 @@ poi_processObject = {
|
||||
_o setVariable ["", true]; // prevent network SV by loot/zeds spawner
|
||||
};
|
||||
|
||||
if (toLower worldName == "chernarus") then {
|
||||
if (toLower worldName == "chernarus") then { //need to add building coordinates for other maps
|
||||
call compile preprocessFileLineNumbers ("\z\addons\dayz_code\system\mission\chernarus\security\antiwallhack.sqf");
|
||||
};
|
||||
|
||||
|
||||
@@ -159,10 +159,10 @@ sched_townGenerator = {
|
||||
_x = _cell select _i;
|
||||
//sched_tg_newSpawned = sched_tg_newSpawned + 1;
|
||||
if ("" != (_x select 1)) then {
|
||||
_blocked = if (!dayz_townGenerator or {toLower worldName != "chernarus"}) then {true} else {false};
|
||||
_position = _x select 2;
|
||||
_blocked = false;
|
||||
{if (_position distance _x < 150) exitWith {_blocked = true;};} forEach dayz_townGeneratorBlackList;
|
||||
if (!_blocked) then {
|
||||
if (!_blocked && dayz_townGenerator) then {
|
||||
_object = (_x select 1) createVehicleLocal [0,0,0];
|
||||
_object setDir (_x select 3);
|
||||
_object setPos [_position select 0,_position select 1,0];
|
||||
|
||||
@@ -179,7 +179,7 @@ if (count _stats > 0) then {
|
||||
if (_randomSpot) then {
|
||||
private ["_counter","_position","_isNear","_isZero","_mkr"];
|
||||
if (!isDedicated) then {endLoadingScreen;};
|
||||
_IslandMap = if (toLower worldName in ["caribou","cmr_ovaron","dingor","fallujah","fapovo","fdf_isle1_a","isladuala","lingor","mbg_celle2","namalsk","napf","oring","panthera2","sara","sauerland","smd_sahrani_a2","tavi","trinity","utes"]) then {true} else {false};
|
||||
_IslandMap = if (toLower worldName in ["caribou","cmr_ovaron","dayznogova","dingor","dzhg","fallujah","fapovo","fdf_isle1_a","isladuala","lingor","mbg_celle2","namalsk","napf","oring","panthera2","sara","sauerland","smd_sahrani_a2","tasmania2010","tavi","trinity","utes"]) then {true} else {false};
|
||||
|
||||
//spawn into random
|
||||
_findSpot = true;
|
||||
|
||||
@@ -15,8 +15,8 @@ Author:
|
||||
//Number of care packages to spawn
|
||||
#define SPAWN_NUM 6
|
||||
|
||||
#define SEARCH_CENTER dayz_centerMarker
|
||||
#define SEARCH_RADIUS HeliCrashArea
|
||||
#define SEARCH_CENTER getMarkerPos "carepackages"
|
||||
#define SEARCH_RADIUS (getMarkerSize "carepackages") select 0
|
||||
#define SEARCH_DIST_MIN 30
|
||||
#define SEARCH_SLOPE_MAX 1000
|
||||
#define SEARCH_BLACKLIST [[[12923,3643],[14275,2601]]]
|
||||
|
||||
@@ -21,8 +21,8 @@ Author:
|
||||
#define SPAWN_CHANCE 0.75
|
||||
|
||||
//Parameters for finding a suitable position to spawn the crash site
|
||||
#define SEARCH_CENTER dayz_centerMarker
|
||||
#define SEARCH_RADIUS HeliCrashArea
|
||||
#define SEARCH_CENTER getMarkerPos "crashsites"
|
||||
#define SEARCH_RADIUS (getMarkerSize "crashsites") select 0
|
||||
#define SEARCH_DIST_MIN 20
|
||||
#define SEARCH_SLOPE_MAX 2
|
||||
#define SEARCH_BLACKLIST [[[2092,14167],[10558,12505]]]
|
||||
|
||||
@@ -29,8 +29,8 @@ Author:
|
||||
#define OBJECT_RADIUS_MIN 8
|
||||
#define OBJECT_RADIUS_MAX 13
|
||||
|
||||
#define SEARCH_CENTER dayz_centerMarker
|
||||
#define SEARCH_RADIUS HeliCrashArea
|
||||
#define SEARCH_CENTER getMarkerPos "center"
|
||||
#define SEARCH_RADIUS (getMarkerSize "center") select 0
|
||||
#define SEARCH_EXPRESSION "(5 * forest) + (4 * trees) + (3 * meadow) - (20 * houses) - (30 * sea)" //+ (3 * meadow) - (20 * houses) - (30 * sea)
|
||||
#define SEARCH_PRECISION 30
|
||||
#define SEARCH_ATTEMPTS 10
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
private ["_position","_veh","_istoomany","_spawnveh","_positions"];
|
||||
|
||||
_position = [dayz_centerMarker,0,(HeliCrashArea*0.75),10,0,2000,0] call BIS_fnc_findSafePos;
|
||||
_position = [getMarkerPos "center",0,(((getMarkerSize "center") select 1)*0.75),10,0,2000,0] call BIS_fnc_findSafePos;
|
||||
|
||||
if ((count _position) == 2) then {
|
||||
_positions = selectBestPlaces [_position, 500, "(1 + forest) * (1 + hills) * (1 - houses) * (1 - sea)", 10, 5];
|
||||
|
||||
@@ -34,11 +34,11 @@ if (count AllowedVehiclesList == 0) then {
|
||||
if (_isShip or _isAir) then {
|
||||
if (_isShip) then {
|
||||
// Spawn anywhere on coast on water
|
||||
_position = [dayz_centerMarker,0,DynamicVehicleArea,10,1,2000,1] call BIS_fnc_findSafePos;
|
||||
_position = [getMarkerPos "center",0,((getMarkerSize "center") select 1),10,1,2000,1] call BIS_fnc_findSafePos;
|
||||
//diag_log("DEBUG: spawning boat near coast " + str(_position));
|
||||
} else {
|
||||
// Spawn air anywhere that is flat
|
||||
_position = [dayz_centerMarker,0,DynamicVehicleArea,10,0,2000,0] call BIS_fnc_findSafePos;
|
||||
_position = [getMarkerPos "center",0,((getMarkerSize "center") select 1),10,0,2000,0] call BIS_fnc_findSafePos;
|
||||
//diag_log("DEBUG: spawning air anywhere flat " + str(_position));
|
||||
};
|
||||
} else {
|
||||
|
||||
@@ -16,7 +16,7 @@ while {_counter < _amount} do {
|
||||
//_radius = 0;
|
||||
_method = "CAN_COLLIDE";
|
||||
|
||||
_position = [dayz_centerMarker,1,6500,1] call fn_selectRandomLocation;
|
||||
_position = [getMarkerPos "center",1,6500,1] call fn_selectRandomLocation;
|
||||
|
||||
//Create Zed
|
||||
_agent = createAgent [_type, _position, [], 1, _method];
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Sample Drop Bomb
|
||||
private ["_position"];
|
||||
_position = [dayz_centerMarker,0,DynamicVehicleArea,10,0,2000,0] call BIS_fnc_findSafePos;
|
||||
_position = [getMarkerPos "center",0,((getMarkerSize "center") select 1),10,0,2000,0] call BIS_fnc_findSafePos;
|
||||
bomb = createVehicle ["Bo_GBU12_LGB", [(_position select 0),(_position select 1), 1000], [], 0, "CAN_COLLIDE"];
|
||||
@@ -114,7 +114,7 @@ AllowedVehiclesList = [
|
||||
["VWGolf",_Ratio3]
|
||||
];
|
||||
|
||||
if (toLower worldName in ["caribou","chernarus","cmr_ovaron","dingor","fallujah","fapovo","fdf_isle1_a","isladuala","lingor","mbg_celle2","namalsk","napf","oring","panthera2","sara","sauerland","smd_sahrani_a2","tavi","trinity","utes"]) then {
|
||||
if (toLower worldName in ["caribou","chernarus","cmr_ovaron","dayznogova","dingor","dzhg","fallujah","fapovo","fdf_isle1_a","isladuala","lingor","mbg_celle2","namalsk","napf","oring","panthera2","sara","sauerland","smd_sahrani_a2","tasmania2010","tavi","trinity","utes"]) then {
|
||||
// water map, add boats
|
||||
|
||||
AllowedVehiclesList = AllowedVehiclesList + [
|
||||
|
||||
@@ -5,8 +5,8 @@ private ["_blocked","_flame","_position"];
|
||||
_position = _x;
|
||||
{if (_position distance _x < 150) exitWith {_blocked = true;};} forEach dayz_townGeneratorBlackList;
|
||||
if (!_blocked && (random 1 < 0.33)) then {
|
||||
//_flame = createVehicle [ "flamable_DZ", _x, [], 0, "CAN_COLLIDE"];
|
||||
_flame = "flamable_DZ" createVehicle _x;
|
||||
_flame = "flamable_DZ" createVehicle [0,0,0]; //200x faster https://community.bistudio.com/wiki/Code_Optimisation#createVehicle.28Local.29
|
||||
_flame setPosATL _x;
|
||||
_flame inflame true;
|
||||
_flame setVariable ["permaLoot",true]; // = won't be removed by the cleaner, cf. sched_lootpiles.sqf
|
||||
};
|
||||
|
||||
@@ -393,7 +393,7 @@ publicVariable "sm_done";
|
||||
[] execVM "\z\addons\dayz_server\compile\server_spawnCarePackages.sqf";
|
||||
[] execVM "\z\addons\dayz_server\compile\server_spawnCrashSites.sqf";
|
||||
|
||||
if (dayz_townGenerator && {toLower worldName == "chernarus"}) then {execVM "\z\addons\dayz_server\system\lit_fireplaces.sqf";};
|
||||
if (dayz_townGenerator) then {execVM "\z\addons\dayz_server\system\lit_fireplaces.sqf";};
|
||||
|
||||
"PVDZ_sec_atp" addPublicVariableEventHandler {
|
||||
_x = _this select 1;
|
||||
@@ -461,8 +461,8 @@ if (_hiveLoaded) then {
|
||||
if (isClass (_cfgLootFile >> typeOf _x)) then {
|
||||
_buildingList set [count _buildingList,_x];
|
||||
};
|
||||
} count (dayz_centerMarker nearObjects ["building",DynamicVehicleArea]);
|
||||
_roadList = dayz_centerMarker nearRoads DynamicVehicleArea;
|
||||
} count (getMarkerPos "center" nearObjects ["building",((getMarkerSize "center") select 1)]);
|
||||
_roadList = getMarkerPos "center" nearRoads ((getMarkerSize "center") select 1);
|
||||
|
||||
_vehLimit = MaxVehicleLimit - (count _serverVehicleCounter);
|
||||
if (_vehLimit > 0) then {
|
||||
|
||||
@@ -51,7 +51,6 @@ enableSentences false;
|
||||
