diff --git a/CHANGE LOG 1.0.6.1.txt b/CHANGE LOG 1.0.6.1.txt index daba5378e..174eefbc4 100644 --- a/CHANGE LOG 1.0.6.1.txt +++ b/CHANGE LOG 1.0.6.1.txt @@ -11,13 +11,13 @@ [CHANGED] Turbo and HoldBreath keybindings are now allowed again. @icomrade [CHANGED] Removed drink from hands at ponds due to client FPS impact. Players can still fill drinks at ponds by right clicking a container. @ebayShopper -[CHANGED] Added point of interest and infectious waterhole map objects are disabled by default due to FPS impact. They can be enabled in init.sqf. +[CHANGED] Disabled vanilla antiwall, POI, infectious waterhole and infected camp map additions by default due to negative FPS impact. They can be enabled in init.sqf and server_monitor. [CHANGED] Added shadow to dayz_rollingMessages white text so it is visible on light colored backgrounds and looks like cutText. [CHANGED] Reverted pain to old violent shaking effect instead of subtle gun sway. #1839 @AirwavesMan @schwanzkopfhegel [CHANGED] Reverted lobby and player list background colors to A2OA default instead of dark grey [CHANGED] Salvage vehicle actions are no longer allowed in positions defined in DZE_SafeZonePosArray [CHANGED] The town generator and comfrey plant spawner loops are now fully disabled when dayz_townGenerator=false; to improve client performance. -[CHANGED] Changed default value for the variable dayz_bleedingeffect to 2 (blood particle effect only) - set to 3 to enable blood stains again +[CHANGED] Changed default value for the variable dayz_bleedingeffect to 2 (blood particle effect only) due to negative FPS impact. Set to 3 to enable blood stains again. [CHANGED] Group icons have been moved to a slower loop and the group system is disabled by default. Enable in configVariables.sqf. #1816 [FIXED] Wrong texture for z_hunter zombie. #1805 @schwanzkopfhegel @ebayShopper diff --git a/SQF/dayz_code/system/mission/chernarus/antiwallhack.sqf b/SQF/dayz_code/system/mission/chernarus/antiwallhack.sqf index a3093588a..c013f3938 100644 --- a/SQF/dayz_code/system/mission/chernarus/antiwallhack.sqf +++ b/SQF/dayz_code/system/mission/chernarus/antiwallhack.sqf @@ -107,8 +107,8 @@ ["Land_CncBlock_D",[6531.38,2806.65,0.42868],219.394], ["Land_CncBlock_D",[6808.46,2454.72,0.427643],45.4698], ["Land_CncBlock_D",[6808.96,2457.13,0.427613],135.47], - ["Land_CncBlock_D",[6811.62,2457.67,0.427193],225.47], - ["Misc_TyreHeap",[2855.6,9763.91,0.392761],358.517], + ["Land_CncBlock_D",[6811.62,2457.67,0.427193],225.47] + /*["Misc_TyreHeap",[2855.6,9763.91,0.392761],358.517], ["SKODAWreck",[2851.39,9748.99,0.698425],143.517], ["SKODAWreck",[2849.1,9748.52,0.744751],143.517], ["UralWreck",[2865.33,9738.06,0.690796],282.517], @@ -152,5 +152,5 @@ ["SKODAWreck",[11340.8,6655.04,0.334831],225.033], ["LADAWreck",[11325,6637.85,0.234833],160.033], ["Misc_TyreHeap",[11308.6,6640.9,0.0248337],170.033], - ["Fort_Barricade_EP1",[11459.571,7390.7227,-0.040615425],225.14645] + ["Fort_Barricade_EP1",[11459.571,7390.7227,-0.040615425],225.14645]*/ //Wrecks are removable on Epoch and not synced across network if local spawned ],false,true,true] call fnc_spawnObjects; diff --git a/SQF/dayz_server/system/server_monitor.sqf b/SQF/dayz_server/system/server_monitor.sqf index 72231b9cb..19bda9cbb 100644 --- a/SQF/dayz_server/system/server_monitor.sqf +++ b/SQF/dayz_server/system/server_monitor.sqf @@ -419,7 +419,7 @@ publicVariable "sm_done"; }; //Points of interest -[] execVM "\z\addons\dayz_server\compile\server_spawnInfectedCamps.sqf"; +//[] execVM "\z\addons\dayz_server\compile\server_spawnInfectedCamps.sqf"; //Adds random spawned camps in the woods with corpses and loot tents (negatively impacts FPS) [] execVM "\z\addons\dayz_server\compile\server_spawnCarePackages.sqf"; [] execVM "\z\addons\dayz_server\compile\server_spawnCrashSites.sqf"; diff --git a/Server Files/MPMissions/DayZ_Epoch_1.Takistan/init.sqf b/Server Files/MPMissions/DayZ_Epoch_1.Takistan/init.sqf index 69987ce2b..4d5145404 100644 --- a/Server Files/MPMissions/DayZ_Epoch_1.Takistan/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_1.Takistan/init.sqf @@ -9,12 +9,11 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c //Game settings dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled -dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes. dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations -dayz_POIs = false; -dayz_infectiousWaterholes = false; +dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS) +dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS) dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations. @@ -29,7 +28,7 @@ if (dayz_presets == "Custom") then { dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both + dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag @@ -123,12 +122,8 @@ if (isServer) then { }; if (!isDedicated) then { - if (dayz_antiWallHack != 0) then { - //Enables Map Plug items - if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; }; - //Enables Plant lib fixes - call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; - }; + //Enables Plant lib fixes + execVM "\z\addons\dayz_code\system\antihack.sqf"; if (toLower(worldName) == "chernarus") then { diag_log "WARNING: Clearing annoying