diff --git a/SQF/dayz_code/Configs/CfgWeapons/Rifles/L110A1.hpp b/SQF/dayz_code/Configs/CfgWeapons/Rifles/L110A1.hpp index a2ee6092e..f47718356 100644 --- a/SQF/dayz_code/Configs/CfgWeapons/Rifles/L110A1.hpp +++ b/SQF/dayz_code/Configs/CfgWeapons/Rifles/L110A1.hpp @@ -62,5 +62,5 @@ class L110A1_DZ : L110A1_CCO_DZ }; class BAF_L110A1_Aim_DZE:BAF_L110A1_Aim { //Slightly different scope from L110A1_CCO_DZ, otherwise identical - type = "1"; + type = WeaponSlotPrimary; }; \ No newline at end of file diff --git a/SQF/dayz_code/Configs/CfgWeapons/Rifles/M240.hpp b/SQF/dayz_code/Configs/CfgWeapons/Rifles/M240.hpp index e96a59acc..a3eb97d6a 100644 --- a/SQF/dayz_code/Configs/CfgWeapons/Rifles/M240.hpp +++ b/SQF/dayz_code/Configs/CfgWeapons/Rifles/M240.hpp @@ -51,5 +51,5 @@ class M240_Holo_DZ : M240_CCO_DZ }; class m240_scoped_EP1_DZE:m240_scoped_EP1 { //has m145 scope - type = "1"; + type = WeaponSlotPrimary; }; \ No newline at end of file diff --git a/SQF/dayz_code/Configs/CfgWeapons/Rifles/M249.hpp b/SQF/dayz_code/Configs/CfgWeapons/Rifles/M249.hpp index 0fd89af02..4e6abd374 100644 --- a/SQF/dayz_code/Configs/CfgWeapons/Rifles/M249.hpp +++ b/SQF/dayz_code/Configs/CfgWeapons/Rifles/M249.hpp @@ -63,10 +63,10 @@ class M249_Holo_DZ : M249_CCO_DZ class M249_EP1; class M249_EP1_DZ:M249_EP1 { //Iron sight with shorter stock (slightly different look from M249_DZ) can also fire MG36 mags - type = "1"; + type = WeaponSlotPrimary; }; class M249_m145_EP1; class M249_m145_EP1_DZE:M249_m145_EP1 { - type = "1"; + type = WeaponSlotPrimary; }; diff --git a/SQF/dayz_code/Configs/CfgWeapons/Rifles/PKM.hpp b/SQF/dayz_code/Configs/CfgWeapons/Rifles/PKM.hpp index c5fa93f07..b4a0a0bd2 100644 --- a/SQF/dayz_code/Configs/CfgWeapons/Rifles/PKM.hpp +++ b/SQF/dayz_code/Configs/CfgWeapons/Rifles/PKM.hpp @@ -20,5 +20,5 @@ class PKM_DZ : PK //Iron sight PKM }; class Pecheneg_DZ: Pecheneg { //PKP with long range scope - type = "1"; + type = WeaponSlotPrimary; }; \ No newline at end of file diff --git a/SQF/dayz_code/Configs/CfgWeapons/Weapon/LMG/M60A4.hpp b/SQF/dayz_code/Configs/CfgWeapons/Weapon/LMG/M60A4.hpp index 3e8052e96..955ce4731 100644 --- a/SQF/dayz_code/Configs/CfgWeapons/Weapon/LMG/M60A4.hpp +++ b/SQF/dayz_code/Configs/CfgWeapons/Weapon/LMG/M60A4.hpp @@ -1,4 +1,4 @@ class M60A4_EP1; class M60A4_EP1_DZE : M60A4_EP1 { - type = "1"; + type = WeaponSlotPrimary; }; diff --git a/SQF/dayz_code/Configs/CfgWeapons/Weapon/Sniper/AS50.hpp b/SQF/dayz_code/Configs/CfgWeapons/Weapon/Sniper/AS50.hpp index 8d2e75d6a..833086aa9 100644 --- a/SQF/dayz_code/Configs/CfgWeapons/Weapon/Sniper/AS50.hpp +++ b/SQF/dayz_code/Configs/CfgWeapons/Weapon/Sniper/AS50.hpp @@ -1,7 +1,7 @@ class BAF_AS50_scoped; class BAF_AS50_scoped_DZ : BAF_AS50_scoped { displayname = "AS50_DZ"; - type = "1"; + type = WeaponSlotPrimary; canlock = 0; //cursor = "RifleCursor"; //cursoraim = "Foresight"; diff --git a/SQF/dayz_code/Configs/CfgWeapons/Weapon/Sniper/Anzio_20.hpp b/SQF/dayz_code/Configs/CfgWeapons/Weapon/Sniper/Anzio_20.hpp index 1dbf130a7..447e66a6e 100644 --- a/SQF/dayz_code/Configs/CfgWeapons/Weapon/Sniper/Anzio_20.hpp +++ b/SQF/dayz_code/Configs/CfgWeapons/Weapon/Sniper/Anzio_20.hpp @@ -1,4 +1,4 @@ class Anzio_20; class Anzio_20_DZ : Anzio_20 { - type = 1; + type = WeaponSlotPrimary; }; \ No newline at end of file diff --git a/SQF/dayz_code/Configs/CfgWeapons/Weapon/Sniper/KSVK.hpp b/SQF/dayz_code/Configs/CfgWeapons/Weapon/Sniper/KSVK.hpp index b617d8f52..93ccab818 100644 --- a/SQF/dayz_code/Configs/CfgWeapons/Weapon/Sniper/KSVK.hpp +++ b/SQF/dayz_code/Configs/CfgWeapons/Weapon/Sniper/KSVK.hpp @@ -1,4 +1,4 @@ class ksvk; class KSVK_DZE:ksvk { - type = "1"; + type = WeaponSlotPrimary; }; diff --git a/SQF/dayz_code/Configs/CfgWeapons/Weapon/Sniper/M107.hpp b/SQF/dayz_code/Configs/CfgWeapons/Weapon/Sniper/M107.hpp index f41b117e1..efa24683a 100644 --- a/SQF/dayz_code/Configs/CfgWeapons/Weapon/Sniper/M107.hpp +++ b/SQF/dayz_code/Configs/CfgWeapons/Weapon/Sniper/M107.hpp @@ -1,7 +1,7 @@ class m107: Rifle { scope = public; - type = 1; + type = WeaponSlotPrimary; canlock = 0; picture = "\CA\weapons\data\Equip\W_m107_CA.paa"; UiPicture = "\CA\weapons\data\Ico\i_sniper_CA.paa";