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
|
||||
//DefaultBackpack = "DZ_Patrol_Pack_EP1";
|
||||
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
|
||||
dayz_MapArea = 12000; // Distance from center of map to out of bounds line
|
||||
dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
|
||||
@@ -185,12 +185,13 @@ class Mission
|
||||
};
|
||||
class Markers
|
||||
{
|
||||
items=21;
|
||||
items=23;
|
||||
class Item0
|
||||
{
|
||||
position[]={6622,301,6751};
|
||||
name="center";
|
||||
type="Empty";
|
||||
a=6000;b=6000;
|
||||
};
|
||||
class Item1
|
||||
{
|
||||
@@ -265,6 +266,20 @@ class Mission
|
||||
type="Empty";
|
||||
};
|
||||
class Item13
|
||||
{
|
||||
position[]={6622,301,6751};
|
||||
name="crashsites";
|
||||
type="Empty";
|
||||
a=6000;b=6000;
|
||||
};
|
||||
class Item14
|
||||
{
|
||||
position[]={6622,301,6751};
|
||||
name="carepackages";
|
||||
type="Empty";
|
||||
a=6000;b=0;
|
||||
};
|
||||
class Item15
|
||||
{
|
||||
position[]={431,303,5554};
|
||||
name="tradercitykush";
|
||||
@@ -272,7 +287,7 @@ class Mission
|
||||
type="mil_circle";
|
||||
colorName="ColorGreen";
|
||||
};
|
||||
class Item14
|
||||
class Item16
|
||||
{
|
||||
position[]={1958,51,12555};
|
||||
name="Trader_City_Nur";
|
||||
@@ -280,7 +295,7 @@ class Mission
|
||||
type="mil_circle";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item15
|
||||
class Item17
|
||||
{
|
||||
position[]={10870,283,6306};
|
||||
name="Trader_City_Garm";
|
||||
@@ -288,7 +303,7 @@ class Mission
|
||||
type="mil_circle";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item16
|
||||
class Item18
|
||||
{
|
||||
position[]={7416,271,155};
|
||||
name="Wholesaler";
|
||||
@@ -296,7 +311,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item17
|
||||
class Item19
|
||||
{
|
||||
position[]={11270,115,12660};
|
||||
name="Wholesaler_1";
|
||||
@@ -304,7 +319,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item18
|
||||
class Item20
|
||||
{
|
||||
position[]={5261,83,11163};
|
||||
name="Airplane Dealer";
|
||||
@@ -312,7 +327,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item19
|
||||
class Item21
|
||||
{
|
||||
position[]={751,557,10491};
|
||||
name="BanditTrader";
|
||||
@@ -320,7 +335,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorRed";
|
||||
};
|
||||
class Item20
|
||||
class Item22
|
||||
{
|
||||
position[]={8039,300,2009};
|
||||
name="BlackMarketVendor";
|
||||
|
||||
@@ -51,7 +51,6 @@ enableSentences false;
|
||||
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
|
||||
//DefaultBackpack = "DZ_Patrol_Pack_EP1";
|
||||
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
|
||||
dayz_MapArea = 8000; // Distance from center of map to out of bounds line
|
||||
dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
|
||||
@@ -186,12 +186,13 @@ class Mission
|
||||
};
|
||||
class Markers
|
||||
{
|
||||
items=13;
|
||||
items=15;
|
||||
class Item0
|
||||
{
|
||||
position[]={3638,425,3632};
|
||||
name="center";
|
||||
type="Empty";
|
||||
a=4000;b=4000;
|
||||
};
|
||||
class Item1
|
||||
{
|
||||
@@ -265,6 +266,20 @@ class Mission
|
||||
name="spawn10";
|
||||
type="Empty";
|
||||
};
|
||||
class Item13
|
||||
{
|
||||
position[]={3638,425,3632};
|
||||
name="crashsites";
|
||||
type="Empty";
|
||||
a=4000;b=4000;
|
||||
};
|
||||
class Item14
|
||||
{
|
||||
position[]={3638,425,3632};
|
||||
name="carepackages";
|
||||
type="Empty";
|
||||
a=4000;b=0;
|
||||
};
|
||||
};
|
||||
};
|
||||
class Intro
|
||||
|
||||
@@ -51,7 +51,6 @@ enableSentences false;
|
||||
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
|
||||
//DefaultBackpack = "DZ_Patrol_Pack_EP1";
|
||||
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
|
||||
dayz_MapArea = 14000; // Distance from center of map to out of bounds line
|
||||
dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
|
||||
@@ -184,12 +184,13 @@ class Mission
|
||||
};
|
||||
class Markers
|
||||
{
|
||||
items=18;
|
||||
items=20;
|
||||
class Item0
|
||||
{
|
||||
position[]={7839,0,8414};
|
||||
name="center";
|
||||
type="Empty";
|
||||
a=7500;b=7000;
|
||||
};
|
||||
class Item1
|
||||
{
|
||||
@@ -234,6 +235,20 @@ class Mission
|
||||
type="Empty";
|
||||
};
|
||||
class Item8
|
||||
{
|
||||
position[]={7049,0,9241};
|
||||
name="crashsites";
|
||||
type="Empty";
|
||||
a=4880;b=7000;
|
||||
};
|
||||
class Item9
|
||||
{
|
||||
position[]={7542,0,7134};
|
||||
name="carepackages";
|
||||
type="Empty";
|
||||
a=6150;b=0;
|
||||
};
|
||||
class Item10
|
||||
{
|
||||
position[]={6326,304,7809};
|
||||
name="Tradercitystary";
|
||||
@@ -241,7 +256,7 @@ class Mission
|
||||
type="mil_circle";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item9
|
||||
class Item11
|
||||
{
|
||||
position[]={4361,3,2259};
|
||||
name="wholesaleSouth";
|
||||
@@ -249,7 +264,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item10
|
||||
class Item12
|
||||
{
|
||||
position[]={13532,3,6355};
|
||||
name="boatTraderEast";
|
||||
@@ -257,7 +272,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item11
|
||||
class Item13
|
||||
{
|
||||
position[]={7989,0,2900};
|
||||
name="BoatDealerSouth";
|
||||
@@ -265,7 +280,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item12
|
||||
class Item14
|
||||
{
|
||||
position[]={12060,158,12638};
|
||||
name="AirVehicles";
|
||||
@@ -273,7 +288,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorGreen";
|
||||
};
|
||||
class Item13
|
||||
class Item15
|
||||
{
|
||||
position[]={1606,289,7803};
|
||||
name="BanditDen";
|
||||
@@ -281,7 +296,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorRed";
|
||||
};
|
||||
class Item14
|
||||
class Item16
|
||||
{
|
||||
position[]={11447,317,11364};
|
||||
name="Klen";
|
||||
@@ -289,7 +304,7 @@ class Mission
|
||||
type="mil_circle";
|
||||
colorName="ColorGreen";
|
||||
};
|
||||
class Item15
|
||||
class Item17
|
||||
{
|
||||
position[]={13441,1,5429};
|
||||
name="BoatDealerEast";
|
||||
@@ -297,7 +312,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item16
|
||||
class Item18
|
||||
{
|
||||
position[]={4064,365,11665};
|
||||
name="TradercityBash";
|
||||
@@ -305,7 +320,7 @@ class Mission
|
||||
type="mil_circle";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item17
|
||||
class Item19
|
||||
{
|
||||
position[]={12944,210,12766};
|
||||
name="HeroTrader";
|
||||
|
||||
@@ -51,7 +51,6 @@ enableSentences false;
|
||||
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
|
||||
//DefaultBackpack = "DZ_Patrol_Pack_EP1";
|
||||
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
|
||||
dayz_MapArea = 9000; // Distance from center of map to out of bounds line
|
||||
dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
|
||||
@@ -187,12 +187,13 @@ class Mission
|
||||
};
|
||||
class Markers
|
||||
{
|
||||
items=24;
|
||||
items=26;
|
||||
class Item0
|
||||
{
|
||||
position[]={5123,19,5223};
|
||||
name="center";
|
||||
type="Empty";
|
||||
a=4500;b=4500;
|
||||
};
|
||||
class Item1
|
||||
{
|
||||
@@ -267,6 +268,20 @@ class Mission
|
||||
type="Empty";
|
||||
};
|
||||
class Item13
|
||||
{
|
||||
position[]={5123,19,5223};
|
||||
name="crashsites";
|
||||
type="Empty";
|
||||
a=4500;b=4500;
|
||||
};
|
||||
class Item14
|
||||
{
|
||||
position[]={5123,19,5223};
|
||||
name="carepackages";
|
||||
type="Empty";
|
||||
a=4500;b=0;
|
||||
};
|
||||
class Item15
|
||||
{
|
||||
position[]={1992,8,1169};
|
||||
name="st_2";
|
||||
@@ -274,7 +289,7 @@ class Mission
|
||||
type="mil_circle";
|
||||
colorName="ColorGreen";
|
||||
};
|
||||
class Item14
|
||||
class Item16
|
||||
{
|
||||
position[]={1283,48,9073};
|
||||
name="st_3";
|
||||
@@ -282,7 +297,7 @@ class Mission
|
||||
type="mil_circle";
|
||||
colorName="ColorGreen";
|
||||
};
|
||||
class Item15
|
||||
class Item17
|
||||
{
|
||||
position[]={4968,13,5130};
|
||||
name="st_4";
|
||||
@@ -290,7 +305,7 @@ class Mission
|
||||
type="mil_circle";
|
||||
colorName="ColorGreen";
|
||||
};
|
||||
class Item16
|
||||
class Item18
|
||||
{
|
||||
position[]={5976,19,6162};
|
||||
name="st_3_1";
|
||||
@@ -298,7 +313,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorBlue";
|
||||
};
|
||||
class Item17
|
||||
class Item19
|
||||
{
|
||||
position[]={8784,0,5185};
|
||||
