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This is consistent with the rest of the weapon configs. It also avoids issues with using isNumber or getNumber to check slot type in scripts.
5 lines
84 B
C++
5 lines
84 B
C++
class M60A4_EP1;
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class M60A4_EP1_DZE : M60A4_EP1 {
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type = WeaponSlotPrimary;
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};
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