8 Commits
v0.5 ... dev

Author SHA1 Message Date
d034dea3af Version 0.6 2024-07-26 21:08:49 +03:00
f52d7bd6a3 Added external SetUserLocale() function into project. 2024-07-26 21:06:11 +03:00
b0607e3a05 Moved LICENSE file to solution dir due to mistake. 2023-08-10 16:13:48 +03:00
126cc44276 Update README.md. 2023-08-10 16:11:53 +03:00
54952ba062 Fixed typo. 2023-08-10 15:58:35 +03:00
808c45b999 Added LICENSE. 2023-08-10 15:57:03 +03:00
c759cd76e4 Refactored naming of the variables. 2023-08-09 22:36:56 +03:00
d69a8f2e68 Version 0.5 2023-08-08 17:54:15 +03:00
15 changed files with 105 additions and 47 deletions

19
LICENSE Normal file
View File

@@ -0,0 +1,19 @@
Copyright (c) 2023 W0LF aka 'dreamforce'
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

View File

@@ -1 +1,5 @@
Игра "Быки и Коровы" (C++)
# Игра "Быки и Коровы" (C++)
Здесь должно быть<br>
описание игры.

View File

@@ -10,9 +10,9 @@
void CGame::Init()
{
m_ucBulls = 0;
m_ucCows = 0;
m_uStepCounter = 0;
m_nBulls = 0;
m_nCows = 0;
m_nStepCounter = 0;
m_fGameIsEnd = false;
m_sLastError = L"";
@@ -20,21 +20,21 @@ void CGame::Init()
std::default_random_engine e(r());
std::uniform_int_distribution<int> d(0, 9);
m_uGuessedNumber = new int[m_ucDigits] { 0 };
m_nGuessedNumber = new int[m_nDigits] { 0 };
int n = 0;
for (int i = 0; i < m_ucDigits; ++i)
for (int i = 0; i < m_nDigits; ++i)
{
n = d(e);
if (i > 0)
{
while (IsEqual(m_uGuessedNumber, n, i))
while (IsEqual(m_nGuessedNumber, n, i))
{
n = d(e);
}
}
m_uGuessedNumber[i] = n;
m_nGuessedNumber[i] = n;
}
}
@@ -53,7 +53,7 @@ void CGame::Start()
CPrint::Steps(this);
} while (!GetNumber(step));
m_uStepCounter++;
m_nStepCounter++;
}
CPrint::GameHeader();
@@ -67,7 +67,7 @@ bool CGame::GetNumber(CStep step)
std::wcout << L"\t\t\t\t\t" << m_sLastError << L"\r";
std::wcout << "=>\t";
CUserInput userInput(m_ucDigits);
CUserInput userInput(m_nDigits);
if (userInput.Get())
{
@@ -82,15 +82,15 @@ bool CGame::GetNumber(CStep step)
}
else
{
m_sLastError = strERROR_2_1 + std::to_wstring(m_ucDigits) + strERROR_2_2;
m_sLastError = strERROR_2_1 + std::to_wstring(m_nDigits) + strERROR_2_2;
return false;
}
step.StoreStepNumber(userInput.m_vUserInput);
step.CheckForAnimals(m_uGuessedNumber, m_ucDigits);
m_Steps.push_back(step);
step.CheckForAnimals(m_nGuessedNumber, m_nDigits);
m_vSteps.push_back(step);
if (step.GetStepAnimals().first == m_ucDigits) m_fGameIsEnd = true;
if (step.GetStepAnimals().first == m_nDigits) m_fGameIsEnd = true;
m_sLastError = L"";
return true;
@@ -112,7 +112,7 @@ CGame::CGame()
{
if ((userInput.m_vUserInput.at(0) >= 3) && (userInput.m_vUserInput.at(0) <= 5))
{
m_ucDigits = userInput.m_vUserInput.at(0);
m_nDigits = userInput.m_vUserInput.at(0);
ok = true;
}
else
@@ -125,5 +125,5 @@ CGame::CGame()
CGame::~CGame()
{
delete[] m_uGuessedNumber;
delete[] m_nGuessedNumber;
}

View File

@@ -8,8 +8,8 @@
class CGame
{
private:
int m_ucBulls;
int m_ucCows;
int m_nBulls;
int m_nCows;
bool m_fGameIsEnd;
std::wstring m_sLastError;
@@ -19,10 +19,10 @@ private:
bool IsEqual(const T, const N, int);
public:
int m_ucDigits; // Number of digits into the guessed number
int m_uStepCounter;
int* m_uGuessedNumber;
std::vector<CStep> m_Steps;
int m_nDigits; // Number of digits into the guessed number
int m_nStepCounter;
int* m_nGuessedNumber;
std::vector<CStep> m_vSteps;
void Init();
void Start();

View File

@@ -21,14 +21,14 @@ void CPrint::GameHeader()
void CPrint::GameFooter(CGame* const game)
{
std::wcout << "\n\n\t" << strVICTORY << std::endl;
std::wcout << strNUM_STEPS << game->m_uStepCounter << "\n\n" << std::endl;
std::wcout << strNUM_STEPS << game->m_nStepCounter << "\n\n" << std::endl;
}
void CPrint::Steps(CGame* const game)
{
if (game->m_Steps.size() < 1) return;
if (game->m_vSteps.size() < 1) return;
for (CStep& s : game->m_Steps)
for (CStep& s : game->m_vSteps)
{
std::wcout << '\t';
for (int& d : s.GetStepNumber()) std::wcout << d;
@@ -40,13 +40,13 @@ void CPrint::Steps(CGame* const game)
void CPrint::GuessedNumber(CGame* const game, const bool show)
{
std::wcout << '\t';
for (int i = 0; i < game->m_ucDigits; ++i)
for (int i = 0; i < game->m_nDigits; ++i)
{
show ? std::wcout << game->m_uGuessedNumber[i] : std::wcout << '#';
show ? std::wcout << game->m_nGuessedNumber[i] : std::wcout << '#';
}
std::wcout << '\n' << '\t';
for (int i = 0; i < game->m_ucDigits; ++i)
for (int i = 0; i < game->m_nDigits; ++i)
{
std::wcout << '-';
}