name="st_3_1_1";
|
||||
@@ -306,7 +321,7 @@ class Mission
|
||||
type="hd_dot";
|
||||
colorName="ColorOrange";
|
||||
};
|
||||
class Item18
|
||||
class Item20
|
||||
{
|
||||
position[]={2641,4,7123};
|
||||
name="st_3_1_1_1";
|
||||
@@ -314,7 +329,7 @@ class Mission
|
||||
type="hd_dot";
|
||||
colorName="ColorOrange";
|
||||
};
|
||||
class Item19
|
||||
class Item21
|
||||
{
|
||||
position[]={6285,12,1296};
|
||||
name="st_3_2";
|
||||
@@ -322,7 +337,7 @@ class Mission
|
||||
type="hd_dot";
|
||||
colorName="ColorRed";
|
||||
};
|
||||
class Item20
|
||||
class Item22
|
||||
{
|
||||
position[]={8409,14,3379};
|
||||
name="st_3_2_1";
|
||||
@@ -330,7 +345,7 @@ class Mission
|
||||
type="hd_dot";
|
||||
colorName="ColorRed";
|
||||
};
|
||||
class Item21
|
||||
class Item23
|
||||
{
|
||||
position[]={6271,19,1273};
|
||||
name="st_3_2_2";
|
||||
@@ -338,7 +353,7 @@ class Mission
|
||||
type="hd_dot";
|
||||
colorName="ColorGreen";
|
||||
};
|
||||
class Item22
|
||||
class Item24
|
||||
{
|
||||
position[]={8419,18,3369};
|
||||
name="st_3_2_3";
|
||||
@@ -346,7 +361,7 @@ class Mission
|
||||
type="hd_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item23
|
||||
class Item25
|
||||
{
|
||||
position[]={7230,18,2134};
|
||||
name="st_3_2_3_1";
|
||||
|
||||
@@ -51,7 +51,6 @@ enableSentences false;
|
||||
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
|
||||
//DefaultBackpack = "DZ_Patrol_Pack_EP1";
|
||||
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
|
||||
dayz_MapArea = 20000; // Distance from center of map to out of bounds line
|
||||
dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
|
||||
@@ -186,12 +186,13 @@ class Mission
|
||||
};
|
||||
class Markers
|
||||
{
|
||||
items=28;
|
||||
items=30;
|
||||
class Item0
|
||||
{
|
||||
position[]={10732,193,12687};
|
||||
name="center";
|
||||
type="Empty";
|
||||
a=10000;b=10000;
|
||||
};
|
||||
class Item1
|
||||
{
|
||||
@@ -260,6 +261,20 @@ class Mission
|
||||
type="Empty";
|
||||
};
|
||||
class Item12
|
||||
{
|
||||
position[]={10732,193,12687};
|
||||
name="crashsites";
|
||||
type="Empty";
|
||||
a=10000;b=10000;
|
||||
};
|
||||
class Item13
|
||||
{
|
||||
position[]={10732,193,12687};
|
||||
name="carepackages";
|
||||
type="Empty";
|
||||
a=10000;b=0;
|
||||
};
|
||||
class Item14
|
||||
{
|
||||
position[]={11698,-114,15210};
|
||||
name="TraderCityLyepestok";
|
||||
@@ -267,7 +282,7 @@ class Mission
|
||||
type="mil_circle";
|
||||
colorName="ColorOrange";
|
||||
};
|
||||
class Item13
|
||||
class Item15
|
||||
{
|
||||
position[]={15309,-14,9278};
|
||||
name="TraderCitySabina";
|
||||
@@ -275,7 +290,7 @@ class Mission
|
||||
type="mil_circle";
|
||||
colorName="ColorOrange";
|
||||
};
|
||||
class Item14
|
||||
class Item16
|
||||
{
|
||||
position[]={5538,-35,8762};
|
||||
name="TraderCityBilgrad";
|
||||
@@ -283,7 +298,7 @@ class Mission
|
||||
type="mil_circle";
|
||||
colorName="ColorOrange";
|
||||
};
|
||||
class Item15
|
||||
class Item17
|
||||
{
|
||||
position[]={7376,-34,4296};
|
||||
name="TraderCityBranibor";
|
||||
@@ -291,7 +306,7 @@ class Mission
|
||||
type="mil_circle";
|
||||
colorName="ColorOrange";
|
||||
};
|
||||
class Item16
|
||||
class Item18
|
||||
{
|
||||
position[]={10948,-10,654};
|
||||
name="BanditVendor";
|
||||
@@ -299,7 +314,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorRed";
|
||||
};
|
||||
class Item17
|
||||
class Item19
|
||||
{
|
||||
position[]={15587,-35,16394};
|
||||
name="HeroVendor";
|
||||
@@ -307,7 +322,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorGreen";
|
||||
};
|
||||
class Item18
|
||||
class Item20
|
||||
{
|
||||
position[]={16555,-44,10159};
|
||||
name="AircraftDealer";
|
||||
@@ -315,7 +330,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item19
|
||||
class Item21
|
||||
{
|
||||
position[]={6815,7,8534};
|
||||
name="AircraftDealer2";
|
||||
@@ -323,7 +338,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item20
|
||||
class Item22
|
||||
{
|
||||
position[]={4066,-36,7265};
|
||||
name="Misc.Vendor";
|
||||
@@ -331,7 +346,7 @@ class Mission
|
||||
type="mil_box";
|
||||
colorName="ColorGreen";
|
||||
};
|
||||
class Item21
|
||||
class Item23
|
||||
{
|
||||
position[]={17497,-235,7159};
|
||||
name="Misc.Vendor2";
|
||||
@@ -339,7 +354,7 @@ class Mission
|
||||
type="mil_box";
|
||||
colorName="ColorGreen";
|
||||
};
|
||||
class Item22
|
||||
class Item24
|
||||
{
|
||||
position[]={17332,5,12930};
|
||||
name="BoatDealer";
|
||||
@@ -347,7 +362,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item23
|
||||
class Item25
|
||||
{
|
||||
position[]={10570,-0,16772};
|
||||
name="BoatDealer2";
|
||||
@@ -355,7 +370,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item24
|
||||
class Item26
|
||||
{
|
||||
position[]={10698,0,5983};
|
||||
name="BoatDealer3";
|
||||
@@ -363,7 +378,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item25
|
||||
class Item27
|
||||
{
|
||||
position[]={5419,-2,9503};
|
||||
name="BoatDealer4";
|
||||
@@ -371,7 +386,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item26
|
||||
class Item28
|
||||
{
|
||||
position[]={13342,-172,8611};
|
||||
name="Wholesaler";
|
||||
@@ -379,7 +394,7 @@ class Mission
|
||||
type="mil_box";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item27
|
||||
class Item29
|
||||
{
|
||||
position[]={9859,-173,7471};
|
||||
name="Wholesaler2";
|
||||
|
||||
@@ -51,7 +51,6 @@ enableSentences false;
|
||||
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
|
||||
//DefaultBackpack = "DZ_Patrol_Pack_EP1";
|
||||
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
|
||||
dayz_MapArea = 8000; // Distance from center of map to out of bounds line
|
||||
dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
|
||||
@@ -187,12 +187,13 @@ class Mission
|
||||
};
|
||||
class Markers
|
||||
{
|
||||
items=25;
|
||||
items=27;
|
||||
class Item0
|
||||
{
|
||||
position[]={5893,50,8665};
|
||||
name="center";
|
||||
type="Empty";
|
||||
a=4000;b=4000;
|
||||
};
|
||||
class Item1
|
||||
{
|
||||
@@ -267,6 +268,20 @@ class Mission
|
||||
type="Empty";
|
||||
};
|
||||
class Item13
|
||||
{
|
||||
position[]={5893,50,8665};
|
||||
name="crashsites";
|
||||
type="Empty";
|
||||
a=4000;b=4000;
|
||||
};
|
||||
class Item14
|
||||
{
|
||||
position[]={5893,50,8665};
|
||||
name="carepackages";
|
||||
type="Empty";
|
||||
a=4000;b=0;
|
||||
};
|
||||
class Item15
|
||||
{
|
||||
position[]={5769,21,10774};
|
||||
name="GerneralPartsSupplies";
|
||||
@@ -274,7 +289,7 @@ class Mission
|
||||
type="mil_circle";
|
||||
colorName="ColorGreen";
|
||||
};
|
||||
class Item14
|
||||
class Item16
|
||||
{
|
||||
position[]={8885,14,10757};
|
||||
name="WholesalerNorth";
|
||||
@@ -282,7 +297,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item15
|
||||
class Item17
|
||||
{
|
||||
position[]={5563,39,10343};
|
||||
name="Doctor";
|
||||
@@ -290,7 +305,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorGreen";
|
||||
};
|
||||
class Item16
|
||||
class Item18
|
||||
{
|
||||
position[]={4702,28,8925};
|
||||
name="HighEndWeaponsAmmo";
|
||||
@@ -298,7 +313,7 @@ class Mission
|
||||
type="mil_circle";
|
||||
colorName="ColorGreen";
|
||||
};
|
||||
class Item17
|
||||
class Item19
|
||||
{
|
||||
position[]={3604,185,8026};
|
||||
name="HeroVendor";
|
||||
@@ -306,7 +321,7 @@ class Mission
|
||||
type="hd_dot";
|
||||
colorName="ColorBlue";
|
||||
};
|
||||
class Item18
|
||||
class Item20
|
||||
{
|
||||
position[]={7317,87,8023};
|
||||
name="VehicleFriendly";
|
||||
@@ -314,7 +329,7 @@ class Mission
|
||||
type="mil_triangle";
|
||||
colorName="ColorGreen";
|
||||
};
|
||||
class Item19
|
||||
class Item21
|
||||
{
|
||||
position[]={4305,3,4779};
|
||||
name="NeutralVendors";
|
||||
@@ -322,7 +337,7 @@ class Mission
|
||||
type="mil_circle";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item20
|
||||
class Item22
|
||||
{
|
||||
position[]={2186,4,5766};
|
||||
name="WholesalerSouth";
|
||||
@@ -330,7 +345,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item21
|
||||
class Item23
|
||||
{
|
||||
position[]={5032,49,8234};
|
||||
name="LowEndWeaponsAmmo";
|
||||
@@ -338,7 +353,7 @@ class Mission
|
||||
type="mil_circle";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item22
