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https://github.com/EpochModTeam/DayZ-Epoch.git
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Disable vanilla antiwall objects and infected camps by default
The antiwall wrecks are removable on Epoch. Also Epoch has its own player_antiWall function. We did not spawn these objects in 1051. The infected camps add additional random spawned camp sites in the woods with lots of dead soldier bodies, fires, water barrels and tents. We did not have these in 1051 either. Disabling them by default will improve FPS a little.
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@@ -9,12 +9,11 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c
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//Game settings
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dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
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dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes.
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dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
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dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
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dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
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dayz_POIs = false;
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dayz_infectiousWaterholes = false;
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dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS)
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dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
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dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
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dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
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@@ -29,7 +28,7 @@ if (dayz_presets == "Custom") then {
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dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
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dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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@@ -124,12 +123,8 @@ if (isServer) then {
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};
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if (!isDedicated) then {
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if (dayz_antiWallHack != 0) then {
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//Enables Map Plug items
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if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; };
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//Enables Plant lib fixes
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
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};
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//Enables Plant lib fixes
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execVM "\z\addons\dayz_code\system\antihack.sqf";
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if (toLower(worldName) == "chernarus") then {
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diag_log "WARNING: Clearing annoying benches from Chernarus";
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