View File

@@ -5,38 +5,38 @@
void CStep::StoreStepNumber(std::vector<int>& digits)
{
m_uStepNumber = digits;
m_nStepNumber = digits;
}
void CStep::CheckForAnimals(const int* digits, int size)
{
int b = 0, c = 0;
for (size_t i = 0; i < size; i++) // m_uGuessedNumber
for (size_t i = 0; i < size; i++) // m_nGuessedNumber
{
for (size_t j = 0; j < size; j++) // m_uStepNumber
for (size_t j = 0; j < size; j++) // m_nStepNumber
{
if ((m_uStepNumber[i] == digits[j]) && (i == j))
if ((m_nStepNumber[i] == digits[j]) && (i == j))
{
b++;
}
else if (m_uStepNumber[i] == digits[j])
else if (m_nStepNumber[i] == digits[j])
{
c++;
}
}
}
m_uStepAnimals.first = b;
m_uStepAnimals.second = c;
m_nStepAnimals.first = b;
m_nStepAnimals.second = c;
}
std::vector<int> CStep::GetStepNumber()
{
return m_uStepNumber;
return m_nStepNumber;
}
std::pair<int, int> CStep::GetStepAnimals()
{
return m_uStepAnimals;
return m_nStepAnimals;
}

View File

@@ -7,8 +7,8 @@
class CStep
{
private:
std::vector<int> m_uStepNumber;
std::pair<int, int> m_uStepAnimals;
std::vector<int> m_nStepNumber;
std::pair<int, int> m_nStepAnimals;
public:
void StoreStepNumber(std::vector<int>&);

View File

@@ -6,9 +6,9 @@
#include <string>
#include <cwctype>
CUserInput::CUserInput(int nNumOfDigits)
CUserInput::CUserInput(int numOfDigits)
{
m_nNumOfExpectedDigits = nNumOfDigits;
m_nNumOfExpectedDigits = numOfDigits;
}
bool CUserInput::Get()

View File

@@ -10,6 +10,6 @@ public:
int m_nNumOfExpectedDigits;
std::vector<int> m_vUserInput;
CUserInput(int nNumOfExpectedDigits);
CUserInput(int);
bool Get();
};

View File

@@ -0,0 +1,22 @@
// SetUserLocale.cpp
//
#include <iostream>
#include <windows.h>
bool SetUserLocale(void)
{
bool ret = false;
wchar_t localeName[LOCALE_NAME_MAX_LENGTH]{ 0 };
if (GetUserDefaultLocaleName(localeName, LOCALE_NAME_MAX_LENGTH))
{
_wsetlocale(LC_ALL, localeName);
ret = true;
}
else
{
DWORD ec = GetLastError();
std::wcout << L"GetUserDefaultLocaleName() failed! Error: " << ec << std::endl;
ret = false;
}
return ret;
}

View File

@@ -0,0 +1,7 @@
// SetUserLocale.h
//
#pragma once
#ifndef SETUSERLOCALE_H
#define SETUSERLOCALE_H
bool SetUserLocale(void);
#endif // SETUSERLOCALE_H

View File

@@ -131,20 +131,23 @@
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\..\MyFunctions\SetUserLocale.cpp" />
<ClCompile Include="bulls-and-cows.cpp" />
<ClCompile Include="CGame.cpp" />
<ClCompile Include="CPrint.cpp" />
<ClCompile Include="CStep.cpp" />
<ClCompile Include="CUserInput.cpp" />
<ClCompile Include="SetUserLocale.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\..\MyFunctions\SetUserLocale.h" />
<ClInclude Include="CGame.h" />
<ClInclude Include="CPrint.h" />
<ClInclude Include="CStep.h" />
<ClInclude Include="CUserInput.h" />
<ClInclude Include="defines.h" />
<ClInclude Include="SetUserLocale.h" />
</ItemGroup>
<ItemGroup>
<None Include="LICENSE" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">

View File

@@ -54,4 +54,7 @@
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="LICENSE" />
</ItemGroup>
</Project>

View File

@@ -1,7 +1,7 @@
// Bulls and Cows the game
// bulls-and-cows.cpp
//
#include "..\..\..\MyFunctions\SetUserLocale.h"
#include "SetUserLocale.h"
#include "CGame.h"
int wmain(int argc, wchar_t* argv[])

View File

@@ -2,7 +2,7 @@
// defines.h
//
#pragma once
#define VERSION 0.4
#define VERSION 0.6
#ifdef _DEBUG
#define IS_SHOW true
@@ -22,7 +22,7 @@
#define strGAME_NAME L"Быки и Коровы."
#define strGAME_VERSION L"Версия"
#define strGAME_COPYRIGHT L"Copyright (c) 2023 by W0LF aka 'dreamforce'"
#define strGAME_COPYRIGHT L"Copyright (c) 2023 W0LF aka 'dreamforce'"
#define strVICTORY L"!!! П О Б Е Д А !!!"
#define strNUM_STEPS L"\tКоличество ходов: "