|
||||
class Item24
|
||||
{
|
||||
position[]={7720,4,5847};
|
||||
name="BoatVendor";
|
||||
@@ -346,7 +361,7 @@ class Mission
|
||||
type="mil_triangle";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item23
|
||||
class Item25
|
||||
{
|
||||
position[]={7239,240,7046};
|
||||
name="Bandit Trader";
|
||||
@@ -354,7 +369,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorRed";
|
||||
};
|
||||
class Item24
|
||||
class Item26
|
||||
{
|
||||
position[]={6283,41,9380};
|
||||
name="PlaneVendor";
|
||||
|
||||
@@ -51,7 +51,6 @@ enableSentences false;
|
||||
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
|
||||
//DefaultBackpack = "DZ_Patrol_Pack_EP1";
|
||||
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
|
||||
dayz_MapArea = 12000; // Distance from center of map to out of bounds line
|
||||
dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
|
||||
@@ -188,12 +188,13 @@ class Mission
|
||||
};
|
||||
class Markers
|
||||
{
|
||||
items=24;
|
||||
items=26;
|
||||
class Item0
|
||||
{
|
||||
position[]={5192,62,4994};
|
||||
name="center";
|
||||
type="Empty";
|
||||
a=6000;b=6000;
|
||||
};
|
||||
class Item1
|
||||
{
|
||||
@@ -268,6 +269,20 @@ class Mission
|
||||
type="Empty";
|
||||
};
|
||||
class Item13
|
||||
{
|
||||
position[]={5192,62,4994};
|
||||
name="crashsites";
|
||||
type="Empty";
|
||||
a=6000;b=6000;
|
||||
};
|
||||
class Item14
|
||||
{
|
||||
position[]={5192,62,4994};
|
||||
name="carepackages";
|
||||
type="Empty";
|
||||
a=6000;b=0;
|
||||
};
|
||||
class Item15
|
||||
{
|
||||
position[]={4763,3,7484};
|
||||
name="AirVehiclesF";
|
||||
@@ -275,7 +290,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorGreen";
|
||||
};
|
||||
class Item14
|
||||
class Item16
|
||||
{
|
||||
position[]={5232,1,8228};
|
||||
name="WholesalerNorth";
|
||||
@@ -283,7 +298,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item15
|
||||
class Item17
|
||||
{
|
||||
position[]={9056,9,4073};
|
||||
name="HeroVehicles";
|
||||
@@ -291,7 +306,7 @@ class Mission
|
||||
type="mil_triangle";
|
||||
colorName="ColorBlue";
|
||||
};
|
||||
class Item16
|
||||
class Item18
|
||||
{
|
||||
position[]={1891,5,3611};
|
||||
name="NeutralAirVehicles";
|
||||
@@ -299,7 +314,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorRed";
|
||||
};
|
||||
class Item17
|
||||
class Item19
|
||||
{
|
||||
position[]={3349,1,2311};
|
||||
name="Boats";
|
||||
@@ -307,7 +322,7 @@ class Mission
|
||||
type="mil_triangle";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item18
|
||||
class Item20
|
||||
{
|
||||
position[]={8687,7,3137};
|
||||
name="NeutralTraders";
|
||||
@@ -315,7 +330,7 @@ class Mission
|
||||
type="mil_circle";
|
||||
colorName="ColorBrown";
|
||||
};
|
||||
class Item19
|
||||
class Item21
|
||||
{
|
||||
position[]={4422,21,1629};
|
||||
name="NeutralTraderCity2";
|
||||
@@ -323,7 +338,7 @@ class Mission
|
||||
type="mil_circle";
|
||||
colorName="ColorBrown";
|
||||
};
|
||||
class Item20
|
||||
class Item22
|
||||
{
|
||||
position[]={7224,8,727};
|
||||
name="WholesaleSouth";
|
||||
@@ -331,7 +346,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item21
|
||||
class Item23
|
||||
{
|
||||
position[]={4338,101,6317};
|
||||
name="PlanicaTraders";
|
||||
@@ -339,7 +354,7 @@ class Mission
|
||||
type="mil_circle";
|
||||
colorName="ColorBrown";
|
||||
};
|
||||
class Item22
|
||||
class Item24
|
||||
{
|
||||
position[]={2247,35,9473};
|
||||
name="IslandVehiclePartsVendors";
|
||||
@@ -347,7 +362,7 @@ class Mission
|
||||
type="mil_circle";
|
||||
colorName="ColorBrown";
|
||||
};
|
||||
class Item23
|
||||
class Item25
|
||||
{
|
||||
position[]={3804,-1,7656};
|
||||
name="Boat2";
|
||||
|
||||
@@ -51,7 +51,6 @@ enableSentences false;
|
||||
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
|
||||
//DefaultBackpack = "DZ_Patrol_Pack_EP1";
|
||||
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
|
||||
dayz_MapArea = 14000; // Distance from center of map to out of bounds line
|
||||
dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
|
||||
@@ -184,12 +184,13 @@ class Mission
|
||||
};
|
||||
class Markers
|
||||
{
|
||||
items=18;
|
||||
items=20;
|
||||
class Item0
|
||||
{
|
||||
position[]={7839,0,8414};
|
||||
name="center";
|
||||
type="Empty";
|
||||
a=7500;b=7000;
|
||||
};
|
||||
class Item1
|
||||
{
|
||||
@@ -234,6 +235,20 @@ class Mission
|
||||
type="Empty";
|
||||
};
|
||||
class Item8
|
||||
{
|
||||
position[]={7049,0,9241};
|
||||
name="crashsites";
|
||||
type="Empty";
|
||||
a=4880;b=7000;
|
||||
};
|
||||
class Item9
|
||||
{
|
||||
position[]={7542,0,7134};
|
||||
name="carepackages";
|
||||
type="Empty";
|
||||
a=6150;b=0;
|
||||
};
|
||||
class Item10
|
||||
{
|
||||
position[]={4069,365,11661};
|
||||
name="Tradercitybash";
|
||||
@@ -241,7 +256,7 @@ class Mission
|
||||
type="mil_circle";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item9
|
||||
class Item11
|
||||
{
|
||||
position[]={11469,317,11356};
|
||||
name="Tradercityklen";
|
||||
@@ -249,7 +264,7 @@ class Mission
|
||||
type="mil_circle";
|
||||
colorName="ColorGreen";
|
||||
};
|
||||
class Item10
|
||||
class Item12
|
||||
{
|
||||
position[]={6345,306,7808};
|
||||
name="Tradercitystary";
|
||||
@@ -257,7 +272,7 @@ class Mission
|
||||
type="mil_circle";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item11
|
||||
class Item13
|
||||
{
|
||||
position[]={1146,9,2676};
|
||||
name="boatsnwholesale_1";
|
||||
@@ -265,7 +280,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item12
|
||||
class Item14
|
||||
{
|
||||
position[]={13247,7,6076};
|
||||
name="boatsnwholesale_1_1";
|
||||
@@ -273,7 +288,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item13
|
||||
class Item15
|
||||
{
|
||||
position[]={5068,338,9723};
|
||||
name="Airplane Dealer";
|
||||
@@ -281,7 +296,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorBlue";
|
||||
};
|
||||
class Item14
|
||||
class Item16
|
||||
{
|
||||
position[]={8385,1,2368};
|
||||
name="Boat Dealer";
|
||||
@@ -289,7 +304,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorOrange";
|
||||
};
|
||||
class Item15
|
||||
class Item17
|
||||
{
|
||||
position[]={12945,209,12751};
|
||||
name="HeroVendor";
|
||||
@@ -297,7 +312,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorBlue";
|
||||
};
|
||||
class Item16
|
||||
class Item18
|
||||
{
|
||||
position[]={13093,0,8241};
|
||||
name="Boat Dealer_1";
|
||||
@@ -305,7 +320,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorOrange";
|
||||
};
|
||||
class Item17
|
||||
class Item19
|
||||
{
|
||||
position[]={1610,283,7781};
|
||||
name="BanditVendor";
|
||||
|
||||
@@ -51,7 +51,6 @@ enableSentences false;
|
||||
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
|
||||
//DefaultBackpack = "DZ_Patrol_Pack_EP1";
|
||||
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
|
||||
dayz_MapArea = 7000; // Distance from center of map to out of bounds line
|
||||
dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
|
||||
@@ -184,12 +184,13 @@ class Mission
|
||||
};
|
||||
class Markers
|
||||
{
|
||||
items=15;
|
||||
items=17;
|
||||
class Item0
|
||||
{
|
||||
position[]={10788,90,8680};
|
||||
name="center";
|
||||
type="Empty";
|
||||
a=3500;b=3500;
|
||||
};
|
||||
class Item1
|
||||
{
|
||||
@@ -228,6 +229,20 @@ class Mission
|
||||
type="Empty";
|
||||
};
|
||||
class Item7
|
||||
{
|
||||
position[]={10788,90,8680};
|
||||
name="crashsites";
|
||||
type="Empty";
|
||||
a=3500;b=3500;
|
||||
};
|
||||
class Item8
|
||||
{
|
||||
position[]={10788,90,8680};
|
||||
name="carepackages";
|
||||
type="Empty";
|
||||
a=3500;b=0;
|
||||
};
|
||||
class Item9
|
||||
{
|
||||
position[]={10015,5,5963};
|
||||
name="wholesaleSouth";
|
||||
@@ -235,7 +250,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item8
|
||||
class Item10
|
||||
{
|
||||
position[]={14853,37,7646};
|
||||
name="boatTraderEast";
|
||||
@@ -243,7 +258,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item9
|
||||
class Item11
|
||||
{
|
||||
position[]={11897,2,5307};
|
||||
name="BoatDealerSouth";
|
||||
@@ -251,7 +266,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item10
|
||||
class Item12
|
||||
{
|
||||
position[]={8294,5,4347};
|
||||
name="AirVehicles";
|
||||
