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This is consistent with the rest of the weapon configs. It also avoids issues with using isNumber or getNumber to check slot type in scripts.
8 lines
192 B
C++
8 lines
192 B
C++
class BAF_AS50_scoped;
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class BAF_AS50_scoped_DZ : BAF_AS50_scoped {
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displayname = "AS50_DZ";
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type = WeaponSlotPrimary;
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canlock = 0;
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//cursor = "RifleCursor";
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//cursoraim = "Foresight";
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}; |