benches from Chernarus"; diff --git a/Server Files/MPMissions/DayZ_Epoch_10.Mountains_ACR/init.sqf b/Server Files/MPMissions/DayZ_Epoch_10.Mountains_ACR/init.sqf index 0c94cad9c..68d14a870 100644 --- a/Server Files/MPMissions/DayZ_Epoch_10.Mountains_ACR/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_10.Mountains_ACR/init.sqf @@ -9,12 +9,11 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c //Game settings dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled -dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes. dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations -dayz_POIs = false; -dayz_infectiousWaterholes = false; +dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS) +dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS) dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations. @@ -29,7 +28,7 @@ if (dayz_presets == "Custom") then { dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both + dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag @@ -123,12 +122,8 @@ if (isServer) then { }; if (!isDedicated) then { - if (dayz_antiWallHack != 0) then { - //Enables Map Plug items - if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; }; - //Enables Plant lib fixes - call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; - }; + //Enables Plant lib fixes + execVM "\z\addons\dayz_code\system\antihack.sqf"; if (toLower(worldName) == "chernarus") then { diag_log "WARNING: Clearing annoying benches from Chernarus"; diff --git a/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf b/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf index f9b55767d..3c5c89503 100644 --- a/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf @@ -9,12 +9,11 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c //Game settings dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled -dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes. dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations -dayz_POIs = false; -dayz_infectiousWaterholes = false; +dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS) +dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS) dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations. @@ -29,7 +28,7 @@ if (dayz_presets == "Custom") then { dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both + dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag @@ -123,12 +122,8 @@ if (isServer) then { }; if (!isDedicated) then { - if (dayz_antiWallHack != 0) then { - //Enables Map Plug items - if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; }; - //Enables Plant lib fixes - call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; - }; + //Enables Plant lib fixes + execVM "\z\addons\dayz_code\system\antihack.sqf"; if (toLower(worldName) == "chernarus") then { diag_log "WARNING: Clearing annoying benches from Chernarus"; diff --git a/Server Files/MPMissions/DayZ_Epoch_12.isladuala/init.sqf b/Server Files/MPMissions/DayZ_Epoch_12.isladuala/init.sqf index 48895f87b..3024c728d 100644 --- a/Server Files/MPMissions/DayZ_Epoch_12.isladuala/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_12.isladuala/init.sqf @@ -9,12 +9,11 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c //Game settings dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled -dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes. dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations -dayz_POIs = false; -dayz_infectiousWaterholes = false; +dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS) +dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS) dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations. @@ -29,7 +28,7 @@ if (dayz_presets == "Custom") then { dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both + dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag @@ -123,12 +122,8 @@ if (isServer) then { }; if (!isDedicated) then { - if (dayz_antiWallHack != 0) then { - //Enables Map Plug items - if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; }; - //Enables Plant lib fixes - call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; - }; + //Enables Plant lib fixes + execVM "\z\addons\dayz_code\system\antihack.sqf"; if (toLower(worldName) == "chernarus") then { diag_log "WARNING: Clearing annoying benches from Chernarus"; diff --git a/Server Files/MPMissions/DayZ_Epoch_13.Tavi/init.sqf b/Server Files/MPMissions/DayZ_Epoch_13.Tavi/init.sqf index b8cdb145f..fb6b5e2f6 100644 --- a/Server Files/MPMissions/DayZ_Epoch_13.Tavi/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_13.Tavi/init.sqf @@ -9,12 +9,11 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c //Game settings dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled -dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes. dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations -dayz_POIs = false; -dayz_infectiousWaterholes = false; +dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS) +dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS) dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations. @@ -29,7 +28,7 @@ if (dayz_presets == "Custom") then { dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both + dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag @@ -123,12 +122,8 @@ if (isServer) then { }; if (!isDedicated) then { - if (dayz_antiWallHack != 0) then { - //Enables Map Plug items - if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; }; - //Enables Plant lib fixes - call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; - }; + //Enables Plant lib fixes + execVM "\z\addons\dayz_code\system\antihack.sqf"; if (toLower(worldName) == "chernarus") then { diag_log "WARNING: Clearing annoying benches from Chernarus"; diff --git a/Server Files/MPMissions/DayZ_Epoch_15.namalsk/init.sqf b/Server Files/MPMissions/DayZ_Epoch_15.namalsk/init.sqf index 83c3b34e7..ac4cd06d2 100644 --- a/Server Files/MPMissions/DayZ_Epoch_15.namalsk/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_15.namalsk/init.sqf @@ -9,12 +9,11 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c //Game settings dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled -dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes. dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations -dayz_POIs = false; -dayz_infectiousWaterholes = false; +dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS) +dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS) dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations. @@ -29,7 +28,7 @@ if (dayz_presets == "Custom") then { dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both + dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag @@ -123,12 +122,8 @@ if (isServer) then { }; if (!isDedicated) then { - if (dayz_antiWallHack != 0) then { - //Enables Map Plug items - if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; }; - //Enables Plant lib fixes - call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; - }; + //Enables Plant lib fixes + execVM "\z\addons\dayz_code\system\antihack.sqf"; if (toLower(worldName) == "chernarus") then { diag_log "WARNING: Clearing annoying benches from Chernarus"; diff --git a/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/init.sqf b/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/init.sqf index 6654ed769..796afed59 100644 --- a/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/init.sqf @@ -9,12 +9,11 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c //Game settings dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled -dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes. dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations -dayz_POIs = false; -dayz_infectiousWaterholes = false; +dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS) +dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS) dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations. @@ -29,7 +28,7 @@ if (dayz_presets == "Custom") then { dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both + dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag @@ -123,12 +122,8 @@ if (isServer) then { }; if (!isDedicated) then { - if (dayz_antiWallHack != 0) then { - //Enables Map Plug items - if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; }; - //Enables Plant lib fixes - call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; - }; + //Enables Plant lib fixes + execVM "\z\addons\dayz_code\system\antihack.sqf"; if (toLower(worldName) == "chernarus") then { diag_log "WARNING: Clearing annoying benches from Chernarus"; diff --git a/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/init.sqf b/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/init.sqf index 13d2e84b6..ff6feafc9 100644 --- a/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/init.sqf @@ -9,12 +9,11 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c //Game settings dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled -dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes. dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations -dayz_POIs = false; -dayz_infectiousWaterholes = false; +dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS) +dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS) dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations. @@ -29,7 +28,7 @@ if (dayz_presets == "Custom") then { dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both + dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag @@ -123,12 +122,8 @@ if (isServer) then { }; if (!isDedicated) then { - if (dayz_antiWallHack != 0) then { - //Enables Map Plug items - if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; }; - //Enables Plant lib fixes - call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; - }; + //Enables Plant lib fixes + execVM "\z\addons\dayz_code\system\antihack.sqf"; if (toLower(worldName) == "chernarus") then { diag_log "WARNING: Clearing annoying benches from Chernarus"; diff --git a/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/init.sqf b/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/init.sqf index 2e30f0178..6fc7706a2 100644 --- a/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/init.sqf @@ -9,12 +9,11 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c //Game settings dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled -dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes. dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations -dayz_POIs = false; -dayz_infectiousWaterholes = false; +dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS) +dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS) dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations. @@ -29,7 +28,7 @@ if (dayz_presets == "Custom") then { dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both + dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag @@ -123,12 +122,8 @@ if (isServer) then { }; if (!isDedicated) then { - if (dayz_antiWallHack != 0) then { - //Enables Map Plug items - if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; }; - //Enables Plant lib fixes - call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; - }; + //Enables Plant lib fixes + execVM "\z\addons\dayz_code\system\antihack.sqf"; if (toLower(worldName) == "chernarus") then { diag_log "WARNING: Clearing annoying benches from Chernarus"; diff --git a/Server Files/MPMissions/DayZ_Epoch_2.Utes/init.sqf b/Server Files/MPMissions/DayZ_Epoch_2.Utes/init.sqf index ab0255446..aa82ac102 100644 --- a/Server Files/MPMissions/DayZ_Epoch_2.Utes/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_2.Utes/init.sqf @@ -9,12 +9,11 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c //Game settings dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled -dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes. dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations -dayz_POIs = false; -dayz_infectiousWaterholes = false; +dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS) +dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS) dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations. @@ -29,7 +28,7 @@ if (dayz_presets == "Custom") then { dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both + dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag @@ -123,12 +122,8 @@ if (isServer) then { }; if (!isDedicated) then { - if (dayz_antiWallHack != 0) then { - //Enables Map Plug items - if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; }; - //Enables Plant lib fixes - call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; - }; + //Enables Plant lib fixes + execVM "\z\addons\dayz_code\system\antihack.sqf"; if (toLower(worldName) == "chernarus") then { diag_log "WARNING: Clearing annoying benches from Chernarus"; diff --git a/Server Files/MPMissions/DayZ_Epoch_20.fapovo/init.sqf b/Server Files/MPMissions/DayZ_Epoch_20.fapovo/init.sqf index d70ba6393..ed775a829 100644 --- a/Server Files/MPMissions/DayZ_Epoch_20.fapovo/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_20.fapovo/init.sqf @@ -9,12 +9,11 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c //Game settings dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled -dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes. dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations -dayz_POIs = false; -dayz_infectiousWaterholes = false; +dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS) +dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS) dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations. @@ -29,7 +28,7 @@ if (dayz_presets == "Custom") then { dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both + dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag @@ -123,12 +122,8 @@ if (isServer) then { }; if (!isDedicated) then { - if (dayz_antiWallHack != 0) then { - //Enables Map Plug items - if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; }; - //Enables Plant lib fixes - call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; - }; + //Enables Plant lib fixes + execVM "\z\addons\dayz_code\system\antihack.sqf"; if (toLower(worldName) == "chernarus") then { diag_log "WARNING: Clearing annoying benches from Chernarus"; diff --git a/Server Files/MPMissions/DayZ_Epoch_21.Caribou/init.sqf b/Server Files/MPMissions/DayZ_Epoch_21.Caribou/init.sqf index d37725f60..c872e45eb 100644 --- a/Server Files/MPMissions/DayZ_Epoch_21.Caribou/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_21.Caribou/init.sqf @@ -9,12 +9,11 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c //Game settings dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled -dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes. dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations -dayz_POIs = false; -dayz_infectiousWaterholes = false; +dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS) +dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS) dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations. @@ -29,7 +28,7 @@ if (dayz_presets == "Custom") then { dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both + dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag @@ -123,12 +122,8 @@ if (isServer) then { }; if (!isDedicated) then { - if (dayz_antiWallHack != 0) then { - //Enables Map Plug items - if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; }; - //Enables Plant lib fixes - call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; - }; + //Enables Plant lib fixes + execVM "\z\addons\dayz_code\system\antihack.sqf"; if (toLower(worldName) == "chernarus") then { diag_log "WARNING: Clearing annoying benches from Chernarus"; diff --git a/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/init.sqf