@@ -259,7 +274,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorGreen";
|
||||
};
|
||||
class Item11
|
||||
class Item13
|
||||
{
|
||||
position[]={13572,41,7520};
|
||||
name="BanditDen";
|
||||
@@ -267,7 +282,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorRed";
|
||||
};
|
||||
class Item12
|
||||
class Item14
|
||||
{
|
||||
position[]={9660,25,10888};
|
||||
name="Jesco";
|
||||
@@ -275,7 +290,7 @@ class Mission
|
||||
type="mil_circle";
|
||||
colorName="ColorGreen";
|
||||
};
|
||||
class Item13
|
||||
class Item15
|
||||
{
|
||||
position[]={7979,22,10603};
|
||||
name="TradercityBash";
|
||||
@@ -283,7 +298,7 @@ class Mission
|
||||
type="mil_circle";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item14
|
||||
class Item16
|
||||
{
|
||||
position[]={9728,5,4045};
|
||||
name="HeroTrader";
|
||||
|
||||
@@ -51,7 +51,6 @@ enableSentences false;
|
||||
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
|
||||
//DefaultBackpack = "DZ_Patrol_Pack_EP1";
|
||||
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
|
||||
dayz_MapArea = 4000; // Distance from center of map to out of bounds line
|
||||
dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
|
||||
@@ -187,12 +187,13 @@ class Mission
|
||||
};
|
||||
class Markers
|
||||
{
|
||||
items=13;
|
||||
items=15;
|
||||
class Item0
|
||||
{
|
||||
position[]={3595,18,3689};
|
||||
name="center";
|
||||
type="Empty";
|
||||
a=2000;b=2000;
|
||||
};
|
||||
class Item1
|
||||
{
|
||||
@@ -266,6 +267,20 @@ class Mission
|
||||
name="spawn10";
|
||||
type="Empty";
|
||||
};
|
||||
class Item13
|
||||
{
|
||||
position[]={3595,18,3689};
|
||||
name="crashsites";
|
||||
type="Empty";
|
||||
a=2000;b=2000;
|
||||
};
|
||||
class Item14
|
||||
{
|
||||
position[]={3595,18,3689};
|
||||
name="carepackages";
|
||||
type="Empty";
|
||||
a=2000;b=0;
|
||||
};
|
||||
};
|
||||
};
|
||||
class Intro
|
||||
|
||||
@@ -51,7 +51,6 @@ enableSentences false;
|
||||
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
|
||||
//DefaultBackpack = "DZ_Patrol_Pack_EP1";
|
||||
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
|
||||
dayz_MapArea = 6000; // Distance from center of map to out of bounds line
|
||||
dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
|
||||
@@ -200,12 +200,13 @@ class Mission
|
||||
};
|
||||
class Markers
|
||||
{
|
||||
items=16;
|
||||
items=18;
|
||||
class Item0
|
||||
{
|
||||
position[]={2594,0,2435};
|
||||
name="center";
|
||||
type="Empty";
|
||||
a=3000;b=3000;
|
||||
};
|
||||
class Item1
|
||||
{
|
||||
@@ -250,6 +251,20 @@ class Mission
|
||||
type="Empty";
|
||||
};
|
||||
class Item8
|
||||
{
|
||||
position[]={2594,0,2435};
|
||||
name="crashsites";
|
||||
type="Empty";
|
||||
a=3000;b=3000;
|
||||
};
|
||||
class Item9
|
||||
{
|
||||
position[]={2594,0,2435};
|
||||
name="carepackages";
|
||||
type="Empty";
|
||||
a=3000;b=0;
|
||||
};
|
||||
class Item10
|
||||
{
|
||||
position[]={4099,16,9242};
|
||||
name="BanditTrader";
|
||||
@@ -257,7 +272,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorRed";
|
||||
};
|
||||
class Item9
|
||||
class Item11
|
||||
{
|
||||
position[]={4491,11,495};
|
||||
name="AirVehicleUnarmed";
|
||||
@@ -265,7 +280,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item10
|
||||
class Item12
|
||||
{
|
||||
position[]={3695,30,2409};
|
||||
name="TraderCity1";
|
||||
@@ -273,7 +288,7 @@ class Mission
|
||||
type="mil_circle";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item11
|
||||
class Item13
|
||||
{
|
||||
position[]={3390,67,4102};
|
||||
name="TraderCity2";
|
||||
@@ -281,7 +296,7 @@ class Mission
|
||||
type="mil_circle";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item12
|
||||
class Item14
|
||||
{
|
||||
position[]={4688,4,1887};
|
||||
name="Wholesaler";
|
||||
@@ -289,7 +304,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item13
|
||||
class Item15
|
||||
{
|
||||
position[]={1609,24,1071};
|
||||
name="BanditVendor";
|
||||
@@ -297,7 +312,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorRed";
|
||||
};
|
||||
class Item14
|
||||
class Item16
|
||||
{
|
||||
position[]={4342,14,3663};
|
||||
name="HeroVendor";
|
||||
@@ -305,7 +320,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorBlue";
|
||||
};
|
||||
class Item15
|
||||
class Item17
|
||||
{
|
||||
position[]={3540,-2,3142};
|
||||
name="BoatVendor";
|
||||
|
||||
@@ -51,7 +51,6 @@ enableSentences false;
|
||||
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
|
||||
//DefaultBackpack = "DZ_Patrol_Pack_EP1";
|
||||
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
|
||||
dayz_MapArea = 6000; // Distance from center of map to out of bounds line
|
||||
dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
|
||||
@@ -184,12 +184,13 @@ class Mission
|
||||
};
|
||||
class Markers
|
||||
{
|
||||
items=22;
|
||||
items=24;
|
||||
class Item0
|
||||
{
|
||||
position[]={3785,66,4003};
|
||||
name="center";
|
||||
type="Empty";
|
||||
a=3000;b=3000;
|
||||
};
|
||||
class Item1
|
||||
{
|
||||
@@ -228,6 +229,20 @@ class Mission
|
||||
type="Empty";
|
||||
};
|
||||
class Item7
|
||||
{
|
||||
position[]={3785,66,4003};
|
||||
name="crashsites";
|
||||
type="Empty";
|
||||
a=3000;b=3000;
|
||||
};
|
||||
class Item8
|
||||
{
|
||||
position[]={3785,66,4003};
|
||||
name="carepackages";
|
||||
type="Empty";
|
||||
a=3000;b=0;
|
||||
};
|
||||
class Item9
|
||||
{
|
||||
position[]={4799,13,7339};
|
||||
name="boatTraderEast";
|
||||
@@ -235,7 +250,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item8
|
||||
class Item10
|
||||
{
|
||||
position[]={2390,0,7534};
|
||||
name="BoatDealerSouth";
|
||||
@@ -243,7 +258,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item9
|
||||
class Item11
|
||||
{
|
||||
position[]={1790,20,3658};
|
||||
name="AirVehicles";
|
||||
@@ -251,7 +266,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorGreen";
|
||||
};
|
||||
class Item10
|
||||
class Item12
|
||||
{
|
||||
position[]={3563,9,6036};
|
||||
name="BanditDen";
|
||||
@@ -259,7 +274,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorRed";
|
||||
};
|
||||
class Item11
|
||||
class Item13
|
||||
{
|
||||
position[]={1399,91,6955};
|
||||
name="NorthNeutralVendors";
|
||||
@@ -267,7 +282,7 @@ class Mission
|
||||
type="mil_circle";
|
||||
colorName="ColorBrown";
|
||||
};
|
||||
class Item12
|
||||
class Item14
|
||||
{
|
||||
position[]={3935,1,873};
|
||||
name="SouthNeutralVendors";
|
||||
@@ -275,7 +290,7 @@ class Mission
|
||||
type="mil_circle";
|
||||
colorName="ColorBrown";
|
||||
};
|
||||
class Item13
|
||||
class Item15
|
||||
{
|
||||
position[]={4801,91,3078};
|
||||
name="HeroTrader";
|
||||
@@ -283,7 +298,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorBlue";
|
||||
};
|
||||
class Item14
|
||||
class Item16
|
||||
{
|
||||
position[]={5346,64,2305};
|
||||
name="BlackMarket";
|
||||
@@ -291,7 +306,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item15
|
||||
class Item17
|
||||
{
|
||||
position[]={1198,39,1898};
|
||||
name="SouthWestWholesale";
|
||||
@@ -299,37 +314,37 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item16
|
||||
class Item18
|
||||
{
|
||||
position[]={6157,14,4954};
|
||||
name="spawn5";
|
||||
type="Empty";
|
||||
};
|
||||
class Item17
|
||||
class Item19
|
||||
{
|
||||
position[]={1816,3,4507};
|
||||
name="spawn6";
|
||||
type="Empty";
|
||||
};
|
||||
class Item18
|
||||
class Item20
|
||||
{
|
||||
position[]={4558,6,6546};
|
||||
name="spawn7";
|
||||
type="Empty";
|
||||
};
|
||||
class Item19
|
||||
class Item21
|
||||
{
|
||||
position[]={5781,6,6704};
|
||||
name="spawn8";
|
||||
type="Empty";
|
||||
};
|
||||
class Item20
|
||||
class Item22
|
||||
{
|
||||
position[]={5985,6,4278};
|
||||
name="spawn9";
|
||||
type="Empty";
|
||||
};
|
||||
class Item21
|
||||
class Item23
|
||||
{
|
||||
position[]={4448,6,5874};
|
||||
name="spawn10";
|
||||
|
||||
@@ -51,7 +51,6 @@ enableSentences false;
|
||||
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
|
||||
//DefaultBackpack = "DZ_Patrol_Pack_EP1";
|
||||
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
|
||||
dayz_MapArea = 12000; // Distance from center of map to out of bounds line
|
||||
dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
|
||||
