From 5d330e1c718a52ec42e6869f34e7fa9ce11c50f8 Mon Sep 17 00:00:00 2001 From: ebaydayz Date: Tue, 24 Jan 2017 20:30:36 -0500 Subject: [PATCH] Disable vanilla antiwall objects and infected camps by default The antiwall wrecks are removable on Epoch. Also Epoch has its own player_antiWall function. We did not spawn these objects in 1051. The infected camps add additional random spawned camp sites in the woods with lots of dead soldier bodies, fires, water barrels and tents. We did not have these in 1051 either. Disabling them by default will improve FPS a little. --- CHANGE LOG 1.0.6.1.txt | 4 ++-- .../system/mission/chernarus/antiwallhack.sqf | 6 +++--- SQF/dayz_server/system/server_monitor.sqf | 2 +- .../MPMissions/DayZ_Epoch_1.Takistan/init.sqf | 15 +++++---------- .../DayZ_Epoch_10.Mountains_ACR/init.sqf | 15 +++++---------- .../MPMissions/DayZ_Epoch_11.Chernarus/init.sqf | 15 +++++---------- .../MPMissions/DayZ_Epoch_12.isladuala/init.sqf | 15 +++++---------- .../MPMissions/DayZ_Epoch_13.Tavi/init.sqf | 15 +++++---------- .../MPMissions/DayZ_Epoch_15.namalsk/init.sqf | 15 +++++---------- .../MPMissions/DayZ_Epoch_16.Panthera2/init.sqf | 15 +++++---------- .../MPMissions/DayZ_Epoch_17.Chernarus/init.sqf | 15 +++++---------- .../MPMissions/DayZ_Epoch_19.FDF_Isle1_a/init.sqf | 15 +++++---------- .../MPMissions/DayZ_Epoch_2.Utes/init.sqf | 15 +++++---------- .../MPMissions/DayZ_Epoch_20.fapovo/init.sqf | 15 +++++---------- .../MPMissions/DayZ_Epoch_21.Caribou/init.sqf | 15 +++++---------- .../DayZ_Epoch_22.smd_sahrani_A2/init.sqf | 15 +++++---------- .../MPMissions/DayZ_Epoch_23.cmr_ovaron/init.sqf | 15 +++++---------- .../MPMissions/DayZ_Epoch_24.Napf/init.sqf | 15 +++++---------- .../MPMissions/DayZ_Epoch_25.sauerland/init.sqf | 15 +++++---------- .../DayZ_Epoch_26.sauerland_winter/init.sqf | 15 +++++---------- .../MPMissions/DayZ_Epoch_3.Shapur_BAF/init.sqf | 15 +++++---------- .../MPMissions/DayZ_Epoch_4.Zargabad/init.sqf | 15 +++++---------- .../MPMissions/DayZ_Epoch_5.Bootcamp_ACR/init.sqf | 15 +++++---------- .../MPMissions/DayZ_Epoch_7.Lingor/init.sqf | 15 +++++---------- .../DayZ_Epoch_8.ProvingGrounds_PMC/init.sqf | 15 +++++---------- .../MPMissions/DayZ_Epoch_9.Woodland_ACR/init.sqf | 15 +++++---------- 26 files changed, 121 insertions(+), 236 deletions(-) diff --git a/CHANGE LOG 1.0.6.1.txt b/CHANGE LOG 1.0.6.1.txt index daba5378e..174eefbc4 100644 --- a/CHANGE LOG 1.0.6.1.txt +++ b/CHANGE LOG 1.0.6.1.txt @@ -11,13 +11,13 @@ [CHANGED] Turbo and HoldBreath keybindings are now allowed again. @icomrade [CHANGED] Removed drink from hands at ponds due to client FPS impact. Players can still fill drinks at ponds by right clicking a container. @ebayShopper -[CHANGED] Added point of interest and infectious waterhole map objects are disabled by default due to FPS impact. They can be enabled in init.sqf. +[CHANGED] Disabled vanilla antiwall, POI, infectious waterhole and infected camp map additions by default due to negative FPS impact. They can be enabled in init.sqf and server_monitor. [CHANGED] Added shadow to dayz_rollingMessages white text so it is visible on light colored backgrounds and looks like cutText. [CHANGED] Reverted pain to old violent shaking effect instead of subtle gun sway. #1839 @AirwavesMan @schwanzkopfhegel [CHANGED] Reverted lobby and player list background colors to A2OA default instead of dark grey [CHANGED] Salvage vehicle actions are no longer allowed in positions defined in DZE_SafeZonePosArray [CHANGED] The town generator and comfrey plant spawner loops are now fully disabled when dayz_townGenerator=false; to improve client performance. -[CHANGED] Changed default value for the variable dayz_bleedingeffect to 2 (blood particle effect only) - set to 3 to enable blood stains again +[CHANGED] Changed default value for the variable dayz_bleedingeffect to 2 (blood particle effect only) due to negative FPS impact. Set to 3 to enable blood stains again. [CHANGED] Group icons have been moved to a slower loop and the group system is disabled by default. Enable in configVariables.sqf. #1816 [FIXED] Wrong texture for z_hunter zombie. #1805 @schwanzkopfhegel @ebayShopper diff --git a/SQF/dayz_code/system/mission/chernarus/antiwallhack.sqf b/SQF/dayz_code/system/mission/chernarus/antiwallhack.sqf index a3093588a..c013f3938 100644 --- a/SQF/dayz_code/system/mission/chernarus/antiwallhack.sqf +++ b/SQF/dayz_code/system/mission/chernarus/antiwallhack.sqf @@ -107,8 +107,8 @@ ["Land_CncBlock_D",[6531.38,2806.65,0.42868],219.394], ["Land_CncBlock_D",[6808.46,2454.72,0.427643],45.4698], ["Land_CncBlock_D",[6808.96,2457.13,0.427613],135.47], - ["Land_CncBlock_D",[6811.62,2457.67,0.427193],225.47], - ["Misc_TyreHeap",[2855.6,9763.91,0.392761],358.517], + ["Land_CncBlock_D",[6811.62,2457.67,0.427193],225.47] + /*["Misc_TyreHeap",[2855.6,9763.91,0.392761],358.517], ["SKODAWreck",[2851.39,9748.99,0.698425],143.517], ["SKODAWreck",[2849.1,9748.52,0.744751],143.517], ["UralWreck",[2865.33,9738.06,0.690796],282.517], @@ -152,5 +152,5 @@ ["SKODAWreck",[11340.8,6655.04,0.334831],225.033], ["LADAWreck",[11325,6637.85,0.234833],160.033], ["Misc_TyreHeap",[11308.6,6640.9,0.0248337],170.033], - ["Fort_Barricade_EP1",[11459.571,7390.7227,-0.040615425],225.14645] + ["Fort_Barricade_EP1",[11459.571,7390.7227,-0.040615425],225.14645]*/ //Wrecks are removable on Epoch and not synced across network if local spawned ],false,true,true] call fnc_spawnObjects; diff --git a/SQF/dayz_server/system/server_monitor.sqf b/SQF/dayz_server/system/server_monitor.sqf index 72231b9cb..19bda9cbb 100644 --- a/SQF/dayz_server/system/server_monitor.sqf +++ b/SQF/dayz_server/system/server_monitor.sqf @@ -419,7 +419,7 @@ publicVariable "sm_done"; }; //Points of interest -[] execVM "\z\addons\dayz_server\compile\server_spawnInfectedCamps.sqf"; +//[] execVM "\z\addons\dayz_server\compile\server_spawnInfectedCamps.sqf"; //Adds random spawned camps in the woods with corpses and loot tents (negatively impacts FPS) [] execVM "\z\addons\dayz_server\compile\server_spawnCarePackages.sqf"; [] execVM "\z\addons\dayz_server\compile\server_spawnCrashSites.sqf"; diff --git a/Server Files/MPMissions/DayZ_Epoch_1.Takistan/init.sqf b/Server Files/MPMissions/DayZ_Epoch_1.Takistan/init.sqf index 69987ce2b..4d5145404 100644 --- a/Server Files/MPMissions/DayZ_Epoch_1.Takistan/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_1.Takistan/init.sqf @@ -9,12 +9,11 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c //Game settings dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled -dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes. dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations -dayz_POIs = false; -dayz_infectiousWaterholes = false; +dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS) +dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS) dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations. @@ -29,7 +28,7 @@ if (dayz_presets == "Custom") then { dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both + dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag @@ -123,12 +122,8 @@ if (isServer) then { }; if (!isDedicated) then { - if (dayz_antiWallHack != 0) then { - //Enables Map Plug items - if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; }; - //Enables Plant lib fixes - call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; - }; + //Enables Plant lib fixes + execVM "\z\addons\dayz_code\system\antihack.sqf"; if (toLower(worldName) == "chernarus") then { diag_log "WARNING: Clearing annoying benches from Chernarus"; diff --git a/Server Files/MPMissions/DayZ_Epoch_10.Mountains_ACR/init.sqf b/Server Files/MPMissions/DayZ_Epoch_10.Mountains_ACR/init.sqf index 0c94cad9c..68d14a870 100644 --- a/Server Files/MPMissions/DayZ_Epoch_10.Mountains_ACR/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_10.Mountains_ACR/init.sqf @@ -9,12 +9,11 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c //Game settings dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled -dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes. dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations -dayz_POIs = false; -dayz_infectiousWaterholes = false; +dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS) +dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS) dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations. @@ -29,7 +28,7 @@ if (dayz_presets == "Custom") then { dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both + dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag @@ -123,12 +122,8 @@ if (isServer) then { }; if (!isDedicated) then { - if (dayz_antiWallHack != 0) then { - //Enables Map Plug items - if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; }; - //Enables Plant lib fixes - call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; - }; + //Enables Plant lib fixes + execVM "\z\addons\dayz_code\system\antihack.sqf"; if (toLower(worldName) == "chernarus") then { diag_log "WARNING: Clearing annoying benches from Chernarus"; diff --git a/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf b/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf index f9b55767d..3c5c89503 100644 --- a/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf @@ -9,12 +9,11 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c //Game settings dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled -dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes. dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations -dayz_POIs = false; -dayz_infectiousWaterholes = false; +dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS) +dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS) dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations. @@ -29,7 +28,7 @@ if (dayz_presets == "Custom") then { dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both + dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag @@ -123,12 +122,8 @@ if (isServer) then { }; if (!isDedicated) then { - if (dayz_antiWallHack != 0) then { - //Enables Map Plug items - if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; }; - //Enables Plant lib fixes - call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; - }; + //Enables Plant lib fixes + execVM "\z\addons\dayz_code\system\antihack.sqf"; if (toLower(worldName) == "chernarus") then { diag_log "WARNING: Clearing annoying benches from Chernarus"; diff --git a/Server Files/MPMissions/DayZ_Epoch_12.isladuala/init.sqf b/Server Files/MPMissions/DayZ_Epoch_12.isladuala/init.sqf index 48895f87b..3024c728d 100644 --- a/Server Files/MPMissions/DayZ_Epoch_12.isladuala/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_12.isladuala/init.sqf @@ -9,12 +9,11 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c //Game settings dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled -dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes. dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations -dayz_POIs = false; -dayz_infectiousWaterholes = false; +dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS) +dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS) dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations. @@ -29,7 +28,7 @@ if (dayz_presets == "Custom") then { dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both + dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag @@ -123,12 +122,8 @@ if (isServer) then { }; if (!isDedicated) then { - if (dayz_antiWallHack != 0) then { - //Enables Map Plug items - if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; }; - //Enables Plant lib fixes - call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; - }; + //Enables Plant lib fixes + execVM "\z\addons\dayz_code\system\antihack.sqf"; if (toLower(worldName) == "chernarus") then { diag_log "WARNING: Clearing annoying benches from Chernarus"; diff --git a/Server Files/MPMissions/DayZ_Epoch_13.Tavi/init.sqf b/Server Files/MPMissions/DayZ_Epoch_13.Tavi/init.sqf index b8cdb145f..fb6b5e2f6 100644 --- a/Server Files/MPMissions/DayZ_Epoch_13.Tavi/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_13.Tavi/init.sqf @@ -9,12 +9,11 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c //Game settings dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled -dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes. dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations -dayz_POIs = false; -dayz_infectiousWaterholes = false; +dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS) +dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS) dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations. @@ -29,7 +28,7 @@ if (dayz_presets == "Custom") then { dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both + dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag @@ -123,12 +122,8 @@ if (isServer) then { }; if (!isDedicated) then { - if (dayz_antiWallHack != 0) then { - //Enables Map Plug items - if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; }; - //Enables Plant lib fixes - call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; - }; + //Enables Plant lib fixes + execVM "\z\addons\dayz_code\system\antihack.sqf"; if (toLower(worldName) == "chernarus") then { diag_log "WARNING: Clearing annoying benches from Chernarus"; diff --git a/Server Files/MPMissions/DayZ_Epoch_15.namalsk/init.sqf b/Server Files/MPMissions/DayZ_Epoch_15.namalsk/init.sqf index 83c3b34e7..ac4cd06d2 100644 --- a/Server Files/MPMissions/DayZ_Epoch_15.namalsk/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_15.namalsk/init.sqf @@ -9,12 +9,11 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c //Game settings dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled -dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes. dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations -dayz_POIs = false; -dayz_infectiousWaterholes = false; +dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS) +dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS) dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations. @@ -29,7 +28,7 @@ if (dayz_presets == "Custom") then { dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both + dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag @@ -123,12 +122,8 @@ if (isServer) then { }; if (!isDedicated) then { - if (dayz_antiWallHack != 0) then { - //Enables Map Plug items - if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; }; - //Enables Plant lib fixes - call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; - }; + //Enables Plant lib fixes + execVM "\z\addons\dayz_code\system\antihack.sqf"; if (toLower(worldName) == "chernarus") then { diag_log "WARNING: Clearing annoying benches from Chernarus"; diff --git a/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/init.sqf b/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/init.sqf index 6654ed769..796afed59 100644 --- a/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/init.sqf @@ -9,12 +9,11 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c //Game settings dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled -dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes. dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations -dayz_POIs = false; -dayz_infectiousWaterholes = false; +dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS) +dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS) dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations. @@ -29,7 +28,7 @@ if (dayz_presets == "Custom") then { dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both + dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag @@ -123,12 +122,8 @@ if (isServer) then { }; if (!isDedicated) then { - if (dayz_antiWallHack != 0) then { - //Enables Map Plug items - if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; }; - //Enables Plant lib fixes - call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; - }; + //Enables Plant lib fixes + execVM "\z\addons\dayz_code\system\antihack.sqf"; if (toLower(worldName) == "chernarus") then { diag_log "WARNING: Clearing annoying benches from Chernarus"; diff --git a/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/init.sqf b/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/init.sqf index 13d2e84b6..ff6feafc9 100644 --- a/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/init.sqf @@ -9,12 +9,11 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c //Game settings dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled -dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes. dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations -dayz_POIs = false; -dayz_infectiousWaterholes = false; +dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS) +dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS) dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations. @@ -29,7 +28,7 @@ if (dayz_presets == "Custom") then { dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both + dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag @@ -123,12 +122,8 @@ if (isServer) then { }; if (!isDedicated) then { - if (dayz_antiWallHack != 0) then { - //Enables Map Plug items - if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; }; - //Enables Plant lib fixes - call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; - }; + //Enables Plant lib fixes + execVM "\z\addons\dayz_code\system\antihack.sqf"; if (toLower(worldName) == "chernarus") then { diag_log "WARNING: Clearing annoying benches from Chernarus"; diff --git a/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/init.sqf b/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/init.sqf index 2e30f0178..6fc7706a2 100644 --- a/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/init.sqf @@ -9,12 +9,11 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c //Game settings dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled -dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes. dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations -dayz_POIs = false; -dayz_infectiousWaterholes = false; +dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS) +dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS) dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations. @@ -29,7 +28,7 @@ if (dayz_presets == "Custom") then { dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both + dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag @@ -123,12 +122,8 @@ if (isServer) then { }; if (!isDedicated) then { - if (dayz_antiWallHack != 0) then { - //Enables Map Plug items - if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; }; - //Enables Plant lib fixes - call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; - }; + //Enables Plant lib fixes + execVM "\z\addons\dayz_code\system\antihack.sqf"; if (toLower(worldName) == "chernarus") then { diag_log "WARNING: Clearing annoying benches from Chernarus"; diff --git a/Server Files/MPMissions/DayZ_Epoch_2.Utes/init.sqf b/Server Files/MPMissions/DayZ_Epoch_2.Utes/init.sqf index ab0255446..aa82ac102 100644 --- a/Server Files/MPMissions/DayZ_Epoch_2.Utes/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_2.Utes/init.sqf @@ -9,12 +9,11 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c //Game settings dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled -dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes. dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations -dayz_POIs = false; -dayz_infectiousWaterholes = false; +dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS) +dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS) dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations. @@ -29,7 +28,7 @@ if (dayz_presets == "Custom") then { dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both + dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag @@ -123,12 +122,8 @@ if (isServer) then { }; if (!isDedicated) then { - if (dayz_antiWallHack != 0) then { - //Enables Map Plug items - if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; }; - //Enables Plant lib fixes - call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; - }; + //Enables Plant lib fixes + execVM "\z\addons\dayz_code\system\antihack.sqf"; if (toLower(worldName) == "chernarus") then { diag_log "WARNING: Clearing annoying benches from Chernarus"; diff --git a/Server Files/MPMissions/DayZ_Epoch_20.fapovo/init.sqf b/Server Files/MPMissions/DayZ_Epoch_20.fapovo/init.sqf index d70ba6393..ed775a829 100644 --- a/Server Files/MPMissions/DayZ_Epoch_20.fapovo/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_20.fapovo/init.sqf @@ -9,12 +9,11 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c //Game settings dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled -dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes. dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations -dayz_POIs = false; -dayz_infectiousWaterholes = false; +dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS) +dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS) dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations. @@ -29,7 +28,7 @@ if (dayz_presets == "Custom") then { dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both + dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag @@ -123,12 +122,8 @@ if (isServer) then { }; if (!isDedicated) then { - if (dayz_antiWallHack != 0) then { - //Enables Map Plug items - if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; }; - //Enables Plant lib fixes - call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; - }; + //Enables Plant lib fixes + execVM "\z\addons\dayz_code\system\antihack.sqf"; if (toLower(worldName) == "chernarus") then { diag_log "WARNING: Clearing annoying benches from Chernarus"; diff --git a/Server Files/MPMissions/DayZ_Epoch_21.Caribou/init.sqf b/Server Files/MPMissions/DayZ_Epoch_21.Caribou/init.sqf index d37725f60..c872e45eb 100644 --- a/Server Files/MPMissions/DayZ_Epoch_21.Caribou/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_21.Caribou/init.sqf @@ -9,12 +9,11 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c //Game settings dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled -dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes. dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations -dayz_POIs = false; -dayz_infectiousWaterholes = false; +dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS) +dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS) dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations. @@ -29,7 +28,7 @@ if (dayz_presets == "Custom") then { dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both + dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag @@ -123,12 +122,8 @@ if (isServer) then { }; if (!isDedicated) then { - if (dayz_antiWallHack != 0) then { - //Enables Map Plug items - if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; }; - //Enables Plant lib fixes - call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; - }; + //Enables Plant lib fixes + execVM "\z\addons\dayz_code\system\antihack.sqf"; if (toLower(worldName) == "chernarus") then { diag_log "WARNING: Clearing annoying benches from Chernarus"; diff --git a/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/init.sqf b/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/init.sqf index 2ef74152d..ed7dd6bde 100644 --- a/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/init.sqf @@ -9,12 +9,11 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c //Game settings dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled -dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes. dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations -dayz_POIs = false; -dayz_infectiousWaterholes = false; +dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS) +dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS) dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations. @@ -29,7 +28,7 @@ if (dayz_presets == "Custom") then { dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both + dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag @@ -123,12 +122,8 @@ if (isServer) then { }; if (!isDedicated) then { - if (dayz_antiWallHack != 0) then { - //Enables Map Plug items - if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; }; - //Enables Plant lib fixes - call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; - }; + //Enables Plant lib fixes + execVM "\z\addons\dayz_code\system\antihack.sqf"; if (toLower(worldName) == "chernarus") then { diag_log "WARNING: Clearing annoying benches from Chernarus"; diff --git a/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/init.sqf b/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/init.sqf index 0724f604a..e3c39bf65 100644 --- a/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/init.sqf @@ -9,12 +9,11 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c //Game settings dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled -dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes. dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations -dayz_POIs = false; -dayz_infectiousWaterholes = false; +dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS) +dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS) dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations. @@ -29,7 +28,7 @@ if (dayz_presets == "Custom") then { dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both + dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag @@ -123,12 +122,8 @@ if (isServer) then { }; if (!isDedicated) then { - if (dayz_antiWallHack != 0) then { - //Enables Map Plug items - if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; }; - //Enables Plant lib fixes - call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; - }; + //Enables Plant lib fixes + execVM "\z\addons\dayz_code\system\antihack.sqf"; if (toLower(worldName) == "chernarus") then { diag_log "WARNING: Clearing annoying benches from Chernarus"; diff --git a/Server Files/MPMissions/DayZ_Epoch_24.Napf/init.sqf b/Server Files/MPMissions/DayZ_Epoch_24.Napf/init.sqf index 3a1259ee5..42826bb2f 100644 --- a/Server Files/MPMissions/DayZ_Epoch_24.Napf/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_24.Napf/init.sqf @@ -9,12 +9,11 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c //Game settings dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled -dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes. dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations -dayz_POIs = false; -dayz_infectiousWaterholes = false; +dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS) +dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS) dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations. @@ -29,7 +28,7 @@ if (dayz_presets == "Custom") then { dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both + dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag @@ -123,12 +122,8 @@ if (isServer) then { }; if (!isDedicated) then { - if (dayz_antiWallHack != 0) then { - //Enables Map Plug items - if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; }; - //Enables Plant lib fixes - call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; - }; + //Enables Plant lib fixes + execVM "\z\addons\dayz_code\system\antihack.sqf"; if (toLower(worldName) == "chernarus") then { diag_log "WARNING: Clearing annoying benches from Chernarus"; diff --git a/Server Files/MPMissions/DayZ_Epoch_25.sauerland/init.sqf b/Server Files/MPMissions/DayZ_Epoch_25.sauerland/init.sqf index 171f9f5ae..ee9d225ab 100644 --- a/Server Files/MPMissions/DayZ_Epoch_25.sauerland/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_25.sauerland/init.sqf @@ -9,12 +9,11 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c //Game settings dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled -dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes. dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations -dayz_POIs = false; -dayz_infectiousWaterholes = false; +dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS) +dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS) dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations. @@ -29,7 +28,7 @@ if (dayz_presets == "Custom") then { dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both + dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag @@ -123,12 +122,8 @@ if (isServer) then { }; if (!isDedicated) then { - if (dayz_antiWallHack != 0) then { - //Enables Map Plug items - if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; }; - //Enables Plant lib fixes - call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; - }; + //Enables Plant lib fixes + execVM "\z\addons\dayz_code\system\antihack.sqf"; if (toLower(worldName) == "chernarus") then { diag_log "WARNING: Clearing annoying benches from Chernarus"; diff --git a/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/init.sqf b/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/init.sqf index 22550a336..55c5468a9 100644 --- a/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/init.sqf @@ -9,12 +9,11 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c //Game settings dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled -dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes. dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations -dayz_POIs = false; -dayz_infectiousWaterholes = false; +dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS) +dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS) dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations. @@ -29,7 +28,7 @@ if (dayz_presets == "Custom") then { dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both + dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag @@ -124,12 +123,8 @@ if (isServer) then { }; if (!isDedicated) then { - if (dayz_antiWallHack != 0) then { - //Enables Map Plug items - if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; }; - //Enables Plant lib fixes - call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; - }; + //Enables Plant lib fixes + execVM "\z\addons\dayz_code\system\antihack.sqf"; if (toLower(worldName) == "chernarus") then { diag_log "WARNING: Clearing annoying benches from Chernarus"; diff --git a/Server Files/MPMissions/DayZ_Epoch_3.Shapur_BAF/init.sqf b/Server Files/MPMissions/DayZ_Epoch_3.Shapur_BAF/init.sqf index 0dfe56a37..df8137374 100644 --- a/Server Files/MPMissions/DayZ_Epoch_3.Shapur_BAF/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_3.Shapur_BAF/init.sqf @@ -9,12 +9,11 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c //Game settings dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled -dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes. dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations -dayz_POIs = false; -dayz_infectiousWaterholes = false; +dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS) +dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS) dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations. @@ -29,7 +28,7 @@ if (dayz_presets == "Custom") then { dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both + dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag @@ -123,12 +122,8 @@ if (isServer) then { }; if (!isDedicated) then { - if (dayz_antiWallHack != 0) then { - //Enables Map Plug items - if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; }; - //Enables Plant lib fixes - call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; - }; + //Enables Plant lib fixes + execVM "\z\addons\dayz_code\system\antihack.sqf"; if (toLower(worldName) == "chernarus") then { diag_log "WARNING: Clearing annoying benches from Chernarus"; diff --git a/Server Files/MPMissions/DayZ_Epoch_4.Zargabad/init.sqf b/Server Files/MPMissions/DayZ_Epoch_4.Zargabad/init.sqf index d529a9f7d..2a39367c2 100644 --- a/Server Files/MPMissions/DayZ_Epoch_4.Zargabad/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_4.Zargabad/init.sqf @@ -9,12 +9,11 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c //Game settings dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled -dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes. dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations -dayz_POIs = false; -dayz_infectiousWaterholes = false; +dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS) +dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS) dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations. @@ -29,7 +28,7 @@ if (dayz_presets == "Custom") then { dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both + dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag @@ -123,12 +122,8 @@ if (isServer) then { }; if (!isDedicated) then { - if (dayz_antiWallHack != 0) then { - //Enables Map Plug items - if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; }; - //Enables Plant lib fixes - call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; - }; + //Enables Plant lib fixes + execVM "\z\addons\dayz_code\system\antihack.sqf"; if (toLower(worldName) == "chernarus") then { diag_log "WARNING: Clearing annoying benches from Chernarus"; diff --git a/Server Files/MPMissions/DayZ_Epoch_5.Bootcamp_ACR/init.sqf b/Server Files/MPMissions/DayZ_Epoch_5.Bootcamp_ACR/init.sqf index cfd434424..1da94bd8f 100644 --- a/Server Files/MPMissions/DayZ_Epoch_5.Bootcamp_ACR/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_5.Bootcamp_ACR/init.sqf @@ -9,12 +9,11 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c //Game settings dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled -dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes. dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations -dayz_POIs = false; -dayz_infectiousWaterholes = false; +dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS) +dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS) dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations. @@ -29,7 +28,7 @@ if (dayz_presets == "Custom") then { dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both + dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag @@ -123,12 +122,8 @@ if (isServer) then { }; if (!isDedicated) then { - if (dayz_antiWallHack != 0) then { - //Enables Map Plug items - if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; }; - //Enables Plant lib fixes - call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; - }; + //Enables Plant lib fixes + execVM "\z\addons\dayz_code\system\antihack.sqf"; if (toLower(worldName) == "chernarus") then { diag_log "WARNING: Clearing annoying benches from Chernarus"; diff --git a/Server Files/MPMissions/DayZ_Epoch_7.Lingor/init.sqf b/Server Files/MPMissions/DayZ_Epoch_7.Lingor/init.sqf index 897e1d81d..d183f43dc 100644 --- a/Server Files/MPMissions/DayZ_Epoch_7.Lingor/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_7.Lingor/init.sqf @@ -9,12 +9,11 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c //Game settings dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled -dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes. dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations -dayz_POIs = false; -dayz_infectiousWaterholes = false; +dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS) +dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS) dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations. @@ -29,7 +28,7 @@ if (dayz_presets == "Custom") then { dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both + dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag @@ -123,12 +122,8 @@ if (isServer) then { }; if (!isDedicated) then { - if (dayz_antiWallHack != 0) then { - //Enables Map Plug items - if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; }; - //Enables Plant lib fixes - call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; - }; + //Enables Plant lib fixes + execVM "\z\addons\dayz_code\system\antihack.sqf"; if (toLower(worldName) == "chernarus") then { diag_log "WARNING: Clearing annoying benches from Chernarus"; diff --git a/Server Files/MPMissions/DayZ_Epoch_8.ProvingGrounds_PMC/init.sqf b/Server Files/MPMissions/DayZ_Epoch_8.ProvingGrounds_PMC/init.sqf index bb9dc2380..838c40979 100644 --- a/Server Files/MPMissions/DayZ_Epoch_8.ProvingGrounds_PMC/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_8.ProvingGrounds_PMC/init.sqf @@ -9,12 +9,11 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c //Game settings dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled -dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes. dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations -dayz_POIs = false; -dayz_infectiousWaterholes = false; +dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS) +dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS) dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations. @@ -29,7 +28,7 @@ if (dayz_presets == "Custom") then { dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both + dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag @@ -123,12 +122,8 @@ if (isServer) then { }; if (!isDedicated) then { - if (dayz_antiWallHack != 0) then { - //Enables Map Plug items - if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; }; - //Enables Plant lib fixes - call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; - }; + //Enables Plant lib fixes + execVM "\z\addons\dayz_code\system\antihack.sqf"; if (toLower(worldName) == "chernarus") then { diag_log "WARNING: Clearing annoying benches from Chernarus"; diff --git a/Server Files/MPMissions/DayZ_Epoch_9.Woodland_ACR/init.sqf b/Server Files/MPMissions/DayZ_Epoch_9.Woodland_ACR/init.sqf index e72d133ad..8419d7949 100644 --- a/Server Files/MPMissions/DayZ_Epoch_9.Woodland_ACR/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_9.Woodland_ACR/init.sqf @@ -9,12 +9,11 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c //Game settings dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled -dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes. dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations -dayz_POIs = false; -dayz_infectiousWaterholes = false; +dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS) +dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS) dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations. @@ -29,7 +28,7 @@ if (dayz_presets == "Custom") then { dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both + dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag @@ -123,12 +122,8 @@ if (isServer) then { }; if (!isDedicated) then { - if (dayz_antiWallHack != 0) then { - //Enables Map Plug items - if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; }; - //Enables Plant lib fixes - call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; - }; + //Enables Plant lib fixes + execVM "\z\addons\dayz_code\system\antihack.sqf"; if (toLower(worldName) == "chernarus") then { diag_log "WARNING: Clearing annoying benches from Chernarus";