b/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/init.sqf index 2ef74152d..ed7dd6bde 100644 --- a/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/init.sqf @@ -9,12 +9,11 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c //Game settings dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled -dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes. dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations -dayz_POIs = false; -dayz_infectiousWaterholes = false; +dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS) +dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS) dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations. @@ -29,7 +28,7 @@ if (dayz_presets == "Custom") then { dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both + dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag @@ -123,12 +122,8 @@ if (isServer) then { }; if (!isDedicated) then { - if (dayz_antiWallHack != 0) then { - //Enables Map Plug items - if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; }; - //Enables Plant lib fixes - call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; - }; + //Enables Plant lib fixes + execVM "\z\addons\dayz_code\system\antihack.sqf"; if (toLower(worldName) == "chernarus") then { diag_log "WARNING: Clearing annoying benches from Chernarus"; diff --git a/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/init.sqf b/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/init.sqf index 0724f604a..e3c39bf65 100644 --- a/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/init.sqf @@ -9,12 +9,11 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c //Game settings dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled -dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes. dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations -dayz_POIs = false; -dayz_infectiousWaterholes = false; +dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS) +dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS) dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations. @@ -29,7 +28,7 @@ if (dayz_presets == "Custom") then { dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both + dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag @@ -123,12 +122,8 @@ if (isServer) then { }; if (!isDedicated) then { - if (dayz_antiWallHack != 0) then { - //Enables Map Plug items - if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; }; - //Enables Plant lib fixes - call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; - }; + //Enables Plant lib fixes + execVM "\z\addons\dayz_code\system\antihack.sqf"; if (toLower(worldName) == "chernarus") then { diag_log "WARNING: Clearing annoying benches from Chernarus"; diff --git a/Server Files/MPMissions/DayZ_Epoch_24.Napf/init.sqf b/Server Files/MPMissions/DayZ_Epoch_24.Napf/init.sqf index 3a1259ee5..42826bb2f 100644 --- a/Server Files/MPMissions/DayZ_Epoch_24.Napf/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_24.Napf/init.sqf @@ -9,12 +9,11 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c //Game settings dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled -dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes. dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations -dayz_POIs = false; -dayz_infectiousWaterholes = false; +dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS) +dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS) dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations. @@ -29,7 +28,7 @@ if (dayz_presets == "Custom") then { dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both + dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag @@ -123,12 +122,8 @@ if (isServer) then { }; if (!isDedicated) then { - if (dayz_antiWallHack != 0) then { - //Enables Map Plug items - if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; }; - //Enables Plant lib fixes - call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; - }; + //Enables Plant lib fixes + execVM "\z\addons\dayz_code\system\antihack.sqf"; if (toLower(worldName) == "chernarus") then { diag_log "WARNING: Clearing annoying benches from Chernarus"; diff --git a/Server Files/MPMissions/DayZ_Epoch_25.sauerland/init.sqf b/Server Files/MPMissions/DayZ_Epoch_25.sauerland/init.sqf index 171f9f5ae..ee9d225ab 100644 --- a/Server Files/MPMissions/DayZ_Epoch_25.sauerland/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_25.sauerland/init.sqf @@ -9,12 +9,11 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c //Game settings dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled -dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes. dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations -dayz_POIs = false; -dayz_infectiousWaterholes = false; +dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS) +dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS) dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations. @@ -29,7 +28,7 @@ if (dayz_presets == "Custom") then { dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both + dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag @@ -123,12 +122,8 @@ if (isServer) then { }; if (!isDedicated) then { - if (dayz_antiWallHack != 0) then { - //Enables Map Plug items - if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; }; - //Enables Plant lib fixes - call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; - }; + //Enables Plant lib fixes + execVM "\z\addons\dayz_code\system\antihack.sqf"; if (toLower(worldName) == "chernarus") then { diag_log "WARNING: Clearing annoying benches from Chernarus"; diff --git a/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/init.sqf b/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/init.sqf index 22550a336..55c5468a9 100644 --- a/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/init.sqf @@ -9,12 +9,11 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c //Game settings dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled -dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes. dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations -dayz_POIs = false; -dayz_infectiousWaterholes = false; +dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS) +dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS) dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations. @@ -29,7 +28,7 @@ if (dayz_presets == "Custom") then { dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both + dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag @@ -124,12 +123,8 @@ if (isServer) then { }; if (!isDedicated) then { - if (dayz_antiWallHack != 0) then { - //Enables Map Plug items - if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; }; - //Enables Plant lib fixes - call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; - }; + //Enables Plant lib fixes + execVM "\z\addons\dayz_code\system\antihack.sqf"; if (toLower(worldName) == "chernarus") then { diag_log "WARNING: Clearing annoying benches from Chernarus"; diff --git a/Server Files/MPMissions/DayZ_Epoch_3.Shapur_BAF/init.sqf b/Server Files/MPMissions/DayZ_Epoch_3.Shapur_BAF/init.sqf index 0dfe56a37..df8137374 100644 --- a/Server Files/MPMissions/DayZ_Epoch_3.Shapur_BAF/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_3.Shapur_BAF/init.sqf @@ -9,12 +9,11 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c //Game settings dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled -dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes. dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations -dayz_POIs = false; -dayz_infectiousWaterholes = false; +dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS) +dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS) dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations. @@ -29,7 +28,7 @@ if (dayz_presets == "Custom") then { dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both + dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag @@ -123,12 +122,8 @@ if (isServer) then { }; if (!isDedicated) then { - if (dayz_antiWallHack != 0) then { - //Enables Map Plug items - if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; }; - //Enables Plant lib fixes - call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; - }; + //Enables Plant lib fixes + execVM "\z\addons\dayz_code\system\antihack.sqf"; if (toLower(worldName) == "chernarus") then { diag_log "WARNING: Clearing annoying benches from Chernarus"; diff --git a/Server Files/MPMissions/DayZ_Epoch_4.Zargabad/init.sqf b/Server Files/MPMissions/DayZ_Epoch_4.Zargabad/init.sqf index d529a9f7d..2a39367c2 100644 --- a/Server Files/MPMissions/DayZ_Epoch_4.Zargabad/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_4.Zargabad/init.sqf @@ -9,12 +9,11 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c //Game settings dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled -dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes. dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations -dayz_POIs = false; -dayz_infectiousWaterholes = false; +dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS) +dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS) dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations. @@ -29,7 +28,7 @@ if (dayz_presets == "Custom") then { dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both + dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag @@ -123,12 +122,8 @@ if (isServer) then { }; if (!isDedicated) then { - if (dayz_antiWallHack != 0) then { - //Enables Map Plug items - if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; }; - //Enables Plant lib fixes - call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; - }; + //Enables Plant lib fixes + execVM "\z\addons\dayz_code\system\antihack.sqf"; if (toLower(worldName) == "chernarus") then { diag_log "WARNING: Clearing annoying benches from Chernarus"; diff --git a/Server Files/MPMissions/DayZ_Epoch_5.Bootcamp_ACR/init.sqf b/Server Files/MPMissions/DayZ_Epoch_5.Bootcamp_ACR/init.sqf index cfd434424..1da94bd8f 100644 --- a/Server Files/MPMissions/DayZ_Epoch_5.Bootcamp_ACR/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_5.Bootcamp_ACR/init.sqf @@ -9,12 +9,11 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c //Game settings dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled -dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes. dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations -dayz_POIs = false; -dayz_infectiousWaterholes = false; +dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS) +dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS) dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations. @@ -29,7 +28,7 @@ if (dayz_presets == "Custom") then { dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both + dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag @@ -123,12 +122,8 @@ if (isServer) then { }; if (!isDedicated) then { - if (dayz_antiWallHack != 0) then { - //Enables Map Plug items - if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; }; - //Enables Plant lib fixes - call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; - }; + //Enables Plant lib fixes + execVM "\z\addons\dayz_code\system\antihack.sqf"; if (toLower(worldName) == "chernarus") then { diag_log "WARNING: Clearing annoying benches from Chernarus"; diff --git a/Server Files/MPMissions/DayZ_Epoch_7.Lingor/init.sqf b/Server Files/MPMissions/DayZ_Epoch_7.Lingor/init.sqf index 897e1d81d..d183f43dc 100644 --- a/Server Files/MPMissions/DayZ_Epoch_7.Lingor/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_7.Lingor/init.sqf @@ -9,12 +9,11 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c //Game settings dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled -dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes. dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations -dayz_POIs = false; -dayz_infectiousWaterholes = false; +dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS) +dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS) dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations. @@ -29,7 +28,7 @@ if (dayz_presets == "Custom") then { dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both + dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag @@ -123,12 +122,8 @@ if (isServer) then { }; if (!isDedicated) then { - if (dayz_antiWallHack != 0) then { - //Enables Map Plug items - if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; }; - //Enables Plant lib fixes - call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; - }; + //Enables Plant lib fixes + execVM "\z\addons\dayz_code\system\antihack.sqf"; if (toLower(worldName) == "chernarus") then { diag_log "WARNING: Clearing annoying benches from Chernarus"; diff --git a/Server Files/MPMissions/DayZ_Epoch_8.ProvingGrounds_PMC/init.sqf b/Server Files/MPMissions/DayZ_Epoch_8.ProvingGrounds_PMC/init.sqf index bb9dc2380..838c40979 100644 --- a/Server Files/MPMissions/DayZ_Epoch_8.ProvingGrounds_PMC/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_8.ProvingGrounds_PMC/init.sqf @@ -9,12 +9,11 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c //Game settings dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled -dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes. dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations -dayz_POIs = false; -dayz_infectiousWaterholes = false; +dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS) +dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS) dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations. @@ -29,7 +28,7 @@ if (dayz_presets == "Custom") then { dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both + dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag @@ -123,12 +122,8 @@ if (isServer) then { }; if (!isDedicated) then { - if (dayz_antiWallHack != 0) then { - //Enables Map Plug items - if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; }; - //Enables Plant lib fixes - call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; - }; + //Enables Plant lib fixes + execVM "\z\addons\dayz_code\system\antihack.sqf"; if (toLower(worldName) == "chernarus") then { diag_log "WARNING: Clearing annoying benches from Chernarus"; diff --git a/Server Files/MPMissions/DayZ_Epoch_9.Woodland_ACR/init.sqf b/Server Files/MPMissions/DayZ_Epoch_9.Woodland_ACR/init.sqf index e72d133ad..8419d7949 100644 --- a/Server Files/MPMissions/DayZ_Epoch_9.Woodland_ACR/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_9.Woodland_ACR/init.sqf @@ -9,12 +9,11 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c //Game settings dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled -dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes. dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations -dayz_POIs = false; -dayz_infectiousWaterholes = false; +dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS) +dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS) dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations. @@ -29,7 +28,7 @@ if (dayz_presets == "Custom") then { dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both + dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system. dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag @@ -123,12 +122,8 @@ if (isServer) then { }; if (!isDedicated) then { - if (dayz_antiWallHack != 0) then { - //Enables Map Plug items - if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; }; - //Enables Plant lib fixes - call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; - }; + //Enables Plant lib fixes + execVM "\z\addons\dayz_code\system\antihack.sqf"; if (toLower(worldName) == "chernarus") then { diag_log "WARNING: Clearing annoying benches from Chernarus";