@@ -183,12 +183,13 @@ class Mission
|
||||
};
|
||||
class Markers
|
||||
{
|
||||
items=18;
|
||||
items=20;
|
||||
class Item0
|
||||
{
|
||||
position[]={10442,86,10438};
|
||||
name="center";
|
||||
type="Empty";
|
||||
a=6000;b=6000;
|
||||
};
|
||||
class Item1
|
||||
{
|
||||
@@ -227,6 +228,20 @@ class Mission
|
||||
type="Empty";
|
||||
};
|
||||
class Item7
|
||||
{
|
||||
position[]={10442,86,10438};
|
||||
name="crashsites";
|
||||
type="Empty";
|
||||
a=6000;b=6000;
|
||||
};
|
||||
class Item8
|
||||
{
|
||||
position[]={10442,86,10438};
|
||||
name="carepackages";
|
||||
type="Empty";
|
||||
a=6000;b=0;
|
||||
};
|
||||
class Item9
|
||||
{
|
||||
position[]={12556,42,8359};
|
||||
name="Tradercitycorazol";
|
||||
@@ -234,7 +249,7 @@ class Mission
|
||||
type="mil_circle";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item8
|
||||
class Item10
|
||||
{
|
||||
position[]={13574,3,8677};
|
||||
name="wholesaleSouth";
|
||||
@@ -242,7 +257,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item9
|
||||
class Item11
|
||||
{
|
||||
position[]={11453,4,5418};
|
||||
name="boatTraderEast";
|
||||
@@ -250,7 +265,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item10
|
||||
class Item12
|
||||
{
|
||||
position[]={19237,4,13592};
|
||||
name="BoatDealerSouth";
|
||||
@@ -258,7 +273,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item11
|
||||
class Item13
|
||||
{
|
||||
position[]={9911,139,10010};
|
||||
name="AirVehicles";
|
||||
@@ -266,7 +281,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorGreen";
|
||||
};
|
||||
class Item12
|
||||
class Item14
|
||||
{
|
||||
position[]={6414,57,7461};
|
||||
name="BanditDen";
|
||||
@@ -274,7 +289,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorRed";
|
||||
};
|
||||
class Item13
|
||||
class Item15
|
||||
{
|
||||
position[]={17186,40,13596};
|
||||
name="Ixel";
|
||||
@@ -282,7 +297,7 @@ class Mission
|
||||
type="mil_circle";
|
||||
colorName="ColorGreen";
|
||||
};
|
||||
class Item14
|
||||
class Item16
|
||||
{
|
||||
position[]={13434,2,6888};
|
||||
name="BoatDealerEast";
|
||||
@@ -290,7 +305,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item15
|
||||
class Item17
|
||||
{
|
||||
position[]={14273,41,12408};
|
||||
name="TradercityBag";
|
||||
@@ -298,7 +313,7 @@ class Mission
|
||||
type="mil_circle";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item16
|
||||
class Item18
|
||||
{
|
||||
position[]={17270,14,9570};
|
||||
name="HeroTrader";
|
||||
@@ -306,7 +321,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorBlue";
|
||||
};
|
||||
class Item17
|
||||
class Item19
|
||||
{
|
||||
position[]={13243,25,11188};
|
||||
name="BlackMarket";
|
||||
|
||||
@@ -51,7 +51,6 @@ enableSentences false;
|
||||
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
|
||||
//DefaultBackpack = "DZ_Patrol_Pack_EP1";
|
||||
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
|
||||
dayz_MapArea = 14000; // Distance from center of map to out of bounds line
|
||||
dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
|
||||
@@ -187,12 +187,13 @@ class Mission
|
||||
};
|
||||
class Markers
|
||||
{
|
||||
items=23;
|
||||
items=25;
|
||||
class Item0
|
||||
{
|
||||
position[]={5010,0,5250};
|
||||
name="center";
|
||||
type="Empty";
|
||||
a=7000;b=7000;
|
||||
};
|
||||
class Item1
|
||||
{
|
||||
@@ -267,6 +268,20 @@ class Mission
|
||||
type="Empty";
|
||||
};
|
||||
class Item13
|
||||
{
|
||||
position[]={5010,0,5250};
|
||||
name="crashsites";
|
||||
type="Empty";
|
||||
a=7000;b=7000;
|
||||
};
|
||||
class Item14
|
||||
{
|
||||
position[]={5010,0,5250};
|
||||
name="carepackages";
|
||||
type="Empty";
|
||||
a=7000;b=0;
|
||||
};
|
||||
class Item15
|
||||
{
|
||||
position[]={9638,10,6896};
|
||||
name="AirVehiclesF";
|
||||
@@ -274,7 +289,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorGreen";
|
||||
};
|
||||
class Item14
|
||||
class Item16
|
||||
{
|
||||
position[]={5152,0,9055};
|
||||
name="WholesalerWest";
|
||||
@@ -282,7 +297,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item15
|
||||
class Item17
|
||||
{
|
||||
position[]={9544,0,4156};
|
||||
name="HeroVehicles";
|
||||
@@ -290,7 +305,7 @@ class Mission
|
||||
type="mil_triangle";
|
||||
colorName="ColorBlue";
|
||||
};
|
||||
class Item16
|
||||
class Item18
|
||||
{
|
||||
position[]={280,0,3289};
|
||||
name="NeutralAirVehicles";
|
||||
@@ -298,7 +313,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorRed";
|
||||
};
|
||||
class Item17
|
||||
class Item19
|
||||
{
|
||||
position[]={5448,0,354};
|
||||
name="Boats";
|
||||
@@ -306,7 +321,7 @@ class Mission
|
||||
type="mil_triangle";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item18
|
||||
class Item20
|
||||
{
|
||||
position[]={5191,71,4103};
|
||||
name="NeutralTraders";
|
||||
@@ -314,7 +329,7 @@ class Mission
|
||||
type="mil_circle";
|
||||
colorName="ColorBrown";
|
||||
};
|
||||
class Item19
|
||||
class Item21
|
||||
{
|
||||
position[]={5149,177,3396};
|
||||
name="NeutralTraderCity2";
|
||||
@@ -322,7 +337,7 @@ class Mission
|
||||
type="mil_circle";
|
||||
colorName="ColorBrown";
|
||||
};
|
||||
class Item20
|
||||
class Item22
|
||||
{
|
||||
position[]={7273,0,256};
|
||||
name="WholesaleSouth";
|
||||
@@ -330,7 +345,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item21
|
||||
class Item23
|
||||
{
|
||||
position[]={5233,159,7078};
|
||||
name="PlanicaTraders";
|
||||
@@ -338,7 +353,7 @@ class Mission
|
||||
type="mil_circle";
|
||||
colorName="ColorBrown";
|
||||
};
|
||||
class Item22
|
||||
class Item24
|
||||
{
|
||||
position[]={1298,0,9366};
|
||||
name="IslandVehiclePartsVendors";
|
||||
|
||||
@@ -51,7 +51,6 @@ enableSentences false;
|
||||
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
|
||||
//DefaultBackpack = "DZ_Patrol_Pack_EP1";
|
||||
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
|
||||
dayz_MapArea = 18000; // Distance from center of map to out of bounds line
|
||||
dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
|
||||
@@ -185,12 +185,13 @@ class Mission
|
||||
};
|
||||
class Markers
|
||||
{
|
||||
items=23;
|
||||
items=25;
|
||||
class Item0
|
||||
{
|
||||
position[]={10010,110,10448};
|
||||
name="center";
|
||||
type="Empty";
|
||||
a=9000;b=9000;
|
||||
};
|
||||
class Item1
|
||||
{
|
||||
@@ -265,13 +266,27 @@ class Mission
|
||||
type="Empty";
|
||||
};
|
||||
class Item13
|
||||
{
|
||||
position[]={10010,110,10448};
|
||||
name="crashsites";
|
||||
type="Empty";
|
||||
a=9000;b=9000;
|
||||
};
|
||||
class Item14
|
||||
{
|
||||
position[]={10010,110,10448};
|
||||
name="carepackages";
|
||||
type="Empty";
|
||||
a=9000;b=0;
|
||||
};
|
||||
class Item15
|
||||
{
|
||||
position[]={8246,15,15490};
|
||||
name="NeutralTraderCity";
|
||||
text="Trader City Lenzburg";
|
||||
type="mil_circle";
|
||||
};
|
||||
class Item14
|
||||
class Item16
|
||||
{
|
||||
position[]={12397,216,5068};
|
||||
name="FriendlyTraderCity";
|
||||
@@ -279,7 +294,7 @@ class Mission
|
||||
type="mil_circle";
|
||||
colorName="ColorGreen";
|
||||
};
|
||||
class Item15
|
||||
class Item17
|
||||
{
|
||||
position[]={5150,71,4862};
|
||||
name="HeroVendor";
|
||||
@@ -287,7 +302,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorBlue";
|
||||
};
|
||||
class Item16
|
||||
class Item18
|
||||
{
|
||||
position[]={15128,19,16421};
|
||||
name="UnarmedAirVehicles";
|
||||
@@ -295,7 +310,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item17
|
||||
class Item19
|
||||
{
|
||||
position[]={2125,13,7807};
|
||||
name="West Wholesaler";
|
||||
@@ -303,7 +318,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item18
|
||||
class Item20
|
||||
{
|
||||
position[]={5372,5,16091};
|
||||
name="NorthWholesaler";
|
||||
@@ -311,7 +326,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item19
|
||||
class Item21
|
||||
{
|
||||
position[]={6776,0,16955};
|
||||
name="NorthBoatVendor";
|
||||
@@ -319,7 +334,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item20
|
||||
class Item22
|
||||
{
|
||||
position[]={10404,106,8282};
|
||||
name="BanditVendor";
|
||||
@@ -327,7 +342,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorRed";
|
||||
};
|
||||
class Item21
|
||||
class Item23
|
||||
{
|
||||
position[]={16835,-2,5268};
|
||||
name="SouthBoatVendor";
|
||||
@@ -335,7 +350,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item22
|
||||
class Item24
|
||||
{
|
||||
position[]={15520,5,13225};
|
||||
name="NeutralTraderCIty2";
|
||||
|
||||
@@ -51,7 +51,6 @@ enableSentences false;
|
||||
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
|
||||
//DefaultBackpack = "DZ_Patrol_Pack_EP1";
|
||||
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
|
||||
dayz_MapArea = 22000; // Distance from center of map to out of bounds line
|
||||
dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
|
||||
@@ -185,12 +185,13 @@ class Mission
|
||||
};
|
||||
class Markers
|
||||
{
|
||||
items=21;
|
||||
items=23;
|
||||
class Item0
|
||||
{
|
||||
position[]={15177,286,11335};
|
||||
name="center";
|
||||
type="Empty";
|
||||
a=11000;b=11000;
|
||||
};
|
||||
class Item1
|
||||
{
|
||||
@@ -265,13 +266,27 @@ class Mission
|
||||
type="Empty";
|
||||
};
|
||||
class Item13
|
||||
{
|
||||
position[]={15177,286,11335};
|
||||
name="crashsites";
|
||||
type="Empty";
|
||||
a=11000;b=11000;
|
||||
};
|
||||
class Item14
|
||||
{
|
||||
position[]={15177,286,11335};
|
||||
name="carepackages";
|
||||
type="Empty";
|
||||
a=11000;b=0;
|
||||
};
|
||||
class Item15
|
||||
{
|
||||
position[]={15487,87,17015};
|
||||
name="NeutralTraderCity";
|
||||
text="Trader City Seedorf";
|
||||
type="mil_circle";
|
||||
};
|
||||
class Item14
|
||||
class Item16
|
||||
{
|
||||
position[]={24713,409,21741};
|
||||
name="FriendlyTraderCity";
|
||||
@@ -279,7 +294,7 @@ class Mission
|
||||
type="mil_circle";
|
||||
colorName="ColorGreen";
|
||||
};
|
||||
class Item15
|
||||
class Item17
|
||||
{
|
||||
position[]={11046,179,15669};
|
||||
name="HeroVendor";
|
||||
@@ -287,7 +302,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorBlue";
|
||||
};
|
||||
class Item16
|
||||
class Item18
|
||||
{
|
||||
position[]={15350,112,18522};
|
||||
name="UnarmedAirVehicles";
|
||||
@@ -295,7 +310,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item17
|
||||
class Item19
|
||||
{
|
||||
position[]={2507,271,3870};
|
||||
name="SouthWholesaler";
|
||||
@@ -303,7 +318,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item18
|
||||
class Item20
|
||||
{
|
||||
position[]={223,139,22703};
|
||||
name="NorthWholesaler";
|
||||
@@ -311,7 +326,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item19
|
||||
class Item21
|
||||
{
|
||||
position[]={16894,0,1781};
|
||||
name="BanditVendor";
|
||||
@@ -319,7 +334,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorRed";
|
||||
};
|
||||
class Item20
|
||||
class Item22
|
||||
{
|
||||
position[]={13176,176,6614};
|
||||
name="NeutralTraderCIty2";
|
||||
|
||||
@@ -51,7 +51,6 @@ enableSentences false;
|
||||
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
|
||||
//DefaultBackpack = "DZ_Patrol_Pack_EP1";
|
||||
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
|
||||
dayz_MapArea = 22000; // Distance from center of map to out of bounds line
|
||||
dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
|
||||
@@ -185,12 +185,13 @@ class Mission
|
||||
};
|
||||
class Markers
|
||||
{
|
||||
items=21;
|
||||
items=23;
|
||||
class Item0
|
||||
{
|
||||
position[]={15177,286,11335};
|
||||
name="center";
|
||||
type="Empty";
|
||||
a=11000;b=11000;
|
||||
};
|
||||
class Item1
|
||||
{
|
||||
@@ -265,13 +266,27 @@ class Mission
|
||||
type="Empty";
|
||||
};
|
||||
class Item13
|
||||
{
|
||||
position[]={15177,286,11335};
|
||||
name="crashsites";
|
||||
type="Empty";
|
||||
a=11000;b=11000;
|
||||
};
|
||||
class Item14
|
||||
{
|
||||
position[]={15177,286,11335};
|
||||
name="carepackages";
|
||||
type="Empty";
|
||||
a=11000;b=0;
|
||||
};
|
||||
class Item15
|
||||
{
|
||||
position[]={15487,87,17015};
|
||||
name="NeutralTraderCity";
|
||||
text="Trader City Seedorf";
|
||||
type="mil_circle";
|
||||
};
|
||||
class Item14
|
||||
class Item16
|
||||
{
|
||||
position[]={24713,409,21741};
|
||||
name="FriendlyTraderCity";
|
||||
@@ -279,7 +294,7 @@ class Mission
|
||||
type="mil_circle";
|
||||
colorName="ColorGreen";
|
||||
};
|
||||
class Item15
|
||||
class Item17
|
||||
{
|
||||
position[]={11046,179,15669};
|
||||
name="HeroVendor";
|
||||
@@ -287,7 +302,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorBlue";
|
||||
};
|
||||
class Item16
|
||||
class Item18
|
||||
{
|
||||
position[]={15350,112,18522};
|
||||
name="UnarmedAirVehicles";
|
||||
@@ -295,7 +310,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item17
|
||||
class Item19
|
||||
{
|
||||
position[]={2507,271,3870};
|
||||
name="SouthWholesaler";
|
||||
@@ -303,7 +318,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item18
|
||||
class Item20
|
||||
{
|
||||
position[]={223,139,22703};
|
||||
name="NorthWholesaler";
|
||||
@@ -311,7 +326,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item19
|
||||
class Item21
|
||||
{
|
||||
position[]={16894,0,1781};
|
||||
name="BanditVendor";
|
||||
@@ -319,7 +334,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorRed";
|
||||
};
|
||||
class Item20
|
||||
class Item22
|
||||
{
|
||||
position[]={13176,176,6614};
|
||||
name="NeutralTraderCIty2";
|
||||
|
||||
@@ -51,7 +51,6 @@ enableSentences false;
|
||||
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
|
||||
//DefaultBackpack = "DZ_Patrol_Pack_EP1";
|
||||
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
|
||||
dayz_MapArea = 2000; // Distance from center of map to out of bounds line
|
||||
dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
|
||||
@@ -186,12 +186,13 @@ class Mission
|
||||
};
|
||||
class Markers
|
||||
{
|
||||
items=15;
|
||||
items=17;
|
||||
class Item0
|
||||
{
|
||||
position[]={1096,56,1052};
|
||||
name="center";
|
||||
type="Empty";
|
||||
a=1000;b=1000;
|
||||
};
|
||||
class Item1
|
||||
{
|
||||
@@ -266,6 +267,20 @@ class Mission
|
||||
type="Empty";
|
||||
};
|
||||
class Item13
|
||||
{
|
||||
position[]={1096,56,1052};
|
||||
name="crashsites";
|
||||
type="Empty";
|
||||
a=1000;b=1000;
|
||||
};
|
||||
class Item14
|
||||
{
|
||||
position[]={1096,56,1052};
|
||||
name="carepackages";
|
||||
type="Empty";
|
||||
a=1000;b=0;
|
||||
};
|
||||
class Item15
|
||||
{
|
||||
position[]={506,32,1105};
|
||||
name="test";
|
||||
@@ -277,7 +292,7 @@ class Mission
|
||||
a=150;
|
||||
b=150;
|
||||
};
|
||||
class Item14
|
||||
class Item16
|
||||
{
|
||||
position[]={410,32,1196};
|
||||
name="Safe Zone";
|
||||
|
||||
@@ -51,7 +51,6 @@ enableSentences false;
|
||||
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
|
||||
//DefaultBackpack = "DZ_Patrol_Pack_EP1";
|
||||
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
|
||||
dayz_MapArea = 8000; // Distance from center of map to out of bounds line
|
||||
dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
|
||||
@@ -186,12 +186,13 @@ class Mission
|
||||
};
|
||||
class Markers
|
||||
{
|
||||
items=15;
|
||||
items=17;
|
||||
class Item0
|
||||
{
|
||||
position[]={4008,16,3980};
|
||||
name="center";
|
||||
type="Empty";
|
||||
a=4000;b=4000;
|
||||
};
|
||||
class Item1
|
||||
{
|
||||
@@ -266,6 +267,20 @@ class Mission
|
||||
type="Empty";
|
||||
};
|
||||
class Item13
|
||||
{
|
||||
position[]={4008,16,3980};
|
||||
name="crashsites";
|
||||
type="Empty";
|
||||
a=4000;b=4000;
|
||||
};
|
||||
class Item14
|
||||
{
|
||||
position[]={4008,16,3980};
|
||||
name="carepackages";
|
||||
type="Empty";
|
||||
a=4000;b=0;
|
||||
};
|
||||
class Item15
|
||||
{
|
||||
position[]={3568,27,6816};
|
||||
name="HeroCamp";
|
||||
@@ -273,7 +288,7 @@ class Mission
|
||||
type="mil_circle";
|
||||
colorName="ColorGreen";
|
||||
};
|
||||
class Item14
|
||||
class Item16
|
||||
{
|
||||
position[]={4753,64,831};
|
||||
name="BanditCamp";
|
||||
|
||||
@@ -51,7 +51,6 @@ enableSentences false;
|
||||
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
|
||||
//DefaultBackpack = "DZ_Patrol_Pack_EP1";
|
||||
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
|
||||
dayz_MapArea = 4000; // Distance from center of map to out of bounds line
|
||||
dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
|
||||
@@ -184,12 +184,13 @@ class Mission
|
||||
};
|
||||
class Markers
|
||||
{
|
||||
items=13;
|
||||
items=15;
|
||||
class Item0
|
||||
{
|
||||
position[]={2129,319,1811};
|
||||
name="center";
|
||||
type="Empty";
|
||||
a=2000;b=2000;
|
||||
};
|
||||
class Item1
|
||||
{
|
||||
@@ -263,6 +264,20 @@ class Mission
|
||||
name="spawn10";
|
||||
type="Empty";
|
||||
};
|
||||
class Item13
|
||||
{
|
||||
position[]={2129,319,1811};
|
||||
name="crashsites";
|
||||
type="Empty";
|
||||
a=2000;b=2000;
|
||||
};
|
||||
class Item14
|
||||
{
|
||||
position[]={2129,319,1811};
|
||||
name="carepackages";
|
||||
type="Empty";
|
||||
a=2000;b=0;
|
||||
};
|
||||
};
|
||||
};
|
||||
class Intro
|
||||
|
||||
@@ -51,7 +51,6 @@ enableSentences false;
|
||||
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
|
||||
//DefaultBackpack = "DZ_Patrol_Pack_EP1";
|
||||
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
|
||||
dayz_MapArea = 12000; // Distance from center of map to out of bounds line
|
||||
dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
|
||||
@@ -199,12 +199,13 @@ class Mission
|
||||
};
|
||||
class Markers
|
||||
{
|
||||
items=37;
|
||||
items=39;
|
||||
class Item0
|
||||
{
|
||||
position[]={4078,30,4757};
|
||||
name="center";
|
||||
type="Empty";
|
||||
a=6000;b=6000;
|
||||
};
|
||||
class Item1
|
||||
{
|
||||
@@ -279,6 +280,20 @@ class Mission
|
||||
type="Empty";
|
||||
};
|
||||
class Item13
|
||||
{
|
||||
position[]={4078,30,4757};
|
||||
name="crashsites";
|
||||
type="Empty";
|
||||
a=6000;b=6000;
|
||||
};
|
||||
class Item14
|
||||
{
|
||||
position[]={4078,30,4757};
|
||||
name="carepackages";
|
||||
type="Empty";
|
||||
a=6000;b=0;
|
||||
};
|
||||
class Item15
|
||||
{
|
||||
position[]={6011,13,6626};
|
||||
name="RaceTrack";
|
||||
@@ -288,7 +303,7 @@ class Mission
|
||||
fillName="Border";
|
||||
drawBorder=1;
|
||||
};
|
||||
class Item14
|
||||
class Item16
|
||||
{
|
||||
position[]={6539,20,6868};
|
||||
name="RepairGuy";
|
||||
@@ -296,7 +311,7 @@ class Mission
|
||||
type="mil_box";
|
||||
colorName="ColorGreen";
|
||||
};
|
||||
class Item15
|
||||
class Item17
|
||||
{
|
||||
position[]={7026,11,7105};
|
||||
name="PlaneVendor";
|
||||
@@ -304,7 +319,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorGreen";
|
||||
};
|
||||
class Item16
|
||||
class Item18
|
||||
{
|
||||
position[]={3054,14,8032};
|
||||
name="Wholesale";
|
||||
@@ -312,7 +327,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item17
|
||||
class Item19
|
||||
{
|
||||
position[]={3608,235,3685};
|
||||
name="HighWeapons/ammo";
|
||||
@@ -320,7 +335,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorGreen";
|
||||
};
|
||||
class Item18
|
||||
class Item20
|
||||
{
|
||||
position[]={4245,46,4486};
|
||||
name="Parts";
|
||||
@@ -328,7 +343,7 @@ class Mission
|
||||
type="mil_box";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item19
|
||||
class Item21
|
||||
{
|
||||
position[]={4138,23,1492};
|
||||
name="Choppers";
|
||||
@@ -336,7 +351,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorGreen";
|
||||
};
|
||||
class Item20
|
||||
class Item22
|
||||
{
|
||||
position[]={7553,11,3028};
|
||||
name="lowEndCars";
|
||||
@@ -344,7 +359,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item21
|
||||
class Item23
|
||||
{
|
||||
position[]={7514,10,2953};
|
||||
name="LowEndWeapons";
|
||||
@@ -352,7 +367,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item22
|
||||
class Item24
|
||||
{
|
||||
position[]={3024,45,5956};
|
||||
name="HighEndCars";
|
||||
@@ -360,7 +375,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorGreen";
|
||||
};
|
||||
class Item23
|
||||
class Item25
|
||||
{
|
||||
position[]={895,29,5271};
|
||||
name="MedicalandBags";
|
||||
@@ -368,7 +383,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorGreen";
|
||||
};
|
||||
class Item24
|
||||
class Item26
|
||||
{
|
||||
position[]={8357,23,8740};
|
||||
name="Wholesaler";
|
||||
@@ -376,7 +391,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item25
|
||||
class Item27
|
||||
{
|
||||
position[]={4178,12,2342};
|
||||
name="BagsNFood";
|
||||
@@ -384,7 +399,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item26
|
||||
class Item28
|
||||
{
|
||||
position[]={728,41,1571};
|
||||
name="Wholesalers";
|
||||
@@ -392,7 +407,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item27
|
||||
class Item29
|
||||
{
|
||||
position[]={1724,42,4137};
|
||||
name="DirtTrackVendor";
|
||||
@@ -400,7 +415,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorGreen";
|
||||
};
|
||||
class Item28
|
||||
class Item30
|
||||
{
|
||||
position[]={2376,56,4120};
|
||||
name="OffRoad4x4";
|
||||
@@ -408,7 +423,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorGreen";
|
||||
};
|
||||
class Item29
|
||||
class Item31
|
||||
{
|
||||
position[]={4015,4,5216};
|
||||
name="BoatVendor";
|
||||
@@ -416,7 +431,7 @@ class Mission
|
||||
type="mil_triangle";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item30
|
||||
class Item32
|
||||
{
|
||||
position[]={5523,2,4412};
|
||||
name="BoatVendor1";
|
||||
@@ -424,7 +439,7 @@ class Mission
|
||||
type="mil_triangle";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item31
|
||||
class Item33
|
||||
{
|
||||
position[]={3939,2,2199};
|
||||
name="BoatVendor2";
|
||||
@@ -432,7 +447,7 @@ class Mission
|
||||
type="mil_triangle";
|
||||
colorName="ColorGreen";
|
||||
};
|
||||
class Item32
|
||||
class Item34
|
||||
{
|
||||
position[]={6673,52,6355};
|
||||
name="BagVendor1";
|
||||
@@ -440,7 +455,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item33
|
||||
class Item35
|
||||
{
|
||||
position[]={4238,48,4842};
|
||||
name="BagVendor2";
|
||||
@@ -448,7 +463,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item34
|
||||
class Item36
|
||||
{
|
||||
position[]={6679,26,4296};
|
||||
name="Doctor2";
|
||||
@@ -456,7 +471,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item35
|
||||
class Item37
|
||||
{
|
||||
position[]={4099,16,9242};
|
||||
name="BanditTrader";
|
||||
@@ -464,7 +479,7 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorRed";
|
||||
};
|
||||
class Item36
|
||||
class Item38
|
||||
{
|
||||
position[]={4139,23,1465};
|
||||
name="HeroTrader";
|
||||
|
||||
@@ -51,7 +51,6 @@ enableSentences false;
|
||||
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
|
||||
//DefaultBackpack = "DZ_Patrol_Pack_EP1";
|
||||
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
|
||||
dayz_MapArea = 4000; // Distance from center of map to out of bounds line
|
||||
dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
|
||||
@@ -184,12 +184,13 @@ class Mission
|
||||
};
|
||||
class Markers
|
||||
{
|
||||
items=13;
|
||||
items=15;
|
||||
class Item0
|
||||
{
|
||||
position[]={1056,51,1016};
|
||||
name="center";
|
||||
type="Empty";
|
||||
a=2000;b=2000;
|
||||
};
|
||||
class Item1
|
||||
{
|
||||
@@ -263,6 +264,20 @@ class Mission
|
||||
name="spawn10";
|
||||
type="Empty";
|
||||
};
|
||||
class Item13
|
||||
{
|
||||
position[]={1056,51,1016};
|
||||
name="crashsites";
|
||||
type="Empty";
|
||||
a=2000;b=2000;
|
||||
};
|
||||
class Item14
|
||||
{
|
||||
position[]={1056,51,1016};
|
||||
name="carepackages";
|
||||
type="Empty";
|
||||
a=2000;b=0;
|
||||
};
|
||||
};
|
||||
};
|
||||
class Intro
|
||||
|
||||
@@ -51,7 +51,6 @@ enableSentences false;
|
||||
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
|
||||
//DefaultBackpack = "DZ_Patrol_Pack_EP1";
|
||||
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
|
||||
dayz_MapArea = 8000; // Distance from center of map to out of bounds line
|
||||
dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
|
||||
@@ -184,12 +184,13 @@ class Mission
|
||||
};
|
||||
class Markers
|
||||
{
|
||||
items=13;
|
||||
items=15;
|
||||
class Item0
|
||||
{
|
||||
position[]={4103,313,5133};
|
||||
name="center";
|
||||
type="Empty";
|
||||
a=4000;b=4000;
|
||||
};
|
||||
class Item1
|
||||
{
|
||||
@@ -263,6 +264,20 @@ class Mission
|
||||
name="spawn10";
|
||||
type="Empty";
|
||||
};
|
||||
class Item13
|
||||
{
|
||||
position[]={4103,313,5133};
|
||||
name="crashsites";
|
||||
type="Empty";
|
||||
a=4000;b=4000;
|
||||
};
|
||||
class Item14
|
||||
{
|
||||
position[]={4103,313,5133};
|
||||
name="carepackages";
|
||||
type="Empty";
|
||||
a=4000;b=0;
|
||||
};
|
||||
};
|
||||
};
|
||||
class Intro
|
||||
|
||||
Reference in New Issue
Block a user